Difference between revisions of "OgreInstanceHelperAPI"

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(Created page with "== Importent Note == *This is currently not released. *It will be ready when its ready. == Summary == * List of '''Methods''', '''Members''', '''Functions''' that are to be...")
 
 
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== Importent Note ==
 
 
*This is currently not released.
 
*It will be ready when its ready.
 
  
 
== Summary ==
 
== Summary ==
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|-
 
|-
  
|rowspan="2"|<center>'''SetCampSpot'''</center>
+
|rowspan="3"|<center>'''SetCampSpot'''</center>
 
|-
 
|-
 
|Param 1
 
|Param 1
|colspan="2"|N/A||N/A|| N/A
+
|colspan="2"|How Close||1.5|| Default = 1.5
|rowspan="2"| Sets campspot for group or self if not grouped.
+
|rowspan="3"| Sets campspot for group or self if not grouped for specified distances.
 +
|-
 +
|Param 2
 +
|colspan="2"|How Far||200|| Default = 200
 
|-
 
|-
 +
 +
  
 
|rowspan="2"|<center>'''ChangeCampSpot'''</center>
 
|rowspan="2"|<center>'''ChangeCampSpot'''</center>
 
|-
 
|-
 
|Param 1
 
|Param 1
|colspan="2"|Loc||"127.084137,-180.863373,-832.558899"|| Loc to change campspot to.
+
|colspan="2"|Loc||"127.084137,-180.863373,-832.558899"|| Loc to change campspot to. Has to be Quoted.
 
|rowspan="2"| Change campspot for group or self if not grouped.
 
|rowspan="2"| Change campspot for group or self if not grouped.
 +
|-
 +
 +
|rowspan="2"|<center>'''CCS_Actor'''</center>
 +
|-
 +
|Param 1
 +
|colspan="2"|Actor ID||1234|| Actor ID to change campspot too.
 +
|rowspan="2"| Change campspot for group or self if not grouped to the Actor's position.
 +
|-
 +
 +
|rowspan="2"|<center>'''CCS_Actor_Position'''</center>
 +
|-
 +
|Param 1
 +
|colspan="2"|Actor ID||1234|| Actor ID to change campspot too.
 +
|rowspan="2"| Change campspot for group or self if not grouped to the Actor's position, with using infront (fighters) and behind (non-fighters)
 
|-
 
|-
  
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|-
 
|-
 
|}
 
|}
 
  
 
== Members ==
 
== Members ==
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|-
 
|-
 
|}
 
|}
 +
  
 
== Functions ==
 
== Functions ==
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|colspan="2"|Max Times||10|| How many times to accept rewards #. Default = 10
 
|colspan="2"|Max Times||10|| How many times to accept rewards #. Default = 10
 
|rowspan="2"| Accept rewards specified # of times. .5 second wait between each.
 
|rowspan="2"| Accept rewards specified # of times. .5 second wait between each.
 +
|-
 +
 +
|rowspan="3"|<center>'''KillActorType'''</center>
 +
|-
 +
|Param 1
 +
|colspan="2"|Radius||30|| Radius to check trash. Default = 30
 +
|rowspan="3"| Kill trash via Type that are within specified radius.
 +
|-
 +
|Param 2
 +
|colspan="2"|Type||"NPC"|| Actor Type you are looking for. Default = "NPC"
 +
|-
 +
 +
|rowspan="3"|<center>'''KillAll'''</center>
 +
|-
 +
|Param 1
 +
|colspan="2"|NPC Name|| "a random mob" || N/A
 +
|rowspan="3"| Will change campspot to nearest specified npc with specified options. till no more exist.
 +
|-
 +
|Param 2
 +
|colspan="2"|Args||options to use||
 +
Options that can be used.
 +
* -NoPosition = no behind/infront change campspot. Default = TRUE
 +
* -jump = Will jump when at npc. Default = FALSE
 +
* -NoWaitForCombat or -nwc = will not wait for combat before trying to get to next. Default = TRUE
 +
* -MonkeyInMiddle or -mim = Requires range Example: -mim 10 = Will do monkey in middle at each npc. Default = FALSE
 +
* -StopWhenNamedNPCSpawns "Trakanon" = requires NPC named to stop when seen. Will exit function when specified named spawns. Default = FALSE
 +
* -SetUpFor = will setupfor at each npc specified. Default = FALSE
 
|-
 
|-
  
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|colspan="2"|N/A||N/A|| N/A
 
|colspan="2"|N/A||N/A|| N/A
 
|rowspan="2"| Sets follow and assist. for group and self if not grouped.
 
|rowspan="2"| Sets follow and assist. for group and self if not grouped.
 +
|-
 +
 +
|rowspan="3"|<center>'''Specialwait'''</center>
 +
|-
 +
|Param 1
 +
|colspan="2"|Wait Time||30 = 3 seconds|| Time to wait before click. Default = 30
 +
|rowspan="3"| Pauses bot and waits before Click Hits Special and waits after Click then resumes for Group or self if not grouped.
 +
|-
 +
|Param 2
 +
|colspan="2"|Wait Time||30 = 3 seconds|| Time to wait after click. Default = 30
 
|-
 
|-
  
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|Param 1
 
|Param 1
 
|colspan="2"|Wait Time||30 = 3 seconds|| Time to wait before click. Default = 30
 
|colspan="2"|Wait Time||30 = 3 seconds|| Time to wait before click. Default = 30
|rowspan="3"| Hits Special Zone Specific and waits before Click and after Click for specified times for Group or self if not grouped.
+
|rowspan="3"| Pauses bot and waits before Click Hits ZoneSpecialSpecific and waits after Click then resumes for Group or self if not grouped.
 
|-
 
|-
 
|Param 2
 
|Param 2
 
|colspan="2"|Wait Time||30 = 3 seconds|| Time to wait after click. Default = 30
 
|colspan="2"|Wait Time||30 = 3 seconds|| Time to wait after click. Default = 30
 
|-
 
|-
 +
 +
|rowspan="2"|<center>'''Get_Shinies_Options'''</center>
 +
|-
 +
|Param 1
 +
|colspan="2"|Shiny Name||"?"|| Default: "?"
 +
|rowspan="2"| Will use campspot to move around and loot shinies. If Skip shinies is checked, it will skip shinies. If Pause For Shiny is checked, will pause.
 +
|-
 +
 +
|rowspan="2"|<center>'''Get_Shinies'''</center>
 +
|-
 +
|Param 1
 +
|colspan="2"|Shiny Name||"?"|| Default: "?"
 +
|rowspan="2"| Will use campspot to move around and loot shinies. If Skip shinies is checked, it will skip shinies. Ignores pause for shiny.
 +
|-
 +
 +
|rowspan="5"|<center>'''Get_Shinies_Nav_Options'''</center>
 +
|-
 +
|Param 1
 +
|colspan="2"|Loc||"-211.139343,84.733673,402.047363"|| N/A
 +
|rowspan="5"| Will use Nav to move around and loot shinies within given range.
 +
Will Nav to Loc supplied before and after looting shinies.
 +
If Skip shinies is checked, it will skip shinies.
 +
If Pause For Shiny is checked, will pause.
 +
|-
 +
|Param 2
 +
|colspan="2"|Shiny Name||"?"|| Default: "?"
 +
|-
 +
|Param 3
 +
|colspan="2"|Range||30|| Default: 30
 +
|-
 +
|Param 4
 +
|colspan="2"|Args||-NoGroup|| will leave toons at starting Loc and only nav Tank to shiny.
 +
|-
 +
 +
|rowspan="5"|<center>'''Get_Shinies_Nav'''</center>
 +
|-
 +
|Param 1
 +
|colspan="2"|Loc||"-211.139343,84.733673,402.047363"|| N/A
 +
|rowspan="5"| Will use Nav to move around and loot shinies within given range.
 +
Will Nav to Loc supplied before and after looting shinies.
 +
|-
 +
|Param 2
 +
|colspan="2"|Shiny Name||"?"|| Default: "?"
 +
|-
 +
|Param 3
 +
|colspan="2"|Range||30|| Default: 30
 +
|-
 +
|Param 4
 +
|colspan="2"|Args||-NoGroup|| will leave toons at starting Loc and only nav Tank to shiny.
 +
|-
 +
 +
|rowspan="2"|<center>'''Get_Chest'''</center>
 +
|-
 +
|Param 1
 +
|colspan="2"|Range||50|| Default: 50
 +
|rowspan="2"| Will use campspot to move around and loot chests. Will not clear Campspot so if pathing use a LetsGo after.
 +
|-
 +
 +
 +
|rowspan="2"|<center>'''CD.GetIntoZone'''</center>
 +
|-
 +
|Param 1
 +
|colspan="2"|N/A||N/A|| N/A
 +
|rowspan="1"| Specific to Chaos Descending: If you are near the mission givers in Myrist, will attempt to navigate over to the portal and zone you in, then wait for everyone to finish zoning. Returns TRUE if you make it into the zone, or FALSE if you do not for any reason.
 +
|-
 +
 +
|rowspan="2"|<center>'''CD.ZoneOut'''</center>
 +
|-
 +
|Param 1
 +
|colspan="2"|N/A||N/A|| N/A
 +
|rowspan="1"| Specific to Chaos Descending: If you are near the exit in a CD instance, will attempt to navigate over to the zone out portal and zone you out, then wait for everyone to finish zoning. Returns TRUE if it attempted to zone you out, or FALSE if the exit wasn't available.
 
|}
 
|}
  

Latest revision as of 21:46, 23 June 2020

Summary

  • List of Methods, Members, Functions that are to be used with Ogre ic files.
  • pre configured Methods, Members, Functions to make coding zones easier for people.
  • If their is a command you do not understand please feel free to ask in ogre discord and someone will explain and try to word it better here in the list
  • This list will grow as ogre ic grows
    • If you feel something needs adding/updating feel free to ask kannkor or pork on discord.

Methods

Usage

  • Example 1 - Obj_OgreIH:SetCampSpot
    • Would Campspot your group.
  • Example 2 - Obj_OgreIH:ChangeOgreBotUIOption["checkbox_settings_movebehind",TRUE]
    • Would turn on move behind in ogrebot.
      • UI Code can be grabbed from ( InnerSpace\Scripts\EQ2OgreBot\OgreUIXML.xml )

List of Methods

  • Below is a list of all available methods to be used with Ogre ic
Command Parameters Example Notes Description
Set_Disable_AEsEncounters
Param 1 Disabled TRUE/FALSE N/A Disable AOEs and Encounters for group or self if not grouped.
ClearRelativeCampSpot
Param 1 N/A N/A N/A Clears relative campspots for group or self if not grouped.
ClearCampSpot
Param 1 N/A N/A N/A Clears campspots for group or self if not grouped.
SetCampSpot
Param 1 How Close 1.5 Default = 1.5 Sets campspot for group or self if not grouped for specified distances.
Param 2 How Far 200 Default = 200
ChangeCampSpot
Param 1 Loc "127.084137,-180.863373,-832.558899" Loc to change campspot to. Has to be Quoted. Change campspot for group or self if not grouped.
CCS_Actor
Param 1 Actor ID 1234 Actor ID to change campspot too. Change campspot for group or self if not grouped to the Actor's position.
CCS_Actor_Position
Param 1 Actor ID 1234 Actor ID to change campspot too. Change campspot for group or self if not grouped to the Actor's position, with using infront (fighters) and behind (non-fighters)
SetUpFor
Param 1 N/A N/A N/A Does a SetUpFor command for group or self if not grouped. ( Requires being Campspotted )
Set_NoMove
Param 1 N/A N/A N/A Sets NoMove for group or self if not grouped.
Actor_Click
Param 1 Actor "Name" or ID Name or ID of actor to Click. Clicks an Actor for group or self if not grouped.
Use_Item
Param 1 Item "Name" Name of item to Use. Uses an item from inventory for group or self if not grouped.
LetsGo
Param 1 N/A N/A N/A Hits LetsGo for group or self if not grouped.
Jump
Param 1 N/A N/A N/A makes bots Jump. for group or self if not grouped.
Jump_Me
Param 1 N/A N/A N/A makes only you Jump. for self Only.
CallGH
Param 1 N/A N/A N/A Calls to Guild Hall. For group or self if not grouped.
CallHome
Param 1 N/A N/A N/A Calls to Home. For group or self if not grouped.
Tradeskill_Close
Param 1 N/A N/A N/A Closes tradeskill window. For self Only.
ChangeOgreBotUIOption
Param 1 UI Code "Checkbox_blah" UI Code/element to change from Ogrebotui.xml. Set a UI element in ogrebot to on/off. for group or self if not grouped.
Param 2 T or F TRUE/FALSE Set UI element to on/off.
Set_ZoneInformation
Param 1 Zone Name "Myrist, the Great Library" Zone name to set. via ${Zone.Name}. Sets all zone information for files usaully called from main function of script.
Param 2 Zone ShortName "exp15_rgn_plane_of_knowledge" Zone Short name to set. via ${Zone.ShortName}.
Param 3 Actor "zone_to_poa" Actor name to click to zone.
Set_Debug_Mode
Param 1 T or F TRUE/FALSE N/A. Turn debug mode on or off. ( Very Spammy )
Message_FailedZone
Param 1 N/A N/A N/A Sends a failed message to Ogre Console with zone information.
Message_FailedNamed
Param 1 Named "Trakanon" Name of Named. Sends a failed message to Ogre Console with specified named information.
Message_FailedZoneOut
Param 1 N/A N/A N/A Sends a failed message to Ogre Console with zone out information.
Message_NamedDoesNotExistSkipping
Param 1 Named "Trakanon" Name of Named. Sends a Skipping message to Ogre Console with specified named information.
Message_FailedToKill
Param 1 Named "Trakanon" Name of Named. Sends a failed to kill message to Ogre Console named information.
MonkeyInMiddle
Param 1 Range 10 Range to spread to. Default = 10 Set monkey in the middle by specified range. for group or self if not grouped.

Members

Usage

Example 1
   if ${Obj_OgreIH.Tradeskill_vis}
   {
       ;// Will only trigger this if the tradeskill window is visible in game
       ;// Code to execute if it comes back as TRUE
   }

Example 2

   if ${Actor[id, ${Obj_OgreIH.Get_NPC_ID["Trakanon"]}](exists)}
   {
       ;// Will only trigger this if the NPC exists
       ;// Code to execute if it comes back as TRUE
   } 

List of Members

  • Below is a list of all available members to be used with Ogre ic
Command Parameters Example Notes Description
DuoMode
Param 1 N/A N/A N/A Checks if only 2 members are in group with you. For duo zones to make sure their is not more or less than 2 members in group.
Get_NPC_ID
Param 1 NPC "Trakanon" Name of NPC. Gets the ID for the specified NPC.
Get_IDFromActorQuery
Param 1 Actor Name "Trakanon" Name of Actor. Checks if Actor Name specified Loc exists at Loc supplied within distance supplied.
Param 2 Loc "737.106506,411.865784,-388.380249" Loc to compare to.
Param 3 Distance 2 Disatnce to check. Default = 2
SoloMode
Param 1 N/A N/A N/A Checks if only 1 members are in group or 1 member 1 merc. For Solo zones to make sure their is not more or less than 1 member 1 merc in group.
Tradeskill_vis
Param 1 N/A N/A N/A Checks to see if Tradeskill window is open in game.


Functions

Usage

  • Example 1 - call Obj_OgreIH.HandleAcceptReward 10
    • Would accept reward windows 10 times for your group.
  • Example 2 - call Obj_OgreIH.NamedSpawnWait "Trakanon" 60 "NamedNPC"
    • Would wait 60 seconds or until the specified Named spawns.

List of Functions

  • Below is a list of all available functions to be used with Ogre ic
Command Parameters Example Notes Description
ClearTrashUntilNamedSpawns
Param 1 NPC "Trakanon" Name of NPC. Kill trash untill specified NPC spawns within specified distance.
Param 2 Radius 30 Radius to check trash. Default = 30
HandleAcceptReward
Param 1 Max Times 10 How many times to accept rewards #. Default = 10 Accept rewards specified # of times. .5 second wait between each.
KillActorType
Param 1 Radius 30 Radius to check trash. Default = 30 Kill trash via Type that are within specified radius.
Param 2 Type "NPC" Actor Type you are looking for. Default = "NPC"
KillAll
Param 1 NPC Name "a random mob" N/A Will change campspot to nearest specified npc with specified options. till no more exist.
Param 2 Args options to use

Options that can be used.

  • -NoPosition = no behind/infront change campspot. Default = TRUE
  • -jump = Will jump when at npc. Default = FALSE
  • -NoWaitForCombat or -nwc = will not wait for combat before trying to get to next. Default = TRUE
  • -MonkeyInMiddle or -mim = Requires range Example: -mim 10 = Will do monkey in middle at each npc. Default = FALSE
  • -StopWhenNamedNPCSpawns "Trakanon" = requires NPC named to stop when seen. Will exit function when specified named spawns. Default = FALSE
  • -SetUpFor = will setupfor at each npc specified. Default = FALSE
NamedSpawnWait
Param 1 NamedNPC "Trakanon" Name of Actor. Waits specified time or untill specified name and specified Type exist as true. fail message if Named does not spawn.
Param 2 Time to wait 60 = 60 seconds Time to wait.
Param 3 Type "NamedNPC" Type of actor your waiting for.
RunInstanceController
Param 1 Start point 0 Starting point #. Default = 0 This is automatically called by the startup routine. This starts the main function of the instance. It acts as a final place for it to end. If it succeeds/fails it gives a message.
Reply_Option
Param 1 Text "I want to carry on!!!" Text you want to click within the reply dialog. Must be Quoted and Exact. Clicks a reply dialog via Text specified. self only.
Set_PriestAscension
Param 1 T or F TRUE/FALSE N/A. Turn priest ascensions on/off. Also turns Combo's off.
Set_VariousOptions
Param 1 N/A N/A N/A Sets various options for solo or group content.

SOLO & DUO & Group


Auto Target Clear

  • Resume = TRUE
  • Auto Target when hated = TRUE
  • Move Melee = FALSE
  • Move Behind = FALSE
  • Move to Area = TRUE
  • Ability Rotation = FALSE
  • Quest Compare = FALSE
  • Auto Target Enable = TRUE
  • Loot = TRUE
  • Auto target scan radius = 20
  • Auto target scan Height = 15
  • Loot Leader only enable = TRUE
  • Loot Leader only smart assign = TRUE
  • Loot Leader only loot everything = TRUE
  • Sets Follow
  • Sets assist

SOLO Specifics


  • Disable merc support = TRUE
  • Free for all Loot accept = TRUE
  • Free for all Loot everything = TRUE
  • Disable cast stack Items = TRUE
  • Mark Toon = TRUE

DUO Specifics


  • Mark Toon = TRUE
  • Disable cast stack Items = TRUE
  • Cancel and then Cast "Fount of Power"

GROUP Specifics


  • UnMark Toon = TRUE
  • Change cast stack Glacial Freeze = TRUE
  • Change cast stack Absorb Magic = TRUE
Set_Follow
Param 1 N/A N/A N/A Sets follow and assist. for group and self if not grouped.
Specialwait
Param 1 Wait Time 30 = 3 seconds Time to wait before click. Default = 30 Pauses bot and waits before Click Hits Special and waits after Click then resumes for Group or self if not grouped.
Param 2 Wait Time 30 = 3 seconds Time to wait after click. Default = 30
ZoneSpecialwait
Param 1 Wait Time 30 = 3 seconds Time to wait before click. Default = 30 Pauses bot and waits before Click Hits ZoneSpecialSpecific and waits after Click then resumes for Group or self if not grouped.
Param 2 Wait Time 30 = 3 seconds Time to wait after click. Default = 30
Get_Shinies_Options
Param 1 Shiny Name "?" Default: "?" Will use campspot to move around and loot shinies. If Skip shinies is checked, it will skip shinies. If Pause For Shiny is checked, will pause.
Get_Shinies
Param 1 Shiny Name "?" Default: "?" Will use campspot to move around and loot shinies. If Skip shinies is checked, it will skip shinies. Ignores pause for shiny.
Get_Shinies_Nav_Options
Param 1 Loc "-211.139343,84.733673,402.047363" N/A Will use Nav to move around and loot shinies within given range.

Will Nav to Loc supplied before and after looting shinies. If Skip shinies is checked, it will skip shinies. If Pause For Shiny is checked, will pause.

Param 2 Shiny Name "?" Default: "?"
Param 3 Range 30 Default: 30
Param 4 Args -NoGroup will leave toons at starting Loc and only nav Tank to shiny.
Get_Shinies_Nav
Param 1 Loc "-211.139343,84.733673,402.047363" N/A Will use Nav to move around and loot shinies within given range.

Will Nav to Loc supplied before and after looting shinies.

Param 2 Shiny Name "?" Default: "?"
Param 3 Range 30 Default: 30
Param 4 Args -NoGroup will leave toons at starting Loc and only nav Tank to shiny.
Get_Chest
Param 1 Range 50 Default: 50 Will use campspot to move around and loot chests. Will not clear Campspot so if pathing use a LetsGo after.
CD.GetIntoZone
Param 1 N/A N/A N/A Specific to Chaos Descending: If you are near the mission givers in Myrist, will attempt to navigate over to the portal and zone you in, then wait for everyone to finish zoning. Returns TRUE if you make it into the zone, or FALSE if you do not for any reason.
CD.ZoneOut
Param 1 N/A N/A N/A Specific to Chaos Descending: If you are near the exit in a CD instance, will attempt to navigate over to the zone out portal and zone you out, then wait for everyone to finish zoning. Returns TRUE if it attempted to zone you out, or FALSE if the exit wasn't available.

Notes

  • If you feel something needs adding or changing please let us know via discord.