Difference between revisions of "RevisionHistory"

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(In Development (Coming soon))
(In Development (Coming soon))
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***** Parameter2: OA.Settings.Config:AssistNameEnabled[TRUE]
 
***** Parameter2: OA.Settings.Config:AssistNameEnabled[TRUE]
 
**** Worth noting: TRUE and FALSE are case sensitive. This means 'true' and 'false' will give you unexpected results. You need to use 'TRUE' and 'FALSE'.
 
**** Worth noting: TRUE and FALSE are case sensitive. This means 'true' and 'false' will give you unexpected results. You need to use 'TRUE' and 'FALSE'.
 +
* Accepting invites/trades are now based off the auth list instead of the follow/assist box.
  
 
== In Closed Testing ==
 
== In Closed Testing ==

Revision as of 20:20, 23 May 2013

Revision History



Summary

Any time there are updates, they will be posted below with what changed, and if any new files were updated.

Note: Any Versions with (Coming soon) are updates we are working on and not yet released.

---Change Log---


Early development items

  • Note: These are items we're working on in the early stages and will NOT be released with the next update.
  • Special note about anything movement related here: It's all VERY crude compared to eq2ogre. There are no collision checks, no /facing etc. In short, you plot a few points, and it will navigate from 1, directly to the next. It is extremely prone to user error, and will be completely unsupported, and 'use as is'.
  • Ogre map
    • Points are only connected to the previous point (2 way connection). For example: If you made 3 points, A, then B, then C. A < - > B < - > C. Doesn't matter where these points are actually located, as far as the bot is concerned, that's how they are connected.
    • F2 adds a point. And connects it to the previous point added (if applicable)
    • F3 sets the previous point to the point closest to you. For example: Lets say you made points a-b-c like above. Then you wanted to make another point off of A. You could run "close" to A (just so it's the closest to you of any points), press f3 would select A as your previous point, so when you add the next point (D), A now connects to D.
  • Ogre move
    • Navigates using the following:
      • Your first 'hop' (or point in your navigation path) is the closest point to YOU that you have mapped.
      • The ending 'hop' is the closest point to where you want to go.
      • Note: Neither of these have to actually be mapped.
      • No collision checking.
    • Syntax: ogre move loc x y z
      • Note: There are no commas.
      • Example: ogre move loc 1500 2500 120
      • Requires you to have a target (IE: yourself). If you clear your target, you stop moving.

In Development (Coming soon)

  • Changed files:
  • If you encounter an empty loot window, the bot will close it down.
  • If you get "You are carrying too many items." bot will hit ESC (an effort to close down the window).
  • Buffing will no longer happen when you have a conversation window open.
  • Buffing will no longer happen if you are moving.
  • Abilities with a duration of less than 5 minutes are now classified as 'combat' abilities only, and will only be used while you are in combat.
  • DP abilities are now supported (Checks if you have enough DP).
  • MCP
    • Added -execute <ForWho> <CommandToExecute>
      • Dataparses and executes the Command passed. (Can be used for anything global, however the intent of this is to toggle checkboxes)
      • CommandToExecute - In regards to changing UI options you must do the following:
        • Each 'tab' in the bot, has it's own file. For example: Anything on the 'Settings' tab is inside of Settings.xml. Open this file.
        • Find the option you want to change. For example, lets enable (or disable) Assist/Follow.
        • In this case, we are wanting to change a checkbox: <checkbox name="assistnameenabled">
        • We are going to mimic it being clicked. Inside of the <OnLeftClick> you will see this code: OA.Settings.Config:AssistNameEnabled[${This.Checked}, TRUE]
        • We will never use the last parameter. (This just determines if the results is being read from the UI, or from code. In this case, it's being read from code).
        • The second parameter is the value we want. 'TRUE' for checked, and 'FALSE' for unchecked.
        • Therefore, our MCP button would look like this: This turns OFF Assist name.
          • Select Command: Execute
          • Parameter1: All
          • Parameter2: OA.Settings.Config:AssistNameEnabled[FALSE]
        • If you wanted to check it, parameter2 would be changed to TRUE.
          • Parameter2: OA.Settings.Config:AssistNameEnabled[TRUE]
        • Worth noting: TRUE and FALSE are case sensitive. This means 'true' and 'false' will give you unexpected results. You need to use 'TRUE' and 'FALSE'.
  • Accepting invites/trades are now based off the auth list instead of the follow/assist box.

In Closed Testing

Released Versions

Patch Version-19 (Current)

Versions: ISXOgreAion-2013.05.18, Patch Version-19, OgreBot-1.0016 (Available from autopatcher) - Kannkor

  • If you try to log in a character that isn't valid, you will not longer get an error about an interface not found. (Was only a visual error).
  • MCP
    • Added -interact <ForWho>
      • Interacts (Me:ClickTarget) with their current target.
    • Added TargetID <ForWho> <ID>
      • Targets an entity by ID
      • Example: -TargetID all ${Me.Target.ID}
    • Added -CWResponse <ForWho> <Name/ID>
      • CW = ConversationWindow (IE: when you talk to an NPC).
      • Name/ID - Realistically, this will be by ID, but uses either option available.
    • Added -CWButton <ForWho> <Name/ID>
      • For when you talk to an NPC and need to click a button.
      • Note: Prior to pressing a button, will automatically ensure the buttons are enabled via EnableAllButtons.
      • Note: Do not try to use these options with quests where you need to select something (such as a quest reward).
  • 'Hold up' now uses the new method Amadeus implemented. Should be a lot smoother now.

Patch Version-17

Versions: ISXOgreAion-2013.05.16, Patch Version-17, OgreBot-1.0015 (Available from autopatcher) - Kannkor

  • Fixed crash in ogre <toonname>

Patch Version-16

Versions: ISXOgreAion-2013.05.16, Patch Version-16, OgreBot-1.0014 (Available from autopatcher) - Kannkor

  • Added MCP commands
    • -Targetid <forwho> <ID#>
      • Example: -targetid all ${Me.Target.ID}
    • -Interact
      • Interacts (Me:ClickTarget) with their current target.
    • -Cast <ForWho> <AbilityName>
      • Example: -cast all Return
      • Example: -cast all Kick
      • Note: The ability name must be a BASE name. Kick (correct) vs Kick IV (incorrect).
    • -ToggleMainUI <ForWho>
      • Toggles the main UI from hidden to show, or vise versa.
    • -ToggleMCP <ForWho>
      • Toggles MCP
    • -Press <ForWho> <KeyToPress>
      • Presses a key.
      • Example: -press all Esc
        • Would press Escape on all characters.
        • Type: press -keylist for all possible keys. Note: This is done at the innerspace session level. Should be equal to pressing them on your keyboard.
  • Added window text on load/unload. (so your task bar won't say "is1" it will have your toon name).
  • Added even more debugging to casting... Trying to track down this nuke a player bug.
  • Added a very short delay (2/10th of a second) before casting offensive abilities to try to get around this target bug.
  • OgreConsole message when you run out of arrows and try to use something that requires them.
  • Looting no longer can happen while in combat.
  • Added option to HUD tab (tab doesn't exist yet)
    • Farthest Group member
      • Displays the farthest group member's name and their distance away.
      • White when < 15 meters away
      • Yellow when 15-20 meters away
      • Red when > 20 meters away
    • Added Show all group member distance.
    • Added Closest PC (non-grouped)
      • Displays the closest PC that is not grouped and their distance away.
      • White when > 75 meters away
      • Yellow when 35-75 meters away
      • Red when < 35 meters away
  • Added new tab: Auth
    • You can enter your login information and auth list here to be used by Ogre login.
  • Added new commands:
    • ogre login <toonname>
      • From the login screen, will log you in. Does NOT load the bot.
      • NOTE: You must have already filled in the 'Auth' tab inside of Ogrebot in order for this to work.
    • ogre end login
      • Ends the login script
    • ogre <toonname>
      • From the login screen, will log you in and load the bot.
      • NOTE: You must have already filled in the 'Auth' tab inside of Ogrebot in order for this to work.
  • (Internal)
    • Added the 'CommandForMe' member. The following are now available to be checked.
      • all (anyone)
      • fighter (gladiator, templar, fighter (level 1-9) )
      • scout (assassin, ranger, scout (level 1-9) )
      • mage ( sorcerer, spiritmaster, mage (level 1-9) )
      • priest ( cleric, enchanter, priest (level 1-9) )
      • All 12 classes by name. IE: templar
      • Your characters name. Note: Do NOT enter in the server if you are on the fast track server. For example:
        • Kannkor (Works for both standard and fasttrack)
        • Kannkor-TM (DOESN'T work at all, not even on the fast track server!)
  • All MCP commands now check 'CommandForMe' (up until this stage, it ignored that part and just did it for everyone).
  • Alt+` now toggles the main UI
  • Control+Shift+` now toggles MCP. Will open MCP if not open.
  • Added "ISXOgreAion.iss" file to your scripts directory. This file is to be added (optionally) to auto-load the extension. Since it is not recommended to autoload the actual extension.
    • (Need a visual walkthrough): IS->Config->Aion->Aion Profile -> Startup -> Insert -> run isxogreaion
    • This small script loads when Aion loads, then loads the extensions.

Patch Version-15

Versions: ISXOgreAion-2013.05.12, Patch Version-15, OgreBot-1.0013 (Available from autopatcher) - Kannkor

  • Patched out the updated main UI file. I forgot to patch it on Patch 14.

Patch Version-14

Versions: ISXOgreAion-2013.05.12, Patch Version-14, OgreBot-1.0013 (Available from autopatcher) - Kannkor

  • Main UI is now hidden by default (option to make it open on load in the settings tab)
  • Can now enabled or disable looting of corpses on the settings tab
  • Added options for auto accepting the follow question windows:
    • Accept Travel Payments
    • Accept No-Trade Loot
    • Confirm Soulbind Item
    • Accept Bind to Obelisk
    • Accept Shared Quests
    • Accept Abandon Quest
    • Accept Mentor Confirm Popup
  • Added Chain value to the ability information. IE: If a chain is 3rd in the chain, it will appear as [C3]. If it is second in the chain [C2] etc. [C1] refers to abilities who are first in a chain (NOT chain starters though) such as Shield Counter.
  • When you get 'someone else is looting that', it will now re-try to loot that item. (Because of the 1.5s recovery time for looting, it will happen every 1.5s until it succeeds.)
  • Added some additional debugging on casting spells. Seeing some odd rare issues trying to narrow down.
  • Added Res support. If you try to res someone who already has a res, it will not try to res them for 30s.
  • Added Console Tab
    • Console tab can be toggled open/closed by using Control+~
  • Added IRC Tab
  • "Popup" window now runs while paused (meaning if you get a travel window pop up asking to confirm payment, it will still click yes for you, even if paused).
  • Console Window will track incoming and outgoing tells. (does not "pop" up at this time).
  • Added the following OgreConsole Commands
    • These are flagged commands by using the !mcp or !c <forwho> (IRC only - not implemented yet).
      • Example: !mcp -pause all
    • Pause bot
      • -pause <forwho>
      • Example: !mcp -pause all
      • Unpause/resume bot
      • -resume <forwho> | -unpause <forwho>
      • Example: !mcp -resume all
    • Temporarly turn off Follow
      • -holdup <forwho>
      • Example: !mcp -holdup all
    • Remove the temporarly turned off Follow
      • -letsgo <forwho>
      • Example: !mcp -letsgo all
    • Loads Ogre (more realistically, reloads it since it has to be loaded)
      • -loadogre <forwho>
      • Example: !mcp -loadogre all
    • Ends Ogre
      • -endogre <forwho>
      • Example: !mcp -endogre all
    • Load an extension (not sure this can be used at this time... for future use). May add in a forwho.. will see when it's available.
      • -loadext <extensionname>
      • Example: !mcp -loadext isxogreaion
    • Unloads extension
      • -unloadext <forwho> <extensionname>
      • Example: !mcp -unloadext all isxogreaion
  • Follow no longer follows after a 'hold up' has been issued.
  • MCP
    • Added all the commands from above into buttons.
    • Anything with "nc_" at the start, means NO CHECKS. This means it is a blanket "relay all". For example: Load_Ogre vs nc_Load_Ogre. Load_Ogre would only reload Ogre if it was already running. nc_Load_Ogre would load Ogre on all sessions.
    • Option to load MCP on ogreaionbot startup on settings tab
  • Console
    • Added pop up on tells - Displays the console when a tell is received.
    • Added pop up on any message. Displays the console when any message is received (this includes an MCP command).
  • New Tmp Flags
    • Shows when HoldUp is enabled via MCP, and can toggle on/off if needed

Patch Version-13

Versions: ISXOgreAion-2013.05.09, Patch Version-13, OgreBot-1.0012 (Available from autopatcher) - Kannkor

  • Added an OnZone event that should update the assist autotarget automatically. So far tests show it works when changing to/from fast track server.
  • On changing from standard/fast track servers, there will be a small (3s) delay. This allows for the client enough time to update the information it needs. (It's actually more than it needs, however trying to account for lag, and the chances of anyone actually realizing there is a 3s delay after changing servers is probably non-existant...)
  • Added colours to the Combat tab
    • Orange - offensive
    • Yellow - Buff
    • Green - Heal
    • Light blue - Mana heal
    • White - No defined type
    • Pink - Res
    • [C] - Means it's a 'chain' ability, or a 'counter' ability. IE: something has to happen before it can fire (like you have to block).
  • Limited group buff support.
  • Any buff that is considered a 'chant' (which realistically no one else even knows their classification but us :P) can now be put into the bot. These spells WILL take way more time needed to complete than in reality. (They are instant cast, and in the bot they take 3-4s). This is intended for now. We're... kind of cheating the system to get these supported when they shouldn't be. However, all the group buffs I've tested don't have a duration, so the 3-4s to buff per spell out of combat shouldn't be a concern until full support arives.
  • P.S. It's possible only enchanters get these 'chant' buffs... That's what I had to test.. ONLY abilities that actually put a buff on you will work. If an ability does NOT put a buff on you, it will not work.
  • Added bloatware.. er.. I mean! Added the skin file for non-eq2Ogre users. May add a aion-specific one in the future, but I really like this one, so using eq2ogre skin for now!

Older Revisions

Archived Patch Notes 10 - 19 : 2013.05.06 - current

Archived Patch Notes 1 - 10 : T0 - 2013.05.06