Difference between revisions of "RevisionHistory"

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== Early development items ==
 
== Early development items ==
 
* Note: These are items we're working on in the early stages and will NOT be released with the next update.
 
* Note: These are items we're working on in the early stages and will NOT be released with the next update.
 +
* '''''Special note about anything movement related here: It's all VERY crude compared to eq2ogre. There are no collision checks, no /facing etc. In short, you plot a few points, and it will navigate from 1, directly to the next. It is extremely prone to user error, and will be completely unsupported, and 'use as is'.'''''
 +
* Ogre map
 +
** Points are only connected to the previous point (2 way connection). For example: If you made 3 points, A, then B, then C. A < - > B < - > C. Doesn't matter where these points are actually located, as far as the bot is concerned, that's how they are connected.
 +
** F1 - Toggles auto plotting ( Auto mapping ). This means as you move, it is automatically mapping everything. Note: Because there are no collision checks, we have to assume anything within a small radius of anything you map, is able to be traversed. This also automatically connects any points that are close to it. For example: If you made a big circle, when you 'wrapped' around, the first and last points would be connected.
 +
** F2 adds a point. And connects it to the previous point added (if applicable)
 +
** F3 sets the previous point to the point closest to you. For example: Lets say you made points a-b-c like above. Then you wanted to make another point off of A. You could run "close" to A (just so it's the closest to you of any points), press f3 would select A as your previous point, so when you add the next point (D), A now connects to D.
 +
* Ogre move
 +
** Navigates using the following:
 +
*** Your first 'hop' (or point in your navigation path) is the closest point to YOU that you have mapped.
 +
*** The ending 'hop' is the closest point to where you want to go.
 +
*** Note: Neither of these have to actually be mapped.
 +
*** No collision checking.
 +
** Syntax: ogre move loc x y z
 +
*** Note: There are no commas.
 +
*** Example: ogre move loc 1500 2500 120
 +
*** Requires you to have a target (IE: yourself). If you clear your target, you stop moving.
  
 
== In Development (Coming soon) ==
 
== In Development (Coming soon) ==
 
* Changed files:
 
* Changed files:
* Added MCP commands
+
* Ogrebot should do very very little when you are mid-cast or mid-gathering
** -Targetid <ID#>
+
*** Example: -targetid ${Me.Target.ID}
+
** -Interact
+
*** Interacts (Me:ClickTarget) with their current target.
+
** -Cast <ForWho> <AbilityName>
+
*** Example: -cast all Return
+
*** Example: -cast all Kick
+
*** Note: The ability name must be a BASE name. Kick (correct) vs Kick IV (incorrect).
+
* Added window text on load/unload. (so your task bar won't say "is1" it will have your toon name).
+
* Added even more debugging to casting... Trying to track down this nuke a player bug.
+
* OgreConsole message when you run out of arrows and try to use something that requires them.
+
* Looting no longer can happen while in combat.
+
* Added option to HUD tab (tab doesn't exist yet)
+
** Farthest Group member
+
*** Displays the farthest group member's name and their distance away.
+
*** White when < 15 meters away
+
*** Yellow when 15-20 meters away
+
*** Red when > 20 meters away
+
** Added Show all group member distance.
+
** Added Closest PC (non-grouped)
+
*** Displays the closest PC that is not grouped and their distance away.
+
*** White when > 75 meters away
+
*** Yellow when 35-75 meters away
+
*** Red when < 35 meters away
+
* Added new tab: Auth
+
** You can enter your login information and auth list here to be used by Ogre login.
+
* Added new commands:
+
** ogre login <toonname>
+
*** From the login screen, will log you in.
+
*** '''''NOTE: You must have already filled in the 'Auth' tab inside of Ogrebot in order for this to work.'''''
+
** ogre end login
+
*** Ends the login script
+
* (Internal)
+
** Added the 'CommandForMe' member. The following are now available to be checked.
+
*** fighter (gladiator, templar, fighter (level 1-9) )
+
*** scout (assassin, ranger, scout (level 1-9) )
+
*** mage ( sorcerer, spiritmaster, mage (level 1-9) )
+
*** priest ( cleric, enchanter, priest (level 1-9) )
+
*** All 12 classes by name. IE: templar
+
*** Your characters EXACT name. Note: Kannkor is different from Kannkor-TM. (This won't be a requirement once Alias are implemented, since that will append the -TM where needed).
+
  
 
== In Closed Testing ==
 
== In Closed Testing ==
  
 
== Released Versions ==
 
== Released Versions ==
===Patch Version-15 ''(Current)''===
+
===Patch Version-23 ''(Current)''===
'''Versions: ISXOgreAion-2013.05.12, Patch Version-15, OgreBot-1.0013 (Available from autopatcher)''' - Kannkor
+
'''Versions: ISXOgreAion-2013.06.18, Patch Version-23, OgreBot-1.0020 (Available from autopatcher)''' - Kannkor
* Patched out the updated main UI file. I forgot to patch it on Patch 14.
+
* Combat tab no longer fires while on a transport device, such as an elevator.
 +
* Recoded 'Heals' to support Aliases.
 +
* Bot will no longer try to summon a pet while flying.. since you can't.
 +
* Fixed 'NoMove' to really do a hold up also this time.. for real.
 +
* New tab: Alias
 +
** You can add aliases. This makes changing out players/sharing profiles much easier.
 +
** Anything with @__ is a hardcoded alias. For example:
 +
*** @Me - Will always be "YOU". It doesn't have to be defined anywhere.
 +
*** @Group - Means scan the entire group, each individual person. (This is equal to putting in 6 entries, one with each of their names).
 +
** A user defined alias (one that you make up) will appear with a * in front of it. For example:
 +
*** Adding: Tank for Kannkor will show as:
 +
**** *Tank - Kannkor
 +
** This will help keep the combo boxes sorted. You will have all hardcoded aliases, then all user defined aliases, then actual player names.
 +
* Combat tab
 +
** Any ability that requires a PC target, and is NOT self only (IE: can be cast on anyone) will have a combo box to select who to cast it on. If nothing is selected, will default to @Group (same as what currently happens). However for ease of reading it later, I recommend you specify your target (even if it's @Group).
 +
** Added code to handle this Target in Heals, Res, Buffs, and MPHeals.
 +
* AutoTargetWhenHated is now disabled when you have assist checked, and they are alive.
 +
* Assist no longer happens while you're dead.. creating loop of assisting then targeting yourself because you are dead.
 +
* Autohunt
 +
** Will now only pull mobs within 1m height of you.
 +
** When autohunt finds a mob, it disables autohunt movement.
  
===Patch Version-14 ===
+
===Patch Version-22 ===
'''Versions: ISXOgreAion-2013.05.12, Patch Version-14, OgreBot-1.0013 (Available from autopatcher)''' - Kannkor
+
'''Versions: ISXOgreAion-2013.05.28, Patch Version-22, OgreBot-1.0019 (Available from autopatcher)''' - Kannkor
*Main UI is now hidden by default (option to make it open on load in the settings tab)
+
* Fixed a pet ability spamming issue.
*Can now enabled or disable looting of corpses on the settings tab
+
*Added options for auto accepting the follow question windows:
+
**Accept Travel Payments
+
**Accept No-Trade Loot
+
**Confirm Soulbind Item
+
**Accept Bind to Obelisk
+
**Accept Shared Quests
+
**Accept Abandon Quest
+
**Accept Mentor Confirm Popup
+
*Added Chain value to the ability information. IE: If a chain is 3rd in the chain, it will appear as [C3]. If it is second in the chain [C2] etc. [C1] refers to abilities who are first in a chain (NOT chain starters though) such as Shield Counter.
+
* When you get 'someone else is looting that', it will now re-try to loot that item. (Because of the 1.5s recovery time for looting, it will happen every 1.5s until it succeeds.)
+
* Added some additional debugging on casting spells. Seeing some odd rare issues trying to narrow down.
+
* Added Res support. If you try to res someone who already has a res, it will not try to res them for 30s.
+
*Added Console Tab
+
** Console tab can be toggled open/closed by using Control+~
+
*Added IRC Tab
+
*"Popup" window now runs while paused (meaning if you get a travel window pop up asking to confirm payment, it will still click yes for you, even if paused).
+
* Console Window will track incoming and outgoing tells. (does not "pop" up at this time).
+
* Added the following OgreConsole Commands
+
** These are flagged commands by using the !mcp or !c <forwho> (IRC only - not implemented yet).
+
*** Example: !mcp -pause all
+
** Pause bot
+
*** -pause <forwho>
+
*** Example: !mcp -pause all
+
*** Unpause/resume bot
+
*** -resume <forwho> | -unpause <forwho>
+
*** Example: !mcp -resume all
+
** Temporarly turn off Follow
+
*** -holdup <forwho>
+
*** Example: !mcp -holdup all
+
** Remove the temporarly turned off Follow
+
*** -letsgo <forwho>
+
*** Example: !mcp -letsgo all
+
** Loads Ogre (more realistically, reloads it since it has to be loaded)
+
*** -loadogre <forwho>
+
*** Example: !mcp -loadogre all
+
** Ends Ogre
+
*** -endogre <forwho>
+
*** Example: !mcp -endogre all
+
** Load an extension (not sure this can be used at this time... for future use). May add in a forwho.. will see when it's available.
+
*** -loadext <extensionname>
+
*** Example: !mcp -loadext isxogreaion
+
** Unloads extension
+
*** -unloadext <forwho> <extensionname>
+
*** Example: !mcp -unloadext all isxogreaion
+
* Follow no longer follows after a 'hold up' has been issued.
+
* MCP
+
** Added all the commands from above into buttons.
+
** Anything with "nc_" at the start, means NO CHECKS. This means it is a blanket "relay all". For example: Load_Ogre vs nc_Load_Ogre. Load_Ogre would only reload Ogre if it was already running. nc_Load_Ogre would load Ogre on all sessions.
+
** Option to load MCP on ogreaionbot startup on settings tab
+
* Console
+
** Added pop up on tells - Displays the console when a tell is received.
+
** Added pop up on any message. Displays the console when any message is received (this includes an MCP command).
+
* New Tmp Flags
+
** Shows when HoldUp is enabled via MCP, and can toggle on/off if needed
+
  
===Patch Version-13 ===
+
===Patch Version-21 ===
'''Versions: ISXOgreAion-2013.05.09, Patch Version-13, OgreBot-1.0012 (Available from autopatcher)''' - Kannkor
+
'''Versions: ISXOgreAion-2013.05.28, Patch Version-21, OgreBot-1.0018 (Available from autopatcher)''' - Kannkor
* Added an OnZone event that should update the assist autotarget automatically. So far tests show it works when changing to/from fast track server.
+
* Changed up how some of the buttons work. More details to follow.. (This fixes Autohunt being used in Execute)
* On changing from standard/fast track servers, there will be a small (3s) delay. This allows for the client enough time to update the information it needs. (It's actually more than it needs, however trying to account for lag, and the chances of anyone actually realizing there is a 3s delay after changing servers is probably non-existant...)
+
* QueuedCommands now run while paused. IE: When you use MCP -Cast Return, they will do it immediately, instead of waiting for you to resume.
* Added colours to the Combat tab
+
* Stumble abilities are now flagged as counters.
** Orange - offensive
+
* Added more abilities to the in-combat list (via generic filtering).
** Yellow - Buff
+
* Added 'accept res' to Popup tab. Auto-accepts a res.
** Green - Heal
+
* Fixed an onload with accept magical portal thingy.
** Light blue - Mana heal
+
* Combat tab won't attempt to cast anything while dead.
** White - No defined type
+
* When you die, you will target yourself. This should help with ressing with a target and trying to immediately attack
** Pink - Res
+
* Added -Revive <ForWho> <ButtonName/ID>
** [C] - Means it's a 'chain' ability, or a 'counter' ability. IE: something has to happen before it can fire (like you have to block).
+
** When you are dead, and you want to revive (this is NOT when you get a res).
 +
** ButtonName/ID. I highly recommend you use a button name. Using an ID can result in 'odd' things happening if people have different options.
 +
** ID Example:
 +
*** -Revive all 1
 +
**** Would press the first button on everyone.
 +
** ButtonName example:
 +
*** -Revive all Respawn
 +
**** Would press the button with the name "Respawn" on everyone (regardless if it's the first, or second button).
 +
* Added MCP option -revive that accepts 2 parameters (see above.. obviously).
 +
* Added -NoMove <ForWho>
 +
** This temporarily disables [x] Max Approach distance. To remove the -nomove flag, use -letsgo
 +
** Example: -NoMove all
 +
* Updated -LetsGo to remove -NoMove flag
 +
* Added Pet summoning support. This means you will only summon a pet if you do not have one.
 +
* Added more pet support. Abilities that require a pet should no longer try to cast if you don't have a pet.
 +
* Pet buffs should work also.
  
* Limited group buff support.
+
===Patch Version-20 ===
* Any buff that is considered a 'chant' (which realistically no one else even knows their classification but us :P) can now be put into the bot. These spells WILL take way more time needed to complete than in reality. (They are instant cast, and in the bot they take 3-4s). This is intended for now. We're... kind of cheating the system to get these supported when they shouldn't be. However, all the group buffs I've tested don't have a duration, so the 3-4s to buff per spell out of combat shouldn't be a concern until full support arives.
+
'''Versions: ISXOgreAion-2013.05.24, Patch Version-20, OgreBot-1.0017 (Available from autopatcher)''' - Kannkor
* P.S. It's possible only enchanters get these 'chant' buffs... That's what I had to test.. ONLY abilities that actually put a buff on you will work. If an ability does NOT put a buff on you, it will not work.
+
* If you encounter an empty loot window, the bot will close it down.
* Added bloatware.. er.. I mean! Added the skin file for non-eq2Ogre users. May add a aion-specific one in the future, but I really like this one, so using eq2ogre skin for now!
+
* If you get "You are carrying too many items." bot will hit ESC (an effort to close down the window).
 +
* Buffing will no longer happen when you have a conversation window open.
 +
* Buffing will no longer happen if you are moving.
 +
* Abilities with a duration of 5 minutes or less are now classified as 'combat' abilities only, and will only be used while you are in combat.
 +
* DP abilities are now supported (Checks if you have enough DP).
 +
* Buffs that require DP to cast are now classified as Incombat only.
 +
* MCP
 +
** Added -execute <ForWho> <CommandToExecute>
 +
*** Dataparses and executes the Command passed. (Can be used for anything global, however the intent of this is to toggle checkboxes)
 +
*** CommandToExecute - In regards to changing UI options you must do the following:
 +
**** Each 'tab' in the bot, has it's own file. For example: Anything on the 'Settings' tab is inside of Settings.xml. Open this file.
 +
**** Find the option you want to change. For example, lets enable (or disable) Assist/Follow.
 +
**** In this case, we are wanting to change a checkbox: <checkbox name="assistnameenabled">
 +
**** We are going to mimic it being clicked. Inside of the <OnLeftClick> you will see this code: OA.Settings.Config:AssistNameEnabled[${This.Checked}, TRUE]
 +
**** We will never use the last parameter. (This just determines if the results is being read from the UI, or from code. In this case, it's being read from code).
 +
**** The second parameter is the value we want. 'TRUE' for checked, and 'FALSE' for unchecked.
 +
**** Therefore, our MCP button would look like this: This turns OFF Assist name.
 +
***** Select Command: Execute
 +
***** Parameter1: All
 +
***** Parameter2: OA.Settings.Config:AssistNameEnabled[FALSE]
 +
**** If you wanted to check it, parameter2 would be changed to TRUE.
 +
***** Parameter2: OA.Settings.Config:AssistNameEnabled[TRUE]
 +
**** Worth noting: TRUE and FALSE are case sensitive. This means 'true' and 'false' will give you unexpected results. You need to use 'TRUE' and 'FALSE'.
 +
* Accepting invites/trades are now based off the auth list instead of the follow/assist box.
 +
* Popup tab
 +
** Added accept sorc port -- "Do you want to travel using the magical passage?"
 +
* If you get "You cannot have this item as you already have the limited possession item" you will close the loot window.
 +
* Temporary pet support - If you get the message: You can only use that when you have a spirit. you will do the following:
 +
** If grouped: Cast wind spirit.
 +
** If solo: Cast Fire spirit.
 +
* Abilities that take HP are now checked to ensure you have enough HP. (I know will have to do something with this later.. cause you probably wouldn't want to take yourself to 1 HP).
 +
* Pet heals will no longer check if it should cast them on players.
 +
* For now, all pet abilities will only have VERY basic checks. IE: Is it available and not on cool down, since no way of seeing your pet information yet.
 +
* Classified more abilities as 'Attacks' that were previously marked as 'Unknown'
 +
* Corrected -Cast to requiring the base name. IE: Kick (correct) and Kick II (Incorrect). Previously, it was the reverse by accident.
  
===Patch Version-12 ===
+
===Patch Version-19 ===
'''Versions: ISXOgreAion-2013.05.08, Patch Version-12, OgreBot-1.0011 (Available from autopatcher)''' - Kannkor
+
'''Versions: ISXOgreAion-2013.05.18, Patch Version-19, OgreBot-1.0016 (Available from autopatcher)''' - Kannkor
*CHAIN support is here!
+
* If you try to log in a character that isn't valid, you will not longer get an error about an interface not found. (Was only a visual error).
*Example of using chains: Lets say we have Chain_Starter, Chain_1, Chain_2a, Chain_2b (Meaning it goes Chain_Starter -> Chain_1 -> (Chain_2a OR Chain_2b).
+
* MCP
*Your Combat tab may look like this:
+
** Added -interact <ForWho>
** Chain_2a
+
*** Interacts (Me:ClickTarget) with their current target.
** Chain_2b
+
** Added TargetID <ForWho> <ID>
** Chain_1
+
*** Targets an entity by ID
** Some random unrelated ability
+
*** Example: -TargetID all ${Me.Target.ID}
** Chain_Starter
+
** Added -CWResponse <ForWho> <Name/ID>
* The above example means it will use 2a first if it's available, otherwise use 2b if available, or chain 1, etc. You CAN put other abilities in front of chains, but if they fire, they will break your chain (which will be acceptable in some cases, such as a heal @ 40% health may be more important than your healer finishing their nuke chain).
+
*** CW = ConversationWindow (IE: when you talk to an NPC).
*"Counter" or "Reactive" type abilities should also work. For example: Shield Counter only works after a block. It works (and is actually treated) the same as a chain.
+
*** Name/ID - Realistically, this will be by ID, but uses either option available.
* NOTE: Be careful using counters right now, YOU must meet the requirements. IE: Shield Counter requires a shield... if you don't have a shield equipped, don't try to use it. This should be added to the bot in the future so you can be careless..  
+
** Added -CWButton <ForWho> <Name/ID>
*Coded HoTs to work as HoTs when not grouped.
+
*** For when you talk to an NPC and need to click a button.
 
+
*** Note: Prior to pressing a button, will automatically ensure the buttons are enabled via EnableAllButtons.
===Patch Version-11 ===
+
*** Note: Do not try to use these options with quests where you need to select something (such as a quest reward).
'''Versions: ISXOgreAion-2013.05.07, Patch Version-11, OgreBot-1.0010 (Available from autopatcher)''' - Kannkor
+
* 'Hold up' now uses the new method Amadeus implemented. Should be a lot smoother now.
*A crude Autohunt (targets mobs within a radius of you) - no movement.
+
[[category:MCP]]
*Made assist happen prior to any offensive abilities, this way when the 'tank' switches targets, so do the followers
+
[[category:Auth]]
*'Recovery' time is now skipped if the bot doesn't believe the spell to be cast.
+
*Reduced the recovery of loot by 25% (2s to 1.5s)
+
*Increased the speed in which confirmation windows happen (from 8/10s to 6/10)
+
*Made 3Drendering re-enable quicker (so it's not waiting for spells to finish)
+
*Made 3Drendering re-enable if Ogre is stopped while it is disabled.
+
*Created new tab - Popups. This is used for confirmation of various things in-game.
+
*Moved any popup confirmations to the new tab. (Things like accepting flights, binding etc). At this time.. all options are using the AcceptNoTradeLoot since we haven't had time to add the other options.. More pressing matters came up!
+
*Added DoT support. Here's some additional information. Two different classes (Such as spiritmaster and sorc) casting the SAME ability DO NOT STACK. It simply refreshes the dot. This DoT support handles this. The bots will only try to cast a spell if that spell isn't already on the target (regardless of who casted it). Unknown at this stage is: What happens if a Spiritmaster casts DoT II and Sorc casts DoT I... Not sure it matters at all other than for mentoring (in whcih case, who cares), but I can't test until I get some higher level toons.
+
*Changed over the custom HP / MP percent routines to using built in ones. (Should have no effect to the user, but if something odd comes up, at least I know where to look)
+
  
 
==Older Revisions==
 
==Older Revisions==
 +
[[RevisionHistory:Patch_Notes_20-29|Archived Patch Notes 20 - 29]] : 2013.05.24 - current
  
[[RevisionHistory:Patch_Notes_10-19|Archived Patch Notes 10 - 19]] : 2013.05.06 - current
+
[[RevisionHistory:Patch_Notes_10-19|Archived Patch Notes 10 - 19]] : 2013.05.06 - 2013.05.18
  
[[RevisionHistory:Patch_Notes_1-9|Archived Patch Notes 1 - 10]] : T0 - 2013.05.06
+
[[RevisionHistory:Patch_Notes_1-9|Archived Patch Notes 1 - 10]] : t0 - 2013.05.06
 
[[Category:Patch Notes]]
 
[[Category:Patch Notes]]

Latest revision as of 15:08, 20 June 2013

Revision History



Summary

Any time there are updates, they will be posted below with what changed, and if any new files were updated.

Note: Any Versions with (Coming soon) are updates we are working on and not yet released.

---Change Log---


Early development items

  • Note: These are items we're working on in the early stages and will NOT be released with the next update.
  • Special note about anything movement related here: It's all VERY crude compared to eq2ogre. There are no collision checks, no /facing etc. In short, you plot a few points, and it will navigate from 1, directly to the next. It is extremely prone to user error, and will be completely unsupported, and 'use as is'.
  • Ogre map
    • Points are only connected to the previous point (2 way connection). For example: If you made 3 points, A, then B, then C. A < - > B < - > C. Doesn't matter where these points are actually located, as far as the bot is concerned, that's how they are connected.
    • F1 - Toggles auto plotting ( Auto mapping ). This means as you move, it is automatically mapping everything. Note: Because there are no collision checks, we have to assume anything within a small radius of anything you map, is able to be traversed. This also automatically connects any points that are close to it. For example: If you made a big circle, when you 'wrapped' around, the first and last points would be connected.
    • F2 adds a point. And connects it to the previous point added (if applicable)
    • F3 sets the previous point to the point closest to you. For example: Lets say you made points a-b-c like above. Then you wanted to make another point off of A. You could run "close" to A (just so it's the closest to you of any points), press f3 would select A as your previous point, so when you add the next point (D), A now connects to D.
  • Ogre move
    • Navigates using the following:
      • Your first 'hop' (or point in your navigation path) is the closest point to YOU that you have mapped.
      • The ending 'hop' is the closest point to where you want to go.
      • Note: Neither of these have to actually be mapped.
      • No collision checking.
    • Syntax: ogre move loc x y z
      • Note: There are no commas.
      • Example: ogre move loc 1500 2500 120
      • Requires you to have a target (IE: yourself). If you clear your target, you stop moving.

In Development (Coming soon)

  • Changed files:
  • Ogrebot should do very very little when you are mid-cast or mid-gathering

In Closed Testing

Released Versions

Patch Version-23 (Current)

Versions: ISXOgreAion-2013.06.18, Patch Version-23, OgreBot-1.0020 (Available from autopatcher) - Kannkor

  • Combat tab no longer fires while on a transport device, such as an elevator.
  • Recoded 'Heals' to support Aliases.
  • Bot will no longer try to summon a pet while flying.. since you can't.
  • Fixed 'NoMove' to really do a hold up also this time.. for real.
  • New tab: Alias
    • You can add aliases. This makes changing out players/sharing profiles much easier.
    • Anything with @__ is a hardcoded alias. For example:
      • @Me - Will always be "YOU". It doesn't have to be defined anywhere.
      • @Group - Means scan the entire group, each individual person. (This is equal to putting in 6 entries, one with each of their names).
    • A user defined alias (one that you make up) will appear with a * in front of it. For example:
      • Adding: Tank for Kannkor will show as:
        • *Tank - Kannkor
    • This will help keep the combo boxes sorted. You will have all hardcoded aliases, then all user defined aliases, then actual player names.
  • Combat tab
    • Any ability that requires a PC target, and is NOT self only (IE: can be cast on anyone) will have a combo box to select who to cast it on. If nothing is selected, will default to @Group (same as what currently happens). However for ease of reading it later, I recommend you specify your target (even if it's @Group).
    • Added code to handle this Target in Heals, Res, Buffs, and MPHeals.
  • AutoTargetWhenHated is now disabled when you have assist checked, and they are alive.
  • Assist no longer happens while you're dead.. creating loop of assisting then targeting yourself because you are dead.
  • Autohunt
    • Will now only pull mobs within 1m height of you.
    • When autohunt finds a mob, it disables autohunt movement.

Patch Version-22

Versions: ISXOgreAion-2013.05.28, Patch Version-22, OgreBot-1.0019 (Available from autopatcher) - Kannkor

  • Fixed a pet ability spamming issue.

Patch Version-21

Versions: ISXOgreAion-2013.05.28, Patch Version-21, OgreBot-1.0018 (Available from autopatcher) - Kannkor

  • Changed up how some of the buttons work. More details to follow.. (This fixes Autohunt being used in Execute)
  • QueuedCommands now run while paused. IE: When you use MCP -Cast Return, they will do it immediately, instead of waiting for you to resume.
  • Stumble abilities are now flagged as counters.
  • Added more abilities to the in-combat list (via generic filtering).
  • Added 'accept res' to Popup tab. Auto-accepts a res.
  • Fixed an onload with accept magical portal thingy.
  • Combat tab won't attempt to cast anything while dead.
  • When you die, you will target yourself. This should help with ressing with a target and trying to immediately attack
  • Added -Revive <ForWho> <ButtonName/ID>
    • When you are dead, and you want to revive (this is NOT when you get a res).
    • ButtonName/ID. I highly recommend you use a button name. Using an ID can result in 'odd' things happening if people have different options.
    • ID Example:
      • -Revive all 1
        • Would press the first button on everyone.
    • ButtonName example:
      • -Revive all Respawn
        • Would press the button with the name "Respawn" on everyone (regardless if it's the first, or second button).
  • Added MCP option -revive that accepts 2 parameters (see above.. obviously).
  • Added -NoMove <ForWho>
    • This temporarily disables [x] Max Approach distance. To remove the -nomove flag, use -letsgo
    • Example: -NoMove all
  • Updated -LetsGo to remove -NoMove flag
  • Added Pet summoning support. This means you will only summon a pet if you do not have one.
  • Added more pet support. Abilities that require a pet should no longer try to cast if you don't have a pet.
  • Pet buffs should work also.

Patch Version-20

Versions: ISXOgreAion-2013.05.24, Patch Version-20, OgreBot-1.0017 (Available from autopatcher) - Kannkor

  • If you encounter an empty loot window, the bot will close it down.
  • If you get "You are carrying too many items." bot will hit ESC (an effort to close down the window).
  • Buffing will no longer happen when you have a conversation window open.
  • Buffing will no longer happen if you are moving.
  • Abilities with a duration of 5 minutes or less are now classified as 'combat' abilities only, and will only be used while you are in combat.
  • DP abilities are now supported (Checks if you have enough DP).
  • Buffs that require DP to cast are now classified as Incombat only.
  • MCP
    • Added -execute <ForWho> <CommandToExecute>
      • Dataparses and executes the Command passed. (Can be used for anything global, however the intent of this is to toggle checkboxes)
      • CommandToExecute - In regards to changing UI options you must do the following:
        • Each 'tab' in the bot, has it's own file. For example: Anything on the 'Settings' tab is inside of Settings.xml. Open this file.
        • Find the option you want to change. For example, lets enable (or disable) Assist/Follow.
        • In this case, we are wanting to change a checkbox: <checkbox name="assistnameenabled">
        • We are going to mimic it being clicked. Inside of the <OnLeftClick> you will see this code: OA.Settings.Config:AssistNameEnabled[${This.Checked}, TRUE]
        • We will never use the last parameter. (This just determines if the results is being read from the UI, or from code. In this case, it's being read from code).
        • The second parameter is the value we want. 'TRUE' for checked, and 'FALSE' for unchecked.
        • Therefore, our MCP button would look like this: This turns OFF Assist name.
          • Select Command: Execute
          • Parameter1: All
          • Parameter2: OA.Settings.Config:AssistNameEnabled[FALSE]
        • If you wanted to check it, parameter2 would be changed to TRUE.
          • Parameter2: OA.Settings.Config:AssistNameEnabled[TRUE]
        • Worth noting: TRUE and FALSE are case sensitive. This means 'true' and 'false' will give you unexpected results. You need to use 'TRUE' and 'FALSE'.
  • Accepting invites/trades are now based off the auth list instead of the follow/assist box.
  • Popup tab
    • Added accept sorc port -- "Do you want to travel using the magical passage?"
  • If you get "You cannot have this item as you already have the limited possession item" you will close the loot window.
  • Temporary pet support - If you get the message: You can only use that when you have a spirit. you will do the following:
    • If grouped: Cast wind spirit.
    • If solo: Cast Fire spirit.
  • Abilities that take HP are now checked to ensure you have enough HP. (I know will have to do something with this later.. cause you probably wouldn't want to take yourself to 1 HP).
  • Pet heals will no longer check if it should cast them on players.
  • For now, all pet abilities will only have VERY basic checks. IE: Is it available and not on cool down, since no way of seeing your pet information yet.
  • Classified more abilities as 'Attacks' that were previously marked as 'Unknown'
  • Corrected -Cast to requiring the base name. IE: Kick (correct) and Kick II (Incorrect). Previously, it was the reverse by accident.

Patch Version-19

Versions: ISXOgreAion-2013.05.18, Patch Version-19, OgreBot-1.0016 (Available from autopatcher) - Kannkor

  • If you try to log in a character that isn't valid, you will not longer get an error about an interface not found. (Was only a visual error).
  • MCP
    • Added -interact <ForWho>
      • Interacts (Me:ClickTarget) with their current target.
    • Added TargetID <ForWho> <ID>
      • Targets an entity by ID
      • Example: -TargetID all ${Me.Target.ID}
    • Added -CWResponse <ForWho> <Name/ID>
      • CW = ConversationWindow (IE: when you talk to an NPC).
      • Name/ID - Realistically, this will be by ID, but uses either option available.
    • Added -CWButton <ForWho> <Name/ID>
      • For when you talk to an NPC and need to click a button.
      • Note: Prior to pressing a button, will automatically ensure the buttons are enabled via EnableAllButtons.
      • Note: Do not try to use these options with quests where you need to select something (such as a quest reward).
  • 'Hold up' now uses the new method Amadeus implemented. Should be a lot smoother now.

Older Revisions

Archived Patch Notes 20 - 29 : 2013.05.24 - current

Archived Patch Notes 10 - 19 : 2013.05.06 - 2013.05.18

Archived Patch Notes 1 - 10 : t0 - 2013.05.06