Difference between revisions of "RevisionHistory"

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(In Development (Coming soon))
(In Development (Coming soon))
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** ogre end login
 
** ogre end login
 
*** Ends the login script
 
*** Ends the login script
 +
* (Internal)
 +
** Added the 'CommandForMe' member. The following are now available to be checked.
 +
*** fighter (gladiator, templar, fighter (level 1-9) )
 +
*** scout (assassin, ranger, scout (level 1-9) )
 +
*** mage ( sorcerer, spiritmaster, mage (level 1-9) )
 +
*** priest ( cleric, enchanter, priest (level 1-9) )
 +
*** All 12 classes by name. IE: templar
 +
*** Your characters EXACT name. Note: Kannkor is different from Kannkor-TM. (This won't be a requirement once Alias are implemented, since that will append the -TM where needed).
  
 
== In Closed Testing ==
 
== In Closed Testing ==

Revision as of 02:27, 15 May 2013

Revision History



Summary

Any time there are updates, they will be posted below with what changed, and if any new files were updated.

Note: Any Versions with (Coming soon) are updates we are working on and not yet released.

---Change Log---


Early development items

  • Note: These are items we're working on in the early stages and will NOT be released with the next update.

In Development (Coming soon)

  • Changed files:
  • Added MCP commands
    • -Targetid <ID#>
      • Example: -targetid ${Me.Target.ID}
    • -Interact
      • Interacts (Me:ClickTarget) with their current target.
    • -Cast <ForWho> <AbilityName>
      • Example: -cast all Return
      • Example: -cast all Kick
      • Note: The ability name must be a BASE name. Kick (correct) vs Kick IV (incorrect).
  • Added window text on load/unload. (so your task bar won't say "is1" it will have your toon name).
  • Added even more debugging to casting... Trying to track down this nuke a player bug.
  • OgreConsole message when you run out of arrows and try to use something that requires them.
  • Looting no longer can happen while in combat.
  • Added option to HUD tab (tab doesn't exist yet)
    • Farthest Group member
      • Displays the farthest group member's name and their distance away.
      • White when < 15 meters away
      • Yellow when 15-20 meters away
      • Red when > 20 meters away
    • Added Show all group member distance.
    • Added Closest PC (non-grouped)
      • Displays the closest PC that is not grouped and their distance away.
      • White when > 75 meters away
      • Yellow when 35-75 meters away
      • Red when < 35 meters away
  • Added new tab: Auth
    • You can enter your login information and auth list here to be used by Ogre login.
  • Added new commands:
    • ogre login <toonname>
      • From the login screen, will log you in.
      • NOTE: You must have already filled in the 'Auth' tab inside of Ogrebot in order for this to work.
    • ogre end login
      • Ends the login script
  • (Internal)
    • Added the 'CommandForMe' member. The following are now available to be checked.
      • fighter (gladiator, templar, fighter (level 1-9) )
      • scout (assassin, ranger, scout (level 1-9) )
      • mage ( sorcerer, spiritmaster, mage (level 1-9) )
      • priest ( cleric, enchanter, priest (level 1-9) )
      • All 12 classes by name. IE: templar
      • Your characters EXACT name. Note: Kannkor is different from Kannkor-TM. (This won't be a requirement once Alias are implemented, since that will append the -TM where needed).

In Closed Testing

Released Versions

Patch Version-15 (Current)

Versions: ISXOgreAion-2013.05.12, Patch Version-15, OgreBot-1.0013 (Available from autopatcher) - Kannkor

  • Patched out the updated main UI file. I forgot to patch it on Patch 14.

Patch Version-14

Versions: ISXOgreAion-2013.05.12, Patch Version-14, OgreBot-1.0013 (Available from autopatcher) - Kannkor

  • Main UI is now hidden by default (option to make it open on load in the settings tab)
  • Can now enabled or disable looting of corpses on the settings tab
  • Added options for auto accepting the follow question windows:
    • Accept Travel Payments
    • Accept No-Trade Loot
    • Confirm Soulbind Item
    • Accept Bind to Obelisk
    • Accept Shared Quests
    • Accept Abandon Quest
    • Accept Mentor Confirm Popup
  • Added Chain value to the ability information. IE: If a chain is 3rd in the chain, it will appear as [C3]. If it is second in the chain [C2] etc. [C1] refers to abilities who are first in a chain (NOT chain starters though) such as Shield Counter.
  • When you get 'someone else is looting that', it will now re-try to loot that item. (Because of the 1.5s recovery time for looting, it will happen every 1.5s until it succeeds.)
  • Added some additional debugging on casting spells. Seeing some odd rare issues trying to narrow down.
  • Added Res support. If you try to res someone who already has a res, it will not try to res them for 30s.
  • Added Console Tab
    • Console tab can be toggled open/closed by using Control+~
  • Added IRC Tab
  • "Popup" window now runs while paused (meaning if you get a travel window pop up asking to confirm payment, it will still click yes for you, even if paused).
  • Console Window will track incoming and outgoing tells. (does not "pop" up at this time).
  • Added the following OgreConsole Commands
    • These are flagged commands by using the !mcp or !c <forwho> (IRC only - not implemented yet).
      • Example: !mcp -pause all
    • Pause bot
      • -pause <forwho>
      • Example: !mcp -pause all
      • Unpause/resume bot
      • -resume <forwho> | -unpause <forwho>
      • Example: !mcp -resume all
    • Temporarly turn off Follow
      • -holdup <forwho>
      • Example: !mcp -holdup all
    • Remove the temporarly turned off Follow
      • -letsgo <forwho>
      • Example: !mcp -letsgo all
    • Loads Ogre (more realistically, reloads it since it has to be loaded)
      • -loadogre <forwho>
      • Example: !mcp -loadogre all
    • Ends Ogre
      • -endogre <forwho>
      • Example: !mcp -endogre all
    • Load an extension (not sure this can be used at this time... for future use). May add in a forwho.. will see when it's available.
      • -loadext <extensionname>
      • Example: !mcp -loadext isxogreaion
    • Unloads extension
      • -unloadext <forwho> <extensionname>
      • Example: !mcp -unloadext all isxogreaion
  • Follow no longer follows after a 'hold up' has been issued.
  • MCP
    • Added all the commands from above into buttons.
    • Anything with "nc_" at the start, means NO CHECKS. This means it is a blanket "relay all". For example: Load_Ogre vs nc_Load_Ogre. Load_Ogre would only reload Ogre if it was already running. nc_Load_Ogre would load Ogre on all sessions.
    • Option to load MCP on ogreaionbot startup on settings tab
  • Console
    • Added pop up on tells - Displays the console when a tell is received.
    • Added pop up on any message. Displays the console when any message is received (this includes an MCP command).
  • New Tmp Flags
    • Shows when HoldUp is enabled via MCP, and can toggle on/off if needed

Patch Version-13

Versions: ISXOgreAion-2013.05.09, Patch Version-13, OgreBot-1.0012 (Available from autopatcher) - Kannkor

  • Added an OnZone event that should update the assist autotarget automatically. So far tests show it works when changing to/from fast track server.
  • On changing from standard/fast track servers, there will be a small (3s) delay. This allows for the client enough time to update the information it needs. (It's actually more than it needs, however trying to account for lag, and the chances of anyone actually realizing there is a 3s delay after changing servers is probably non-existant...)
  • Added colours to the Combat tab
    • Orange - offensive
    • Yellow - Buff
    • Green - Heal
    • Light blue - Mana heal
    • White - No defined type
    • Pink - Res
    • [C] - Means it's a 'chain' ability, or a 'counter' ability. IE: something has to happen before it can fire (like you have to block).
  • Limited group buff support.
  • Any buff that is considered a 'chant' (which realistically no one else even knows their classification but us :P) can now be put into the bot. These spells WILL take way more time needed to complete than in reality. (They are instant cast, and in the bot they take 3-4s). This is intended for now. We're... kind of cheating the system to get these supported when they shouldn't be. However, all the group buffs I've tested don't have a duration, so the 3-4s to buff per spell out of combat shouldn't be a concern until full support arives.
  • P.S. It's possible only enchanters get these 'chant' buffs... That's what I had to test.. ONLY abilities that actually put a buff on you will work. If an ability does NOT put a buff on you, it will not work.
  • Added bloatware.. er.. I mean! Added the skin file for non-eq2Ogre users. May add a aion-specific one in the future, but I really like this one, so using eq2ogre skin for now!

Patch Version-12

Versions: ISXOgreAion-2013.05.08, Patch Version-12, OgreBot-1.0011 (Available from autopatcher) - Kannkor

  • CHAIN support is here!
  • Example of using chains: Lets say we have Chain_Starter, Chain_1, Chain_2a, Chain_2b (Meaning it goes Chain_Starter -> Chain_1 -> (Chain_2a OR Chain_2b).
  • Your Combat tab may look like this:
    • Chain_2a
    • Chain_2b
    • Chain_1
    • Some random unrelated ability
    • Chain_Starter
  • The above example means it will use 2a first if it's available, otherwise use 2b if available, or chain 1, etc. You CAN put other abilities in front of chains, but if they fire, they will break your chain (which will be acceptable in some cases, such as a heal @ 40% health may be more important than your healer finishing their nuke chain).
  • "Counter" or "Reactive" type abilities should also work. For example: Shield Counter only works after a block. It works (and is actually treated) the same as a chain.
  • NOTE: Be careful using counters right now, YOU must meet the requirements. IE: Shield Counter requires a shield... if you don't have a shield equipped, don't try to use it. This should be added to the bot in the future so you can be careless..
  • Coded HoTs to work as HoTs when not grouped.

Patch Version-11

Versions: ISXOgreAion-2013.05.07, Patch Version-11, OgreBot-1.0010 (Available from autopatcher) - Kannkor

  • A crude Autohunt (targets mobs within a radius of you) - no movement.
  • Made assist happen prior to any offensive abilities, this way when the 'tank' switches targets, so do the followers
  • 'Recovery' time is now skipped if the bot doesn't believe the spell to be cast.
  • Reduced the recovery of loot by 25% (2s to 1.5s)
  • Increased the speed in which confirmation windows happen (from 8/10s to 6/10)
  • Made 3Drendering re-enable quicker (so it's not waiting for spells to finish)
  • Made 3Drendering re-enable if Ogre is stopped while it is disabled.
  • Created new tab - Popups. This is used for confirmation of various things in-game.
  • Moved any popup confirmations to the new tab. (Things like accepting flights, binding etc). At this time.. all options are using the AcceptNoTradeLoot since we haven't had time to add the other options.. More pressing matters came up!
  • Added DoT support. Here's some additional information. Two different classes (Such as spiritmaster and sorc) casting the SAME ability DO NOT STACK. It simply refreshes the dot. This DoT support handles this. The bots will only try to cast a spell if that spell isn't already on the target (regardless of who casted it). Unknown at this stage is: What happens if a Spiritmaster casts DoT II and Sorc casts DoT I... Not sure it matters at all other than for mentoring (in whcih case, who cares), but I can't test until I get some higher level toons.
  • Changed over the custom HP / MP percent routines to using built in ones. (Should have no effect to the user, but if something odd comes up, at least I know where to look)

Older Revisions

Archived Patch Notes 10 - 19 : 2013.05.06 - current

Archived Patch Notes 1 - 10 : T0 - 2013.05.06