RevisionHistory

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Revision History



Summary

Any time there are updates, they will be posted below with what changed, and if any new files were updated.

Note: Any Versions with (Coming soon) are updates we are working on and not yet released.

---Change Log---


Early development items

  • Note: These are items we're working on in the early stages and will NOT be released with the next update.
  • Special note about anything movement related here: It's all VERY crude compared to eq2ogre. There are no collision checks, no /facing etc. In short, you plot a few points, and it will navigate from 1, directly to the next. It is extremely prone to user error, and will be completely unsupported, and 'use as is'.
  • Ogre map
    • Points are only connected to the previous point (2 way connection). For example: If you made 3 points, A, then B, then C. A < - > B < - > C. Doesn't matter where these points are actually located, as far as the bot is concerned, that's how they are connected.
    • F1 - Toggles auto plotting ( Auto mapping ). This means as you move, it is automatically mapping everything. Note: Because there are no collision checks, we have to assume anything within a small radius of anything you map, is able to be traversed. This also automatically connects any points that are close to it. For example: If you made a big circle, when you 'wrapped' around, the first and last points would be connected.
    • F2 adds a point. And connects it to the previous point added (if applicable)
    • F3 sets the previous point to the point closest to you. For example: Lets say you made points a-b-c like above. Then you wanted to make another point off of A. You could run "close" to A (just so it's the closest to you of any points), press f3 would select A as your previous point, so when you add the next point (D), A now connects to D.
  • Ogre move
    • Navigates using the following:
      • Your first 'hop' (or point in your navigation path) is the closest point to YOU that you have mapped.
      • The ending 'hop' is the closest point to where you want to go.
      • Note: Neither of these have to actually be mapped.
      • No collision checking.
    • Syntax: ogre move loc x y z
      • Note: There are no commas.
      • Example: ogre move loc 1500 2500 120
      • Requires you to have a target (IE: yourself). If you clear your target, you stop moving.

In Development (Coming soon)

  • Changed files:
  • Combat tab no longer fires while on a transport device, such as an elevator.
  • Recoded 'Heals' to support Aliases.
  • Bot will no longer try to summon a pet while flying.. since you can't.
  • Fixed 'NoMove' to really do a hold up also this time.. for real.
  • New tab: Alias
    • You can add aliases. This makes changing out players/sharing profiles much easier.
    • Anything with @__ is a hardcoded alias. For example:
      • @Me - Will always be "YOU". It doesn't have to be defined anywhere.
      • @Group - Means scan the entire group, each individual person. (This is equal to putting in 6 entries, one with each of their names).
    • A user defined alias (one that you make up) will appear with a * in front of it. For example:
      • Adding: Tank for Kannkor will show as:
        • *Tank - Kannkor
    • This will help keep the combo boxes sorted. You will have all hardcoded aliases, then all user defined aliases, then actual player names.
  • Combat tab
    • "Heals"
      • Added combo box to select who to cast it on. If nothing is selected, will default to @Group (same as what currently happens). However for ease of reading it later, I recommend you specify your target (even if it's @Group).
      • Added alias support to above drop down.
    • "Res"
      • Added a combo box to select who to cast it on. If nothing is selected, will default to @Group (same as what currently happens). However for ease of reading it later, I recommend you specify your target (even if it's @Group).
      • Added alias support to above drop down.
  • AutoTargetWhenHated is now disabled when you have assist checked, and they are alive.
  • Assist no longer happens while you're dead.. creating loop of assisting then targeting yourself because you are dead.
  • Autohunt
    • Will now only pull mobs within 1m height of you.
    • When autohunt finds a mob, it disables autohunt movement.

In Closed Testing

Released Versions

Patch Version-22 (Current)

Versions: ISXOgreAion-2013.05.28, Patch Version-22, OgreBot-1.0019 (Available from autopatcher) - Kannkor

  • Fixed a pet ability spamming issue.

Patch Version-21

Versions: ISXOgreAion-2013.05.28, Patch Version-21, OgreBot-1.0018 (Available from autopatcher) - Kannkor

  • Changed up how some of the buttons work. More details to follow.. (This fixes Autohunt being used in Execute)
  • QueuedCommands now run while paused. IE: When you use MCP -Cast Return, they will do it immediately, instead of waiting for you to resume.
  • Stumble abilities are now flagged as counters.
  • Added more abilities to the in-combat list (via generic filtering).
  • Added 'accept res' to Popup tab. Auto-accepts a res.
  • Fixed an onload with accept magical portal thingy.
  • Combat tab won't attempt to cast anything while dead.
  • When you die, you will target yourself. This should help with ressing with a target and trying to immediately attack
  • Added -Revive <ForWho> <ButtonName/ID>
    • When you are dead, and you want to revive (this is NOT when you get a res).
    • ButtonName/ID. I highly recommend you use a button name. Using an ID can result in 'odd' things happening if people have different options.
    • ID Example:
      • -Revive all 1
        • Would press the first button on everyone.
    • ButtonName example:
      • -Revive all Respawn
        • Would press the button with the name "Respawn" on everyone (regardless if it's the first, or second button).
  • Added MCP option -revive that accepts 2 parameters (see above.. obviously).
  • Added -NoMove <ForWho>
    • This temporarily disables [x] Max Approach distance. To remove the -nomove flag, use -letsgo
    • Example: -NoMove all
  • Updated -LetsGo to remove -NoMove flag
  • Added Pet summoning support. This means you will only summon a pet if you do not have one.
  • Added more pet support. Abilities that require a pet should no longer try to cast if you don't have a pet.
  • Pet buffs should work also.

Patch Version-20

Versions: ISXOgreAion-2013.05.24, Patch Version-20, OgreBot-1.0017 (Available from autopatcher) - Kannkor

  • If you encounter an empty loot window, the bot will close it down.
  • If you get "You are carrying too many items." bot will hit ESC (an effort to close down the window).
  • Buffing will no longer happen when you have a conversation window open.
  • Buffing will no longer happen if you are moving.
  • Abilities with a duration of 5 minutes or less are now classified as 'combat' abilities only, and will only be used while you are in combat.
  • DP abilities are now supported (Checks if you have enough DP).
  • Buffs that require DP to cast are now classified as Incombat only.
  • MCP
    • Added -execute <ForWho> <CommandToExecute>
      • Dataparses and executes the Command passed. (Can be used for anything global, however the intent of this is to toggle checkboxes)
      • CommandToExecute - In regards to changing UI options you must do the following:
        • Each 'tab' in the bot, has it's own file. For example: Anything on the 'Settings' tab is inside of Settings.xml. Open this file.
        • Find the option you want to change. For example, lets enable (or disable) Assist/Follow.
        • In this case, we are wanting to change a checkbox: <checkbox name="assistnameenabled">
        • We are going to mimic it being clicked. Inside of the <OnLeftClick> you will see this code: OA.Settings.Config:AssistNameEnabled[${This.Checked}, TRUE]
        • We will never use the last parameter. (This just determines if the results is being read from the UI, or from code. In this case, it's being read from code).
        • The second parameter is the value we want. 'TRUE' for checked, and 'FALSE' for unchecked.
        • Therefore, our MCP button would look like this: This turns OFF Assist name.
          • Select Command: Execute
          • Parameter1: All
          • Parameter2: OA.Settings.Config:AssistNameEnabled[FALSE]
        • If you wanted to check it, parameter2 would be changed to TRUE.
          • Parameter2: OA.Settings.Config:AssistNameEnabled[TRUE]
        • Worth noting: TRUE and FALSE are case sensitive. This means 'true' and 'false' will give you unexpected results. You need to use 'TRUE' and 'FALSE'.
  • Accepting invites/trades are now based off the auth list instead of the follow/assist box.
  • Popup tab
    • Added accept sorc port -- "Do you want to travel using the magical passage?"
  • If you get "You cannot have this item as you already have the limited possession item" you will close the loot window.
  • Temporary pet support - If you get the message: You can only use that when you have a spirit. you will do the following:
    • If grouped: Cast wind spirit.
    • If solo: Cast Fire spirit.
  • Abilities that take HP are now checked to ensure you have enough HP. (I know will have to do something with this later.. cause you probably wouldn't want to take yourself to 1 HP).
  • Pet heals will no longer check if it should cast them on players.
  • For now, all pet abilities will only have VERY basic checks. IE: Is it available and not on cool down, since no way of seeing your pet information yet.
  • Classified more abilities as 'Attacks' that were previously marked as 'Unknown'
  • Corrected -Cast to requiring the base name. IE: Kick (correct) and Kick II (Incorrect). Previously, it was the reverse by accident.

Patch Version-19

Versions: ISXOgreAion-2013.05.18, Patch Version-19, OgreBot-1.0016 (Available from autopatcher) - Kannkor

  • If you try to log in a character that isn't valid, you will not longer get an error about an interface not found. (Was only a visual error).
  • MCP
    • Added -interact <ForWho>
      • Interacts (Me:ClickTarget) with their current target.
    • Added TargetID <ForWho> <ID>
      • Targets an entity by ID
      • Example: -TargetID all ${Me.Target.ID}
    • Added -CWResponse <ForWho> <Name/ID>
      • CW = ConversationWindow (IE: when you talk to an NPC).
      • Name/ID - Realistically, this will be by ID, but uses either option available.
    • Added -CWButton <ForWho> <Name/ID>
      • For when you talk to an NPC and need to click a button.
      • Note: Prior to pressing a button, will automatically ensure the buttons are enabled via EnableAllButtons.
      • Note: Do not try to use these options with quests where you need to select something (such as a quest reward).
  • 'Hold up' now uses the new method Amadeus implemented. Should be a lot smoother now.

Patch Version-17

Versions: ISXOgreAion-2013.05.16, Patch Version-17, OgreBot-1.0015 (Available from autopatcher) - Kannkor

  • Fixed crash in ogre <toonname>

Older Revisions

Archived Patch Notes 20 - 29 : 2013.05.24 - current

Archived Patch Notes 10 - 19 : 2013.05.06 - 2013.05.18

Archived Patch Notes 1 - 10 : t0 - 2013.05.06