Difference between revisions of "RevisionHistory"

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(Created page with "Revision history This page needs some formatting! Later... Anything listed below should be working unless otherwise stated == Tabs == === Settings === * Melee Attack ** If...")
 
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* Dynamic Camp Spot
 
* Dynamic Camp Spot
 
** Visual indicator if campspot is on. You can also turn it off by unchecking it.
 
** Visual indicator if campspot is on. You can also turn it off by unchecking it.
 +
 +
=== Setup ===
 +
* % NPC HP to attack
 +
** The % of health the bad guy has to be at, for you to attack. IE: 99% if you want to wait for your tank to "start" the fight.
 +
** This can be overridden globally by using the Ignore NPC HP (100%) checkbox on the Settings tab, or on an individual spell basis on the CastStack tab.
 +
* % NPC HP to move into attack range
 +
** Not implemented yet, but once in-combat movement is done, you won't move to engage until the mob is at this percent health.
 +
* % NPC HP for pet to attack
 +
** Only send your pet to attack if NPC health is at or below
 +
* Mana Required to use CAs
 +
** CAs is just a global word used to describe any offensive attack
 +
** Can be overridden on a spell basis on the CastStack
 +
* Health required to use CAs
 +
** Can be overridden on a spell basis on the CastStack
 +
 +
=== Aliases ===
 +
* Can set up aliases
 +
* Explain more why this is used... later.
 +
 +
=== HUDs ===
 +
* Displays neareset NPC/PC/group members
 +
 +
=== Uplink Info ===
 +
* Not sure this is working... It's reading from EQ2 directory, which will change in the future.. Or I copied my eq2 ones over.
 +
* None the less, not used at this time, will be used for a full on auto login.
 +
 +
=== Chars ===
 +
* Contains information about your characters. Be their username/password/toonname/server.
 +
* This information is used for autologin.
 +
* It is also used as an authorization list.
 +
** For example, when someone invites you to a group, if it is an authorized person, you accept the invite automatically.
 +
 +
=== Key Binds ===
 +
* I think they work.. ? Probably needs some testing.
 +
 +
=== Debug ===
 +
* CastingDebug - works.
 +
* What is the bot doing - Works.
 +
 +
=== CastStack ===
 +
* TODO..

Revision as of 16:32, 20 September 2014

Revision history


This page needs some formatting! Later...

Anything listed below should be working unless otherwise stated

Tabs

Settings

  • Melee Attack
    • If within Melee range, turns on attack
  • Turn Off Attack
    • If you do NOT have a valid target, turns attack off. This normally happens naturally, but some times it gets stuck on and needs to be turned off.
  • Ignore NPC HP (100%)
    • Ignores the option on the Setup tab. IE: you will attack anything regardless of it's health. This can be overridden on a per spell basis on the cast stack. This option also determines when you turn auto attack on.
  • Enable Aliases
    • Enables the use of Aliases.
  • Auto meditate
    • Will try to "sit" you to meditate in combat if your mana is below the threshold on the Setup tab. Will NOT attempt to sit if your assist target is within melee range.
  • Auto meditate out of combat only
    • Same as above, but only happens when you do not have a valid assist target.
  • Loot Corpses/Chests
    • Does exactly that. Only does it when you do not have a kill target.. the problem is, it happens when a mob dies before switching to the next target. Needs some tweaking that's for sure!
  • Move To Area
    • Required to turn on campspot
  • Auto Assist
    • Pretty sure it does nothing at this time.
  • Dynamic Camp Spot
    • Visual indicator if campspot is on. You can also turn it off by unchecking it.

Setup

  •  % NPC HP to attack
    • The % of health the bad guy has to be at, for you to attack. IE: 99% if you want to wait for your tank to "start" the fight.
    • This can be overridden globally by using the Ignore NPC HP (100%) checkbox on the Settings tab, or on an individual spell basis on the CastStack tab.
  •  % NPC HP to move into attack range
    • Not implemented yet, but once in-combat movement is done, you won't move to engage until the mob is at this percent health.
  •  % NPC HP for pet to attack
    • Only send your pet to attack if NPC health is at or below
  • Mana Required to use CAs
    • CAs is just a global word used to describe any offensive attack
    • Can be overridden on a spell basis on the CastStack
  • Health required to use CAs
    • Can be overridden on a spell basis on the CastStack

Aliases

  • Can set up aliases
  • Explain more why this is used... later.

HUDs

  • Displays neareset NPC/PC/group members

Uplink Info

  • Not sure this is working... It's reading from EQ2 directory, which will change in the future.. Or I copied my eq2 ones over.
  • None the less, not used at this time, will be used for a full on auto login.

Chars

  • Contains information about your characters. Be their username/password/toonname/server.
  • This information is used for autologin.
  • It is also used as an authorization list.
    • For example, when someone invites you to a group, if it is an authorized person, you accept the invite automatically.

Key Binds

  • I think they work.. ? Probably needs some testing.

Debug

  • CastingDebug - works.
  • What is the bot doing - Works.

CastStack

  • TODO..