Heroic Instances BOL

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Summary & Important Notes

Heroic (Grind) Options are there to assist with harder mobs. Generally speaking, these are built for bot encounters, and not necessaily for you to afk. There are also some HUD (on screen displays) of information that is valuable for everyone. These include things like, AE timers, when adds will spawn, when mem wipes will happen etc.


Generally speaking, you get to a named NPC, then do a campspot, then if there is a set up below, you use an MCP button or type it into group/raid chat, and the bots will "move" to the pre-defined campspot. For example: In Stratum, on A Warrior Construct, you would get in the general area, do a campspot, then type: 'set up for warrior'.

Worth noting also, people don't like it when anyone else is "better" than them. If you bot, do not share your progress with ANYONE. People get very upset when a bot can kill mobs that they can't. You talk about it, you WILL get petitioned.

WARNING WARNING WARNING - While I have done my best to document every possible option from using these options, I may have missed some. Be careful and pay attention when using these options for the first few times until you understand what they are doing with your character.

Worth noting, this list isn't all inclusive, as my WIKI updaters keep fleeing! You can see the Revision history, or use search to find more information.


IMPORTANT NOTE: In order for most options to function properly, you MUST have EQ2s "Hits Mode" in FULL TEXT and not medium or minimal text mode. To check this, do the following:

  • EQ2 Button (in game)
    • Options
      • User Interface
        • Game Features
          • Hits Mode -----> Full Text

On the OgreBot settings tab ensure Grind Options are selected.

Blood of Luclin Heroics

Make sure you pick up your daily/weekly/whatever quests from the NPCs in the pyramid at -542 61 284 in The Blinding The current version of this page is assuming you are using an overgeared group. So some mechanics may be missed just due to mobs dying too quickly to properly notice them.


Sanctus Seru Zones

Sanctus Seru: Arx Eternus [Event Heroic]

  • Zone in is located at -198.90 183.22 2.34 in Sanctus Seru [City]
  • This zone has a public, functional Ogre IC file associated with it.

Archon of Life

When you first zone in, pass through the difficulty selection door. Once in the main room there are four pillars, one in each corner of the room. One set of mobs will be spawned at one of the four pillars, note which pillar they spawn in front of, kill them, and another set will spawn at a different pillar. Repeat this until all four sets of spawns are dead. Once this happens, the named will spawn. Pull the mob to the pillar where the first set of adds spawned, once the named hits 75%, move him to the second pillar, repeat at 50 and 25%.

Archon of Death

  • Has an Ogre set up

Once the first named is dead, two sets of adds will spawn around the two central pillars. Kill those, and the second named will spawn. There is some gimmick about the named not taking damage unless close to one of the two central pillars. Campspot your group and use -SetUpFor and let Kannkor handle it.

Sanctus Eternus

Once the second named dies, the bars over the doors into the next section will drop. Move in there, and the final named is sitting in the center of the room. Campspot your group at 124.93 79.12 3.39, location doesn't seem to matter, but it's a fine spot. As you fight, two adds will activate at separate times, Burn them as they spawn if your DPS is low.


Sanctus Seru: Echelon of Divinity [Heroic]

  • Zone in is located at -275.42 180.60 0.56 in Sanctus Seru [City]

Divine Prophet Buffo II

  • Named is located at -105.81 177.88 146.32

Clear the trash leading to Buffo and campspot your group. Pull the Luminary Clerics near Buffo, once they are dead, toggle RunWalk on your group and engage the named. add "a luminary arbiter" to your auto target list. Any arbiters up in the zone will come running, one at a time as you fight the named, if they are alive for too long (10 seconds?) they will heal Buffo. Buffo will (randomly?) cast a groupwide fear on your group. You can use anti fear runes on your belts, or if your sturdy enough just ignore it.

Grand Cruciator Typhenon

  • Named paths near -21.67 179.78 -227.28

Add "a luminary interceder" and "Typhenon's Shield Wall" to your auto target. Throughout the fight, like buffo, any interceders left alive will come running one at a time. Additionally the named will spawn a shield wall, and go damage immune until the shield wall is destroyed.

Note which character loots the Horn of the Fallen.

Unhilynd

  • Use "Horn of the Fallen" at -146.48 179.09 -203.62 to spawn Unhilynd

Add 'a maiden of marr' to your auto target list. Throughout the fight adds will spawn, kill them to minimize incoming damage. Additionally at multiple points Unhilynd will fly into the air, and start dropping circles that will blow you up. Move your characters out of the circles, after 5? drops, approx 20 seconds the named will drop back down.

Prysmerah, Arx Patrona

  • Click the door at -194.78 183.22 -0.34 to spawn Prysmerah

Throughout the fight gives a 'Hot Scale' to a character, that character then has 15? seconds to 'use' the item on another player in the group, that player must then use it again within 15? seconds. You can pass it back and forth between two characters.

Once the named is dead, take your group back to -194.78 183.22 -0.34 and use SpecialZoneSpecific to move into the final area.

Lord Triskian Seru

  • Named is at 131.88 79.25 4.10

Add "Chronosphere" to your auto target list. Burn the named, if the fight goes on too long, a chronosphere becomes active, and will need to be killed before the named. Super simple fight.

Challenge Mode note: Around 40% Seru will cast "4th Dimension", when it finishes casting the mob will teleport away. A clicky portal will spawn 'a dimensional tear'. Each char needs to click the portal, and then click the orb. Once all chars have clicked the orb, the fight will resume.

Sanctus Seru: Echelon of Order [Heroic]

  • Zone in is located at -275.42 180.60 0.56 in Sanctus Seru [City]
  • The first four named can be done in any order, I'll be listing them in the order of starting with the right hand side. As you are clearing trash on the right hand side, make sure you kill all 'a luminous anima' along the way


Raizyl Pajdu

  • Named paths around -185.75 81.86 -280.91

When you engage the named, get your chars into position, then issue a NoMove, if the fight goes on too long, the named will port the group, and then herself. If you have move behind/move into melee turned on, the chars will run off the ledge/out of range before the mob ports itself, otherwise it's tank and spank.


Dichromanus

  • Named is near -39.21 87.66 -324.08

Throughout the fight, the named will spawn a 'prismatic cluster'. Add this to your auto target list. The named will also occasionally knock back. Burn the cluster before it turns into a bigger, harder hitting add.

Once the named is dead, you can either walk your chars through the teleporter near -45.86 87.66 -348.39, or Evac back to the entrance, and move down the left path.


Moggtu the Mad

  • Kill the Luminary Rangers near -228.97 87.66 108.13 to activate Moggtu.

The named will randomly cause a group member to FD, Ogre Grind Options will auto stand any chars that are FD'd. announces that it will 'slice everyone in front of him!'. So maybe toggle on move behind if you don't have it already enabled.


Cerio Vallain

  • Click to activate, and kill all six 'an affirmation seekers' near 1.72 87.65 352.93 to activate Cerio.

Throughout the fight, Cerio will call out "calls for a (variable) voice!" and an add named (variable) will spawn. Kill the adds in the order they spawn. If your group DPS is high enough, you can ignore the adds entirely and burn the named down.

Once the mob is dead, you can either use the teleporter near 29.13 87.64 336.67, or evac the group back to the entrance.


Lady Warglave

  • Named spawns at -245.44 89.81 -0.02 once other four named are dead.

Add "a Dovinion Knight" to your auto target list. This fight is relatively hard for less geared groups, just due to the amount of incoming damage at the start of the fight. You want to get the adds killed as quickly as possible. Once they are dead, it's tank and spank, with the addition of a knockback from Warglave.

Aurelian Coast Instances

Aurelian Coast: Reishi Rumble [Event Heroic]

  • Zone in is located at 111.59 58.53 -653.65 in Aurelian Coast
  • This zone has a public, functional Ogre IC file associated with it.

Nerobahan

  • Named is located at 638.40 23.65 586.07

Has a knockback, doesn't seem to do much else.

Once the named is dead, head towards 509.99 17.44 515.44 and several waves of adds will spawn, once they are dead the path will open towards the second named.


Ghest Roppep

  • Named is located at 349.81 42.92 561.77

Tank and spank, throughout the fight multiple 'an angry death cap' will spawn, and can force target group members, even low dps groups can usually completely ignore them and stick to the named.

Move to 472.25 24.19 565.46 to trigger another wave of adds, once they are dead, the final named will spawn.


Ropscion Mindeye

  • Named is located at 488.96 31.62 587.46

Throughout the fight, the named will spawn 'a very angry deathcap' adds, and will randomly port group members around the room. As they can be ported pretty far, the safest option is to move to 453.39 19.14 530.22 and campspot the group. From that location most port spots should be within range of running back safely/without clipping into walls/etc.


Aurelian Cost: Maiden's Eye [Heroic]

  • Zone in is located at 111.59 58.53 -653.65 in Aurelian Coast
  • This zone has a public, functional Ogre IC file associated with it.

The Drudge Lord

  • Named is located at -304.08 5.19 -236.73

Straight tank and spank with add spawns that can be safely ignored.


Xylox the Poisonous

  • Named paths near -488.71 30.60 -158.24
  • Has an Ogre set up

From the listed loc, you can campspot your group, target the named and run a -SetUpFor. Through the fight, the named will spawn a big poison cloud, which will kill you if you stay in it. Ogre will joust between two spots in order to avoid the gas clouds.


Shadowed Abomination

  • Named is located at -547.45 60.20 54.25

Basic tank and spank, with a knockback. To remove the risk of characters getting knocked into the water, pull back to around -582.07 59.44 13.47


Va Dyn Kar

  • Named is located at -688.90 59.22 -136.11

Tank and spank, throughout the fight, multiple 'an aggressive boulder' will spawn. They can be ignored.

The Shadow Overlord

  • Named is located at -664.92 77.02 75.63

There are two adds that must be killed before the named will take damage. The order you kill them in doesn't seem to matter.

Aurelian Cost: Sambata [Heroic]

  • Zone in is located at 111.59 58.53 -653.65 in Aurelian Coast
  • This zone has a public, functional Ogre IC file associated with it.

Ercel Bloodpaw

  • Named is located at 101.50 75.80 -265.22

Tank and spank


Grugnop, the Guard

  • Named is located at 26.58 71.43 -429.20

Tank and spank


Grrrunk the Trunk

  • Named is located at 64.22 78.49 -572.03

Tank and spank, adds spawn throughout the fight.


Ryryrd of the Wind

  • Named is located at -23.70 88.09 -628.67

There are several 'a Sambata hoprocker' that are part of the encounter, while they are still alive, the named takes much less damage so kill those first.


Purpyron the Massive and Mrokor, the Smartist

  • Named is located at -114.34 81.85 -688.08

Two mobs, tank and spank.



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