Difference between revisions of "RiftOgreBot:RevisionHistory"

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(Development items)
(Revision History)
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Note: Any Versions with (Coming soon) are updates I am working on and not yet released.
 
Note: Any Versions with (Coming soon) are updates I am working on and not yet released.
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For now, ISXOgre will auto-patch both Rift and EQ2 files. This is just easier for the time being while I make large changes.
  
 
'''---Change Log---'''
 
'''---Change Log---'''
  
 
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== Development items ==
 
== Development items ==
  

Revision as of 20:42, 9 May 2011

Revision History



Summary

Any time there are updates, they will be posted below with what changed, and if any new files were updated.

Note: Any Versions with (Coming soon) are updates I am working on and not yet released.

For now, ISXOgre will auto-patch both Rift and EQ2 files. This is just easier for the time being while I make large changes.

---Change Log---


Development items

  • ISXOgre
    • Added command: ogre test
      • Loads OgreRiftBot
    • Added command: ogre osa
      • Loads On-Screen Assistant.
  • RiftBot
    • Added following dry loops
      • Paused
      • Dead
      • Not in-game
    • Settings Tab
      • Auto Target When Hated
        • If you have no target, will target anything that has you as a target. (Will add group/raid support once those members become available)
      • Attack NPCs @ 100%
        • Overrides the percent specified on the advanced settings tab
      • Loot Corpses/chests
        • scans the area and loots anything that has loot.
          • Currently doesn't work. There isn't a method to loot the corpse, and everything shows as having loot. But the code is completed for when the method is active
    • Advanced Settings tab
      •  % NPC HP to attack
        • Will only engage in combat with NPCs of this percent of health or lower.
  • OSA [On-Screen Assistant]
    • This is the same as EQ2's version. Shows mobs within a radius around you (50 is default, add a parameter to change it, IE: ogre osa 30) that have a target.
    • Format of text: _MobName_ @ _Health_ on _Playername_ D: _DistanceFromYou_
    • Updates every 1/2 second
    • Click to target.

Released Versions

  • HAHAHA NONE! HAHAHA