RevisionHistory

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Contents

Revision History



Summary

Any time there are updates, they will be posted below with what changed, and if any new files were updated.

Note: Any Versions with (Coming soon) are updates I am working on and not yet released.

---Change Log---


Early development items

  • Note: These are items I'm working on in the early stages and will NOT be released with the next update.
  • Sort of unnamed.. but something like: PoP_DivineAttribute_Crate_Buying
    • if you have 100 or more of the currency used to buy a crate that may contain a divine attribute crate, it buys them until you have less than 100 currency. For example: If you had 99 or LESS, it would not buy any. But if you had 101, it would buy 1 (then you would be at 91, which is under the 100 threshhold). If you had 125, it would buy 3, and you would end up with 95 currency remaining.
      • The reason why I have it leaving 99 (1 stack), is so you always have enough gems for armor (raid armor) in this case. I may add something where you can override this 100 number.
    • Buys and collects the crates that have a chance to give you Divine Attributes.

In Development (Coming soon)

  • Ogre IC
    • Now actually uses the new Ogre IM checkbox, not the old hidden transmute/salvage checkboxes that you can't see... (blame Pork)

Development Build release

Versions: ISXOgre-2018.09.11, Patch Version-299, OgreBot-17.186b, OgreCraft-1.064

  • OgreBot UI
    • Re-enabled [x] Auto Use Temp Research Reductions
      • (If you had it checked prior, it will still be checked)
    • Added a new tab on the left: Ability Research
      • The left side is a list of all abilities that are displayed in your research window, in the same order.
      • You select an ability and check the tier of that you want the ability to be researched up too. Then hit Add Entry.
      • When you are done researching an item, this will automatically start you on your next ability that matches your criteria.
        • Example: You set: Kick II | Master
        • Your Kick II is currently Journeyman, this means your next research would be for Adept. When your research finishes, it would research Kick II Adept. Once that finishes, it would research Kick II Expert, then Kick II Master, then it would move past it, since it no longer meets the criteria (it would NOT research Grandmaster, since you said only up to Master).
      • As you can see, you do not have to list every tier you want to research, only the maximum tier, and it understands to do all of them up to it.
      • If you do not wish to use this feature, you can disable it on the Settings 2 tab [x] Do not check research on load
      • Note: Unlike other tabs, such as the Caststack, these abilities do NOT auto upgrade. For example, if you had in your list to research Kick II Master, then you level and get Kick III, you would still have Kick II Master in the list. This is intentional.
  • Ogre Instance Controller (IC)
    • Removed Transmute and Salvage options.
    • Added [x] Ogre IM -TSE
      • Now loads ogre im (Inventory manager) and runs the TSE (transmute/salvage/extract) with whatever options you have set.
  • Ability Export
    • When an export is finished, if Ogrebot is loaded, it will reload it for you using ogre -ph (paused but hide the main Ogrebot UI)
      • If for some reason you REALLY don't want this to happen, run the export with the following flag:
        • ogre export -NoReloadBot
  • OgreBot
    • Added new CLI flag: -ph
      • Stands for "PauseHide". Loads Ogrebot paused and hides the main UI. -p will continue to load the bot paused with the main UI open.

Versions: ISXOgre-2018.09.11, Patch Version-299, OgreBot-17.186, OgreCraft-1.064

  • Ogre Craft
    • Updated how OgreCraft determines knowledge. This should handle multiple recipes with the exact same name but different knowledges (this is VERY rare, mostly for crafting ascension abilities)
    • While I was in there tinkering, I added a ton more debug info when it does miss a reaction. It won't mean much to you, so make sure you copy/paste the entire thing to me if you have it happen.
    • Other than in lag situations, Ogrecraft should NEVER miss a reaction, ever. If it does and you want to report it, I'll need the ts class, recipe name, if it's not a standard recipe, how do you get it.

Released Versions

Patch Version 296 (Current)

Versions: ISXOgre-2018.09.11, Patch Version-299, OgreBot-17.186, OgreCraft-1.063

  • Development build pushed to live.
  • OgreConsole
    • When passing a command with _AP (all parameters) with a specific ForWho, anyone who does NOT meet the ForWho that does have parameters with "-", should no longer get spammed with Unknown command entered.
      • (This just reduces/removes some spam in OgreConsole that was not having an impact, other than spam).
  • OgreBot
    • When you zone, OgreBot checks to see if it believes you are casting bugged. If you are, it uses transmute than hits cancel. However, you terrible TLE people don't have transmute. Changed this to "Trapping". If this stops working for anyone please report it, and I can make only TLE use trapping.
    • Opening of Persona window (in lots of cases, but most noticable right now with mount training)
      • Changed how it closes/opens the window. This should stop closing down Porks bags... although to listen to the rage it's almost not worth doing... :)
    • Mount training
      • If you are online when your mount training is completed, Ogre now does a forceful, don't open any windows, to start training the next level. There will not be any messages regarding this, but it shouldn't ever fail if you're not in a zone that you can't look at your summoned mount.
      • The next time you are in myrist, it will still open the mount window to review the situation (assuming it hasn't already once).
  • Ogre inventory Manager
    • When using the broker, it now specifically sets the proper sorting so it prices items correctly.
  • MCP
    • Travel_(Druid/Map/Spire)
      • If multiple zones are available, now all default to LAST_ENTRY instead of 2.
  • MCP/OC/API
    • Every version of travel I could find, now accepts a 4th parameter, MultipleZoneOption. If there's multiple zones (Like Antonica 1, Antonica 2, Antonica 3), which do you want it to select? The default is LAST_ENTRY (which means the last one), you can force it to a specific one if you wish, such as "1" and it will always select #1.
      • This required a LOT of updates in various places to support all these, if any don't work, please give me the EXACT way you accessed it and I can track it down
  • ogrea autoquest
    • All PoP files have been updated to read from the PoP map file instead of the CD map file.
  • Ogre Craft
    • If there is a "Vargi's Forge" it will be used over every other single tradeskill unit. If this causes an issue with any abilities, I will need the recipe name (at the very least).
  • API/OC/MCP
    • Added: Unpack_Quantity
      • 4 Parameters
        • Parameter 1: ForWho
        • Parameter 2: Name of item to unpack. Use the word "examine" to use the item each character currently has examined. This is the default.
          • Special note on examine, it is character specific. If Character 1 had "Cobalt Heritage Crate" examine and character 2 had "Familiar Cage" examined, Character 1 would unpack Crates and character 2 would unpack Cages. Keep this in mind when using "examine".
        • Parameter 3: Amount of items you want to unpack. Default is 1. (If you want to do "all" of them, just put in a high number, like 999)
        • Parameter 4: If the reward requires a choice, enter in the # or the name of the choice. You can leave blank if there is no choice.
      • Note: For unpacks that have multiple reward windows (not multiple choices, but here's a reward accept it, then here's another reward, accept it etc), you will just want to check "[X] Accept No Choice Rewards" in Ogrebot on Settings tab, on the far right side about 1/3 of the way down.
      • Here are a few MCP buttons as examples:
        • The character you are currently on, will unpack up to 99 cobalt heritage crates
          • Obj_OgreMCP:PasteButton[Unpack_Quantity,Cobalt,\${Me.Name},Cobalt Heritage Crate,99]
        • The character you are currently on, will unpack up to 99 of whatever they currently have examined
          • Obj_OgreMCP:PasteButton[Unpack_Quantity,Unpk_Ex,\${Me.Name},examine,99]
  • Ogre Export
    • Warlock ability: Curse of Darkness is now flagged as an encounter nuke
  • OgreBot
    • If you select an encounter nuke and put "1" as the # of people, it will now cast if you are against 1 NPC.
  • Ogre Revision
    • LavishScript Variables are no longer parsed. This should get rid of the NULLs, that are not suppose to be that show example code.
  • Autoquest
    • Fixed some more pausing/resuming in harvesting
  • Autoquest
    • Pause/Resuming should no longer break naving
  • Ogre Revision
    • Added the actual UI that is suppose to pop up... :)
  • Navlib - Update
    • Update! All files are updated and should work again. If you have any problems with Autoquest, or anything else that uses the nab lib, please copy/paste the error and report it in Discord so we can fix it!
    • Updated the following files (sort of categories internally) and should be fully functional again:
      • Autoquest
        • Tradeskill sig
        • CD prelude tradeskill
        • All PoP
  • NOTE - Navlib changes
    • Some major back end changes happened with the nav lib, breaking many scripts that access the nav lib, including all/most of Autoquest. Pork and I are working on fixing these ASAP.
  • ShowWikiForQuest
    • Removed a debug statement (if !TRUE || !TRUE )
  • OgreRevision
    • Displays ISXOgre version information and change log. Basically shows this webpage.
    • When run via ogre command: ( ogre revision )
      • Displays revision history, and opens to the appropriate tab (Dev build if you're on Dev build)
    • When Ogrebot starts on IS1
      • If you are on a live/released version, it will ONLY show if the live version is changed.
      • If you are on a development build, it will ONLY show if the development build is changed.
      • You can disable this window ever showing by checking the box in Ogrebot on Settings 2 tab [X] No Revision History
  • Spewstats
    • Added: ascension_class
      • Returns your ascension class...
      • Example of usage: echo ${OgreBotAPI.SpewStat["ascension_class"]} -> Etherealist
  • OgreNavLib
    • By default, maps are NOT autoloaded. You can load when you create the object with "-AutoLoadMapOnZone", or after the fact with "OgreNavLib:Set_AutoLoadMapOnZone[TRUE]"
    • OgreNavLib can be loaded into objects now, by loading the lib (ogre navlib), then using the create methods, instead of passing it a script name, pass it the global object name.
  • Ogre Utilities
    • HandleWaitForGroupDistance
      • Now only checks other players in your group (IE: Ignores mercs)
  • CommandForWho
    • Added support for Session names (IE: IS1/IS2)
    • Added support for Uplinkname.sessionname (IE: PC1.IS1)
    • Added support for Uplinkname.charactername (IE: PC2.Kannkor)
  • MCP/OC/API
    • Added: ShowWikiForQuest
      • Opens the wiki for a quest
      • Parameter 1: ForWho. Default is IS1. (If you send this via OgreConsole, it would open on all your computers that have IS1 running). Using ${Me.Name} is a good choice.
      • Parameter 2: Questname. If left blank it uses your currently active quest (realistically, this should always be left blank).
  • Ogre Affiliates
    • autoquest ( ogrea autoquest )
      • Added BoL Prelude (Blood of Luclin, the new expansion prelude event).
        • For script developers, part of this line includes running an instance, that instance is completed via using Instance Controller. If you wish to see another example of running a zone, the source is available for it at: Scripts\EQ2OgreBot\InstanceController\Instance_Files\Default\Blood_of_Luclin\Prelude\Chelsith_Vault_of_Omens_Common.iss
  • ISXOgre
    • Only loads LGUI2 skin if it's an EQ2 session (not in the uplink).
      • You will need to have patched and reload the uplink for this to take effect. (Basically if you're having problems with autologin making windows go grey, load up 1 session, then close everything down, including innerspace).
    • Added: ogre autotargetbalance | ogre atb
      • Loads a UI where you can enter some basic information and create an AutoTarget list for balancing mobs health.
      • Special thanks to Pork for writing this script.
    • Added: ogre SmartLoot
      • Loads a UI to modify Ogrebot's smart loot
      • Special thanks to Pork for writing this script.
    • Added: ogre ichelper
      • UI to help people who wish to make IC zone files.
  • IC
    • Elements of rage
      • Fixed a problem with toons suicide at the start.
  • WARNING: Because this is a time sensitive event, and these items aren't predictable on being able to loot them, this code has NOT been extensively tested. All of it is use at your own risk with the knowledge it has had minimal testing.
  • OgreBot UI
    • Added checkbox: [X] Auto Use Temp Mount Reudctions
      • When you loot a temp research reduction item, the next time you are out of combat, it will attempt to use it. This is equal to pressing the new MCP button below.
  • Ogre MCP/API/OC
    • AutoConsumeTemporaryMountTrainingReduction
      • Takes 1 parameter: ForWho
      • Scans inventory to see if you have any of the new temporary mount training reduction items.

Versions: ISXOgre-2018.09.11, Patch Version-299, OgreBot-17.185b, OgreCraft-1.062

  • WARNING: Because this is a time sensitive event, and these items aren't predictable on being able to loot them, this code has NOT been extensively tested. All of it is use at your own risk with the knowledge it has had minimal testing.
  • OgreBot UI
    • Added checkbox: [X] Auto Use Temp Research Reudctions
      • When you loot a temp research reduction item, the next time you are out of combat, it will attempt to use it. This is equal to pressing the new MCP button below.
  • Ogre MCP/API/OC
    • AutoConsumeTemporaryResearchReduction
      • Takes 1 parameter: ForWho
      • Scans inventory to see if you have any of the new temporary research reduction items.
      • It checks to see if your research is "completed"
        • 13:31:38: Kannkor -> Unable to consume anymore Research reductions because your research is completed.
      • It checks to see if you have research selected.
        • 13:31:38: Kannkor -> Unable to consume anymore Research reductions because you haven't selected what to research.
      • Assuming all of these things are valid, it consumes a research reduction item. Once done, it starts again to see if the above is true. It can consume up to 10 items in a single click (which in theory, should be impossible, since the lowest I think is 10 days and there are no 100 day researches).
      • Note: There is no logic behind which research reduction item it will consume if you have more than 1. It will likely take the first one in the inventory search. (Which doesn't necessarily mean the first one in your inventory, or the oldest, just the first one ISXEQ2 finds with how it searches, which may appear to be "random" to you).
  • OgreBot
    • Added a message to OgreConsole when someone gets a research item.
      • <Message here>
  • Extra Info
    • Here are some MCP buttons you can make that can help.
      • Obj_OgreMCP:PasteButton[OgreIRC,Research,!c,all,-spewstats,all,item_research reduction,irc]
        • This one will spew to OgreConsole who all has research scrolls. Note: Someone may have more than 1, but it will only report the first one found.
      • Obj_OgreMCP:PasteButton[Auto_Consume_Temporary_Research_Reduction,Rsrch_Use]
        • This one have everyone consume their research reduction items.
  • Instance Controller (IC)
    • Added the following zones (Solo/Heroic/Expert)
      • Vegarlson_Ruins_of_Rathe
      • Doomfire_Elements_of_Rage
    • Special thanks to Pork for taking the time to code these.
  • ISXOgre now autoloads LGUI2 skin
  • Interface
    • LGUI2 Ogre skin has been patched out. This will be used for all LGUI2 scripts/interfaces (it's basically the same dark'ish colour, just built for LGUI2)
  • CollectionChecker
    • Has been removed. It had to be specifically coded for specific shinies that we supported. The last one supported was PoP I think? Whatever, it's gone, poof, deleted.
  • CollectionChecker
    • LGUI2 version has been added. It supports every single collection currently in game. EVERY. SINGLE. ONE.
    • You need Innerspace version 6604 or later to use this (which as I'm typing this, is Innerspace Development build).
      • If the above line was confusing, just wait... Once it goes live I'll add the window that tells you you should patch innerspace.

Versions: ISXOgre-2018.09.11, Patch Version-299, OgreBot-17.185, OgreCraft-1.062

  • Travel Helper
    • Better handling of how it opens travel windows, such as, it won't try to open a wizard portal from across the zone, if it's out of range and a translocate portal was opened beside you.
    • Bunch of other fixes for better choosing which object to click on in the game world to actually open portals.
  • Ogre HideEffects
    • Rewrote it to better hide abilities.
      • Generally speaking, it hides abilities that meet the following criteria
        • Are self/group/raid abilities (Note: group friend/raid target do not fall into these categories, I'm talking about buffs that apply to "everyone").
        • Are "Until Cancelled"
        • Do not use concentration
      • Here is the list of abilities, that it specifically won't hide. Most of these are fighter stances.
        • "Everyone"
          • Singular Focus
          • Subtle Strikes
        • Guardians
          • Focused Offensive
          • Forward Charge
          • Armored
        • Berserker abilities
          • Abandoned Fury
          • Unflinching Will
        • Monk
          • Crouching Tiger
          • Flow Like Wind
        • Bruiser
          • Bodyguard
          • Smoldering Fists
        • Paladin
          • Knight's Stance
          • Wrath Stance
        • Shadowknight
          • Dark Blade
          • Lucan's Pact
        • Beastlord
          • Feral Stance
          • Spiritual Stance
  • Ogrea autoquest
    • Updated all quests to handle the changing of the nav lib from craft.
    • Fixed a mob name that got changed on DBG end
  • OgreConsole/IRC/OgreBotAPI
    • Added: SmartLoot_ReloadDataFromFile <ForWho>
      • Reloads the character and item data for smart loot
  • OgreBotAPI
    • Added string:member UplinkName
      • returns the uplink name you're currently on. For example, you could make a MCP button with:
        •  !c -SmartLoot_ReloadDataFromFile ${OgreBotAPI.UplinkName}
          • That would only reload the data for anyone that is on the same computer as you
  • MCP
    • Swapping buttons should now properly swap the size if a button does not have it's size set
    • Copy/paste (sharing!) MCP buttons
  • OgreBot
    • Ranger tab
      • Cancel Wreak Havoc
        • When Wreak Havoc is cast, it is automatically cancelled
    • I changed how a few abilities are determined they would cast.
      • Any ability that is instant cast AND has a reuse that does not start until AFTER the duration is gone (say, wreak havoc), would cause a "stall" for up to 3 seconds (this is the time the bot will determine something went wrong and abandon the cast).
        • If you have these abilities in the caststack (meaning MCP buttons are not affected), and they are SELF only or GROUP only abilities, and you do NOT have [ID] (ignore duration) checked, the bot will use the maintained window as an additional check to see when these abilities have been cast.
        • This has all the limitations, because it has a HUGE downside if it effects all abilities, such as if you want to re-cast a ward (group or otherwise) that is already on you, it would likely just skip it most of the time, since it would be in the maintained window.
  • Ogre MCP
    • Added font size options.
    • In the "Setup", you can change the default size of the static buttons (the ones on the left) and the size of regular buttons (the ones on the right).
    • Also, when you right click on an individual button, you can set the size of the font for that specific button.
    • Edit MCP Settings.PNG
    • Edit Button.PNG
    • Button Size Example.PNG
    • ForWho
      • [x] Me Only
      • [x] Group Only
        • These now update when Ogrebot changes characters.
  • OgreBot
    • Added some defaults to AutoTarget values if they are 0 (basically 1, so it's a value instead of blank). This should resolve a bug if you camp over to a toon without any values selected.
  • OgreBotAPI: ForWho
    • Added: groups:___
      • This ONLY works if you are in a raid, if you are NOT in a raid, this is always FALSE.
      • Examples:
        • groups:12
          • If you are in group 1 OR group 2
        • groups:134
          • If you are in group 1, 3, or 4.
        • Groups:3
          • If you are in group 3 (This makes more sense to be written as: g3, however MCP ForWho will use groups:)
  • OgreCraft
    • Updated a lot of internals for how crafting works.
    • Should never miss a reaction ever again (unless latency or something).
      • If you do miss a reaction, please provide the TS class, level, recipe, reaction (if possible) that you had an issue with. More information is better.
    • If you are on the experiment window, then start a regular craft, you end up with a blank window, Ogrecraft should be able to craft properly now, even when the window is hidden (I don't recommend doing this on purpose, as you can't see anything about the window).
  • Ogre Inventory Manager (Ogre IM)
    • Broker Listing window - will now list items in order of listing on broker.
    • Take coin - will no longer crash when having massive amounts on broker.
    • Refresh items button - Will now hide the start button while populating listbox
  • Ogre MCP
    • Added new MCP: TravelHelper
  • TravelHelper
    • TravelHelper Buttons.PNG
    • TravelHelper List.PNG
    • Loaded via MCP
      • When you have a lot of traveling to do, this window should assist.
      • This uses MCP ForWho to decide who is going to follow.
      • When you click a button, it loads up a list of possible places to travel, and displays them for you. When you double click one, it issues an OgreConsole (or IRC if selected on MCP ForWho) for you, using the correct parameters.
      • Buttons
        • Fast Travel
          • EQ2 "Members" only feature.
          • Opens the fast travel, and gives you a list of valid port locations. Please note, not all locations are valid. ISXEQ2 cannot port to a zone with more than 1 location ( https://forge.isxgames.com/issues/1997 ).
        • Wizard Spire
          • Attempts to open a wizard spire portal if one is around you. Note: This uses the exact same code as Travel_Spire.
        • Druid Rings
          • Attempts to open a druid ring portal if one is around you. Note: This uses the exact same code as Travel_Druid.
        • Bell
          • Attempts to open a Bell portal if one is around you. Note: This uses the exact same code as Travel_Bell.
        • Open Travel Map
          • Uses a travel map that is already open on your screen.
      • Listbox
        • At the very top of the screen, you will see a "<". This is a back button, to take you back to the Buttons page.
        • Double clicking any item in the listbox, will issue a command to travel there, using what you have selected on the MCP ForWho (by default, it's "all" and "ogreconsole").
  • Ogre MCP
    • DoVDebuff_Half
      • Accepts an "archetype" of "auto" (this is the default). If set to "auto", will scan the NPC and see which buff they have, and use that archetype. If the mob is already debuffed, and does NOT have a buff on them, no one will do anything, as it doesn't know which type of buff to apply.
  • ISXOgre
    • Changed the way parameters are passed for "runscript". (Note: Anything embedded is NOT effected by this change).
  • Ogre Plant
    • Calls you to GH if you are not in GH/your house
    • When depoting, it uses the ogre IM instead of Ogre Depot, and will do both depots instead of just the closest one
  • This is actual a MAJOR behind the scenes patch.
  • OgreNavLib
    • Changed entirely how this works (again). This is mostly just for script writers, more to come on this later. If you are doing so, send myself or Pork a message on discord and we can help out.
  • Added an InnerSpace Checker Window when ISXOgre is loaded on IS1. If it's not at the version we would prefer, you will get a message asking you to patch, with a button that patches it for you.
    • You can ignore it once, or ignore it every time via "ogre config" and check the box. Be warned however, NOT updating will mean various scripts will NOT function properly, and not be supported.
    • ISXOgreInnerSpaceChecker.PNG
  • Ogre Inventory Manager
    • Destroy Tab
      • Will now only show items in the bags selected rather than your entire inventory..
  • ISXOgre
    • Ogre experimentui
      • Loads a UI for doing experimenting. (Thanks Pork!)
  • OgreBotUI
    • [X] DoV Raid Debuffs
    • [X] Allow moving to cast
  • Raid
    • New options for DoV Raids (fabled only atm).
      • [x] DoV Raid Debuffs
        • When a DoV Raid debuff is fading, if checked, and your buff is available (or almost available), you will cast yours on the same NPC.
      • [X] Allow moving to cast
        • Will move directly to the mob. If your target is cleared, the movement is cancelled (incase the mob is around a corner, for example).
  • Fabled Temple of Rallos Zek: Foundations of Stone [Raid]
    • Activated code from 7 years ago in here. For now it's mostly just on-screen timers. As we progress and tweak, will update code.
  • MCP/OgreBotAPI/OgreConsole
    • DoVDebuff
      • Parameter 1: ForWho.
      • Parameter 2: NPC Name or ID. I personally use ${Target.ID} and press it with the NPC targetted.
      • Parameter 3: Allow moving? If left blank, it will use value from the checkbox in the UI. If you wish to force moving (or force no moving), you can set it.
        • TRUE -> Moving allowed.
        • FALSE -> No moving allowed.
        • Blank -> Use the UI
    • DoVDebuff_Half
      • Half of the appropriate toons will cast the debuff on the target specified. Counts the total number of people of that archetype in the raid, assigns everyone a value, and people with EVEN or ODD values will cast the debuff.
      • Parameter 1: ForWho.
      • Parameter 2: NPC Name or ID. I personally use ${Target.ID} and press it with the NPC targetted.
      • Parameter 3: Archetype. One of the four: "fighter", "scout", "mage", "priest". Which ever type of debuff the mob requires.
      • Parameter 4: Odd. Default is TRUE. Meaning anyone with an odd value will cast. IE: 1, 3, 5, etc. If set to FALSE, anyone with an EVEN value will cast, IE: 2, 4, 6.
      • Parameter 5: Allow moving? If left blank, it will use value from the checkbox in the UI. If you wish to force moving (or force no moving), you can set it.
        • TRUE -> Moving allowed.
        • FALSE -> No moving allowed.
        • Blank -> Use the UI
  • ISXOgre
    • Added new command: ogre cs_run_circle <Radius=19.5> <Spots=12>
      • Creates a radius around you. Default is 19.5 (to always stay within heal range), and spots. 12 means 12 spots equally around you.
      • You must have campspot active for this to do anything.
      • To stop it: ogre end cs_run_circle
  • Ogre Infuse
    • Uses an XML file for infusers. This is downloaded once, then never again, feel free to modify it. If you wish to get a new copy from the server (say, after it's been updated after an expansion), you can delete the file and it will re-patch.
  • Ogre Inventory Manager
    • Broker tab round 1 is available
  • Raids
    • Following have had Bulwark added:
      • Fabled Kael Drakkel
        • This is the contested zone, I do NOT recommend you bot this.
      • Fabled Throne of Storms: Hall of Legends [Raid]
      • Fabled Temple of Rallos Zek: Foundations of Stone [Raid]
    • Fabled Throne of Storms: Hall of Legends [Raid]
      • Legatus Prime Mikill
        • Set up for
          • When he's under 50%, people will wiggle to prevent death.
        • Can use new circle script on tank for tanking.. more on this once it's done/released...
      • Arch-Magistor Modrfrost
        • Turn off cure curses
        • You must have both shamans, and non-shamans in the raid to cure properly.
        • Hand out the gems to people, those people will use them when appropriately, I recommend using 2x bards, or 2x enchanters.
  • MCP/OgreConsole
    • Door (also known as ZoneDoor) can now be passed "LAST_ENTRY", and it will choose the last option in the list. This is useful if a public zone (like Myrist) has multiple, and you just want to select the last one in the list.
  • IC
    • CD.ZoneOut
      • Now uses LAST_ENTRY instead of "2", so it chooses the last entry instead of trying to force into Myrist 2 if it exists.
  • OgreNavLib
    • Rewrote the entire way loading of files is handled.
    • You can now load zone files from any folder(s) located inside of /EQ2OgreCommon/ZoneFiles/
    • You can now load a file with any name (as long as the file was built with ( ogre map ) ).
    • You can now tell the Navlib to NOT load a map when you zone.
    • Here are some examples when using the Navlib through OgreUtilities.
      • Usage of new mapper with custom folders, would likely look something like this:
      • Obj_OgreUtilities.OgreNavLib:Set_AutoLoadMapOnZone[FALSE]
      • Obj_OgreUtilities.OgreNavLib:ChangeLoadingPath["PorkZoneFiles"]
      • Obj_OgreUtilities.OgreNavLib:LoadMap
      • (or custom named file): Obj_OgreUtilities.OgreNavLib:LoadMap["HowAboutARandomName"]
      • That's it. If you want it to autoload map when you zone, just don't flip the first one to FALSE (aka delete that line).
      • If you want to revert back to the default path:
      • Obj_OgreUtilities.OgreNavLib:ResetLoadingPath
      • Next time you use zone or use LoadMap (Obj_OgreUtilities.OgreNavLib:LoadMap) it will use the default path, which is the ZoneFiles folder
    • Going forward, any zone files used for anything Ogre, will be placed in a separate folder. This will prevent the problem of "a nav file has to be patched out, but someone may have made a change to it" problem.
  • OgreUtilities
    • If you do not want OU to load the OgreNavLib aspect (for whatever reason), you can have it not load that module by having this in your script BEFORE the variable is generated for you.
      • #ifndef _OBJECT_OGREUTILITIES_DONOTLOADOGRENAVLIB_
      • #define _OBJECT_OGREUTILITIES_DONOTLOADOGRENAVLIB_
      • #endif
  • Ogre IM
    • Sell Tab
      • Updated Sell Tab to use Closest Merchant if ( Guild Commodities Exporter ) does not exist...
    • Restock Tab
      • Refined the Search of containers and speeded up the Pull Process by 75%.
      • added echo in for items missing.
    • CraftMats Tab
      • Refined the Search of containers/merchant and speeded up the Pull Process by 75%.
      • added echo in for items missing
  • Ogre Merchant Craft
    • Refined the Search of containers/merchant and speeded up the Pull Process by 75%.
    • Added echo in for items missing.
  • OgreNavLib
    • Doing some major changes to the loading of OgreNavLib to fully support custom directories. If you use this, please report any oddities. I have also enabled some debugging during the loading process. This will be removed once it has been fully tested

Versions: ISXOgre-2018.06.19, Patch Version-296, OgreBot-17.183, OgreCraft-1.062

  • Ogre IM
    • Removed NULLs and debug info from TSE
  • Ogre Infuse
    • Added CLI -platonly
      • Checks plat and unchecks all the other infusers
  • Heroic Options
    • Fixed a couple of fights not working in expert zones (in air t2 and air eh)
  • Heroic Options
    • All CD heroic zones that have Expert versions, have the same code applied to them. This includes auto-bulwark.
  • Raid Options
    • Removed Disable CD T4 Weapons option.
    • Added: Enable CD T4 Weapons.
      • Since 99% of people won't use the weapons, having it on by default no longer made sense.
  • TempAdorns
    • Will now auto resume/pause OgreBot at exit depending on what state it was in when started
  • Ogre Infuse
    • Added simple cli
      • -addall ( Adds all items to infuse list )
      • -plat ( Checks Plat checkbox )
      • -start ( sets it to auto start infusing )
      • -end ( ends script when done )
  • Merchant Craft
    • Updated to pull recipe components
    • Updated UI for above
    • will populate with quantity needed to craft entered amount
    • will pull those items from depots/merchant in ( GH only )
  • Ogre IM (Inventory Manager)
    • Misc
      • Will now auto resume/pause bot at exit depending on what state it was in when started...
      • Pauses by default to stop toons casting while doing tse/depot.
    • Restock
      • Fixed Refresh button so it can find "Poison, Potion, & Totem Depot"
      • Fixed combobox selection to display the correct list name.
      • Fixed Save Settings so it saves to the File if it does not already exist
    • Quiver
      • Fixed combobox selection to display the correct list name.
      • Fixed Save Settings so it saves to the File if it does not already exist
    • Crafting Mats New Tab
      • Same as Restock layout and interaction.
      • Pulls from Harvest/Fuel Depots and buys Fuel from GH Merchant Only.
  • AutoQuest
    • Updated how crafting loads to fix a rare bug.
      • Recompiled all of the CD_TS quest line
  • ogre IM (inventory Manager)
    • Destroy:
      • Destroy now has Bag options so it will only scan said bags for the items in the list...
      • Destroy no longer reads Bank.
      • Destroy now has save settings button to save bag options checkboxs.
      • Updated all above to Wiki including new Image.
    • Quiver:
      • Stop Quiver button now works and actually Stops Quivering.
      • Load List Now actually loads a quiver list rather then doing nothing.
    • Added: Restock tab
  • OgreBot
    • Free to play window
      • Even though my f2p account cannot get the window to open up a second time, I'll believe yous when you say it does for yours.
      • Changed how the f2p thing works. If you are a member, it will NEVER check for this window (no reason too).
      • If you are NOT a remember, it will continually check, forever, and close it down when ever it pops up, including these mysterious bigfoot second time pop ups people claim to have.
    • Tested 'a conjuror casting fireseed on his pet' and it works fine. I pasted proof in discord. If someone wants to claim otherwise, bring proof.
  • ogre im | inventorymanager
    • Has been renamed:
      • ogre imcli | inventorymanagercli
    • This was really just a stub until the inventory manager got finished... 5 years later... here we are! There may be some people who want the pure cli of the old ogre im, so it will be left as ogre imcli for those to use. Unfortunately any script trying to use this, will need to be updated (IE: ogre im -> ogre imcli)
  • Added ogre im | inventorymanager

Versions: ISXOgre-2018.06.19, Patch Version-296, OgreBot-17.182, OgreCraft-1.057

  • Raid Options
    • Jopal
      • Doing a set up once again moves you to the starting position
  • OgreMCP
    • Renamed "Enable Swapping" to "Swapping"
    • Renamed "IRC Me Only" to "IRC Me"
    • Every time IRC Me is used, it spews out the following message to OgreConsole.
      • IRC Me checkbox will be removed in the near future. Start using the [x] OgreConsole checkbox that is located in the ForWho button on the MCP.
      • Incase that wasn't clear, [x] IRC Me will be removed in the future, so stop using it :)
  • OgreBot
    • [x] Disable Auto-Use CD T4 Weapons
      • Will now actually disable the use of t4 weapons
  • Looting
    • Updated the no looting of CD armor vouchers, based on the last patch changing the name.
  • Ogre RPC (some of these updates were in the last patch, I just didn't post the notes)
    • it is able to be relayed now
    • added current equipped armour listbox for each armour slot
    • added automatic check against current equipped armour and available armour ( this is to combat armour unlockers )
    • the above will change colour of equipped item in UI if the Resolve of the Equipped is lower than one you have access to.
    • it will also spit out info into Ogre Console if it finds lower resolve equipped.
    • Fix for when you had no raid armor at all, and it would tell you you can equip a high level piece by mistake.
  • ogre merchant_craft ( ogre mc for short )
    • This handles crafting items from a merchant with limited use.
    • Pops up a UI that allows you to select what you want crafted etc.
    • Requires you to have the merchant targeted and be next to them.
    • Requires you to have 5 AA points into portable crafting tables.
    • Requires you to have sufficient materials on you to do the crafting (since it won't move).
  • Raid Options
    • Jopal
      • When doing a 'set up for' on Jopal, it will change your graphic options to make sure you can actually see the sniping.
  • Bunch of internal changes - some effect cd ts quest line. If these quests are acting differently please report them.
  • Barrage
    • Added support for new Barrage messages (Xegony, TSH, etc)
    • Actually linked Barrage support to TSH
  • OgreBot
    • Leader Only Loot
      • [x] Loot tradables
        • Will NOT automatically loot any item that contains "CD Armor:", as those are the unlockers.
          • Note: Having [x] Loot Everything will still loot these.
  • ogre transmute and ogre salvage
    • [x] Master
      • Will also recognize Grandmasters also. (So, if it's not checked, it will NOT crush masters OR grandmasters)
  • Removed some debugging in fasttravel, now that the bug is fixed.
  • Fixed a bug with fasttravel not going to a zone if more than one instance was available (for real this time, it's fixed, I'm sure of it!)
  • CastStack
    • Fixed a bug that prevented pets from showing in the Target option unless you were in a raid.
  • Raid Options
    • Sergie
      • Added a set up for bottom of the temple (sort of near where Vegerogus spawns)
  • Added OC command: -unpack <forwho> <item_to_unpack> <unpack_option>
    • This will do 1 item at a time. For example:
      •  !c all -Unpack auto "Elemental Ores" "2 Celestial Earthen Ores"
  • Some more internal changes
  • Fixed a crash in some debug tools
  • FastTravel
    • Fixed a crash that could be caused when zoning.
  • Raid Options
    • Castle Mischief [Raid]
      • Fizzlethorpe Bristlebane
        • Removed some debug code left in...
  • ISXOgre
    • Added: ogre cd_fenninro
      • Automation for the raid fight: Fennin Ro
        • Get everyone on the grid area, engage and on ONE person type 'ogre cd_fenninro' and it will use IRC to get everyone to the safest location each round.
        • There is a chance it will not find a suitable location. If this happens you just eat a fire round. This happens EXTREMELY rarely.
        • Works on both Normal and Mythic zones.
  • Heroic (Grind) options
    • Added: Fabled Runnyeye: The Gathering [Heroic]
      • For bulwark. If this works, you're welcome. If it doesn't, blame Adal for giving me the wrong info... :)
    • Added: Castle Mischief [Raid]
      • For bulwark
  • OgreCraft
    • If you're in: An Unfinished Mine [Solo Tradeskill]
      • Added 'a workstation' as a last possible search for a forge (this is for the new crafting line)
  • OgreBot
    • [x] Accept Zone-In Confirmation
      • Fixed so it actually works
  • Raid Options
    • Castle Mischief [Raid]
      • Fizzlethorpe Bristlebane
        • All his "moves" are coded
  • ogre craftingmats
    • Added -mm
      • This will get all the materials needed from depots for the Mischief Managed TS quest line

Versions: ISXOgre-2018.06.19, Patch Version-296, OgreBot-17.181, OgreCraft-1.057

  • Fixed 'Repairing' in cities (FP/Qeynos/Mara)

Versions: ISXOgre-2018.06.19, Patch Version-296, OgreBot-17.180, OgreCraft-1.057

  • Ogre tempadorns
    • Fixed it not applying to bows/crossbows
  • HQEar (Goblin Skull Earring)
    • Is now checked after you zone, and if it's on and it knows what your original ear is, will re-equip your original ear.
    • If it doesn't know which ear is your original, it will yell at you, as if you reloaded the bot.
  • MCP
    • Major, major rewrites to OgreMCP
    • Back-end changes to MCPCommands.xml and MCPCustomCommands.xml
      • While I plan on being able to be fully backwards compatible for MCP, scripts that are parsing those files for their own use, will need to be updated. Touch base with me if you need assistance on this. The primary thing will be the removal of *space* and *nospace* as they are no longer needed. However if they are still there (likely from people's MCPCustomCommands), they will still work.
    • When MCP loads, there is now a new window. Labeled 'For Who'.
      • This will modify MCP buttons in real time. There's two sections.
        • ForWhere (OgreConsole and IRC)
          • If NONE of these are selected, then it uses whatever kind of button it was. For example: If you have a "Cast" button, that would use OgreConsole. If you have a "OgreIRC" button, that will use IRC.
          • If you select OgreConsole, then ALL buttons will be sent to OgreConsole, including those that are set as 'OgreIRC'.
          • Likewise, if you select IRC, all OgreConsole buttons will be sent to IRC. Note: IRC must be set up prior or these commands will be sent to the avoid. IRC is generally used for bot raiding.
        • ForWho
          • Any button where a ForWho is possible, and it is not specified, will be converted based on your selection. For example:
            • MCP -> Jump. If you do not specify the ForWho (leave it blank), the default is all. However, is you select something in the list, such as [x] Mages only, it will then only apply to mages. You could then select Priests only, and press it again, and only priests would jump.
          • There is a [x] Multi-select option, that lets you select more than one option. You need to be smart about this, as you can make impossible scenarios. Such as: [x] Mage only and [x] Priest only. This is an AND, not an OR. If you selected both, it means someone would need to be a MAGE and a PRIEST, which is impossible, so no one would listen to your button. Multi-select isn't used often, but cases where it is used, are usually for a specific group and a specific class. Such as: [x] G3 Only and [x] Mages only. This means Group 3 and Mages only will listen to the command.
    • MCP ForWho.PNG
    • [x] IRC Me Only
      • This will be phased out, as using [x] OgreConsole will do the same thing
    • When you hide (alt+~) MCP, it will hide the ForWho window also. When you unhide MCP (alt+~), if the ForWho window was visible before it was hidden, it will be visible again. If it was hidden before, it will remain hidden.
    • This window is HIDDEN by default. You can click the [ForWho] button (beside the [Setup] button) on the MCP to show it. If you wish for it to always be shown on load, inside of [Setup] is a checkbox that will have it show on load.
    • If you wish to specifically invoke this new behaviour, you can do so via command line. Using the keyword "auto" in place of any forwho, and adding a -cfw <ForWhoHere> BEFORE any commands. Example: !c -cfw g1, would result in all commands on that same line, having a default of 'g1' if it's not supplied.
    • In order to complete this change, I had to manually change every single OgreConsole/MCP command that exists. That means every single button. It's possible I made a mistake/typo. If ANY button that was working prior, is not working now, please right click it (to edit it), then take a picture and send it to me. Then I can reproduce the button and fix it. Please include a picture of your ForWho UI also, so I know what you have checked.
  • Ability Export
    • Necro - Call Servant
      • Now sets the range/maxrange to 100
  • OgreBot UI
    • Added: [x] Accept Zone-In Confirmation
      • This is intended to say "yes" when you get a pop up in raid asking you to accept the zone in.
      • This is NOT checked by default - so if you want it, you need to check it.
  • Over Fill Quiver (ogre quiver)
    • Default shuriken if you do not have any is now: Silvered Shuriken (latest non-rare ones)
  • Raid Options
    • Vegarlson: Upheaval [Raid]
      • Sergie the Blade
        • Tweaked some more set up areas that were too close

Versions: ISXOgre-2019.02.13, Patch Version-297, OgreBot-17.179ar, OgreCraft-1.057

  • ISXOgre
    • Added: ogre tempadorns
      • New temp adorn script/UI Pork made... I'll get him to do a write up of how to use it
  • Added support for earth/fire/air celestial weapons in T4/T4 Mythic Raid zones
    • Will attempt to preserve your target once finished casting.
    • Added to OgreBotUI
      • [x] Disable Auto-Use CD T4 Weapons
        • For anyone whom wishes to do it themselves
  • Raid Options
    • Vegarlson: Upheaval [Raid]
      • Sergie the Blade
        • Added a few more spots for jousting. Just do a set up and if people move, that one is coded! Many are untested...
        • The spot on top of the temple is NOT coded, and likely will never be. There are no good two spots far enough away but within leash distance.
  • Repairing
    • Rewrote 'Repair Gear' function to be 100 times more complicated... but now supports easy adding of new repairing options, and actually closes the repair window down, instead of just the top window. If you notice anything wonky let me know, as this code is completely different than what it was doing before (functionally, everything should look the same to the user)
    • Works in-combat now also
  • Raid Options
    • Ragrax, the Sepulcher of the Twelve [Raid]
      • Added some code for t3 to cure the uncurable curse (Blinds Eye). It will use stones if you have them (HIGHLY recommend you do), otherwise it will attempt to use the environment to clear it.
  • MCP/OC
    • -RunScriptOB
      • Should no longer crash OgreConsole if the script is already running.
  • OgreBot UI
    • Caststack
      • Added [Named]
        • Checking this means ONLY use that entry if you have a Named NPC as your target (or implied target).
        • Checking this serves NO purpose for Types that already have 'Named' in them, such as 'NamedCA' or 'NamedDebuff'.
        • The intended use for this, is to allow Type of Combat to be specified to use with a named mob only.
  • Raid Options
    • Ragrax, the Sepulcher of the Twelve [Raid]
      • Added a set up that spreads people out. In order for this to work properly, your group must be made up of: 1 bard, 1 enchanter, 2 priests, 1 dps (any class), plus 1 other person (can be a tank, second dps, doesn't matter).
      • Ideally you want a tank in groups 1 and groups 4, as they are the 'closest' to the center, where the mobs are ideally tanked.
  • ZoneResetter
    • Updated to work with the new system
  • ISXOgre
    • Did a few back end changes, should have no impact, just placing this here as a stub incase things start going wrong from here.
  • Vegarlson: Upheaval [Raid - Both versions]
    • Warlord Gintolaken
      • Distract is automatically handled
  • Spewstats
    • AbilityReady_NameOfAbilityHere
      • Returns 'ready!' or the time until the ability is ready in seconds
      • If the ability does not exist for the character, no response will happen.
      • Example:
        •  !c -spewstats all "AbilityReady_Bladedance"
          • Would have anyone (bards) that have the ability 'Bladedance' respond. Anyone who does not have the ability, including bards without that AA spec, will not respond.
        •  !c me -spewstats all abilityready_bolster
          • Pork --> Ability: bolster: 52.4 seconds
          • Kannkor --> Ability: bolster: Ready!
            • (Anyone paying attention would know this is true in the real world, Kannkor is always waiting on Pork to be ready!)
  • Fixed a bug in OgreUtilities
    • It's possible some scripts will need to be recompiled that used this specific bug (very limited). If any scripts crash, like usual, copy/paste me the crash.
  • Ogre Quiver
    • Basically a rewrite of the non-core functions.
    • If you have any ammo already in your pouch/quiver, it will use that ammo as the ammo name to refill.
    • If you do NOT have any ammo in your pouch/quiver, it will use the defaults that I have determined to be the best. This will update as they change. At the time of writing this, the defaults are the following:
      • "Etherium shuriken"
      • "Entwood Rounded arrow"
      • "Dewpalm Flight Crossbow Bolt"
    • Oh, did I mention, it supports crossbows now also.
    • It will automatically determine which ammo to use based on what you have equipped. For example, if you have a crossbow equipped with an empty quiver, it will fill bolts.
    • Lack of error checking. Because I got a good crossbow the other day, I needed this to support bolts, so I added in the auto-refill feature also. But note the error checking below that does NOT exist.
      • If you try to "trick" this script into breaking, it will. For example, if you equip a throwing weapon, but have a quiver equipped, you're probably going to end up with an INVENTORY full of shurikens.
      • If you have a bow equipped, with a quiver with bolts in it, it will re-fill the bolts, since it will always refill the ammo if ammo exists.
    • The rest of the script was not re-written, it will still pull from inventory first, and ammo box in a guild hall second. I did update some of the error messages to be more specific and go to OgreConsole also.
  • Heroic/Grind Options
    • Midnight Aerie is now fully enabled for solo zones.
  • Fixed a couple of bugs with the Torment Rune stuff below
  • Sorcerer translocate should now work with travel_spires
  • OgreBot
    • Torment Rune
      • The Torment Rune you get from perfection raids for Earth (or from previous expansions from Guk or... uhh... the other one I can't remember). Previously, you would have had to enter every helm into the Item_Effect_Pairs file who had one. This wasn't a problem when they were so rare, and helms wouldn't change often. But now there are 8 tiers of helms, and 3 different kinds in each tier, that's up to 24 helms you'd have to enter into the file and keep changing it in your cast stack. That's too much for lazy ole me!
      • ItemTab
      • Will now display equipped slots when they have an usable item in them.
      • Example: _EQUIPPED_HEAD_03
        • You can ignore the number at the end, that's just for the bot. That means whatever you have equipped on your head. And this will change, as you change your helms.
        • You then use this in your cast stack the same as you would any other item. Example:
          • Item: _EQUIPPED_Head_03 | N_HP <= 99 | RIE | Type = Buff
      • The second part of this, is to add it to the Item_effect_pairs file ( https://forums.ogregaming.com/viewtopic.php?f=13&t=155 )
      • The same annoyances apply from above, we don't want to add every single helm here if we can avoid it. We can bypass this, by doing the following:
        • <Setting Name="${Me.Equipment[head].Name}">Tormented Visage</Setting>
      • Note: This is going to tell the bot, that every single helm you have, if put into the cast stack, has an effect of Tormented Visage. While at the time of writing this, there are no other effects (that I'm aware of) that can go into your helm. If this changes, you will need to change this also.
      • Note: This ONLY updates when the bot is loaded. If you change your helm out, you need to reload the bot.
  • ogre rpc
    • Fixed.. again? (Never let a pig code...)
  • ogre rpc
    • Updated to create the missing xml file
  • Added: ogre raid_pattern_check | rpc
    • If you are next to Radek in Myrist, it will scan the armor merchant and your inventory.
    • If you are not next to Radek, it will just scan your inventory.
    • Will display which armor patterns you have
  • Ogre Plant
    • Now unpacks the bushels and selects the latest tier (Elemental planes, in this case).
  • Raid
    • Ragrax, the Sepulcher of the Twelve [Raid]
      • Once the AE hits - priests will pre-cure. If you want to ensure they can pre cure make sure you disable their group cure in the cast stack.

Versions: ISXOgre-2018.06.19, Patch Version-296, OgreBot-17.179, OgreCraft-1.057

  • Ogre Infuse
    • Added a resolve limit, so you can add gear that is equal or greater than a resolve value. Note: This is a server call to get the information, so it will take 30 seconds or so to check all of your gear.
  • ogre inspect_adornments | adorns
    • Will tell you which adornments you have, and which ones you do not have, in a fancy dancy coloured UI.
      • This incorporates both adornments in your inventory and adornments you have equipped.

Versions: ISXOgre-2018.06.19, Patch Version-296, OgreBot-17.178z, OgreCraft-1.057

  • OgreBot UI
    • Settings 2
      • Added [x] Cast while moving
        • This option overrides the bots internal method of checking if you should be able to cast while moving, and assumes you can. This should really only be used for fights that specifically give you a buff where it says you can cast while moving. Many of these fights are already coded in the bot.
  • MCP
    • Added: Fast_Travel
      • Parameter 1: ForWho
      • Parameter 2: Travel to Where
      • Parameter 3: Exact match. TRUE/FALSE. Default is FALSE
      • Note: Locations with multiple choices, such as Antonica are not supported at this time.
  • Spewstats
    • Added the following options:
      • ada - Ability Double Attack
      • cc - Crit Chance
      • recovery - Recovery
  • Grind Options
    • midnight Aerie
      • Prosperon
        • Priests no longer move to get the buff.
        • Should have the yo-yoing issue fixed
  • Raid Options
    • Awuidor: Reef of Coirnav [Raid]
      • Bulwark or Order is active for this zone
    • All code in CD raid zones is now active for Mythic Raid zones also

Versions: ISXOgre-2018.06.19, Patch Version-296, OgreBot-17.178w, OgreCraft-1.057

  • Fixed a typo that caused an error (was harmless).

Versions: ISXOgre-2018.06.19, Patch Version-296, OgreBot-17.178v, OgreCraft-1.057

  • OgreBotAPI
    • Added: member:float DetrimentalInfo(int _MainIconID=0, int _BackDropID=0, uint _ActorID=${Me.ID}, string _Return="exists")
      • Note: This is to be used by script writers and won't serve a purpose to the general user.
      • Reads information from your detrimental window (NOT maintained or Effects window) OR from an actors effect window.
      • You must supply both the MainIconID and the BackDropID.
      • If no ActorID is supplied, it uses yourself. You can supply a different one, such as a NamedNPC ID.
      • If no Return is supplied, it will return 1 (boolean of TRUE) if it exists, or 0 (boolean of FALSE) if it does not.
        • You can supply an alternative return. These are case sensitive.
          • Returns for when checking yourself:
            • MaxDuration
            • Duration
            • ID
            • CurrentIncrements
            • Cancel
              • This one is special, if the detrimental exists, Cancel will cancel the detrimental (if cancelable) and return 1
              • If the detrimental does not exists, returns 0
          • Returns for when checking not yourself (such as a namednpc):
            • ID
            • CurrentIncrements
      • Examples:
        • echo ${OgreBotAPI.DetrimentalInfo[1002,504]}
          • -> 1.00000 (TRUE)
        • echo ${Bool[${OgreBotAPI.DetrimentalInfo[1002,504]}]}
          • -> TRUE (Looks all pretty now)
        • echo ${OgreBotAPI.DetrimentalInfo[1022,33085,95451,"CurrentIncrements"]}
          • -> 0.00000
          • In this case, the mob DOES have this detrimental, but there are no stacks on it. So it returns 0.
        • echo Exists: ${Bool[${OgreBotAPI.DetrimentalInfo[1022,33085,95451]}]} and CurrentIncrements: ${OgreBotAPI.DetrimentalInfo[1022,33085,95451,"CurrentIncrements"]}
          • -> Exists: TRUE and CurrentIncrements: 0.000000
      • If any invalid information is provided, 0.000000 is returned (such as, no mainiconid, no backdropiconid, no/invalid actorid). If an invalid Return is provided, you'll get undefined errors in the console.
  • OgreBot
    • Grind Options
      • Moved a bunch of code for heroics that was internally listed under raid options instead of Grind options, including Prosperon.
  • Bulwark of Order
    • Is no longer tied to 'Grind Options', and is now automatic. If you wish to turn it off, check the box to disable it ( Disable Bulwark of Order ) on the Settings tab. (Bottom right area, at the time of writing this).
  • OgreBot UI
    • Added [x] Disable Bulwark of Order
      • Disables the automatic casting of Bulwark of Order
    • Added [x] Disable Auto-Defensives
      • Sub option, this ONLY works if [x] Disable Bulwark of Order is NOT checked.
      • This has an internal rotation of defensive abilities for tanks. Currently the only rotations it has, are guardian stoneskins. This will cast a single stoneskin when bulwark is cast.
  • API/OC
    • ChangeCaststack (-CCStack) will now properly disable all ascensions when passed the 'ascension' tag. (Previously it was ignoring versions above 1. IE: Virulent Outbreak II, Septic Strike II, etc.
  • Ogrebot
    • Heroic Tier 2 weekly mission should now share when zoning into tier 2 heroic zones. (Previously it was sharing the tier 1 weekly)

Versions: ISXOgre-2018.06.19, Patch Version-296, OgreBot-17.178u, OgreCraft-1.057

  • OgreInfuse
    • Completely redesigned to better allow which items you want to infuse.
    • Now uses a two listbox system. You double click to select from the top box, to move it to the bottom box.
    • You can re-order the listbox as you see fit, and it will infuse them in order.
  • ogre craftingmats
    • -pop -sig
      • Increased storm stalk by 8
  • OgreBot
    • Grind options
      • Eryslai: The Midnight Aerie [Heroic]
        • Xochéntul
          • Automated jousting
        • Prosperon the Tempest
          • Everyone will automatically go get a light buff when needed.
            • I'm not convinced this will really work for many people... because everyone runs at the same time (since when the fight starts, no one has the buff)... Feel free to turn off grind options and/or provide feedback on what could make this work better for the masses.
        • Sterek Swiftwind
          • Will give a waypoint to the correct egg when he goes immune.
  • MCP/API
    • Changed unpack planar stones to support multiple stacks of stones. (seriously.. stacking to only 99?)

Versions: ISXOgre-2018.06.19, Patch Version-296, OgreBot-17.178, OgreCraft-1.057

  • OgreBot
    • If Ogrebot detects an error in loading that it can't handle, instead of it closing your entire session, it should now give you a message. While this message likely won't mean much to you, it does mean a lot to me, so if you get it, please copy/paste it to me.
      • Unable to load support file RCS. This usually means a bad ISXOgre.dll. Try redownloading the file or contact Kannkor on discord https://discord.gg/hnSTRQr
  • PoP_TempAdorns
    • Now sets your default options to avoid the pop up window (since it doesn't work with this command)
  • OgreConsole/OgreBotAPI
    • Added: -fasttravel (:FastTravel)
      • Accepts 3 parameters
        • ForWho
        • Location name
        • Exact match: TRUE/FALSE (default FALSE)
      • Note: Not all locations can be fast traveled too (the ones with various options on the map itself) until ISXEQ2 supports it.
    • Rewrote how -travel, -travelbell, -traveldruid, -travelspires works.
      • All should now actually use the EXACT match flag if set (they didn't before, except on -travel).
  • Ogre Infuse
    • Fixed to work after the most recent patch
  • Ogre Craft
    • Updated writs to support the latest patch of auto-completing

Versions: ISXOgre-2018.06.19, Patch Version-296, OgreBot-17.177w, OgreCraft-1.057

  • OgreBot
    • Added checkbox [x] Show Surge Messages
      • Because combos have been nerfed so heavy, most people don't care if things are comboing, and it's just putting extra text into OgreConsole for no reason. By default, the surge messages will no longer be shown. If you want them to be shown, check this box!
      • Note: Functionality of the actual comboing has not been touched, only the displaying of the message.
  • PoP_TempAdorns
    • Updated these to use CD new temp adorns. If I get more time, I may change it so you can specify which ones you want to use, but for now it uses CD ones.

Versions: ISXOgre-2018.06.19, Patch Version-296, OgreBot-17.177v, OgreCraft-1.057

  • OgreBot
    • Ability Embargo
      • [x] Globally Mute messages
        • Made it actually work... :)
  • MCP
    • Added: Unpack_PlanarStones
      • Unpacks Planar Stones
      • Parameter 1: ForWho
      • Parameter 2: Unpack to what: Valid options are "Lowest", or an exact name of one of the rewards, such as "Celestial Onyx"
        • If Parameter 2 is omitted, the default is "Lowest". This will check all 7 types of rewards, and choose the one you have the least of.
        • It will check the least after it opens each one. So if you had 5 Onyx, 5 Garnet, and 50 of all the rest, and had 10 planar stones to unpack, you would end up with 10 Onyx, 10 Garnet.
  • Ogre Infuse
    • Completely rewrote the entire backend.
    • Now uses the infuse window
    • Infuses MUCH faster, especially when you have more than 10 infusers left. Because of waiting for the server to update, it slows down when under 10 infusers, this is so it doesn't accidentally plat infuse if you run out of item infusers.
    • Added support for plat infusing. This happens VERY quickly, so you will want to be careful, it will max plat infuse if you tell it to.
    • When you select an item from the combo box, it now unchecks [x] All items, as this is likely the intended route if people are using the drop down box. If you want it to do the item in the drop down box first, then the rest of your items, simply select the item from the combo box, then re-check the [x] all items, and it will do the combo box item first, then the rest of the equipped items.

Versions: ISXOgre-2018.06.19, Patch Version-296, OgreBot-17.177t, OgreCraft-1.057

  • Auto Target When Hated
    • This had a default of 5 y axis, this has been changed to 10 y axis, because of the amount of flying mobs with this expansion.
  • Ability Rotations
    • Added a checkbox: [x] Globally Mute messages
      • This will disable all IRC messages from the list, and all ogreconsole messages will now be sent invisibility.
  • OgreBot
    • Raid Options
      • Doomfire: The Molten Caldera [Raid]
        • Magmaton
          • Campspot - Set up for. Tanks will move about. Note: This set up is in aggro range.
        • Yozanni
          • If you have the gems you will auto cure.
        • Jopal the Thief
          • Set up for
            • general location campspot
          • Mark someone ( -marktoon Toonname ) will not cure curse themselves.
          • Everyone else will cure themselves.
          • People will joust when appropriate.
    • Caststack
      • Completely changed how "No Offensive" and "No Beneficial" flags within Ogrebot are used. This could break things in the caststack...
    • Removed 'Ascension Combo for me' spam from the console. If you wish to see which combos they are on, type this into your console (case sensitive)
      • OgreBotAPI:DisplayMyAscensionCombos

Versions: ISXOgre-2018.06.19, Patch Version-296, OgreBot-17.177k, OgreCraft-1.057

  • Mount Training
    • The first time you zone into Myst, the bot will check your mount to see if training needs to be done. If it does, it will start the training for you.
    • If you already have training going on a different mount, it will not interrupt your training, but instead notify you that training is already in progress, and you can decide to start this mount, or let the other mount continue (usually if you use a different mount for harvesting, for example).
    • If you want it to re-check the mount window, you can reload the bot, as this check only happens ONCE per time the bot is loaded.
    • Added messages based on what the bot found. I'll remove some of these messages once testing has been completed and it's working properly.
    • Added a checkbox to the Settings 2 tab
      • [x] Do not check Mount Training on load
        • If you would prefer to do the mount training manually, check this and the bot won't ever load it.
    • If you promise to keep it a secret, then a special thank you goes out to Pork for pulling the UI code to make this project much easier. Just don't tell him I said that. :)

Versions: ISXOgre-2018.06.19, Patch Version-296, OgreBot-17.177g, OgreCraft-1.057

  • Ogre Transmute
    • Tweaked the timing to have more success when extracting weapons
  • Eryslai: Trials of Air [Event Heroic] | Eryslai: Trials of Air [Solo]
    • Put in some code to assist with this zone. I was testing in the solo zone, and the mobs seemed to die usually before I could test much... Lets call this a work in progress

Versions: ISXOgre-2018.06.19, Patch Version-296, OgreBot-17.177c, OgreCraft-1.057

  • OgreBot
    • Added Bulwark of Order support to the all 12 heroic/event heroic zones
    • Starting added support for sharing of the weekly quests. Remember to share these manually for now! (They are auto-shared if everyone is near the quest giver when you pick them up, I'm referring to when you zone in).
  • Ogre Infuse
    • Added Celestial infusers. Priority is all planar infusers, then celestial (assuming all checked).
  • Vegarlson: Ruins of Rathe [Heroic]
    • Slurpgaloop. Campspot then 'set up for' and fight is completely automated.
    • Koni Ferus and Pete Bog. Campspot then 'set up for' and fight is completely automated.
  • OgreCraft
    • Added support for engraving desk
  • ISXOgre
    • Added: ogre craftingmats
      • This is a more generic version of KACraftingmats and PoPCraftingmats
      • Accepts the following parameters:
        • -CD
          • Designates 'Chaos Descending' expansion"
        • -PoP
          • Designates 'Planes of Prophcey expansion"
        • -Sig
          • Designates 'Signature line'"
        • echo If no parameters are passed, the defaults are -CD -Sig
  • Added some secret sauce... (this is a stub for when it's made public)

Versions: ISXOgre-2018.06.19, Patch Version-296, OgreBot-17.177, OgreCraft-1.057

  • ISXOgre
    • When you do an "ogre end ___" command, it will now only display a message if there was a script running.
      • For example, if you type: ogre end qh
        • You would get this: "ISXOgre: Ending script Buffer:QuestHelper" because it is indeed a valid command, but you would get it even if the script wasn't actually running.

Versions: ISXOgre-2018.06.19, Patch Version-296, OgreBot-17.176, OgreCraft-1.057

  • Ogre Reforge
    • Huge thank you to everyone who provided well documented bug reports along with copy/paste of the console messages. This made tracking down some of these bugs MUCH easier.
    • Changed a few of the math calculations. This should prevent cases where you want 100, and it ends with giving you 99.8, only to reforge another item the 0.2.
    • Added a delay in on loading, this should resolve the '[x] Show Equipped only' being checked, but showing all equipment.
    • After you reforge an item, the data has to go to the server, then the server processes it, and has to return the new stats back to the client to be displayed. When there was either server latency, OR Internet latency, the time reforge was waiting for an update wasn't enough, so it wouldn't realize your last reforge, and you could end up with it reforging two items back to back, for the same stats, giving you double. In this test case, it was hate gain, resulting in 200%.
      • I've slowed the process down to allow for more time for this update to happen. Will monitor to see if this needs to be tweaked more or not.
    • Come to a realization, that some of the default values, really didn't make mathematical sense. Because you can't really choose exactly how much you reforge out of, it means you can never really get an exact number when reforging into, or out of. This means in the default, it having a INTO value of 100 reuse, and OUT OF value of 100 reuse, isn't realistic.
      • The reason for this is, it will always side on getting into the value. For example, if it wants to move the slider to 40.8, that's not possible, it's whole numbers only, so it chooses 41 (instead of 40). This means you will be "over" the value by a small margin (not 0.2, that's a percent of a calculation, but feel free to think of it like 0.2, as an example). This is fine, except when it comes to reforging OUT of a value.
        • Lets say I was reforging OUT OF reuse speed for cast speed, and it wanted 40.8, the system rounds that to 41, which takes your reuse speed down to 99.8 (or something), thus bringing you under 100.
      • In the end, all this means is we have to change our expectations, and instead of aiming for a reforge out of reuse but keep 100, we need to provide a buffer for it. I'd recommend a buffer of 5, just to be safe.
      • This means the new defaults will look something like this...
        • Reuse --> 100 (INTO)
        • Reuse --> 105 (OUT OF)
      • Which means we want to get to 100, and we will reforge out until we hit 105 (plus rounding, so 104.#).
    • Due to some interesting things that can happen when using the Restore all button, this functionality has been modified. (Basically closes and re-opens the merchant window once completed to refresh the interaction).
      • Force refresh of stats after restoring. Which I believe was entirely for the UI, as the calculations values used should have been refreshed prior.
    • Removed the 4 character requirement on save list names, the requirement is now 1 or more characters.
    • Added support for reforgers in Tranquil Sea and Phantom Sea.
    • Fixed a bug where if you were under the reforge out of amount, it could have said "fuck it, reforging out of this stat with a full slider anyways.".
    • Fixed a few more math related bugs that could give incorrect amounts.
  • Illusion: Jann Magi
    • Works within the bot now. Keep in mind it does NOT stack with Illusion: Clockwork Calamity. The first one cast/first one in the caststack will be used, the other one won't be cast (doesn't break anything, but you can't have both active at the same time).
  • Ogre Reforge
  • Smart Loot
    • Updated to support "Weapons". This requires manually editing two xml files. See this link for more details.
  • Raid
    • Innoruuk
      • Campspot everyone. People with Abhorrence will joust away
  • Quest Compare
    • Note: This likely will NOT be available in the next patch.
    • Note: While this may seem like a relatively straight forward thing, it's one of the more complicated projects I've done in a while. So bugs are VERY likely, especially with minimal testing (the design is to be more useful for the expansion, when billions of new quests will be here).
    • You check a checkbox <Not yet created, but will be something like Compare Quests> on ONE toon only, such as your tank. Any time a quest is updated within your group, your tank will (silently) ask your group, if everyone is still on the same step as he is. If they are on the same, they say nothing. If their quest is different, they spew it out to OgreConsole.
      • Example: (I was using two woodworkers doing rush orders to test).
      • 06:42:37: ToonName -> Quest: Entwood Ya Do It (Rush Order) Not Equal!
      • 06:42:37: ToonName -> Suppose to be: "I must create: Entwood Staff of Spirit (1/2)"
      • 06:42:37: ToonName -> What Mine is.: "I must create: Entwood Staff of Force (0/2)"
    • There are a few limitations/specifics
      • You must be grouped
      • If using more than 1 pc, they must be uplinked. This also means that it will NOT work via IRC, or grouped with someone else.
      • The quest has to be in the 'quest helper' window. (If you open the quest journal, and put a checkbox in the quest, that puts it into the little window).
      • This may introduce some 'cast' delays while it's updating quests, since some of the information it needs may be a server call (which is completely fine, it's only requesting the information once and only when it needs it).
        • What I mean by cast delays, is while it's waiting for the server, it will not cast any abilities. At most, this should only happen the FIRST time the quest is updated, and it should only delay casting for 1 second that one time.
      • There's built in anti-spam measures. For example, if you killed 5 guys at once, and your quest goes from 0/10 to 1/10 to 2/10 (etc) to 5/10 in a short period of time (currently 2s), it will ONLY ask your group to compare to the 5/10.
      • At this time, if someone does NOT have the quest, I haven't decided what should happen.
      • When you select a quest in your journal (also it seems when unselecting a quest? Usually via getting a new quest), it can spark a quest update, which triggers quest compare. Also when you finish a quest...
        • Hmm... Having the game process these random updates is really making this annoying... May have to consider changing it... Stay tuned...

Versions: ISXOgre-2018.06.19, Patch Version-296, OgreBot-17.175, OgreCraft-1.057

  • Announce
    • If you had *Target* or *Ability* as the very start of an announce, it would not announce it, and give an error to console about a NULL found. This has been fixed. This may have been the longest standing, never reported bug in the history of Ogre. This bug has existed since announce tab existed.
  • Goblin Skull Earring
    • If your earring is equipped when the bot is loaded, it now spits out an error to Ogreconsole, letting you know you have the wrong earring equipped. Unfortunately there is no way for the bot to know which earring should be equipped, as the earring was already equipped when the bot was loaded.
      • 03:52:50: Kannkor has Quickened Shrunken Goblin Skull Earring equipped. Please equip your proper earring and reload the bot.
  • Fixed a crash

Versions: ISXOgre-2018.06.19, Patch Version-296, OgreBot-17.174a, OgreCraft-1.057

  • OgreBotAPI
    • Added: Update_Guk_Shinies
      • Does the exact same as Update_PoP_Shinies, except for Guk
      • HUGE thanks to Pork for proving all of the raw data, even if the xml tags were broken... :)

Versions: ISXOgre-2018.06.19, Patch Version-294, OgreBot-17.173s, OgreCraft-1.057

  • Renamed Ability Rotations to Ability Embargo, since that is more of what it is. Works basically the same way as ascension embargo, as in it just prevents others from casting abilities, and not really a "rotation".

Versions: ISXOgre-2018.06.19, Patch Version-294, OgreBot-17.173r, OgreCraft-1.057

  • OgreBot UI
    • Ability Rotations
      • When you can cast an ability, you can prevent yourself, or group members, or everyone from casting the exact same ability again for a period of time.
      • When you load a profile, it will clear out the ability rotation timers.
      • There's 3 types of rotation, and they don't work together, so pick 1 only.
        • Me only - It is only sent to yourself.
        • Group only - Only people in your group will add this timer.
        • Neither of the above options checked, means everyone on your network will listen.
        • Note: If you check both, Me only takes priority (in time I may make it so you can't actually check both at the same time)
      • [IRC] - Will announce to IRC also as your network (uplink) (useful when you raid with other people).
      • Duration: If left blank, will use the duration in your ability export (realistically, this is best used as blank unless you have a specific reason to not use it).
        • If you do not wish to use the export value, simply enter in the value you want, in seconds.
        • Add Duration: ___
          • If you wish to add a value onto the duration. This is useful when using the export value, plus a value. For example, if you wanted to cast Glacial Freeze duration from the export, and add a 10 second duration to the ability (would be odd to do, but it's an example), you would put 10 here.
        • Subtract Duration: ___
          • If you wish to subtract a value from the duration. This is useful when using the export value, minus a value. For example, if you wanted to cast Glacial Freeze duration from the export, and subtract a 10 second duration to the ability (this would be useful to allow some overlap of the abilities to keep it deleveled), you would put 10 here. You do NOT include anything but numbers. Do NOT use a negative sign, because two negatives make a positive, except in real life, they make you a jerk.
        • While technically you can fill out both the add and subtract, it will do them both. For example, if you had a duration of 100 seconds, and put in an add of 30, with a subtract of 10, the end result would be 120 (100 + 30 - 10).

Versions: ISXOgre-2018.06.19, Patch Version-294, OgreBot-17.173n, OgreCraft-1.057

  • Shard of Hate - Raid
    • Removed code for Culler of Bones, since they changed the fight which broke the code.
      • Re-added this, as they reverted what they changed that broke the code.
  • OgreBot
    • Fixed a bug that had Ascension Embargo's turned on, and you could never truly turn them off, even if you really, really wanted too.
    • It now properly turns off, and added an additional check to make sure.

Patch Version 294

Versions: ISXOgre-2018.06.19, Patch Version-294, OgreBot-17.173, OgreCraft-1.057

  • Shard of Hate Heroic
    • Morg / Horb - Auto-destroying of meat
    • Morghorb - Auto get into circles. Auto crouching. Auto jousting in front/behind.
    • Estir - Auto curing. Make sure YOU disable cures first. (Disable CS_Cure)
  • OgreBot
    • Debug
      • CastingDetailsDebug
        • Removed messages for the following, so it's easier to see why it's not casting other abilities.
          • Skipping <Ability.Name> because the ability is not ready yet ( # )
          • Skipping <Ability.Name> because IsReady is false ( FALSE ). Probably means the buff is already on you.
  • Ogre PoPCraftingMats
    • Fixed fuel buying
  • Ascension Embargo
    • My fix below broke a few things, so spent the time to fix it right this time.
  • Raid
    • Grummus
      • Set Up For
        • General placement (out of range when he is rooted so avoid getting a strong add).
      • YOU should turn off your cure curses (IMO).
      • Toons will automatically ask for a cure curse when 17 seconds remaining on the curse (17 seconds is a bit overkill, but I'd rather have it cured sooner, than risk it not being cured).
    • Rizlona
      • Any toon that is not assisting (such as, has people assisting them, or has auto target enabled), will have automatic targeting.
      • Will automatically tag each target. Skull = fighter, sword = scout, shield = priest,
      • Fighters/mages/priests will target their adds, and when their add dies, back to the named.
      • Scouts will target their own adds, along with fighter, and priest adds, then back to the named. This is done to help with debuffing the adds.
  • Ascension Embargo
    • Fixed a bug where an endless loop of being unable to cast ascension could happen when someone casts an ascension ability, then someone tries to combo it, but is out of range, and someone else tries to re-combo that, that is also out of range, causing the other out of range person to try to combo it, re-causing the other out of range person to try to combo it... I suspect you see where this is going!
      • Added checks to all hostile abilities being cast via OgreBotAPI:CastAbility to test for a variety of things (same things the Caststack would check for). If any abilities stop working via :CastAbility, let me know which ones and I can test to find out what tweaks need to be made.
  • OgreBotAPI/OC
    • SetCS_InFrontNPC / SetCS_BehindNPC - Fixed a bug that was breaking both of these from working properly
  • Ability Export
    • If you are a Guardian, the Etherealist ability 'Recapature' will be renamed Recapture_Eth. This is to not interfere with the Guardian professional ability; Recapture.
  • OgreBot UI
    • Added [x] Accept No Choice Rewards
      • When you finish a quest, if there are no choices for you select, it will automatically accept the reward window.
      • For example: When you finish a mission, or you get kill a raid mob and get a status window popping up that you need to accept.
  • Ogre Infuse
    • Changed the defaults. Planar Ancient is now defaulted as UNCHECKED, and [x] All Equipped Gear is now defaulted to CHECKED.
  • OgreBot UI
    • CastStack
      • Added: Fervor > ___
      • Added: Fervor < ___
        • Works exactly like all the others like this. If your fervor is ( >= || < ) the value, it will cast. If it's not, it won't.
  • Ogre Infuse
    • Completely rewrote it. Now has the latest infusers in it only.
    • Now has an option for "[x] All Equipped Items"
    • When you press start, changing the options will have no effect. You can use the Close button to stop it at any time.
  • Shard of Hate (Raid)
    • Bleeder Of Ire
      • Campspot everyone and they will auto-move. No set up required.
    • The Phantom Wraith
      • Campspot everyone and do a set up for. Everyone will auto-move.
    • High Priest M'kari
      • Campspot everyone and do a set up for. Everyone will auto-move.
  • OgreConsole/API
    • Fixed a bug prevented the Aggro check of SetCS_BehindNPC / SetCS_InFrontNPC work.
    • Fixed a bug that had SetCS_InFrontNPC going behind the mob also.
    • Added: F2PWindow_Check <ForWho>
      • Does a check to see if the f2p window is open, and closes it.
    • Added: F2PWindow_SetOptions <ForWho> <Minutes>
      • Tells Ogrebot to check for the F2PWindow again for <Minutes>. The default is 15 minutes from when Ogrebot is loaded. Setting this option will turn it back on for <Minutes>.
  • OgreBot
    • Removed a BUNCH of OLD built in chat triggers, that were just eating CPU cycles for no reason. If anyone was using any of them, and this breaks things for you, let me know and I can help you convert to a much nicer way.
      • Example: Previously you could say "revive" in group chat, and anyone dead would revive themselves. Instead, now you use an MCP button. This way the bot doesn't have to parse every single line of text to see if they said revive or not.
      • List of removed chat triggers
        • Need a cure curse!
        • Need a manual cure curse!
        • Mark player
        • set up for ragefire
        • hold up
        • do not move
        • Assist me
        • lets go
        • lets move
        • move up
        • place here
        • revive
        • zone in
        • zone out
        • move to me
        • come to me
        • follow me
        • full rebuff
        • repair gear
        • get a flag
        • go to the flag
        • use the flag
        • That's all for tonight
        • Res stone please

Versions: ISXOgre-2018.06.19, Patch Version-294, OgreBot-17.172, OgreCraft-1.057

  • There is a LOT more stuff in this one. While my server was down, some notes were missed.
  • Many SOLO zones have had the heroic coding enabled for them. If you zone into a zone, and you get the messages in OgreConsole about available set ups, then the code is enabled. Report any issues.
  • Grind Options
    • Torden, Bastion of Thunder: Storm Chase [All Versions]
      • Note: None of this has been tested on expert.
      • Circles before Arkose - Set up for - Will get everyone into circles
      • Arkose - Set up for - Will monitor this fight and run and click the appopriate pilliars.
      • Frostward - Set up for - People will joust and click the brazier.
      • Oveld - Set up for - Completely automated. Make sure everyone has campspot on.
  • OgreBot
    • Ressing
      • Ressing no longer requires targeting corpses. Thanks Pork for pointing out this could be done without it.
  • Ogre CollectionChecker
    • Is no longer prejudice against random toons, and should work properly for everyone.
  • ISXOgre
    • Changed the default behaviour for how 90% of existing files and all new files are compiled into Ogre. This won't have any negative consequences... right? :)
  • OgreConsole/API
    • SetCS_BehindNPC
      • Requires campspot to be active prior.
      • Takes 4 paramters:
        • ForWho (Default: all)
        • NPCNameOrID (Default: Targeted NPC or Implied target NPC)
        • Distance (Default: 3)
        • SkipIfHaveAggro (Default: FALSE)
      • SetCS_InFrontNPC
        • ForWho (Default: all)
        • NPCNameOrID (Default: Targeted NPC or Implied target NPC)
        • Distance (Default: 3)
        • SkipIfHaveAggro (Default: FALSE)

Versions: ISXOgre-2018.06.19, Patch Version-294, OgreBot-17.171, OgreCraft-1.057

  • New server!
  • ogre salvage
    • Updated to actually work with extract planar essences.
    • Updated to transmute transmutation stones (since you can't salvage them).
  • OgreBot
    • Added all Heroic coding to the new expert zones.
      • If mobs have different strategies, I will remove this until the new ones are implemented.
    • Made all weekly missions share when in heroic or expert zones.
      • Will need to confirm that expert zones do count for the weekly.
      • Will need to confirm all of these work correctly.
  • OgreBot UI/Uplink
    • Added an option to 'Disable CS_Items'
      • This will ignore ALL items in your caststack (there is a bug in ISXEQ2 where items aren't working properly).
  • Grind Options
    • Fixed Boss in Masks of the Marvelous to dispell, and a mob in Winds of Change.
  • Torden - Winds of change
    • Elif Whitewind
      • Mages will automatically dispell when appropriate
    • Torstien Stoneskin / Hreidar Lynhillig
      • Fighters will auto target the other one when they protection is active.
  • OgreBot
    • Updated the current mission. Not sure if it's correct, but it's correct for yesterday's and today. Will need to see what tomorrow brings.
  • ConsumeDeityBaubles
    • Fixed a bug where it would try to use them from your shared bank/bank... (and it's not possible).
  • ISXOgre
    • With the recent server issues, I have rewrote a bunch of the internals to properly support unlimited Ogre servers for authentication and patching. As I continue to work towards having a full replica secondary server, that would allow patching also (currently the secondary is only set up to handle auth). I'm also working towards moving away from my current host.
    • I've done some major changes to how the extension communicates and handles authenticating and patching. This is in preparation for being able to move the auth/patching to a new server in the future. Technically this shouldn't have any impact, however I changed a LOT, and have been testing these changes myself for a few days.
    • Few of the changes. There is no longer a primary and secondary server, they are now numbered, with the primary being server 0 (it tells you what it's connecting too).
      • ISXOgre: Connecting to server 0.
      • ISXOgre: Starting the patcher on server 0.
    • If you have problems when this is patched, make sure to include this information so I know what server you're having issues connecting too.
  • OgreBot
    • Balanced Syngerism
      • After this patch, run an export. ( ogre export 1643224411 ) - If you ONLY want it to update syngerism.
      • Reload Ogrebot.
      • On ONE toon (your tank, for example). Find the ability in your caststack, and select type "Custom". This means you want it to use the custom coding for this ability.
      • Add it to your caststack (again, only on 1 toon in the group).
      • When the bot gets to that ability in the caststack, it waits 10 seconds, then has everyone in the group cast BS at the same time. The reason it waits 10 seconds, is it won't be EXACT for everyone. They finish whatever they are casting. I've had 100% success with the 10 second timer.
      • You should NOT have BS in anyone's caststack, in any manner, other than the tanks, if you want this to work properly.
      • BS will only cast when you have a valid kill target, as was the original intention.

Patch Version 289

Versions: ISXOgre-2018.03.27, Patch Version-292, OgreBot-17.170, OgreCraft-1.057

  • Ogre Transmute now has a (Masters) option, UNCHECKED by default. While this is unchecked, it will skip transmuting masters.
  • OgreBot
    • Ressing now once again has Target options!
  • Ogre transmute, ogre salvage, ogre TSE, ogre refine
    • The "Stop" button should now actually, you know, stop it.
  • Solusek Ro's Tower: The Obsidian Core (Solo and Heroic)
    • Verlixa
      • Will understand marked toons in place of tanks

Versions: ISXOgre-2018.03.27, Patch Version-292, OgreBot-17.169a, OgreCraft-1.057

  • OgreBot
    • Crowd Control
      • Fixed a bug: When adding an ability to the crowd control tab, it would not use this ability unless it was saved in the profile and loaded. You can now add abilities in real time.
    • Raid options
      • Fixed a crash within Sol Ro raid zone, when using Special_ZoneSpecific in a specific area.
      • Trak - REMOVED Septic Strike as the adds die too quickly and is possibly causing issues with trak.
  • OgreBotAPI
    • (In progress still, but wanted to document as I go): Added method: PoP_TempAdorns(ForWho, AdornmentType, bool Overwrite=FALSE)
      • AdornmentType options: CBOC (Crit Bonus - Over cap), Pot, HP.
      • Overwrite - By default this is FALSE. If set to TRUE, you will re-apply a new temp adorn regardless of the duration. This means if you clicked the button twice in a row, it would apply 2 adornments back to back to all available options. This is not recommended unless you need to overwrite it (such as it's getting low).
      • Will automatically apply temp adorns to slots that these adorns can go into.
      • At the moment, the only support adornments are:
        • Maintained Tinkered Injector
        • Maintained Tinkered Insight
        • Maintained Tinkered Coating
      • At the moment, it will only apply the temp adornment if no temp adornment is on OR if the duration of the temp adorn is less than 10% remaining. For example: A temp adorn with a max duration of 8 hours, will re-apply the adornment if 48 minutes or less is remaining.
      • At this time, this is invoked only (MCP button).
      • When this function is called, it will scan your equipment to see if a temp adorn is active and store how long it has until it's gone. You will see examine windows open and close as needed. This will happen quite quickly.
      • Once this is released, I hope to never hear about Temp adorns 2018 ever again. You know who you are; I'm looking straight at you!
      • Examples:
        • OgreBotAPI:PoP_TempAdorns["all","CBOC"]
        • OgreBotAPI:PoP_TempAdorns["all","Pot"]
        • OgreBotAPI:PoP_TempAdorns["all","HP"]
  • OgreConsole/MCP
    • Added: -PoP_TempAdorns <ForWho> <AdornmentType>
      • See above
      • Example:
        •  !c -PoP_TempAdorns "all" "cboc"
  • OgreCraft
    • Added: Obj_OgreCraft:Set_Debug[TRUE] (or FALSE to disable)
      • Right now provides some minimal debug info for experimenting.
  • OgreConsole/API
    • Added: ConsumeDeityBaubles <ForWho>
      • Consumes all Deity Baubles from Divine attribute crates your character has in their inventory.
  • OgreBotAPI - added the following:
    • method AscensionEmbargo_Add_DoNotCombo(string _ForWho=all, string _sItemToAdd)
    • method AscensionEmbargo_Remove_DoNotCombo(string _ForWho=all, string _sItemToRemove)
    • method AscensionEmbargo_Change_Disable_Status(string _ForWho=all, string _sItemToChange, string ObjectValue, bool _SilentMode=FALSE)
      • ObjectValue - can be 1 of 3 values: TRUE, FALSE, TOGGLE.
    • added member:string Get_AbilityInfo(string _AbilityName, string _AbilityMember)
      • Note: The second parameter is CASE SENSTIVE.
      • If the Member doesn't exist (typo or doesn't exist for that ability), a blank string is returned ( "" )
      • This returns any data (in string form) from an ability export. Few examples:
        • echo -> ${OgreBotAPI.GetAbilityInfo["Assault","ID"]}
          • -> 4023390034
        • echo -> ${OgreBotAPI.GetAbilityInfo["Assault","Name"]}
          • -> Assault IX
        • echo -> ${OgreBotAPI.GetAbilityInfo["Assault","PowerCost"]}
          • -> 2635
        • echo -> ${OgreBotAPI.GetAbilityInfo["Assault","HealthCost"]}
          • -> 0
        • echo -> ${OgreBotAPI.GetAbilityInfo["Assault","OgresAreTheBest"]}
          • ->
        • echo -> ${OgreBotAPI.GetAbilityInfo["Assault","IsAStun"]}
          • ->
        • echo -> ${OgreBotAPI.GetAbilityInfo["Bash","IsAStun"]}
          • -> TRUE
      • Note: You'll notice that when an ability is a stun, it returns TRUE, but when it is not a stun, it returns blank, that is because it doesn't have that member. You can always cast this return to any type you'd like. For example:
        • echo -> ${Bool[${OgreBotAPI.GetAbilityInfo["Assault","IsAStun"]}]}
          • -> FALSE
        • echo -> ${Bool[${OgreBotAPI.GetAbilityInfo["Bash","IsAStun"]}]}
          • -> TRUE
  • OgreConsole
    • Added the following (same as above)
      • -AscensionEmbargo_Add_DoNotCombo
      • -AscensionEmbargo_Remove_DoNotCombo
      • -AscensionEmbargo_Change_Disable_Status
  • OC/API
      • ChangeCastStackListBoxItem
        • Now accepts 'Ascension' instead of an ability name, which will allow you to control all 'ascension' abilities at once.
          • This basically replaces the need to TAG every single ascension ability in your caststack to turn them off.
  • Ascension Combos (auto complete and embargo)
    • If the bot is flagged as not allowed to do offensive abilities (usually heroic/raid code), ascension combos are now blocked also.
    • If the bot is PAUSED, ascension combos are blocked.
  • OgreCraft
    • Selling for 'AutoTinkering' and 'LLL' (LowLevelLeveling) should work again
  • OgreBot UI
    • Removed a few hundred lines of old interface no longer used (Priority tab, Heal tab, Power Heal tab)
    • Converted the Follow, Assist, and Caststack Target drop down boxes to a new system used to determine what the values should be.
    • CastStack
      • When you select 'Type -> Combat', Target no longer has invalid options in it. Such as @Group. (I will look at supporting this, but at this very moment it does absolutely nothing and never has, so removing it just stops people from selecting an option that does nothing).
  • Ogre Ascension Embargo
    • Fixed so you don't have to reload the bot before combos start working.
  • Ogre OSA
    • Fix for not updating after someone had clicked on an invalid entry.
  • Ogre Ascension Embargo
    • Fixed not being able to combo off an ability with a space in the name.
  • OgreBot
    • Updated default stat potions to: Planar Elixir of intellect
  • OgreBotAPI/OgreConsole
    • Added: CastAbilityInSeconds(string _ForWho, string AbilityName, float _Seconds)
    • Added: CastAbilityOnPlayerInSeconds(string _ForWho, string AbilityName, string sTarget=${Me.Name}, float _Seconds)
      • for Seconds, you can use any integer PLUS 1 decimal place. For example: 1.5 is valid for 1.5 seconds. However, 1.25 is not valid (and will be 1.2, not that you could tell an 0.05 seconds).
      • Note: This isn't exact, this just equal to waiting that time frame then doing an OgreBotAPI:CastAbility. So if you are in the middle of casting an ability, it will queue it up.
  • Wrote a new method for Ascension comboing. Code named: Ascension Embargo.
  • Updated the default food/drink for Get_FoodDrink
  • ISXOgre
    • Added: ogre popcraftingmats -sig
      • Will get all the materials for the signature crafting line for PoP
  • OSA
    • "old" OSA is now gone.
    • ogre newosa is now ogre osa.
  • Raid
    • Amohn
      • Non-shaman-priests will pre-cure
  • ISXOgre
    • Added method: FullScreen
      • Example: ISXOgre:FullScreen
      • Puts your current window into full screen mode.
    • New command:
      • ogre newosa
        • Loads the new osa. You CANNOT have the old one loaded or explosions very well could happen. If you want to toggle between them use:
          • ogre end osa
          • ogre newosa
        • Likewise, if you want to go back.
          • ogre end newosa
          • ogre osa
        • Once testing is done, 'newosa' will be removed and it will replace 'osa'.
    • Added new TLO (OgreOSA) and datatype (ogreosa).
      • These are mostly here for scripts to use.
  • OSA
    • Completely rewrote OSA. It should help reduce latency a little bit while in use.
    • Removed [x] Clip y axis. Not sure it was useful to anyone, and was just eating CPU cycles. If someone really needs it back let me know...
    • When an NPC has no target, it will now show asa blank, instead of NULL (only appears if you do not have [x] Targets only checked)
    • Having 12+ mobs where the vertical scroll bar appears, will no longer impact the distance.
    • Very slightly changed the way values are displayed. For example: Health/Hate/Distance are now all right aligned, instead of left aligned.
  • ISXOgre
    • Updated (updating?) the loader for every single ogre ___ command.
      • Commands are now internally stored in containers. The new loader will handle loading and unloading of scripts that are written properly.
        • Unfortunately, some really old scripts with UIs weren't written properly. So if a UI does not close, let me know which one and I can go update the script.
      • For now, there is a little bit of spam into the console, but not too much. This is intended for now while I test this. Here's two examples (one is loading the script from the extension, and the other is running a script file from disk).
        • Loading OgreDebugging (run script)...
        • ISXOgre: Ending script debugging
        • Loading OgreFind (Embedded)...
        • ISXOgre: Ending script Buffer:OgreFind
      • Some scripts with custom titles have lost their custom titles. For example when you 'ogre depot', it would say 'loading ogre depot for <your guild hall name here>'. It no longer does that (I could make it do it, but at this stage I'm doing hours of tedious work and adding more of it for a custom title no one ever looked at, seems pointless).
      • Updated over 100 ogre commands into the loader.
        • Much of this was "manual" work, meaning I had to type in the ogre command (such as ogre plant), link it to the correct file, and type in a description. I did a LOT of copy/pasting the config loader and copy/pasting the information over from the old way it used to load. More than likely I made a few mistakes with the copy paste.
        • Few possibilities of mistakes. You type: ogre plant, and get ogre MCP. The description beside OgreMCP is for gathering goblin, etc etc. These are all very easy to fix, I just need to know which ones are incorrect.
      • Every single ogre command needs to be tested. Which means *you* should test any of them you use before I push this live! (It'll be on dev for a while).
        • 99% of all ogre commands, also have the same ogre end command. There are a couple that do not have an ogre end command.
      • To see a list of all available ogre commands, type: ogre ?
        • This list is 100% up to date, and will be kept 100% up to date at all times going forward. (That's because it reads from the loader, so if Ogre loads it, ogre ? can read it and display the command for you).
        • It took me all day to update this loader, so my descriptions on many commands are vague or short. If you think a description should be better, please tell me which command and give me a description that is more suitable and I'll update it.
      • How some parameters were escaped and passed to scripts have changed also. I still have the old ones available, but seen no reason why they should be used... anyways, if you notice funky parameters let me know which commands.
  • Updated the following scripts to work with the new system
    • Transmute
    • Refine
    • Salvage
    • TSE
  • Solusek Ro's Tower: The Obsidian Core [Heroic]
    • Verlixa
      • Broke this fight (clicking the top brazier)
      • Fixed this fight (clicking the top brazier)
        • Just noting this here, as I'm not sure when I broke it, if it was in a released patch or not.. but should be fixed now.
  • OgreBot
    • Torden, Bastion of Thunder: Winds of Change [Heroic]
      • Windfall
        • Set up for. Tanks move in front and everyone else behind
    • Reworked the way the HQ ear works. Currently a bunch of debugging spam left in on purpose while I test.
  • Ogre TSE
    • For real real, when you hit stop, it's actually going to stop.
  • Grind Options
    • Balrezu
      • When the bugged brazier spawns, tank will target him automatically.. hopefully if it dies first it won't ever become bugged.
  • ISXOgre
    • Added: ogre experiment <parameters>
      • You must have already selected the item you want to experiment on, and be at the experiment screen (where you have the drop down boxes to select which stat to boost).
      • You can only boost 'Boost Stat' with this. You cannot do 'Add an Effect' or 'Add a Decoration'.
      • Parameters
        • In short, you select what you want, followed by how many times. Here are some common examples:
          • ogre experiment -pot 4 -cb 1
            • This will do potency four times, and Crit bonus once.
          • ogre experiment -cb 1 -pot 3 -agi 1
            • This would do Crit Bonus once, Potency three times, and Agility once.
          • ogre experiment -sta 2 -pot 2 -cb 1
            • This would do Stamina twice, potency twice, and crit bonus once.

Versions: ISXOgre-2017.11.28, Patch Version-289, OgreBot-17.168, OgreCraft-1.057

  • MCP/OgreConsole
    • Repair
      • Now works in CoV
  • Ogre Salvage
    • Now works like Ogre Transmute, and will automatically extract weapon essence from weapons.
    • Upgraded a bit of the code to be more like transmute also, as in being able to salvage stacked adept books.
    • Will transmute Transmutation Stone since you can't salvage them
  • Ogre Craft
    • Re-added support for using ProfitUI
      • There may be a time where custom UIs that change the craft window won't be supported. Keep this in mind going forward. I'll do my best, but depending on how they are done can be challenging.
  • OgreBot
    • Looting
      • If you are using Leader Only Loot with 'loot everything' checked, it will close the loot window when it's done, incase there is anything remaining in the chest (such as a LORE sun disc).
        • I do have high hopes of doing this properly where it will distribute these to the group then close the window if it's the last one.. but.. it's not as important right now.
    • Alias caching update
      • Changed from frame locking to not. Should entirely remove any 'hitching' related to aliases (from not being in the same zone when the group is formed)
  • OgreCraft
    • Experimenting will now automatically start! You shouldn't need to hit a reaction anymore! Hooray!
  • Ogre Navlib
    • Some tweaks to allow custom objects of objects and custom script names. Should be fully back compatible. if not let me know which script so I can test it and fix it.
  • OgreBot
    • Looting
      • When looting an item that appears in a FFA chest, that is LORE and you already have one, and is the only thing left in the chest, will automatically close the loot window down.
        • Example: First named in Masks of the Marvelous
    • Grind Options
      • PoI:MotM
        • Glitched Cell Keeper
          • Changed campspots. Initial setup is now in aggro range. This was to prevent him from running towards you and red circling in the middle.
      • Plane of Disease: Outbreak [Heroic]
        • Rallius Rattican (Boss)
          • If the bard doesn't have 3 biles, it will go get 3.
  • Raid
    • Eindride Icestorm
      • On-screen timer for adds spawning
  • OgreConsole
    • Fixed a bug with -ChangeCastStackListBoxItemByTag not passing a parameter. It now properly passes all the parameters, so if you wanted silent mode, you can now get it.
      • -ChangeCastStackListBoxItemByTag <ForWho> <Tag> <Value> <Partial> <SilentMode>
  • OgreBot UI
  • Trak
    • Tons of tweaks and updates... still a work in progress
  • NavLib
    • Tweaks to how it handles flying while on a map.
    • Also lowered 2D distance check from 1.5 to 1.0
  • OgreBot
    • Aliases
      • Updated how alias caching works (the @ aliases, such as @Healer1, @DPS1)
      • When a group member was not in the zone it would just check again "later". The problem with this, until that person zoned back in, it would have to recheck this until they were all in the same zone. And originally these aliases were set up to support any kind of group you could imagine, even 6 priests or 6 DPS. However allowing for any silly things for this, created a long loop of checking for this, and when someone wasn't in the zone, these checks would take a noticeable fraction of a second. So you would get "hitching", so to speak until the cache was updated (when everyone was in the same zone).
      • I've since optimized the caching, but put some more realistic limitations.
        • Healers
          • Only will create up to 3 Healer#. If you have a 4th healer, they will not be supplied with a built in alias (you can always make an alias for them yourself on the Aliases tab)
          • Only 2 of the same archetype will be checked. For example, if you had 3 shamans in your group, only 2 of them would have built in aliases. If you had 2 shamans and 1 cleric, all 3 would have built in aliases.
        • DPS
          • DPS works identical to the above Healers. As mentioned, you can always create as many custom aliases as you wish.
      • For anyone wondering the actual numbers.
        • Prior to this change, the update took 110ms (1/10th of a second).
        • After to this change, the update took 16ms (1.6/100th of a second).
  • OgreNavLib
    • Changed 2D check from 1.5 to 2.0
  • Raid Options
    • Plane of Innovation: The Wasteyards [Raid]
      • Meldrath the Mechanized
        • If your stacks get to 15 or above, bot will not do anything offensive until the stacks are gone.
      • Construct Automaton
        • Set up for. General placement for the raid and automatic jousting for the raid.
  • Updated Sample profile's and AAs to go with them for the classes I use.
  • Fixed a button in the new default MCP that had an extra !c in it (and therefore wouldn't work).
  • OgreBot
    • Apparently there is still 1 person out there that plays a channeler, and they finally got their epic 2.0. Added (automatic) support to Ogre for when it's been cast.
    • Solusek Ro's Tower: Monolith of Fire [Heroic]
      • So'Valiz
        • Changed movement from campspot to navigation. This should eliminate getting stuck.
  • Includes the new default MCP. See: https://forums.ogregaming.com/viewtopic.php?f=13&t=407&sid=7fa48a8feb3cf21b51d9bf212502cf0c to load it.
  • Grind Options
    • Solusek Ro's Tower: Monolith of Fire [Heroic]
      • Ro
        • When campspotted, toons will automatically avoid the knockbacks. Make sure to NOT fight Ro right at the very edge of the platform. Tanks included.
        • Set up for RoCenter
          • This is to be used for scripts, it will re-center you on the platform. It will NOT jump across the platforms etc. So do NOT use this unless you're already on the middle platform.
      • So'Valiz (claw mob)
        • First claw is now automated!
        • I personally campspot everyone (tank included) and just watch the bard to make sure he doesn't get stuck. Soon I will make an update so bard uses navigation instead of campspot to avoid being able to get stuck.
          • Big shoutout to Pork for the claw mob. All the 'hard work' to do the claws was done by him. Both for the non-first rounds, and the first round. Was very time-consuming!
  • Grind Options
    • Solusek Ro's Tower: The Obsidian Core [Heroic]
      • Verlixa
        • Pull and afk. Fuck this stupid fight.
        • Entire thing is automated. Just have 1 tank in the group.
  • OgreCraft
    • Handles repairing the seal (last combine in the PoP tradeskill timeline).
      • Special thanks to Pork and LittleOgress for giving me the information and toons on that part of the quest to easily add this.
  • Grind Options
    • Solusek Ro's Tower: The Obsidian Core [Heroic]
      • Balrezu
        • Set up for
          • General placement. Not required, just be in the middle'ish of the room.
        • Bard will automatically click the correct Brazier
  • Raid Options
    • Torden, Bastion of Thunder: Storm Surge [Raid]
      • Dogs ( Valbrand & Thangbrand )
        • Enchanters will automatically dispell when appropriate
    • Plane of Innovation: The Wasteyards [Raid]
      • Karnah
        • Set up for. General placement for the raid.
        • If you mark a toon prior to doing a set up they will be the one who gets called out to move. IE: Do a bard.
        • Tank placement is up to you.
      • Junk Beast
        • Any toon is marked will attempt to loot the chest and hand out the loot.
        • You MUST be using Leader Only Looting.
        • When people loot the wrench they will target the named and use it.
        • Don't forget to give the person you mark looting rights!
  • Spew Stats
    • Added mit (for mitigation)
  • OgreBot
    • Jiva
      • The 'on death' movement only moves if you have campspot activated. IE: most people don't on their tank on this fight, so it will not move your tank when jiva dies.
  • ISXOgre
    • Wrote a new loader/unloader for all Ogre scripts that will be going into testing very soon.
      • For the most part, this is entirely backend changes, however there are some minor things that are technically user effecting.
        • ogre end all, will no longer work. (If you're wondering, it was equal to doing an ogre end ____ for every single script the extension knew about). Realistically, I doubt anyone used this. It was handy back when there were no scripts running in the background etc. If for some reason you need to just end everything, you can always do a endscript *, or alternatively, you can parse the scripts running and only kill the ones with Ogre in them.
  • OgreNavLib
    • Fixed a bug when starting off the map, with an end point off the map, with some mapped area in the middle.
    • Fixed a few other various bugs with not stopping moving and resetting destination when it should not have.
  • ogre export_information
    • Just documenting this command exists - will pop up the 'export for you' window.
  • OgreAffiliates
  • OgreBot (more specifically pg_ud)
    • When ogre is loaded inside of the PG lobby, it should no longer complain about an export (it technically just loads the PG avatar abilities).
    • Plane of Disease: Infested Mesa [Duo] now loads the grind options code for Plane of Disease: Infested Mesa [Event Heroic]
    • Updates to ogrea autoquest
  • Ogre PG_UD
    • Updates to ogrea autoquest
    • For realz made pg_lobby not ask for an export.
  • OgreBot
    • Removed the heroic instance rare monitoring since they only drop from the final named now.
  • Spewstats (OC/MCP)
    • Added the following aliases. These will report your deity divine level.
      • deity_cb
      • deity_pot
      • deity_stam
  • EQ2Chars.xml
    • If you go to drunder, here is an easy way to flag your entire account as 'on drunder' for the purposes of EQ2chars
      • Edit the file: Scripts/EQ2OgreCommon/DoNotShareWithOthers/EQ2Chars.xml
      • Find the account you want, such as:
        • <Set Name="MyAccountNameHere">
      • Then add this line under it:
        • <Setting Name="Drunder">1</Setting>
      • Now that account is flagged as being on drunder, so 'ogre login toonname' and 'ogre toonname' will both automatically use drunder as the server name.
  • Sol Ro PQ
    • Special_ZoneSpecific
      • Will now use the teleporters
  • ISXOgre
    • Added: TransmuteSalvageExtract || tse
      • A custom version of ogre transmute with settings specifically to how Kannkor likes them.
      • level 101 + weapons = extract
      • level 96-100 = salvage
      • (everything else) = transmute
  • Tweaks to So'Valiz
    • The very first time you zone into the zone and pull So'Valiz, the bot will tell you, you need to do the first claw (like you have been, run tank over and special_zonespecific, or click it manually).
    • After that (so if you wipe, or after the first one) the bard will automatically do the claws. You will need to do nothing at all.
  • Ogre Proc
    • Now lists 24 threads/cores as default.

Versions: ISXOgre-2017.11.28, Patch Version-289, OgreBot-17.167, OgreCraft-1.055

  • OgreBot
    • The Planes: Chapters 6 through 10 [Heroic II]
      • Now shares upon zoning in to the appropriate zones.
    • Solusek Ro's Tower: Monolith of Fire [Heroic]
      • West/East Wing - Before first named. Be near the middle button and: set up for.
        • Will run a toon to each wing. Once done you can do a 'lets go' to get your toons to return to you.
      • Jiva - Set up for. Will move non-tanks around the middle area and jump them into the platforms
        • Once the fight is done everyone will get down and run to the top so you can easily lets go and continue on.
      • So'Valiz - Set up for. Will move people to the center of the room.
        • When the claws go down - target yourself on your tank and stand next to a claw and press 'Special_ZoneSpecific'.
        • Repeat this for each claw. Your bard will run on the other side and create the mirror.
      • Solusek Ro - Set up for. Will get everyone onto the main platform. If you aren't close to the 'safe' spot it will give you a waypoint then you can redo the set up.
      • Doing a Special_ZoneSpecific while beside a teleporter will activate it for you. (On any floor).

Versions: ISXOgre-2017.11.28, Patch Version-289, OgreBot-17.166, OgreCraft-1.055

  • Ogre Plant
    • Increased the delay when logging in/loading the guild hall before it tries to zone into a house.
  • OgreBot
    • Rare harvests in Heroic Instance tracking has been activated in all PoP heroic zones. (But not Event Heroics, since that thread says they don't spawn in there). If I missed any let me know which zones.

Versions: ISXOgre-2017.11.28, Patch Version-289, OgreBot-17.165, OgreCraft-1.055

  • Rare harvest heroic instance thingy
    • Actually gives you a waypoint now, instead of just telling you it did.
  • Grind Options
    • Plane of Disease: Outbreak [Heroic]
      • The Flesh Eater
        • Automatic item use and dispelling when needed.
      • Rallius Rattican
        • Collect 3 biles on your BARD.
        • Set up for. Specific positioning and the BARD will automatically pull for you.
        • People will handle the port automatically.

Versions: ISXOgre-2017.11.28, Patch Version-289, OgreBot-17.164, OgreCraft-1.055

  • Grind Options
    • Added Rare Harvest Tracking to many heroic instances. You will get a OgreConsole message if it's active for that zone.
      • *** Ogre Heroic Rare Harvest Monitor Activated ***
      • When it finds the rare harvest, it will send a message to OgreConsole and make a waypoint
    • Plane of Disease: The Source [Heroic]
      • Blighthorn
        • Set up for
          • General placement. Not required.
          • People will automatically joust to the south.
      • Gryme
        • When he is 'exposed' everyone will exploit it to remove stacks.
    • Plane of Disease: Infested Mesa [Event Heroic]
      • The Carrion Walker
        • Auto-handling of organs
      • Grimror
        • Handles the larvae
        • Set up for
          • General campspot placement in the middle area.

Versions: ISXOgre-2017.11.28, Patch Version-289, OgreBot-17.163, OgreCraft-1.055

  • OgreBot
    • Grind Options
      • Plane of Innovation: Masks of the Marvelous [Heroic]
        • Fixed a bug where it had a chance to change your campspot to a named area, when you weren't fighting that named.
  • ISXOgre
    • Added: ogre plant | ogre end plant
      • Purpose of this script, is to get resources from the KA quest that gives you the house plant that gives rares/resources.
      • This uses the task template (same as ogre ADT, ogre GG (goblins), and ogre PG_UD (proving grounds).
      • All commands that work with task template work here
        • -list <listname>
        • -toon <toonname>
        • -nostart
      • Brings up the task UI so you can add toons.
      • This plant is special, and the following items are important to read. Some are requirements.
        • Your plant is REQUIRED be in your own house.
        • Said house is REQUIRED to be the first one in the list. For example, if you have 5 houses, it must be the first one in the list. (You can click on the portal to housing from a guild hall to see which order it is).
        • You are REQUIRED to start in your guild hall OR your house (with the plant).
        • The plant is REQUIRED to be near the entrance where you zone into. Within 10 meters.
        • (Not required) If there is a magic door to guild hall within 10 meters of the entrance to your house, it will use the magic door to return to your guild hall when finished. If there is a depot near the entrance of your guild hall, it will deposit the resources.
      • If this script is ran and there are no resources available, it will check every hour until it finds them, then it will know there are no resources available for 23 hours.
  • OgreBot UI
    • Fixed: Skip Cutscenes
      • It was previously working in reverse...
  • Ogre Quest Helper
    • I believe I for real stopped the clicking this time.
  • OgreBot
    • Fixed a rare bug that could cause some built in aliases to not work if you grouped up in difference zones.
  • Ogre Ability Efficiency
  • Ogre Ability Export
    • Exports are now character specific. This means they are now saved as: Toon_class_server_AbilityExport.xml
  • OgreBot
    • Exports are now read in the new format: Toon_class_server_AbilityExport.xml
    • This means everyone will need to run new exports.
    • If no export is found, or the export is out of date, a new window will pop up giving some basic information, and a 1-click recommendation on how to proceed.
      • In this case, the recommendations are as following:
        • If you are level 101 or higher, it recommends doing an export on all your abilities at level or below, then only exporting your level 101+ abilities that are expert or higher.
        • If you are level 100 or below, it recommends doing a regular export, that gets all the abilities.
        • You can click the button, and it will run the export(s), and reload the bot when finished. Alternatively, you can close (via the X) out of the window, then run the export yourself, then reload Ogrebot yourself.
  • ISXOgre
    • Added: ogre ae
      • For Ogre Ability Efficiency.
        • You will need to have a new export done (version 2). Which Ogre would yell at you about anyways. So this is likely already done.
  • Ogre AE
    • Fixed a crash when OgreBot was loaded
  • Ogre PG_UD
    • Updated export to the new version.
  • MCP
    • 'SetUpFor___' with no mob name will now work for the new 'set up for' setups.
  • OgreBot
    • Fixed an alias bug that was introduced with the last dev build
  • ISXOgre
    • Ogre map
      • Now loads the new mapper, 'ogre navmap'. As it has the same functionality as the old one, plus the swimming/flying support.
  • NavLib
    • Updates automatically when you zone

Versions: ISXOgre-2017.11.28, Patch Version-289, OgreBot-17.162, OgreCraft-1.055

  • OgreBot
    • Special note: Going forward, all 'set up for ____', will no longer require the ___. This means you can 'set up for', and it will automatically determine what NPC you are trying to set up for. Please note, this is NOT retroactive. So basically it will be available this way with all PoP coding, but not any code prior.
    • Grind Options
      • Plane of Innovation: Masks of the Marvelous [Heroic]
        • Ancient Clockwork Prototype
          • Automatic targeting when mobs go immune. You are free to change targeting, this only happens once when required.
        • Clockwork Scrounger XVII
          • Set up for
          • Campspots to spread the entire group out. Right now the tank position is specific, the rest are chosen at 'random'.
        • The Glitched Guardian 10101
          • Set up for
          • Campspot and jousting, including tanks.
        • Glitched Cell Keeper
          • Set up for
          • Campspot and jousting, including tanks.
        • Gearclaw the Collector
          • Handles the Turn Key and the removing of his buffs.
  • Ogre Export
    • Rewrote the options available for ogre export.
    • All old flags have been removed, and replaced with the following. Apologies if this breaks any existing scripts.
    • List of new options.
      • -desc
        • --> Adds descriptions to the export. This is used if you want to see them in the export. Not used by Ogrebot.
      • -new
        • --> Deletes your current export and makes a new one instead of adding information. Not recommended.
      • -minlevel <level>
        • --> Sets the minimum level required for the export. For example 101 if you only wanted to export level 101 and above abilitites. Default is 0.
      • -maxlevel <level>
        • --> Sets the maximum level required for the export. For example 105 if you only wanted to export level 105 and below abilitites. Default is 999.
      • -j | -journeyman | -a | -adept | -e | -expert | -m | -master | -gm | -grandmaster | -ancient
        • --> Sets the minium required tier for the ability to be added to the export. For example if -adept is used only abilities adept or higher will be added.
      • AbilityName
        • Must be exact spelling of the entire name. You can use ability IDs also, if you know how to obtain them.
    • Note: When using -minlevel, it will EXCLUDE any ability that does not have a level, such as AA abilities. They are basically 'level 0', so putting a min value will be higher.
    • Note: Ascension abilities are all considered level 0. So the above note applies also.
    • Few random examples and what they do:
      • ogre export -master -minlevel 91 -maxlevel 100
        • Exports only abilities levels 91 to 100 (inclusive) AND that are master or above (grandmaster/ancient).
      • ogre export -adept -minlevel 101
        • Exports only abilities level 101 and above (in this case, up to level 999) that are adept or above.
      • ogre export "Incineration"
        • Exports the ability "Incineration" only. (Ascension elementalist level 12 ability, if you were wondering).
      • ogre export "Dagger Storm"
        • Exports the ability "Dagger Storm" only. This example is really just here to show you to have quote words with spaces in them.
  • MCP/OC
    • Travel_Spires, will now work in PoM on the teleporter pads.
    • Hail_NPC
      • New hail command with options you can add as parameters. This will use OC/IRC.
      • Parameter 1: ForWho
      • Parameter 2: Target name or ID. ${Target.ID}
  • OgreBot UI
    • Added the following to the Settings (or Settings 2) tab:
      • [x] Skip Cutscenes
        • Up until now, this has been the default behaviour. This was primarily due to them making it when you zone into a zone, it would do a fly through of the entire zone. That seems to be a thing of the past, and now most cutscenes are things people may want to see, so I am changing the default behaviour to allow them, but if you do not want them, you can check this box to get the old behaviour back.
  • ISXOgre
    • Added: ogre examine | ogre end examine
      • This is a very short, no server call script that will examine every detrimental you get ONCE. If you close a detrimental down, it will not reopen it again (until you restart the script). So you can close down any unwanted detrimentals while keeping any useful and future ones opening.
      • Note: It will not examine res sickness... I think we all know what that does... Especially freedo.
  • OgreBot
    • Added weekly T1 Heroics and Event Heroics to the sharing upon zone in.
    • Started updating the Current Mission message when you log in. Until it's built, you will see place holders for anything I don't have information for, such as 'x6/z6'. They are just place holders. I'll update them as I get the information.
  • OgreBot
    • Updated Current Mission of the day to work with the new method of zones being the daily mission.
    • Grind Options
      • All jousting in Plane of Innovation: Masks of the Marvelous [Heroic] have had joust outs added.
  • Ability Export
    • Fixed an issue where the cache wouldn't updated and it could report the same ability being added twice.
  • Ogre Nav Mapper
    • Added option to delete a named point F5 (without having to be on top of it). Once a point is deleted, it should be available for use immediately again.
    • If you try to add a custom named point as a number only, it will reject it.
    • If you try to add a custom named point that already exists, it will reject it, and advise you to delete it first if you want to re-use it.

Versions: ISXOgre-2017.11.28, Patch Version-289, OgreBot-17.161, OgreCraft-1.055

  • OgreNavLib
    • More tweaks to defaults and some bug fixes. Shouldn't have the 'jumping'/stop to fly for a second anymore
  • OgreCraft
    • Many windows have been changed how they are closed down. This should prevent it from closing your broker or your inventory bags now.

Versions: ISXOgre-2017.11.28, Patch Version-289, OgreBot-17.160, OgreCraft-1.054

  • Ogre trackshiny
    • Added BlueShimmer as an option (the ones found in Plane of Magic. They are not black, zoom in!!)
    • Added Blue as an option (the no-trade ones found in instances)
  • Ogre NavLib (the new one)
    • Major tweak to how flying is done. It looks very close to a human flying now.
  • Quest Helper
    • Quest helper (ogre qh, ogre end qh) has completed 95% of the sig line. Just missing the CoValor zone, which I'll get to soon.

Versions: ISXOgre-2017.11.28, Patch Version-289, OgreBot-17.159, OgreCraft-1.054

  • OgreBot
    • Mercs will not longer be a valid alias for built in aliases.
    • Example: @DPS1 will never be a merc now. This was causing issues.
  • Ogre Transmute/Salvage
    • Increased default level to 110
  • Ogre Harvest
    • Added a bunch of new resources

Versions: ISXOgre-2017.11.28, Patch Version-289, OgreBot-17.158a, OgreCraft-1.054

Versions: ISXOgre-2017.11.28, Patch Version-289, OgreBot-17.158, OgreCraft-1.054

  • MCP/OC/API
    • Added CoV
      • Uses the loyalty reward "Call of the Veteran" teleport item.
      • Takes up to 4 parameters
        • Parameter 1: ForWho
        • Parameter 2: Travel Option
          • Valid options are: Teleport or Summon. (Same as they are labeled on the window)
        • Parameter 3: Toon Name to interact with.
          • If you choose Teleport, to who?
          • If you choose Summon, who?
        • Parameter 4: Allow Same Zone. Default FALSE.
          • Most of the time you won't want people within the same zone, using CoV, so this is off by default. Pass it "TRUE" to allow it to use CoV within the same zone.
  • MCP only
    • Added CoV_InputWindow
      • Same as above, but opens input box (a pop up box) that you have to type the options into.
  • OgreConsole
    • Added a message to say it is loaded, so the last line in the console isn't 'Loading OgreConsole...'
  • OgreBot
    • Refactored Crowd Control tab (mezzing). Although I couldn't find anything wrong with it, I updated it to use more current/more efficient functions. Should also work better in a raid situation.
  • OgreNavLib
    • Some basic files/testing for a rewrite of OgreNavLib
  • OgreBot
    • ScrollOf
      • Pure Power now properly works. (Previously only prowess and pain would work)
  • MCP/OgreConsole
    • Added: Ogre_CommandRequiresOgreBot_AllParams <ForWho> <OgreCommand> <Paramaters>
      • Note: This one works a little differently. It will take ALL the parameters and pass them. So you can NOT stack this command.
    • Added: RunScriptRequiresOgreBot_AllParams <ForWho> <Scriptname> <Paramaters>
      • Note: This one works a little differently. It will take ALL the parameters and pass them. So you can NOT stack this command.
    • AcceptReward
      • Now accepts up to 2 parameters
      • Parameter 1: ForWho (no change)
      • Parameter 2: If the reward window has choices, which choice would you like?
        • Leaving Parameter 2 blank or 0, will NOT touch a choice window.
  • OgreBot
    • Removed automated tithe spending

Patch Version 288

Versions: ISXOgre-2017.09.28, Patch Version-288, OgreBot-17.157, OgreCraft-1.054

  • Lost City of Torsis: Reaver's Remnants [Expert Challenge]
    • Will now share it's quest upon zoning in
  • OgreBot
    • Illusion: Clockwork Calamity
      • Will now appear in the cast stack after an export.
  • OgreBot
    • Updated / added a bunch of higher end raid code.
  • Grind Options
    • Lost City of Torsis: Reaver's Remnants [All Heroic Versions]
      • A Spectral Beguiler
        • Mages/Druids will automatically dispel when appropriate


Patch Version 287

Versions: ISXOgre-2017.05.09, Patch Version-287, OgreBot-17.156, OgreCraft-1.054

  • Zone Resetter
    • Some minor tweaks to help handle when you open the zone window and it's blank, and you have to close it and re-open it (in-game bug).
  • Ogre PG_UD
    • Supports a moving portal zone in... (lol)

Versions: ISXOgre-2017.05.09, Patch Version-287, OgreBot-17.155, OgreCraft-1.054

  • Minor tweak to HQEarring to allow for DBG to ninja add in a 2 second cast time by "accident".
  • Minor tweaks to the process when you hit 'Repair gear'. Should get less false positives.

Versions: ISXOgre-2017.05.09, Patch Version-287, OgreBot-17.154, OgreCraft-1.054

  • OgreBot UI
    • Added the following to the Ascension tab
      • [x] Enable Glacial Freeze Announcing.
        • This is mostly for raiding. For higher tier raid mobs, you have to maintain GF on the mob most of the time, so knowing when it is going to fade is very helpful.
        • This checkbox enables or disables this 'section'.
      • [x] Only Announce in raid
        • Doesn't announce if you aren't in a raid. Since no reason if you are running heroics.
      • [x] Announce to OgreIRC instead
        • Send the announcements to OgreIRC instead of OgreConsole.
      • Add/text entry
      • For adding new durations to announce at.
      • Duration to announce listbox
        • When GF duration gets to this value, it will send a message to OgreConsole or OgreIRC with a message:
          • Glacial Freeze: training dummy -> 44s.
  • Ogre PG_UD
    • Updated for new portal location

Versions: ISXOgre-2017.05.09, Patch Version-287, OgreBot-17.153, OgreCraft-1.054

  • OgreBot
    • Removed some debugging related to casting an ability on an NPC via MCP
  • Ogre PG_UD (Proving Grounds)
    • Updated for 3 hours and other minor tweaks for this patch.

Versions: ISXOgre-2017.05.09, Patch Version-287, OgreBot-17.152, OgreCraft-1.054

  • OgreBot
    • On Settings 2: [x] Do not accept quests
      • Will now actually stop accepting quests.
    • Fixed a bug where, if you had an encounter nuke in the caststack, with a custom # of mobs, it would completely ignore it.
      • Note: this ONLY affected encounter nukes, AEs are functioning correctly.
    • Warlock's auto-myth buff changer also takes into account the caststack option.
      • Previous functionality for encounter nukes.
        • Setup: 3, Caststack: 2. If an encounter nuke was cast with 2 mobs, because the setup option was 3, it would turn Negative void ON, which would be wrong. If there were 3 or more mobs, it would have worked properly.
      • Current functionality
        • Setup: 3, Caststack: 2. If an encounter nuke was cast with 2 mobs, it would make sure negative void is off, since you specified 2 on the caststack entry.
    • Grind Options
      • The Shrouded Temple
        • The Meld of Haze
          • Now turns on Ignore NPC 100%
  • MCP/OC/API
    • Added: CastAbilityOnNPC <ForWho> <AbilityName> <MobNameOrID>
      • AbilityName MUST be a base name, like everything else. For example: Stone Hammer, or Evade (but not Evade VI, it will cast the highest version you have automatically).
      • MobNameOrID - I highly recommend using ID when you can. This will handle mobs with the same name, and mobs with scary characters in their name, such as the dreaded coma. ${Target.ID} works really well for having someone cast it on your target. Likewise, you can do ${Actor[warden of nightmares].ID}.
      • If they are unable to acquire the proper target, they will NOT cast the ability.
  • OgreBot UI
    • Ascension tab
      • Glacial Freeze - Do not combo while in raid.
        • Stops Glacial Freeze from being combo'd while in raid. Generally only useful on T4 raid fights.
        • You can toggle this via MCP button if you for ease of use:
          • MCP Command: ChangeOgreBotUIOption
          • Paramater 1: ForWho, such as: all
          • Parameter 2: Name of object: checkbox_ascension_glacialfreeze_noraidcomboing
          • Parameter 3: Value to change it too: TRUE, FALSE, or Toggle.
  • ForWho
    • Now understands the following:
      • Thaumaturgist
      • Elementalist
      • Etherealist
      • Geomancer
  • Raid Options
    • Arcanna'se Spire: Order and Chaos [Raid]
      • Shanaira the Prestigious
        • It is assumed that you will have each type of ascension class in each of the 4 groups.
        • It is assumed that you will ensure you have no ascension abilities enabled in your cast stack, and you will not have ascension combos checked (combo's will likely be auto-disabled when I add a set up command).
        • I did not take the time to determine the difference between Magical and Physical, and Physical and Magical. If someone knows then I can tweak it. Otherwise right now it does both combos.
        • @ 80/40% group 1 will do 1 combo, and group 2 will do the other combo.
        • @ 60/20% group 3 will do 1 combo, and group 4 will do the other combo.
        • @ 5% Everyone will try to do combos, but she dies before we can actually finish it... so.
        • The tank stuff is up to the player to decide how to handle.
        • At this moment, it is up to you to place the raid where you want and correctly. However I will add a set up that gives good/proper positioning.
    • Vaedenmoor, Realm of Despair [Raid]
      • Terris-Thule
        • On-screen timers.
        • Handles the do-no-cast
    • Vaedenmoor, Heart of Nightmares [Raid]
      • Territus, the Deathbringer
        • Good luck.
        • Set up for Territus (will aggro).
        • When adds spawn, g2-g4 will move out a little to the adds and kill theirs.
        • When their add dies and they have the buff, g3-g4 will move back the named immediately. G2 will stay out until the named calls his next event.
          • WHen the named calls the frontal event, anyone WITH the buff will run behind the named. Anyone WITHOUT the buff will run in front.
        • After this event goes off, do a new set up for Territus, and everyone will move behind the named (doesn't matter where he is).
        • It is your responsibility to manage your aggro/hate.
  • Ogre Infuse
    • Items with random extra spaces in their name will now properly infuse instead of telling you no item selected.
  • Ogre IM
    • Fixed -i flag

Versions: ISXOgre-2017.05.09, Patch Version-287, OgreBot-17.151, OgreCraft-1.054

  • PG_UD
    • Tweaked a little how/when it starts to move towards portal (in pg lobby).

Versions: ISXOgre-2017.05.09, Patch Version-287, OgreBot-17.150, OgreCraft-1.054

  • Release of Ogre pg_ud
  • Ascension Combos
    • Removed a possible error message that would go to the console that meant nothing.
  • KACraftingWeeklyMats has been renamed to KACraftingMats, and now accepts parameters:
    • No parameters = -d -w OR: ogre KACraftingMats -d -w
      • Gets weekly and daily quest mats
    • ogre KACraftingMats -d
      • Gets daily quest mats only
    • ogre KACraftingMats -w
      • Gets weekly quest mats only

Versions: ISXOgre-2017.05.09, Patch Version-287, OgreBot-17.149, OgreCraft-1.054

  • Ogre Craft
    • Added a ton of OgreConsole messages for errors that happen. This is in addition to the ones that go only to their console. I kept most messages as short as possible, since you can tab over to them to see the full error in their console, but at least you will be notified.

Versions: ISXOgre-2017.05.09, Patch Version-287, OgreBot-17.149, OgreCraft-1.052

  • OgreBot
    • When issuing -Castability calls to OgreBot, if it requires an NPC target, it will skip said ability if you do not have one.
      • There are some super rare scenarios where this isn't wanted, if you come across one of those scenarios, you can use -CastAbilityNoChecks. It is identical to how CastAbility worked prior to this change.
        • Note: I did not add CastAbilityNoChecks to MCP because of how rare it would be used. It is available via MCP-> OgreConsoleCommand ( -CastAbilityNoChecks ForWho AbilityName ) or via API ( OgreBotAPI:CastAbilityNoChecks[ForWho,AbilityName]
  • ISXOgre
    • Added: ogre gg | goblin | gathergoblin
      • Basically is ADT, but for gathering goblin.
        • Logs in a character, summons Gathering Goblin, collects resources, sends goblin out, depots resources, and destroys any resources that didn't fit into the depot.
      • Accepts the following parameters.
        • -list | -l <listname>
          • Adds a list from list manager to be run
        • -toon | -t <toonname>
          • Adds a toon to be run
        • -nostart
          • When -l or -t is used, it will automatically start running the list immediately, if you don't want that, you would need to use -nostart
        • -level <level>
          • This accepts a number from 0 to 100. This is the LEVEL of the resource you want to gather, NOT the tier.
            • 1-9 (Tier 1)
            • 10-19 (Tier 2)
            • 20-29 (Tier 3)
            • 30-39 (Tier 4)
            • 40-49 (Tier 5)
            • 50-59 (Tier 6)
            • 60-69 (Tier 7)
            • 70-79 (Tier 8)
            • 80-89 (Tier 9)
            • 90-95 (Tier 10)
            • 96-99 (Tier 11)
            • 100 (Tier 12)
            • 0 - Auto determine tier based on lowest resource in depot box, if no depot box available, use highest level (100, tier 12).
      • Bot will change your view position to give it the highest chance of being able to see the conversation windows, then reset it to a reasonable view point before logging out.
        • Some.. oddities. There is a rare'ish bug (I'd guess 2%, happens to about 2 of my toons randomly out of over 100 that are being run). Where the bot can't zoom out via code. In these cases, the bot just tries to handle the conversations. In the grand scheme of things, this wasn't worth spending any more time on, because it happens so rarely.
  • UseItem should no longer look at the bank/shared bank
  • OgreCraft
    • Rewrote scribing recipes. I do believe I have finally got it to scribe every single recipe for every toon in all scenarios, including when you gain 2+ levels at a time.

Versions: ISXOgre-2017.05.09, Patch Version-287, OgreBot-17.148, OgreCraft-1.051

  • If you have [x] Disable CS_Buffs, the bot will no longer strip buffs if it hits max concentration, since this will assume you as a player did it on purpose... or something.
  • OgreBot UI
    • Added: [x] Try to keep Familiar up
      • Will cast familiar after you zone and after you die.
  • MCP
    • Added option: Force_MountOn
      • Takes 1 parameter: ForWho
      • This will recast your mount, regardless if you have it on or not, and you will end up on your mount! (Just don't move for a few seconds while it does it's thing and interrupt it).
      • Thanks Saha for the initial code.
  • Tweaked some code for checking death etc. Functionally this shouldn't be much different from an end user point of view. Other than if peoples gear is low while paused, it should now report it.
  • Rewrote anything that uses 'ForWho'
  • Weekly missions should now share in expert zones
  • Deity spending should now work on toons who get bonus tithe. (Why do only some toons get a bonus? Who knows!)
  • Updated summon familiar option to reflect the new ninja changes they made to how they work this past Tuesday.

Versions: ISXOgre-2017.05.09, Patch Version-287, OgreBot-17.147, OgreCraft-1.051

  • HQ Ear
    • Increased the time it uses the Fabled ear vs legendary ear.
  • MCP/OC/API
    • Added: Summon_Familiar(ForWho)
      • Summons your familiar...
  • [x] Accept Dungeon is ready - Once again works in PGs.
  • MCP/OC/API
    • Added: ProvingGrounds_Scoreboard_Close(ForWho)
      • When you complete a proving grounds and get the scoreboard up, this will close it.
    • Added: ProvingGrounds_Exit(ForWho)
      • Exits Proving Grounds
        • If in a match will exit the match.
        • If in the lobby will exit the lobby.
  • Spewstats currency should now work in PG
  • Special should now attempt to be a little smarter with what it clicks

Versions: ISXOgre-2017.05.09, Patch Version-287, OgreBot-17.146, OgreCraft-1.051

  • Patch 287 to live.

Versions: ISXOgre-2017.05.09, Patch Version-287, OgreBot-17.145k, OgreCraft-1.051

  • Proving Grounds
    • First off, let me say I do NOT recommend you bot in proving grounds. That is asking for trouble. However people keep asking me to make the bot work for proving grounds. So... use at your own risk.
    • This patch makes Ogre fully functional in proving grounds. If anything isn't working I'll need a bug report with as much specific information as possible.
  • OgreBot
    • Removed the Ascension combo spam.

Versions: ISXOgre-2017.05.09, Patch Version-287, OgreBot-17.145d, OgreCraft-1.051

  • OgreBot UI
    • Added a checkbox [x] Auto-Handle HQ Earring
      • You can have the earring equipped or in your inventory. It will use/(equip/use/reequip old ear) automatically for you. Will do so much more often than required just to make sure it's up.
  • MCP
    • Added: HQEar
      • Will use the HQEar on-demand, regardless if the bot just casted it.

Versions: ISXOgre-2017.05.09, Patch Version-287, OgreBot-17.145c, OgreCraft-1.051

  • Tweaked some of the loading features within ISXOgre to allow access to isxogre.xml sooner.
  • Added some additional customization for some specific innerspace options. More on this later once it's available/released/tested.
  • SpewStats
    • Added: "item_itemnamehere"
      • Only checks inventory. Not equipped or bank etc.
      • Example: -spewstats all "item_guided ascension"
        • Kannkor --> has item: guided ascension -> 26
      • Example: -spewstats all "item_earring of the icelord"
        • Kannkor --> has item: earring of the icelord
  • OgreBot
    • Raid Options
      • Xalgoz
        • Toons who are marked, and of the appropriate archetype, will use the control staff while every time it's available to try to maintain aggro.
        • Tanks will subtle strikes and not attack when it's not their turn.
    • Added some special code that will allow Call of the Hero to function outside of normal parameters (distance and collision is no longer checked).
  • Ogre ADT
    • Changed timer from 22 hours to 18 hours

Patch Version 286

Versions: ISXOgre-2017.01.10, Patch Version-286, OgreBot-17.145a, OgreCraft-1.051

  • OgreCraft
    • Fixed a duplicate variable which came from combining code from previous patch
  • Ogre Othmir
    • Now loops the repeatables indefinitely

Versions: ISXOgre-2017.01.10, Patch Version-286, OgreBot-17.145a, OgreCraft-1.050

  • ISXOgre
    • Renamed: 'ogre getquest_aleesia' to just 'ogre getquest'
      • 'ogre getquest' now supports panda repeatable quest from 'Wu Gang'
  • OgreCraft
    • Combined the old way and new way of scribing recipes, since we can't figure out what in-game option determines this.

Versions: ISXOgre-2017.01.10, Patch Version-286, OgreBot-17.145, OgreCraft-1.049

  • OgreCraft
    • (From previous patch) Removed an old fix for whitespace from years ago that appears to break ISXEQ2 now (likely has since the rewrite to how recipes work). Please report if this creates any new issues.
      • I had to re-add this as it did indeed break some recipes. Made it so both versions should work.

Versions: ISXOgre-2017.01.10, Patch Version-286, OgreBot-17.145, OgreCraft-1.048

  • OgreBotAPI
    • Added:
      • Announce_AddEntry(string _ForWho=all, string _Ability, string _AnnounceTo, string _AnnounceText="")
        • Ability MUST be the base ability name. For example: Bash is correct, Bash IX is INCORRECT.
        • Example: OgreBotAPI:Announce_AddEntry[all,intercept,Group,"Hi There *Target*"]
  • OgreBot
    • Fixed an odd bug related to trying to cast an ability that you didn't have. In this case it was tracked down from a ranger NOT having Hidden Assault. It should be fixed for all abilities (although this is the first time I've seen it).
  • OgreCraft
    • Removed an old fix for whitespace from years ago that appears to break ISXEQ2 now (likely has since the rewrite to how recipes work). Please report if this creates any new issues.

Versions: ISXOgre-2017.01.10, Patch Version-286, OgreBot-17.144, OgreCraft-1.047

  • OgreBot UI
    • Brigand Tab
      • [x] While Crimson Swath (Epic 2.0 buff) is up, cast Barrooms in cast stack ignoring # of NPCs.
        • While Crimson Swath is active, and it checks Barrooms in the caststack, it will ignore the # of NPCs.
        • I believe it will be best to set Barrooms as a postcast to Crimson Swath also. This way it will cast it immediately after (since it will likely take the UI/server a few frames to update that you have casted it).

Versions: ISXOgre-2017.01.10, Patch Version-286, OgreBot-17.143, OgreCraft-1.047

  • The Palace of Ferzhul
    • Exeter
      • Special_ZoneSpecific will now do the special Exeter code that previously was a MCP button.
  • MCP/OgreConsole
    • Added new button: GuidedAscension
      • Takes up to 2 parameters:
        • Parameter 1: ForWho. Default: All
        • Parameter 2: Must have less than this much vitality to consume scroll. Default: 3000000 (3 million)

Versions: ISXOgre-2017.01.10, Patch Version-286, OgreBot-17.141, OgreCraft-1.047

  • OgreBot UI
    • Added following to Settings 2 tab
      • [x] Do not check Research on load
    • Added the following to Settings tab
      • [x] Auto Complete Ascension Combos
        • This will attempt to finish ascension combos. Note: It does NOT start the combos. It monitors for a combo starter to happen, then will try to finish it.
        • For now, you will see messaging in your OgreConsole about what is going on.
          • 14:19:45: [Toon2] -> Player *Toon1* casted *Septic Strike* to combo use: *Glacial Freeze*
          • 14:19:48: [Toon2] -> Your Glacial Freeze surges with power.
        • (More on this later...) ---> Post here

Versions: ISXOgre-2017.01.10, Patch Version-286, OgreBot-17.140, OgreCraft-1.047

  • Export
    • Added an update for ranger epic 2.0
  • OgreBot
    • Epic 2.0
      • Ranger
        • Note: you must run a new export for the below to work
        • If you have epic 2.0 buff 'unfetter', the bot will ignore stealth requirements on all bow attacks and positional requirements on all bow attacks.
          • NOTE: The description of this buff is a complete fucking lie. The 'removes the .... for Bow attacks' means, 'we removed it from the highest version of the ability only. So if you try to use a lower level version (or a higher, say if a level cap increase comes later), this buff will do nothing at all. I'm telling you this because I did NOT account for it. If for some odd reason you want to use a lower level ability, then don't use your epic buff.
          • For the positional requirements, the message 'You must be behind or flanking your target.' will still show, but the ability will cast. Why? That's a good question, it's unrelated to using a bot. Clicking it in the UI does the same thing.
    • Added a 'fix' so everyone should more properly accept call of the heroes if the caster is in your eq2 chars list. Thanks to Mr. Tool for helping me find this bug.

Versions: ISXOgre-2017.01.10, Patch Version-286, OgreBot-17.139, OgreCraft-1.047

  • OgreBot
    • (Didn't get them all last time) All Heroic, Event Heroic, and Raid "Expert" zones should now share their code with the normal ones. If I missed any let me know which zones.

Versions: ISXOgre-2017.01.10, Patch Version-286, OgreBot-17.138, OgreCraft-1.047

  • OgreBot
    • All Heroic, Event Heroic, and Raid "Expert" zones should now share their code with the normal ones. If I missed any let me know which zones.
    • Fixed a bug/console spam when using Items as Heal/PowerHeals
  • Ogre Boat
    • Fixed trying to use/examine items with the name "rope" in them.

Versions: ISXOgre-2017.01.10, Patch Version-286, OgreBot-17.136, OgreCraft-1.047

  • OgreBot
    • Quest Sharing
      • A patch by Daybreak Games broke their own quest journal... IE: If you open your quest journal and click on 'Sort by Current zone', you will notice this no longer works.
      • I put a hack job fix in for this until they fix it. Then I will revert the fix.
    • Mission information double spewing.
      • This is an innerspace bug that I have reported to Lax. Once it is resolved it will automatically be fixed.

Versions: ISXOgre-2017.01.10, Patch Version-286, OgreBot-17.136, OgreCraft-1.047

  • Ogre QH (Quest Helper)
    • Now handles Brother Lika in Mara conversations.
  • ConsumeKrono -> Renamed it to RedeemKrono to be better suited to in-game text. Existing MCP buttons will still technically work but will not show any data as the old button has been hidden.
    • RedeemKrono, now handles the second pop up box that says if it was successful or not.
  • SpewStats
    • Added new alias: ascension_scrolls
      • Outputs how many scrolls people have in their inventory.
    • Changed alias: ascension
      • Now outputs how many scrolls you have also. Example:
        • Kannkor --> Ascension: Level 9 Thaumaturgist. 94.7% into level. Vitality remaining: 1596682. Scrolls: 3

Versions: ISXOgre-2017.01.10, Patch Version-286, OgreBot-17.135, OgreCraft-1.047

  • Fixed some very old raid code. Such as...
    • Exeter
    • LairoftheDragonQueen
    • MiragulsPlanarShard
    • PalaceoftheAncientOne
    • SirensGrotto
    • YkeshasInnerStronghold
  • ISXOgre
    • Added: ogre KACraftingWeeklyMats
      • If you are in a guild hall, will grab all the mats required to complete the weekly crafting stuff. This is more of a placeholder until I take the time to work on a real script that actually completes the weekly quests.
    • Quest Helper (qh).
      • Now accepts 1 as a parameter. If set ( ogre qh 1 ), it will choose option 1 even if there are more than 1 option, and it doesn't know the "proper" choice. This is very helpful for old quests, where the option is always #1.
  • MCP/OgreConsole/API
    • Added: -ConsumeKrono <ForWho>
      • Consumes/uses a krono...

Versions: ISXOgre-2017.01.10, Patch Version-286, OgreBot-17.134, OgreCraft-1.047

  • Ogre TrackShiny
    • Added support for Green shinies.
  • OgreBot
    • Crypt of Dalnir: Baron's Workshop [Heroic]
      • Haggle Baron Dalnir
        • set up for Haggle
          • General campspot for everyone.
        • Bards will automatically do the forges.
        • If you have Leader Only loot - the ore will be automatically assigned to the bard.
    • Lost City of Torsis: Ashiirian Court [Raid]
      • Lord Rak'Ashiir
        • set up for Lord
          • General placement
        • Non-tank groups will automatically run to music boxes.
        • Tanks will automatically stop attacking.
    • TLE will no longer try to check the research window since they don't have access.
  • Ogre Boat
    • No longer turns off [x] Hide my illusion form
  • OgreBot UI
    • Loot tab
      • Added a checkbox under 'FFA Loot Options'
        • [x] Loot everything
          • Will loot everything, including no trade items, heirloom. Everything does mean _everything_.
          • Note: You have to have Accept any tradable checked also.
      • Added: Leader Only Loot options
        • [x] Enable options below
          • [x] Loot Adepts
          • [x] Loot Masters
          • [x] Loot Ancients
          • [x] Loot illegible Scrolls
          • [x] Loot Tradables (which would include everything in the above list, as well as anything tradable)
          • [x] Loot everything.
  • OgreBot
    • Rewrote a lot of the looting routines while adding the options above.
  • OgreBot UI
    • Items tab
      • Rewrote 'Refresh' button.
      • It's nearly instant and should be much more reliable. If you have any issues please report the exact item name and I can look at it.
  • OgreBot UI
    • Cast Stack
      • Added 'Debuff' and 'NamedDebuff' as Type options.
      • These are identical to CA/NamedCA options, but will allow you (and the bot) to turn on/off debuffing.
        • Example of usage: You may put non-damaging abilities in here. Then when that character has to kill a mob by themselves, and you don't want them debuffing, just killing it, can now easily disable debuffs.
  • SpewStats
    • Will no longer spew anything if you are not logged into a character.
  • Ogre Collection Manager
    • Updated to work with multiple UIs. If it can't figure out how to loot it will give an error message and you can contact me.

Versions: ISXOgre-2017.01.10, Patch Version-286, OgreBot-17.133, OgreCraft-1.047

  • OgreBot
    • ForWho
      • Added: IRW:___ and IRWBN:___
        • In Raid With, and In Raid With But Not. These work identical to IGW (In Group With) except checks the raid. Falls back to IGW if you are not in a raid.
    • TravelSpires
      • Works in Barren Sky now
    • Caststack
      • RE: https://forge.isxgames.com/issues/1743
      • Added NonNamedCA
        • This will only be used on non-named.
        • Note: If you use 'force named ca', these will also be used on named.
        • Example of usage: Are Deathtouch charms.
  • OgreBot UI
    • Mystic/Defiler tabs
      • Added: [x] Do not cast legbite
        • Doesn't automatically cast legbite...
    • UI changes
      • Quigly had this great idea to add more options to the CastStack.. which is already full. The fix was to make the UI bigger. This UI was a throw together many many years ago, and has had many bandaids applied to it.
      • I've increased the size of OgreBot UI by 25% (400 pixels to 500).
      • I've properly framed some of it so it's easier to move.
      • I'm going to start going through each window and re-organizing. However, some frames (tabs) just don't need to be changed for the sake of change. They will look a little odd with extra space, but I'm fine with that for now until they have a reason to be changed.
  • OgreConsole
    • Fixed -OgreCraft_CraftQueue
  • OgreCraft API
    • Added: ScribeRecipe <ForWho> <RecipeName>
      • Defaults are: all and all. This means it will scribe any recipe in your inventory.
      • Example: OgreCraft:ScribeRecipe
        • Would scribe all recipes
      • Example: OgreCraft:ScribeRecipe all "Some recipe book name here"
  • MCP/OgreConsole
    • Added: -OgreCraft_ScribeRecipe
      • Takes 2 parameters: <ForWho> and <RecipeName>. Defaults for both are "all".
  • OgreCraft
    • Should be more self aware that when you zone, some times the game needs a nudge to not break crafting.
  • OgreCraft
    • During a session, OgreCraft will try to keep track of the last recipe you have scribed.
      • During a 'session' means if you close ogre craft down, it will no longer remember the last scribed ability.
      • Intended usage: Get a quest that gives you 1 recipe book. Then you click 'OgreCraft_ScribeRecipe', then you click 'AddLastScribedRecipe'. Makes questing easy!
    • Thus making MCP button: OgreCraft_AddLastScribedRecipe available
    • It can take 2 parameters:
      • ForWho. Default all.
      • Quantity. Default 1.
  • OgreBotAPI/MCP/OgreConsole
    • CheckResearch <ForWho> <ReportAll>
      • Parameter 1 = ForWho. Default: all
      • Parameter 2 = Report all. Default: FALSE
        • By default this will only report people who have completed their research. If you want to see all data pass TRUE.
      • Example:
        •  !c -CheckResearch all TRUE
          • Research: Kannkor --> Complete.
          • Research: Primalz --> 5 days and 21 hours remaining.
  • OgreBot
    • When a profile is loaded (including when OgreBot is loaded), a CheckResearch is issued. This should help people from missing days on their research.

Versions: ISXOgre-2017.01.10, Patch Version-286, OgreBot-17.132, OgreCraft-1.045

  • SpewStats
    • Added: faction_<factionname>
      • This will report back that faction if it's found.
      • When you search for factions, it has to request the information from the server, so this takes a little bit of time, depending on how many factions you have. Usually 2-10 seconds. So just be patient after you hit the button.
      • Example:
        •  !c -SpewStat all "faction_Claws of Veeshan"
          • Toon1 --> Claws of Veeshan --> 50000 ( ally )
          • Toon2 --> Claws of Veeshan --> 12825 ( amiably )
      • Example: If a faction is not found.
        •  !c -SpewStat all "faction_primalz faction"
          • Toon1 --> primalz faction --> Not found.
  • OSA
    • Upgraded from int to uint
  • Ability Export
    • Rewrote the back end. This should eliminate the chance of issues when running multiple exports at the same time.

Versions: ISXOgre-2017.01.10, Patch Version-286, OgreBot-17.131, OgreCraft-1.045

  • OgreBot
    • Grind Options
      • Lost City of Torsis: Reaver's Remnants [Heroic]
        • Neh'Ashiir
          • Moved the one campspot out a few more meters to prevent the odd death on CM.
  • OgreBotAPI
    • Added: ItemDebug[ItemName]
      • Created for this: https://forge.isxgames.com/issues/1755
      • Usage: OgreBotAPI:ItemDebug["Arcane Font"]
      • Output: (14:57:12)[OgreBot]: ItemScanResults -> Value 1: TRUE. Value 2: TRUE. Value 3: TRUE
      • People who are having issues with items not scanning can run this command and provide me those values and we can see if we can figure out why it's happening.
      • For this command, the item must be in your inventory and not equipped.

Versions: ISXOgre-2017.01.10, Patch Version-286, OgreBot-17.130, OgreCraft-1.045

  • Ogre Craft
    • Fixed very close crafting stations (Guild hall ones) from pingponging

Versions: ISXOgre-2017.01.10, Patch Version-286, OgreBot-17.130, OgreCraft-1.044

  • Ogre Harvestlite
    • Has much more proper distances of when it can harvest a node, instead of being hard coded.
  • Ogre ADT
    • Added the following CLI options.
      • -list | -l <Listname>
        • Adds the entire list provided to 'Active Toon List'
        • Example: ogre adt -l KannkorToons
      • -toon | -t <toonname>
        • Adds the specificed toon to 'Active Toon List'
        • Example: ogre adt -t Kannkor
      • -norun
        • If you pass any parameters to ogre adt, it will automatically start when you load it. If you do not wish for this to happen, pass -norun.
        • Note: If you 'ogre adt', it will continue to not automatically start. Only if you use -list or -toon.
      • All of these are stackable.
        • Example: ogre adt -list KannkorToons -list PrimalzToons -toon EyedeaRanger -toon KyewMonkhaha -norun
          • This would load the list named "KannkorToons", then add the list "PrimalzToons", then add the toon "EyedeaRanger", then add the toon "KyewMonkhaha", then specify to not run the list.
    • Now shows OgreConsole on load
  • Ogre Boat
    • Changed all instances of jump and crouch to use Ogre Key Binds.
    • Cleaned up some other code while I was in there.
  • Shard of Hate
    • Fixed a crash when cursed on some fight.
  • MCP/API/OgreConsole
    • -ZoneDoor and ZoneDoorForWho
      • Both can now accept the name as well as the slot number.
      • For example: This will continue to work:
      •  !c -ZoneDoorForWho all 2
        • This would zone you into the 2nd option.
      • This is an example of the new options.
      •  !c -ZoneDoorForWho all "Obulus Frontier 2"
        • This will zone you into Obulus Frontier 2. Names must match exactly.
  • ISXOgre
    • Added: ogre trackshiny <colour>
    • Added: ogre end trackshiny
      • Example: ogre trackshiny purple
        • If it finds a purple shiny, it will notify you (message to OgreConsole), and put a waypoint on top of the shiny for you.
      • Current valid options are:
        • White (normal shinies)
        • Purple (Epic 2.0 class shinies)
        • Red (Tradeskill shinies)
    • Optimized some code inside of the extension. Reduced the file size by 1.2mb!
  • MCP
    • Added: OgreCraft_AddRecipe_InputWindow
      • Will pop open options to add recipes.
      • Note: At the time of writing this, the ForWho option only has 2 choices, "all" or "toonname"
    • Added: OgreCraft_CraftQueue
      • Parameter 1 = ForWho
  • OgreCraft
    • OgreCraft should be less concerned if there is a spec of dust on the ground, and try to get close to a crafting station.
    • Completely overhauled how OgreCraft determines how close it has to be to crafting stations.

Patch Version 285

Versions: ISXOgre-2017.01.07, Patch Version-285, OgreBot-17.129, OgreCraft-1.043

  • OgreCraft
    • Updated for ISXEQ2
  • OgreBot
    • Updated for ISXEQ2
  • OgreBot UI
    • OgreConsole tab
      • Added a checkbox [x] Show console on load.
        • Added this because OgreConsole is now opened with the extension, and some people (like myself) like to see OgreConsole open all the time.
        • I'm unsure how I feel about this change. If someone has a suggestion on a better way to handle the default behaviour I'm open to hearing it. But ultimately I would really like to have OgreConsole load with the extension.
  • ISXOgre
    • OgreConsole now loads with the extension (hidden). This is done to suppress the error: "Unknown command 'OgreConsole_HandleMessageObject'"
    • ogre info
      • (It brings up your username/password and other options for ISXOgre)
      • Added a checkbox: [x] Do not load Ogre Console on load.
        • This way if someone reallllllly doesn't like it, they can revert it back to not having it open on load.


Older Revisions

Patch Notes 280-289: 2016.07.14 - Current

Patch Notes 270-279: 2015.06.16 - 2016.06.16

Patch Notes 260-269: 2014.08.13 - 2015.06.16

Patch Notes 250-259: 2014.03.07 - 2014.08.12

Patch Notes 240-249: 2013.11.19 - 2014.03.07

Patch Notes 230-239: 2013.09.11 - 2013.11.19

Patch Notes 220-229: 2013.07.19 - 2013.09.11

Patch Notes 210-219: 2013.05.01 - 2013.07.19

Patch Notes 200-209: 2013.02.15 - 2013.05.01

Patch Notes 190-199: 2012.11.21 - 2012.02.11

Patch Notes 180-189: 2012.11.14 - 2012.11.21

Patch Notes 170-179: 2012.09.22 - 2012.11.08

Patch Notes 160-169: 2012.06.28 - 2012.09.13

Patch Notes 150-159: 2012.04.18 - 2012.06.07

Patch Notes 140-149: 2012.03.20 - 2012.04.13

Patch Notes 130-139: 2012.01.11 - 2012.03.09

Patch Notes 126-129: 2012.01.01 - 2012.01.11

Version 15 Patches 110-119: 2011.10.25 - 2011.11.09

Version 15 Patches 100-109: 2011.09.29 - 2011.10.17

Version 15 Patches 90-99: 2011.08.16 - 2011.09.29

Version 15 Patches 77-89: 2011.07.28 - 2011.08.14

Version 14: 2010.08.17 - 2011.07.03

Version 13

Version 12

Version 11

Version 10