Raid Instances

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Summary & Important Notes

Raid Options are there to assist with raid mobs. Generally speaking, these are built for bot raids, and not necessaily for you to afk at a real raid. There are also some HUD (on screen displays) of information that is valuable for everyone, include those at real raids. These include things like, AE timers, when adds will spawn, when mem wipes will happen etc.

Worth noting also, people don't like it when anyone else is "better" than them. If you bot raid, do not share your progress with ANYONE. People get very upset when a bot can kill raid mobs that they can't. You talk about it, you WILL get petitioned.

IMPORTANT NOTE: In order for most raid options to function properly, you MUST have EQ2s "Hits Mode" in FULL TEXT and not medium or minimal text mode. To check this, do the following:

  • EQ2 Button (in game)
    • Options
      • User Interface
        • Game Features
          • Hits Mode -----> Full Text

This tab is geared to assist players with raid mobs. There are 2 settings.

  • Raid Options
  • Limited Raid options

Raid Options does EVERYTHING Limited raid options does, plus more. So when you are reading what is done, if you are going to be using the full blown raid options, you must read what limited does, and what raid does.

How to use

Checking Auto Load Raid Options = All raid code (including what is in limited).

Checking Auto Load Limited Raid options = Only runs raid code marked as "Limited".

Note: You cannot have both checked at the same time, since Raid options does everything Limited does plus more.

Note: Full raid does everything limited does, plus this. If there is no "Full Raid" option, it does the same as Limited.

Note: All setup commands can be done via tell, group chat, raid chat, or OgreIRC.


These are generic pieces of code that help on multiple mobs.

  • Limited
    • When you get red text "You feel a powerful curse" - the bot pauses for 6 seconds. Generally speaking you get a curse afterwards and the bot deals with it then.
    • You will NOT cure curse on the following mobs:
      • Thet in TOMC
      • Byzola in SoH
      • Qxectus in MPS
      • Maalus in Palace of Roehn Theer
      • Arch-Magistor Modrfrost in Throne of Storms
      • Statue of Rallos Zek in Temple of Rallos Zek (Note: You need to be within 150 meters of him or so. I recommend you turn OFF cure curse on this fight, then the bot will cure the correct curse when needed).
      • Prime Cornicen Munderrad in Temple of Rallos Zek (150 meter range check)
      • Klaatuus in Drunder (Need which drunder he is in...)
      • Maalus Reborn in Vallons
      • Cara in ToFSx2
      • Zevitus in Tallons
      • Blazeclaw in Skyshrine Underdepths
      • Tyrax in Tallons
  • Full
    • When the DoV class debuff is wearing off if yours is available you will cast it.

Planes of Prophecy

Plane of Innovation: Wasteyards [Raid]

Number of Bosses in zone: 13 Difficulty: All difficulties

  • Karnah
    • Set up for. General placement for the raid.
    • If you mark a toon prior to doing a set up they will be the one who gets called out to move. IE: Do a bard.
    • Tank placement is up to you.
  • Junk Beast
    • Any toon is marked will attempt to loot the chest and hand out the loot.
    • You MUST be using Leader Only Looting.
    • When people loot the wrench they will target the named and use it.
    • Don't forget to give the person you mark looting rights!

Plane of Disease: Virulent Insurrection [Raid]

Number of Bosses in zone: 11 Difficulty: All difficulties

Torden, Bastion of Thunder: Storm Surge [Raid]

Number of Bosses in zone: 11 Difficulty: All difficulties

  • Dogs ( Valbrand & Thangbrand )
    • Enchanters will automatically dispell when appropriate

Brackish Vaults: Realm of the Triumvirate [Raid]

Number of Bosses in zone: 3 Difficulty: Tier 3

Solusek Ro's Tower: Citadel of the Sun [Raid]

Number of Bosses in zone: 12 Difficulty: All difficulties

Kunark Ascending

Arcanna'se Spire: Order and Chaos [Raid]

Shanaira the Powermonger - Tier 1

  • Set up for Shanaira
    • Some jousting

Botanist Heridal - Tier 1

  • Cast while moving

Guardian of Arcanna'se - Tier 1

  • Cast while moving

Guardian of Arcanna'se - Tier 1

  • Shanaira the Prestigious
    • It is assumed that you will have each type of ascension class in each of the 4 groups.
    • It is assumed that you will ensure you have no ascension abilities enabled in your cast stack, and you will not have ascension combos checked **(combo's will likely be auto-disabled when I add a set up command).

I did not take the time to determine the difference between Magical and Physical, and Physical and Magical. If someone knows then I can tweak it. Otherwise right now it does both combos.

  • @ 80/40% group 1 will do 1 combo, and group 2 will do the other combo.
  • @ 60/20% group 3 will do 1 combo, and group 4 will do the other combo.
  • @ 5% Everyone will try to do combos, but she dies before we can actually finish it... so.

The tank stuff is up to the player to decide how to handle. At this moment, it is up to you to place the raid where you want and correctly. However I will add a set up that gives good/proper positioning.

Ruins of Kaesora: Ancient Xalgozian Temple [Raid]

The Strathbone Runelord - Tier 1

  • Will stop casting (actually sits idle)

Sentinel Primatious - Tier 2

  • Will stop casting (actually sits idle) during the curse
  • Healers will cure the correct curse

Xalgoz - Tier 3

  • Toons who are marked, and of the appropriate archetype, will use the control staff while every time it's available to try to maintain aggro.
  • Tanks will subtle strikes and not attack when it's not their turn.

Lost City of Torsis: Ashiirian Court [Raid]

A Black Reaver - Tier 1

  • set up for Reaver (works with both black reavers, including the one that turns into Lord Ghiosk - Tier 2)
  • Jousts the uncurable

A Gyrating Green Slime - Tier 1

  • Jousts the slime

Lord Rak'Ashiir

  • set up for Lord
  • General placement
  • Non-tank groups will automatically run to music boxes.
  • Tanks will automatically stop attacking.

Crypt of Dalnir: The Kly Stronghold [Raid]

The Lumpy Goo - Tier 1

  • Priests will dispell

Vaedenmoor, Realm of Despair [Raid]


  • Portals: Campspot and stand within 30m of the portal you want to go through then use MCP button 'Special_ZoneSpecific'

Anaheed the Dreamkeeper - Tier 1

  • When a priest is distracted, they will turn OFF campspot, turn ON auto target, turn OFF healing, turn OFF combat.
  • When they are no longer distracted it resets all the above.
  • This fight will likely get changed a bit.... To be more automated for the priests with their movement.

Terris-Thule - Tier ?

  • On-screen timers.
  • Handles the do-no-cast

Vaedenmoor, Heart of Nightmares [Raid]

  • Territus, the Deathbringer
    • Good luck.
      • Set up for Territus (will aggro).
        • When adds spawn, g2-g4 will move out a little to the adds and kill theirs.
        • When their add dies and they have the buff, g3-g4 will move back the named immediately. G2 will stay out until the named calls his next event.
        • WHen the named calls the frontal event, anyone WITH the buff will run behind the named. Anyone WITHOUT the buff will run in front.
        • After this event goes off, do a new set up for Territus, and everyone will move behind the named (doesn't matter where he is).
      • It is your responsibility to manage your aggro/hate.
  • Baliath
    • Set up for Baliath
      • General placement for raid
  • Summoned Ones
    • Set up for Terris
      • Use any placement you would like and campspot. Use set up for when you get to the point in the fight to need to go to portals. Automatic handling of the portals from that point forward.
      • You (the player) are responsible for placement of Saryn, including not killing your own raid.
      • You (the player) also responsible for killing adds and not pushing past thresholds

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