RaidOptions:SS

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Skyshrine

  • Note- Some mobs in the Skyshrine zones allow you to switch to challenge mode during the fight instead of having a completely difference instance.

Dracur Prime: Sevalak Awakened (x4)

Arraken Skyward EM

  1. Setup at -243, 0, 277
  2. CS-JI-JO then JO
  3. In group or raid chat type: set up for Arraken
  4. Script will run group back and forth during red text

Dracur Prime: Vyskudra the Ancient (x4)

Skyshrine: Betrayal in the Underdepths (x4)

Tel’koran Bloodmaw EM:

    • During encounter a red text will emote that requires the current tank to lose aggro
    • If you have Feign Death, and the red text lands on you, ogre will cause you to FD, then stand back up 12 seconds later.

Ikatiar the Ancient EM

  1. Setup at -107, -416, 14
  2. CS-JI-JO then JO
  3. In group or raid chat type: set up for Ikatiar
  4. Script will run group back and forth during Green Skull

Malteor Flamecaller EM:

  1. Setup at -765, -1115, 4
  2. CS-JI-JO then JO
  3. In group or raid chat type: set up for Malteor
  4. In Raid Chat type: set up for malteor
  5. Script will run group back and forth during red text
  6. Script will target the add during the fight, however I would also have your Main Assist put the add's name in your auto target for faster more reliable and faster killing.

Sevalor Gorescale / Putretor the Rotting EM:

  1. Setup near -296, -1115, 56
  2. CS-JI-JO then JO
  3. In group or raid chat type: set up for Sevalor
  4. Script will run group back and forth during red text

Balor the Primeval: EM

  1. Kill the two robot guards at bridge entrance
  2. CS-JI-JO, then JO at Loc -556, -361, 0
  3. In group or raid chat type: set up for Balor
  4. We normally pull Balor to -536, -361, 0
  5. During fight red text will emote, when it does script will move all raid toons behind the Column.
  6. When Balor starts running towards group joust out and engage rinse and repeat we normally ignore the add's

Dozekar the Cursed: EM

  1. Setup near -1213 -1046, -17
  2. CS-JI-JO then JO
  3. In group or raid chat type: set up for Dozekar
  4. Script will run group back and forth during red text


Hard Mode

Added 'set up for Dagarn' and jousting the red text (HM only) Need Setup Strat Ikitiar's raid code now works on HM. Need Setup Strat

Sleepers Tomb: A Temporal Leap (x4)

Sleepers Tomb raid options: More detailed raid strats can be found here http://www.eq-raiders.com/forums/forumdisplay.php?f=240

Master Of The Guard

  • Raid
    • Setup requirements: campspot on
    • Setup command: "Set up for motg"
    • On red text, changes between Spot1 and Spot2, based on where you currently are. Note: It will switch to the other campspot no matter what. Be smart with placement.

Eudoxxus

  • Raid
    • When he starts his ritual, everyone will self target and the follow abilities will be canceled if currently being maintained.
    • Pally - Consecrate
    • Wizard - Furnace of Ro
    • Fury - Ring of Fire
    • Many classes will use the correct AE ability to break the ritual if it is available. Note: It is up to YOU to ensure the abilities are available, or complete the ritual yourself.
    • Added an On-screen display with some cute messages. You're welcome.
    • Tanks will re-target named when ritual is blocked

Paldar Bladesoul

  • NOTES:
    • This fight is especially stupid and long for absolutely no reason. This is why this level of automation exists. It won't be this way for all mobs.
    • Added red text counter for sentry.
    • If you're a tank in G2, your campspot will be off to the side. (Idea is you are tanking the Sentry).
    • <Sentry> <G2Tank> <Raid>
    • When the Sentry does his red text, G2Tank will move out of the red text, and reposition the Sentry.
    • If G2Tank gets the curse, he will ask for it to be cured, no need to move (Since no one is usually around him).
    • Non-G2 tanks (tanks in G1, G3, and G4) have a campspot beside the raid. If they get the curse, they run to get it cursed, and return to this position.
    • Keep in mind, for tank movement to happen, you have to have 'Move to Area' turned ON, and your campspot ON also. Without these, tank movement will be up to you. (Which is a good thing for those that want to control their tanks).
    • Things to watch out for on this fight.
    • Tanks tanking Paldar - if they get the curse, they will run out to get it cured and come back. Due to Padlar's odd movement, he usually doesn't end up 'correctly' positioned. So you will want to pause, position him, and unpause if the tank tanking him gets the curse.
    • If you're afking this fight, then who cares, cause it'll just add a few minutes. If you're doing it for real, then repositioning once, or twice in a fight shouldn't be a big deal.
  • Options
  • Limited
    • On-screen timer for Red text for Sentry
  • Raid
    • Setup requirements: campspot on
    • Setup command: "Set up for paldar"
      • Sets a camp spot (Spot1). When you enter the room, it's on the right. I don't know why there, just happened to be where it is.
    • If you get a curse, toon will joust out, you move to Spot2, then ask for a cure curse. Once the curse is gone, you return to Spot1. Note: you will not re-joust back in.
    • Cure Curse is disabled on this fight for priests, except when directly asked for it.

Ingolfa Arnar

  • Raid
    • When a physical phantasm spawns, scouts will target him. Yes, I'm aware that fighters can kill them too, however, most people use a fighter as an assist. If you want your fighters to kill, target them manually, or use AutoTarget.
    • When an arcane phantasm spawns, mages/priest will target him.
    • When said mob dies, assists will revert back to what they were prior to the mob spawning.

Milas the Ancient

  • Limited
    • On-screen timer for Red text
  • Raid
    • Setup requirements: campspot on
    • Setup command: "Set up for milas"
      • Sets a camp spot for the raid.
      • Sets a different camp spot for fighters in Group 1 (To tank Milas on HM).
    • If fighter in Group2, will auto target the dopplegangers.
    • Auto-targeting and killing of the dopplegangers.
  • Add Changes
    • While targeting the dopplegangers, Named CA is turned off. When your turn is done for the dopples, it turns Named CA on (regardless if it was on originally).
    • If your doppleganger spawns, it will turn Ignore NPC HP 100% on if it's off (will not turn it back off).
    • Added on screen timers for red text from bird, and birds AE.
    • On Red text, Fighters in G1 will joust out, and reposition the Milas. The concept here is to always keep Milas 25+ meters away from the raid.
      • Note: On the pull, you will need to place Milas 25m away from the raid, then the bot should handle the rest.
      • I personally joust in/out based on when his AE will be hitting. But that's up to you to control