RaidOptions:ToT

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Terrors of Thalumbra

Zek the Scourge Wastes: The Siege [Raid]

Fergul the Protector

  • Set up for Fergul
    • General positioning near the zone in.
    • Raid, including tanks, will basically keep moving. Set yourself up an auto target list and have at it.

Kreelit, Caller of Hounds

  • Just adding this here as a note. We just killed the named and AE'd down everything else. If there is an actual strat that needs some code someone can PM or email me details.

Durtung the Arm of War

  • Added the following set ups:
    • set up for Durtung
    • set up for Durtung Black
    • set up for Durtung Red
    • set up for Durtung Blue
    • set up for Durtung Yellow
    • set up for Durtung Green
    • Includes tank campspots.
  • When a circle spawns, hit the appropriate command and it will handle the rest.
  • If you want everyone to 'reset' after a circle, use the command without a parameter (set up for Durtung)
  • You are responsible for properly targeting, and killing things when they should be killed.
  • You are also responsible for tanking the final phase appropriately.

Sanctifier Goortuk

  • When the flame dies, it will cancel Shift Vision, then recast it shortly after.
    • Group cures should now only fire on elemental dets. The rest will be ignored.

Weapon of War

  • Tanks with Battle Tactics will not be offensive.
  • When tallon ports around, people with campspot will move to predetermined locations
  • Dispells should happen automatically.
  • Bunch of on-screen timers


Maldura: Bhoughbh's Folly [X2 Raid]

Bhoughbh Model XVII

  • Set up for Model
    • Campspot for everyone, including tanks
    • Prevents explosions

The Tinkered Abomination

  • Tanks will stop attacking when appropriately.
  • Rescues for various classes when you should have aggro again.
  • In a last minute ditch effort, guardians will recapture just before blowing up, since they shouldn't be tanking anyways.

Short-Circuited Construct Bot

    • Disables cures for priests. May reconsider this as people use/test it.

MCP-Powered Pulsar

    • Set up for Pulsar
    • Campspot everyone, including tanks. Then do a set up. Will move you to the enter (aggro). Handles all movement.

Bhoughbh Nova-Prime

  • On-screen timers/notifications for events.
  • Set up for Nova
    • G1: Campspot for everyone, including tanks. Now located at the bottom.
    • G1: When < 10%, campspot for G1 (including tank) is now moved so they can assist with 2 pylons in the middle'ish. Jousting will still automatically happen.
    • When people get the GET OFF ME, they will attempt to complete it. If you use OgreIRC some debug messages will be sent there for the time being. These will be removed later on.
    • G2 is designed to be played/moved manually. You should have more than enough time to take care of pylons and adds.
  • This fight went from a hectic fight, to a super cake walk now for 12 man raids.
  • Added a check that if you're not in a raid, considers you g1.
  • Doing a set up for nova, will reset the campspots back to their original locations.
    • Also disables Quick Tempo.
  • When someone runs, bards will cast Quick Tempo.
  • People now sprint when they run and cancel sprint when they return.
  • When tanks jousting the dent, they will attempt to stand slightly in front of the group


Stygian Threshold: Edge of the Underfood [Raid]

  • Note: You will need to know the strats to most of the mobs to complete them.*

Crohp

  • Set up for Crohp
    • Campspot for everyone, including tanks.
    • Auto jousting
  • Based on this guy having a super tiny hitbox, people will joust in after the move.
    • Moved the campspots back out, since they were too close for higher DPS raids.

Lockt

  • Auto jousting. Just campspot (there is no set up required, just campspot where ever you want to fight him).

Jorik

  • Set up for Jorik
    • Campspot for everyone. Not really recommended for tanks, as you should be playing them, but there are campspots for tanks. G1 and G3 tank by themselves, and G2 and G4 tanks together if they exist.
    • Auto-curing when needed.

Constructs

  • Set up for Iron
    • Campspot for non-tanks.
    • Auto-running and clicking of the beam and returning to the raid for non-tanks.
  • Undecided how I feel about this. "Works" but I'm unsure how happy I am about it.


Maldura: Forge of Ashes [Raid]

Cronnin The Axe

  • Auto reducing of stacks.

Kiernun the Lyrical

  • Set up for Lyrical. Including for tanks. This places everyone. You can do this before you pull.
  • set up for START. Do this and people will all go out and get the buff. When their buff fades, they will automatically refresh it. You do this once all the bubbles are up.
  • If something messes up and they pop a bubble, do a new set up for lyrical. Then do a new set up for START once all the bubbles have been recast. Don't push the HP threshold before it has been re-applied to everyone.


Kralet Penumbra: The Hive Mind [Raid]

  • Got annoyed at trash charming me, so attempted to code priests to cure this... Then I never got charmed again.... It may or may not work!