RevisionHistory:Patch180-189

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Versions: ISXOgre-2012.11.21, Patch Version-189, OgreBot-15.075, OgreCraft-1.024 (Available from autopatcher) - Kannkor

  • Fixed a typo that prevented ogrebot from loading, then fixed a typo in the Patch version... that's why we jumped from 182 to 189

Versions: ISXOgre-2012.11.21, Patch Version-182, OgreBot-15.075, OgreCraft-1.024 (Available from autopatcher) - Kannkor

  • Changed Files: OgreUIXML, EQ2OgreDepotResources, OgreQuiver, EQ2Bag.Inc, OgreIRCLib
  • OgreCraft
    • Added support for existing "Grandmaster Tradeskill Messenger <Rush Order Minion>".
      • What I mean by existing, they must be summoned and the bot will use them. The bot will not summon them... at this time.
    • Added support Experimenting - READ BELOW PRIOR TO USING.
      • It will handle all 6 'normal' reactions.
        • It will also cast up to 2 abilities per round. This prioritize in the following order:
        • If Power > 25% --> Augment (Power) +dur
        • if Power > 50% --> Enhance (Power) +prog
        • Otherwise:
        • Tweak +prog -succ
        • Calibrate +dur -succ
      • I'm not completely convinced this is the best cast order, but had to start some where.
      • Bugs:
        • [FIXED - Now hits them 100% of the time] Innovator's Insight (rare reaction?) is a random reaction that changes. At this current moment, there is no way to read which one it is. So it will fail 5/6 times (since it doesn't know which one to do, it just tries 1 and hopes for the best). I've submitted this to Amadeus to see if he can add support.
        • [Unable to reproduce.. fixed?] There is a very small chance (happened twice in 30 minutes), it thinks you are NOT experimenting, and will miss 1 round of skills (it never happened when a reaction was needed, but it only happened to me twice). I believe I have a solid work around for this... when I get time.
      • Having said all that, I took two items from the base item, and experimented four times on each item, and I didn't fail. Some of them were close because of inno's failures.
      • At this stage, I would probably recommend NOT having the bot handle experimenting. However, I will probably patch it with my next patch for those who are willing to risk inno failures. But you have been warned, you will lose items.
  • OgreBot
    • Raid options
      • Sleepers Tomb (New zone)
        • Drels Ma'Gor
          • Cure Curse is disabled.
        • Silis On'Va
          • You will now help free your raid members, like a good bitch.
        • Sorrn
          • Added 'set up for Sorrn'
          • When you get an uncurable nox, you run away, then return when the nox is gone.
          • Apparently there is a fake out uncurable nox. I need the exact red text that you get when you get the real nox.
        • Ancient Something..
          • When the smash golem things spawn, campspot is moved closer to where it spawns.
        • Warders
          • When the warders say tail spike, move in front is turned on on everyone, then 12 seconds later, move behind is turned on, on non-tanks.
          • When the warders say frontal thingy, everyones move behind is turned on, then 12 seconds later move in front is turned on, on tanks.
      • Harrow's End
        • Construct of Souls
          • Added 'set up for construct'
            • Move to start position 70, 61, -105 entrance hallway, right
          • People will joust as the red texts come. It's 3 different points in the hallway.
    • Increments
      • These have to be coded on a per class basis. If there is a class that doesn't have the Increment counter option, let me know and I'll add support.
      • On the CA/Named CA tab, there is a [MAX] Max Increments option. When selected, you will only cast said ability if the increments for your class are at max.
      • Note: You can set abilities that are not related to the increments, to [MAX], and the bot will not cast them until you are at Max Increments. Use this option wisely for the best results.
      • Example: Warlock: You could set: Focus Casting [MAX] and Toxic Assault [MAX]. That way neither one would cast until your increments are at max.
      • Warlock
        • Max increments set to: 180
        • Increment ability: Toxic Aura
      • Wizard
        • Max increments set to: 180
        • Increment ability: Frozen Solid
      • Guardian
        • Max increments set to: 50
        • Increment ability: Champion's Watch
        • Yes, I realize this is a defensive ability, but you may want to put it into the CA tab so it only fires while you have a valid kill target. Options options!
      • Monk
        • Max increments set to: 5
        • Increment ability: Waveform
        • Since waveform never uses the increments, I personally don't see a reason for this option at all... but, that's up to you if you use it, I merely provide the tools :)
      • Conjuror
        • Max increments set to: 5
        • Increment ability: Planar Wrack
        • Note: There is an IN-GAME bug, where the conjuror can not cast this while assisting through someone. Provide feedback to SOE to fix this, it's nothing I can do.
      • Necromancer
        • Max increments set to: 5
        • Increment ability: Graverot
        • Note: There is an IN-GAME bug, where the necromancer can not cast this while assisting through someone. Provide feedback to SOE to fix this, it's nothing I can do.
  • OgreUIXML
    • Added Increment UI pieces
  • EQ2Resources
    • Added the following commons:
      • plump haddock
      • cutthroat trout
    • Added the follow Mutes
      • Frozen Fragment
      • Frozen Powder
      • Infusion of Ice
      • Frozen Mana
  • OgreQuiver
    • Fixed some various things. Should work more reliably now
  • EQ2OgreBag.Inc
    • Fixed to work better with ammo slots.
  • OgreIRCLib
    • Minor text changes
  • ISXOgre
    • Fixed an error message. The wrong message was being displayed when someone's sub expired. Apologies go out to anyone who read it!


Versions: ISXOgre-2012.11.16, Patch Version-181, OgreBot-15.074, OgreCraft-1.023 (Available from autopatcher) - Kannkor

  • OgreCraft
    • Bot will once again 'stop' crafting based on quality setting (incase you want to level tinkering etc)

Versions: ISXOgre-2012.11.14, Patch Version-180, OgreBot-15.073a, OgreCraft-1.023 (Available from autopatcher) - Kannkor

  • OgreBot
    • Vallons
      • Added 'set up for hand'
        • G1/2 in 1 spot, and G3/4 in another. Nothing special, just for ease.
      • Added 'set up for grindstone'
        • Campspot in the middle, just for ease of placement.
    • Cleaned up about 50 ifs to switch/cases in raid specific code.
    • Added "Need a cure charm!" as a chat trigger for Coercer Amnesia. Raid Options makes use of this where needed.
    • Many efficiency improvements.
      • Please note: Most of these are very, very minor. But hopefully enough of them add up to gain a FPS or 2. For example, some of these changes will improve performance by 0.004 MS. Yes, 4/1000th of a mili second. I'm listing them here mostly for my own, incase a part of code stops working, I can track it via code changes.
      • PoW
        • Reduced Raid checks (LOptions).
      • Moved some warlock specific checks (DA/DI) to warlock only parsing
    • Illy Timp Warp should no longer cast while Time Warp Preparation is up. --> Bjcasey - you can stop whining now! :)
  • ISXOgre
    • Changed a bit of stuff on the auth/server, to make it easier for trials. Added in a few more error messages so things are a little more clear.
  • OgreCraft
    • Reactions work again
    • It now 'begins' crafting once again.