Difference between revisions of "Tab:Heals"
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'''''Tab Summary''''' | '''''Tab Summary''''' | ||
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+ | '''''Tab no longer exists, is now a part of [[Tab:Priority|Priority]]''''' | ||
This tab controls Healing. Heals come after the Combat tab (also known as pre-healing) and after priority curing. | This tab controls Healing. Heals come after the Combat tab (also known as pre-healing) and after priority curing. |
Latest revision as of 10:51, 7 September 2011
Tab: Heals
Tab Summary
Tab no longer exists, is now a part of Priority
This tab controls Healing. Heals come after the Combat tab (also known as pre-healing) and after priority curing. Note: All items on this tab are checked in order. So ensure you take the time to think about the order. Suggestions below.
Note: These items fire in combat, and out of combat.
Options
- Checkboxes - On/Off.
- Heals - Name of the spell to be used. Note: It doesn't technically have to be a "heal". It can be any spell that doesn't require an NPC target.
- Cast On: - Target of the spell.
- @ % Health - When should this spell be allowed to cast.
User notes/comments/suggestions:
Suggestions:
Make your lowest health options at the top. Such as "Save asses", death prevents etc.
There is no limit on how many times you can use a spell. For example:
You could have Heal_01 - On MT @ 80%.
Then have: Heal_01 - Group only @ 60%
Then have: Heal_01 - OT @ 75%
Just remember, it would check the MT first, then your group, then the OT.