Difference between revisions of "Tab:Grind Options"

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(Auto Load Grind Options)
(Auto Load Grind Options)
 
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Various heroic encounters are very difficult for a bot group to do because of special scripting. Using this option will enable any special coding that is in place for mobs. Below is a list of special coding in place, and how to use them.
 
Various heroic encounters are very difficult for a bot group to do because of special scripting. Using this option will enable any special coding that is in place for mobs. Below is a list of special coding in place, and how to use them.
  
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'''''IMPORTANT NOTE: In order for most grind options to function properly, you MUST have EQ2s "Hits Mode" in FULL TEXT and not medium or minimal text mode. To check this, do the following:'''''
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* EQ2 Button (in game)
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** Options
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*** User Interface
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**** Game Features
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***** Hits Mode -----> '''Full Text'''
  
 
'''''Mobs'''''
 
'''''Mobs'''''
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*Vethilot the Corpsemonger
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**You automatically click the corpses
 
* Royal Palace of Erudin
 
* Royal Palace of Erudin
 
** Lord Primarch of Erudin
 
** Lord Primarch of Erudin
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* Zraxth's Unseen Arcanum
 
* Zraxth's Unseen Arcanum
 
** Anathraxxis
 
** Anathraxxis
***
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*** Have your tank stand by the flag against the wall in the center. Put all your casters near one of the flower pot looking things. They will be around max heal range. Use campspot on anyone you want to move (I personally use CS-JO-JI, this allows melee to fight).
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*** When he calls out an ooze, the bot will change your current campspot to which ever flower pot is further away from the ooze. Your tank should never need to move (assuming if the ooze spawns on him, you can heal through it).
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*** Note: This sets the camp spot coordinates, it does NOT TURN IT ON. Meaning if you do not active camp spot on someone, this has no effect (which is what you want for your tank).
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*** The only thing you will need to do "manually" is ensure you keep your tank in heal range from knockbacks, and don't let him frontal your group.
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* Prime Imperium Hammarmund the Destroyer
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** Chat command: set up for prime
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*** Sets campspots. You need to have campspot on PRIOR to using this command. This may need some tweaking.. Timing seems solid unless it lands on the bard... then it fires off way too early.
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* Idol
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** chat command: set up for idol
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** There is a script to change targets automatically based on stoneskin - Ogre Idol/Ogre End Idol
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*** Sets campspots. You need to have campspot on PRIOR to using this command.
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*** There are 4 sets of campspots available.
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*** Two for priest_01 (automatically determined)
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*** Two for priest_02
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*** Two for DPS (sorcerers, predators, rogues, summoners)
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*** Two for the rest (bards/chanters)
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*** Throughout the fight they will move to which ever camp spot of their 2 is the most safe. The longer the fight goes on, the more rocks, meaning the less "safe" spots. Higher DPS is key to victory.
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* Bonewing
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** Chat command: set up for bonewing
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*** Sets campspots. You need to have campspot on PRIOR to using this command.
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*** Will change camp spots to move across the zone as the fissures spawn

Latest revision as of 11:40, 1 April 2012

Auto Load Grind Options



Summary

Various heroic encounters are very difficult for a bot group to do because of special scripting. Using this option will enable any special coding that is in place for mobs. Below is a list of special coding in place, and how to use them.


IMPORTANT NOTE: In order for most grind options to function properly, you MUST have EQ2s "Hits Mode" in FULL TEXT and not medium or minimal text mode. To check this, do the following:

  • EQ2 Button (in game)
    • Options
      • User Interface
        • Game Features
          • Hits Mode -----> Full Text

Mobs

  • Vethilot the Corpsemonger
    • You automatically click the corpses
  • Royal Palace of Erudin
    • Lord Primarch of Erudin
      • Anytime "an unstable rift" is near, you will right click and diffuse it (does not change your target).
  • Zraxth's Unseen Arcanum
    • Anathraxxis
      • Have your tank stand by the flag against the wall in the center. Put all your casters near one of the flower pot looking things. They will be around max heal range. Use campspot on anyone you want to move (I personally use CS-JO-JI, this allows melee to fight).
      • When he calls out an ooze, the bot will change your current campspot to which ever flower pot is further away from the ooze. Your tank should never need to move (assuming if the ooze spawns on him, you can heal through it).
      • Note: This sets the camp spot coordinates, it does NOT TURN IT ON. Meaning if you do not active camp spot on someone, this has no effect (which is what you want for your tank).
      • The only thing you will need to do "manually" is ensure you keep your tank in heal range from knockbacks, and don't let him frontal your group.
  • Prime Imperium Hammarmund the Destroyer
    • Chat command: set up for prime
      • Sets campspots. You need to have campspot on PRIOR to using this command. This may need some tweaking.. Timing seems solid unless it lands on the bard... then it fires off way too early.
  • Idol
    • chat command: set up for idol
    • There is a script to change targets automatically based on stoneskin - Ogre Idol/Ogre End Idol
      • Sets campspots. You need to have campspot on PRIOR to using this command.
      • There are 4 sets of campspots available.
      • Two for priest_01 (automatically determined)
      • Two for priest_02
      • Two for DPS (sorcerers, predators, rogues, summoners)
      • Two for the rest (bards/chanters)
      • Throughout the fight they will move to which ever camp spot of their 2 is the most safe. The longer the fight goes on, the more rocks, meaning the less "safe" spots. Higher DPS is key to victory.
  • Bonewing
    • Chat command: set up for bonewing
      • Sets campspots. You need to have campspot on PRIOR to using this command.
      • Will change camp spots to move across the zone as the fissures spawn