Difference between revisions of "FeatureRequests"

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* New Uplink/OgreMCP controller for allowing specifically check boxes on/off in the relay.
+
* OgreMCP
* New healer tab - "Priority Healing"
+
**  door to Klak'Anon - add to Zone
* Convert all examines over to IconID checks
+
** Holy shield support for themselves/other priests based on group cures or something
*FFA loot - Loot all items (including no trade)
+
** Mentor/Unmentor commands into buttons (functions already exist, chat calls mentor me/unmentor).  
*MCP - Type item name (partial name possible?) and use it on your target / special
+
** Make an option to only move while not casting (for mages/priests).
*Loot corpses/chests - loot shinies too!
+
** Option to have pet joust out also
*Ogre UI window that lists the last ___ commands. Maybe have option to click and have it do it again?
+
** Type item name (partial name possible?) and use it on your target / special
*Ogre move -list  -list available spots to move.
+
** Support for "cast mender bot"
*Byzola - class add assists get "stuck" on. - Just have "Lets go" clear it
+
** Either back off tell command, or auto-back off pet if too far away
*Use group reses on 3 or more dead people in a group
+
*pre-sets for buffs. Tank1, Tank2, Mage1, Mage2 etc.
+
*dimly lit treasure
+
*an enslaved shade - For Quacker quacker
+
*Default profile continually comes back
+
*Haggle Baron Klok
+
**Kurn's Tower
+
**You feel at peace with your allegiances...
+
**red_charm_cube
+
*Ill Will*
+
*Fury myth click*
+
*AH**
+
**Ignore non-aggro
+
**Text Entry box that adds to a list box (or combo box) - only kill actors with name matches
+
*Exceeding Concentration - Currently broke.. everything comes up as 0 concentration
+
*Cannibalize
+
*Percision UI box in auto hunt
+
*On Combat tab - if person isn't logged in / in raid/ etc
+
*Check if Fanaticism III is up - if so cancel it - inq
+
* (TESTING) camp spot - will return to the camp spot no matter what - Kind of like a continious come to me
+
*mages curing
+
  
*Move in front (for tanks - much like move behind)
+
* OgreBot
*for curing/cure potions -This should only be affected by in-UI.iss movement not outside - allowmovement to FALSE, cure, then allowmovement to true (or just let it run it's cycle)
+
** CheckAssist - not dynamic assist needs health checks added
*yzlak - when an Actor (npc?) with the same name spawns, full offensive until it's dead... ... some how...
+
** No pets allowed - don't summon non-combat or something and kill all existing
*Make sure "earring of void channeling is equiped in "Left slot" while in zone zone... (new x4)
+
** Ignore all events while paused (such as accepting reses)
*Make non-tank groups HoT when MT is in combat
+
** Items - Power/Health
*Najena's ring of readiness - Preparation
+
*** Clarity potions - In combat when under ____ mana. \aITEM -1488319014 -2032709423:Specialist's Essence of Clarity\/a and \aITEM 320810019 -1265453550:Focused Essence of Clarity\/a.
*Possible combat buffs not working if person has no target?
+
*** For both Clarity and HoT potions add a way of selecting which one you want, or a box to type it.
*Shield swap for Tower of Stone
+
*** Power Root for mana
*Self spells in combat buffs not working
+
*** Guild Signet of Replenishment/Signet of Greater Replenishment
 +
*** Mis-Calibrated manastone and Overclocked Mana Stone (Both can be used at the same time, on different timers) - bjcasey
 +
*** Honor of Pantrilla (Drops from Pantrilla in TT in Temple of scale, Chrono to 80 and solo it) can be equipped in ranged, which means swap in combat.
  
 +
* Items - Other
 +
** Items tab dropdowns of your currently equipped gear and select them to be added to the CA's tab for use?
 +
 +
* CAs
 +
** Allow us to set a % of the mob's life where an ability should no longer be cast. There should be two settings; one for regular mobs and one for named mobs, due to named mobs typically having more HP than trash. Example usage:
 +
*** Example usage: Bard's RO; it's really easy to waste your damage recording if your bard initiates RO when a trash mob is low on health. Unfortunately, just putting RO in the named tab doesn't necessarily solve the issue if you abilities that you want to cast post-debuffs (that you'd normally reserve for the named tab) but pre-RO (ie: DOTs, since DOT ticks don't count towards RO). It's also really easy to waste a heavy hitting, long recast Warlock nuke at 1% of a mob's life.
 +
** /cancel_spellcast option for priority tab. Allows you to have cure curses/group cures cancel spellcast to get them off faster.
 +
** Change PBOAE dumbfire pets and buffs to be recognized as AE CA's.  Paladin - Conscecrate; Wizard - Furnace of Ro; Fury - Ring of Fire and Ball Lightning
 +
 +
* Class Specific
 +
** Bards - RO/VC buttons removed, RO/VC should be used only in the CA tab for fixing the "debuffing while RO ticks" issue.
 +
** Defiler - Find a way to add hexation (defiler). Could do it like Jcap using NPC ID's.
 +
** Swashbuckler/Brigand - support for in front attacks Gouge for Brigand and Eye Poke on Swashbuckler.
 +
 +
* Announce Features
 +
** Chat trigger tab. Such as: On ____ Cast ____ on _____.
 +
 +
* Settings Tab
 +
** Add melee range extender option. Possibility 2 - percent based (mirgaul charm) and billy doll for sure. Maybe just code those 2 in.
 +
** Ignore AA timing option (for AEs since some classes won't cast because of cast time).
 +
 +
* New Tabs
 +
** Dehate tab - leverage OSA analysis?
 +
** Chat triggers to do specific events (cast orders?). Example: Time warp inc in 10, don't cast the following list box of abilities until Time warp actually lands (aka big nukes).
 +
** Chat triggers - same idea for VC - A bard casts VC, cast that list instead.
 +
 +
* Rezing Tab
 +
** Add another non-combat rez drop down (the addition of Supplication of the Fallen as the primary then casting revive if that is down)
 +
** Use group reses on 3 or more dead people in a group
 +
 +
* General Improvements
 +
** Allow for some options to be passed, such as -p for specifying a profile to be loaded.
 +
** Filter drop down boxes based on Type by tab/dropdown etc. Currently not possible as there is no way to determine which ailbities are offensive and defensive.
 +
** Disable porting abilities with No-Move (probably have to hardcode these) - Need names (Blink)
 +
** PowerHeals target an NPC Target
 +
** Make "Group AE" spells on CAs tab have a larger AE (Curse of Darkness for example)
 +
** Move into <range of spell> or <range of item> instead of melee/ranged distances
 +
** Campspot
 +
*** 2 camp spots with a toggle, or camp1/camp2 option
 +
*** Tether to the tank or tank location
 +
 +
* Looting
 +
** FFA loot - Loot all items (including no trade)
 +
** Add Support for "?", "!", roll/need only if not already collected
 +
 +
* Ogre Spell Export
 +
** Remove "Abilities" from SpellExport - Keep call to guild hall available since it needs to be in the bot
 +
** Ability to add in specific abilities by name or number. Example: ogre spell KannkorPwns or ogre spell 2309234200923723509237230927982374982734
 +
 +
* Auto Hunt
 +
** When AH stops due to movement i.e. We are stuck, ending - make a noise
 +
** Make pauses available in pathing.. Path to A, then B, pause 30 seconds...
 +
** Ignore non-aggro
 +
** Text Entry box that adds to a list box (or combo box) - only kill actors with name matches
 +
** Precision UI box
 +
** Change Nav Path add page to list box with scroll similar to spell lists.
 +
 +
* Bugs
 +
** Run ogre tell not working with bot receive tells
 +
** Doing /camp toonname doesn't reset spell info loaded into memory
 +
** Exceeding Concentration - Currently broke.. everything comes up as 0 concentration
 +
** Announce doesn't like commas. Just don't use them.
 +
** Inq Turn undead causes issues with non-undead.
 +
** Disconnect on MCP not working
 +
 +
* ISXOgre
 +
** All done :)
 +
 +
* Harvest
 +
** correction it should be "toxxulia root culm" in the resourceinfo.xml
 +
 +
* Pre-Cast
 +
** Make the pre cast spells default to caster or specify a target.
 
'''---In-Active Feature Requests---'''
 
'''---In-Active Feature Requests---'''
  
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*Maintained on Heals tab - for torpor for anyone
 
*Maintained on Heals tab - for torpor for anyone
*Add a tab of pre-buffs to do on attacks.. Example: On this spell <_____> cast <____> first. Much like a stealth attack but user inputted.
+
*Follow before buffing
*Friendly level up spell conversion
+
*Byzola - class add assists get "stuck" on. - Just have "Lets go" clear it
 +
** Option to make people return to camp spot after combat (assuming they are in a Joust-in status). -- This can kind of be done with OgreFollow.
 +
----
 +
'''--- Unrelated to OgreBot requests ---'''
 +
* Transmute: They added anther tier "MASTERCRAFTED LEGENDARY".
 +
* a "map" button on the harvest ui
 +
----
 +
 
 +
== Ogre Harvest ==
 +
* Put Sparkling/Glimmering etc into XML for localization

Latest revision as of 20:17, 18 September 2012

Feature Requests



Summary

Any time someone mentions a feature they would like, I add it to the "list". I work on them when I have time. Feel free to edit this page and add items that are not on the list. The more detail the better. Also leave your name beside the item so I know who to contact incase I need more information. If an item disappears off this list, check the revision history as it may be implemented.

Active Feature Requests - Items I'm working on as I get time.

InActive Feature Requests - Items on the list, but low priority.

---Active Feature Requests---


  • OgreMCP
    • door to Klak'Anon - add to Zone
    • Holy shield support for themselves/other priests based on group cures or something
    • Mentor/Unmentor commands into buttons (functions already exist, chat calls mentor me/unmentor).
    • Make an option to only move while not casting (for mages/priests).
    • Option to have pet joust out also
    • Type item name (partial name possible?) and use it on your target / special
    • Support for "cast mender bot"
    • Either back off tell command, or auto-back off pet if too far away
  • OgreBot
    • CheckAssist - not dynamic assist needs health checks added
    • No pets allowed - don't summon non-combat or something and kill all existing
    • Ignore all events while paused (such as accepting reses)
    • Items - Power/Health
      • Clarity potions - In combat when under ____ mana. \aITEM -1488319014 -2032709423:Specialist's Essence of Clarity\/a and \aITEM 320810019 -1265453550:Focused Essence of Clarity\/a.
      • For both Clarity and HoT potions add a way of selecting which one you want, or a box to type it.
      • Power Root for mana
      • Guild Signet of Replenishment/Signet of Greater Replenishment
      • Mis-Calibrated manastone and Overclocked Mana Stone (Both can be used at the same time, on different timers) - bjcasey
      • Honor of Pantrilla (Drops from Pantrilla in TT in Temple of scale, Chrono to 80 and solo it) can be equipped in ranged, which means swap in combat.
  • Items - Other
    • Items tab dropdowns of your currently equipped gear and select them to be added to the CA's tab for use?
  • CAs
    • Allow us to set a % of the mob's life where an ability should no longer be cast. There should be two settings; one for regular mobs and one for named mobs, due to named mobs typically having more HP than trash. Example usage:
      • Example usage: Bard's RO; it's really easy to waste your damage recording if your bard initiates RO when a trash mob is low on health. Unfortunately, just putting RO in the named tab doesn't necessarily solve the issue if you abilities that you want to cast post-debuffs (that you'd normally reserve for the named tab) but pre-RO (ie: DOTs, since DOT ticks don't count towards RO). It's also really easy to waste a heavy hitting, long recast Warlock nuke at 1% of a mob's life.
    • /cancel_spellcast option for priority tab. Allows you to have cure curses/group cures cancel spellcast to get them off faster.
    • Change PBOAE dumbfire pets and buffs to be recognized as AE CA's. Paladin - Conscecrate; Wizard - Furnace of Ro; Fury - Ring of Fire and Ball Lightning
  • Class Specific
    • Bards - RO/VC buttons removed, RO/VC should be used only in the CA tab for fixing the "debuffing while RO ticks" issue.
    • Defiler - Find a way to add hexation (defiler). Could do it like Jcap using NPC ID's.
    • Swashbuckler/Brigand - support for in front attacks Gouge for Brigand and Eye Poke on Swashbuckler.
  • Announce Features
    • Chat trigger tab. Such as: On ____ Cast ____ on _____.
  • Settings Tab
    • Add melee range extender option. Possibility 2 - percent based (mirgaul charm) and billy doll for sure. Maybe just code those 2 in.
    • Ignore AA timing option (for AEs since some classes won't cast because of cast time).
  • New Tabs
    • Dehate tab - leverage OSA analysis?
    • Chat triggers to do specific events (cast orders?). Example: Time warp inc in 10, don't cast the following list box of abilities until Time warp actually lands (aka big nukes).
    • Chat triggers - same idea for VC - A bard casts VC, cast that list instead.
  • Rezing Tab
    • Add another non-combat rez drop down (the addition of Supplication of the Fallen as the primary then casting revive if that is down)
    • Use group reses on 3 or more dead people in a group
  • General Improvements
    • Allow for some options to be passed, such as -p for specifying a profile to be loaded.
    • Filter drop down boxes based on Type by tab/dropdown etc. Currently not possible as there is no way to determine which ailbities are offensive and defensive.
    • Disable porting abilities with No-Move (probably have to hardcode these) - Need names (Blink)
    • PowerHeals target an NPC Target
    • Make "Group AE" spells on CAs tab have a larger AE (Curse of Darkness for example)
    • Move into <range of spell> or <range of item> instead of melee/ranged distances
    • Campspot
      • 2 camp spots with a toggle, or camp1/camp2 option
      • Tether to the tank or tank location
  • Looting
    • FFA loot - Loot all items (including no trade)
    • Add Support for "?", "!", roll/need only if not already collected
  • Ogre Spell Export
    • Remove "Abilities" from SpellExport - Keep call to guild hall available since it needs to be in the bot
    • Ability to add in specific abilities by name or number. Example: ogre spell KannkorPwns or ogre spell 2309234200923723509237230927982374982734
  • Auto Hunt
    • When AH stops due to movement i.e. We are stuck, ending - make a noise
    • Make pauses available in pathing.. Path to A, then B, pause 30 seconds...
    • Ignore non-aggro
    • Text Entry box that adds to a list box (or combo box) - only kill actors with name matches
    • Precision UI box
    • Change Nav Path add page to list box with scroll similar to spell lists.
  • Bugs
    • Run ogre tell not working with bot receive tells
    • Doing /camp toonname doesn't reset spell info loaded into memory
    • Exceeding Concentration - Currently broke.. everything comes up as 0 concentration
    • Announce doesn't like commas. Just don't use them.
    • Inq Turn undead causes issues with non-undead.
    • Disconnect on MCP not working
  • ISXOgre
    • All done :)
  • Harvest
    • correction it should be "toxxulia root culm" in the resourceinfo.xml
  • Pre-Cast
    • Make the pre cast spells default to caster or specify a target.

---In-Active Feature Requests---


  • Maintained on Heals tab - for torpor for anyone
  • Follow before buffing
  • Byzola - class add assists get "stuck" on. - Just have "Lets go" clear it
    • Option to make people return to camp spot after combat (assuming they are in a Joust-in status). -- This can kind of be done with OgreFollow.

--- Unrelated to OgreBot requests ---

  • Transmute: They added anther tier "MASTERCRAFTED LEGENDARY".
  • a "map" button on the harvest ui

Ogre Harvest

  • Put Sparkling/Glimmering etc into XML for localization