Difference between revisions of "FeatureRequests"

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* Make inq myth cancel with group cures
+
* OgreMCP
* Time warp - JCap type of idea. Reuse timer is: 2 min immunity....The new illusionist ability Time Warp should have its own section in the special illusionist tab similar to the dirge's Gravitas or the troubadour's Jester's Cap.  Mr suggestion
+
**  door to Klak'Anon - add to Zone
* Ranger range stealth support it says a deadly ranged stealth  attack for hidden shot
+
** Holy shield support for themselves/other priests based on group cures or something
* Make "Group AE" spells on CAs tab have a larger AE (Curse of Darkness for example)
+
** Mentor/Unmentor commands into buttons (functions already exist, chat calls mentor me/unmentor).
* Tower of Shield support
+
** Make an option to only move while not casting (for mages/priests).
* Look into Taskmaster being borked
+
** Option to have pet joust out also
* ? not being looted
+
** Type item name (partial name possible?) and use it on your target / special
* Inq Verdict - Auto cast or OgreMCP button
+
** Support for "cast mender bot"
* New Uplink/OgreMCP controller for allowing specifically check boxes on/off in the relay.
+
** Either back off tell command, or auto-back off pet if too far away
* New healer tab - "Priority Healing"
+
*FFA loot - Loot all items (including no trade)
+
*MCP - Type item name (partial name possible?) and use it on your target / special
+
*Ogre UI window that lists the last ___ commands. Maybe have option to click and have it do it again?
+
*Ogre move -list  -list available spots to move.
+
*Add another non-combat rez drop down (the addition of Supplication of the Fallen as the primary then casting revive if that is down)
+
*Use group reses on 3 or more dead people in a group
+
*pre-sets for buffs. Tank1, Tank2, Mage1, Mage2 etc.
+
*Default profile continually comes back
+
*Fury myth click*
+
*AH*
+
**Make pauses available in pathing.. Path to A, then B, pause 30 seconds...
+
**Ignore non-aggro
+
**Text Entry box that adds to a list box (or combo box) - only kill actors with name matches
+
*Exceeding Concentration - Currently broke.. everything comes up as 0 concentration
+
*Cannibalize
+
*Percision UI box in auto hunt
+
*On Combat tab - if person isn't logged in / in raid/ etc
+
* Mezzing!  Mr suggestion
+
* Move in front (for tanks - much like move behind)
+
* for curing/cure potions -This should only be affected by in-UI.iss movement not outside - allowmovement to FALSE, cure, then allowmovement to true (or just let it run it's cycle)
+
* yzlak - when an Actor (npc?) with the same name spawns, full offensive until it's dead... ... some how...
+
*Self spells in combat buffs not working
+
*dirge use of Confront Fear after rezzing someone.  Mr suggestion
+
*Priority Rezzing ability.  Mr suggestion
+
*SoW use.  Mr suggestion
+
*Better use of mana abilities.  Perhaps a tab similar to heals that triggers off of mana levels instead.  Mr suggestion
+
*Warden myth defense buff.  Should work similar to the templar's emergency buff.  Mr suggestion
+
*Mystic myth clickie.  Could be worked into mana healing as well in a similar manner.  Mr suggestion
+
*Necro myth creates pet.  Mr suggestion
+
*SK myth forces target.  Not sure how this could be properly effected
+
*Have ranger move into sweet spot when he/she is in range of melee and ranged CAs.  When all of the ranged AAs show up as castable and Lightning Strike is castable you are at the correct distance.  Mr suggestion
+
  
 +
* OgreBot
 +
** CheckAssist - not dynamic assist needs health checks added
 +
** No pets allowed - don't summon non-combat or something and kill all existing
 +
** Ignore all events while paused (such as accepting reses)
 +
** Items - Power/Health
 +
*** Clarity potions - In combat when under ____ mana. \aITEM -1488319014 -2032709423:Specialist's Essence of Clarity\/a and \aITEM 320810019 -1265453550:Focused Essence of Clarity\/a.
 +
*** For both Clarity and HoT potions add a way of selecting which one you want, or a box to type it.
 +
*** Power Root for mana
 +
*** Guild Signet of Replenishment/Signet of Greater Replenishment
 +
*** Mis-Calibrated manastone and Overclocked Mana Stone (Both can be used at the same time, on different timers) - bjcasey
 +
*** Honor of Pantrilla (Drops from Pantrilla in TT in Temple of scale, Chrono to 80 and solo it) can be equipped in ranged, which means swap in combat.
  
'''---In-Active Feature Requests---'''
+
* Items - Other
 +
** Items tab dropdowns of your currently equipped gear and select them to be added to the CA's tab for use?
  
----
+
* CAs
 +
** Allow us to set a % of the mob's life where an ability should no longer be cast. There should be two settings; one for regular mobs and one for named mobs, due to named mobs typically having more HP than trash. Example usage:
 +
*** Example usage: Bard's RO; it's really easy to waste your damage recording if your bard initiates RO when a trash mob is low on health. Unfortunately, just putting RO in the named tab doesn't necessarily solve the issue if you abilities that you want to cast post-debuffs (that you'd normally reserve for the named tab) but pre-RO (ie: DOTs, since DOT ticks don't count towards RO). It's also really easy to waste a heavy hitting, long recast Warlock nuke at 1% of a mob's life.
 +
** /cancel_spellcast option for priority tab. Allows you to have cure curses/group cures cancel spellcast to get them off faster.
 +
** Change PBOAE dumbfire pets and buffs to be recognized as AE CA's.  Paladin - Conscecrate; Wizard - Furnace of Ro; Fury - Ring of Fire and Ball Lightning
  
*Maintained on Heals tab - for torpor for anyone
+
* Class Specific
*Add a tab of pre-buffs to do on attacks.. Example: On this spell <_____> cast <____> first. Much like a stealth attack but user inputted.
+
** Bards - RO/VC buttons removed, RO/VC should be used only in the CA tab for fixing the "debuffing while RO ticks" issue.
*Friendly level up spell conversion
+
** Defiler - Find a way to add hexation (defiler). Could do it like Jcap using NPC ID's.
*Follow before buffing
+
** Swashbuckler/Brigand - support for in front attacks Gouge for Brigand and Eye Poke on Swashbuckler.
* Make sure "earring of void channeling is equiped in "Left slot" while in zone zone... (new x4) (May have the option for something like this later.. but using an earring to put you to 83 is pointless at level 90)
+
*Byzola - class add assists get "stuck" on. - Just have "Lets go" clear it
+
----
+
please to fix this later sir!
+
this is re harvest
+
a "map" button on the harvest ui
+
----
+
  
 +
* Announce Features
 +
** Chat trigger tab. Such as: On ____ Cast ____ on _____.
  
'''---Spell/AA Updates Needed by Class---'''
+
* Settings Tab
 +
** Add melee range extender option. Possibility 2 - percent based (mirgaul charm) and billy doll for sure. Maybe just code those 2 in.
 +
** Ignore AA timing option (for AEs since some classes won't cast because of cast time).
  
----
+
* New Tabs
 +
** Dehate tab - leverage OSA analysis?
 +
** Chat triggers to do specific events (cast orders?). Example: Time warp inc in 10, don't cast the following list box of abilities until Time warp actually lands (aka big nukes).
 +
** Chat triggers - same idea for VC - A bard casts VC, cast that list instead.
  
*Ranger (just looks like the class didn't get updated when going to 90.  also some AAs to add).
+
* Rezing Tab
**Sniper Shot II
+
** Add another non-combat rez drop down (the addition of Supplication of the Fallen as the primary then casting revive if that is down)
**Hidden Shot V
+
** Use group reses on 3 or more dead people in a group
**Bloody Reminder VI
+
**Snipe VI
+
**Ensnare VI
+
**Immobilizing Lunge VI
+
**Arrow Rip V
+
**Evade VI
+
**Hawk Attack II
+
**Lightning Strike VIII
+
**Ranger's Blade VI
+
**Emberstrike VII
+
**Rear Shot VII
+
**Snaring Shot IV
+
**Searing Shot VII
+
**Miracle Shot V
+
**Triple Shot V
+
**Trick Shot V
+
**Crippling Arrow V
+
**Storm of Arrows III
+
**Hunter's Instinct VI
+
**Archer's Fury VI
+
**Survival Instincts VI
+
**Makeshift Arrows VI
+
**Intoxication (AA)
+
**Neurotoxic Coating (AA)
+
  
*Fury
+
* General Improvements
**90 spell set up also missing
+
** Allow for some options to be passed, such as -p for specifying a profile to be loaded.
 +
** Filter drop down boxes based on Type by tab/dropdown etc. Currently not possible as there is no way to determine which ailbities are offensive and defensive.
 +
** Disable porting abilities with No-Move (probably have to hardcode these) - Need names (Blink)
 +
** PowerHeals target an NPC Target
 +
** Make "Group AE" spells on CAs tab have a larger AE (Curse of Darkness for example)
 +
** Move into <range of spell> or <range of item> instead of melee/ranged distances
 +
** Campspot
 +
*** 2 camp spots with a toggle, or camp1/camp2 option
 +
*** Tether to the tank or tank location
  
*Paladin
+
* Looting
**90 spell set up also missing
+
** FFA loot - Loot all items (including no trade)
 +
** Add Support for "?", "!", roll/need only if not already collected
  
*Bruiser
+
* Ogre Spell Export
**90 spell set up also missing
+
** Remove "Abilities" from SpellExport - Keep call to guild hall available since it needs to be in the bot
 +
** Ability to add in specific abilities by name or number. Example: ogre spell KannkorPwns or ogre spell 2309234200923723509237230927982374982734
  
*Necromancer
+
* Auto Hunt
**90 spell set up also missing
+
** When AH stops due to movement i.e. We are stuck, ending - make a noise
 +
** Make pauses available in pathing.. Path to A, then B, pause 30 seconds...
 +
** Ignore non-aggro
 +
** Text Entry box that adds to a list box (or combo box) - only kill actors with name matches
 +
** Precision UI box
 +
** Change Nav Path add page to list box with scroll similar to spell lists.
  
*Dirge
+
* Bugs
**Bump (AA)
+
** Run ogre tell not working with bot receive tells
**Song of Shielding (AA)
+
** Doing /camp toonname doesn't reset spell info loaded into memory
**Salve
+
** Exceeding Concentration - Currently broke.. everything comes up as 0 concentration
 +
** Announce doesn't like commas. Just don't use them.
 +
** Inq Turn undead causes issues with non-undead.
 +
** Disconnect on MCP not working
  
*Illusionist
+
* ISXOgre
**Personae Reflection VII (I know its already in the list but it would be nice if it showed up in the pull downs until the illusionist gets their myth spell).
+
** All done :)
**Brainburst VIII seems to have disappeared from the list
+
  
*Conjuror
+
* Harvest
**Dimensional Storage (AA)
+
** correction it should be "toxxulia root culm" in the resourceinfo.xml
**Stoneskins (AA)
+
  
*Necromancer
+
* Pre-Cast
**Dimensional Storage (AA)
+
** Make the pre cast spells default to caster or specify a target.
 +
'''---In-Active Feature Requests---'''
  
*Defiler
+
----
**Hexation (AA)
+
**Malicious Spirits (AA) NOTE that its Spirits not Spirit as in the current set up.
+
**Cannibalize
+
  
*Templar
+
*Maintained on Heals tab - for torpor for anyone
**Divine Light (the post-myth ability that decreases damage to tank)
+
*Follow before buffing
 
+
*Byzola - class add assists get "stuck" on. - Just have "Lets go" clear it
*Mystic
+
** Option to make people return to camp spot after combat (assuming they are in a Joust-in status). -- This can kind of be done with OgreFollow.
**Spirit Dance (AA)
+
----
**Spiritual Warding (new post-myth buff)
+
'''--- Unrelated to OgreBot requests ---'''
**Spirit Tap (new post-myth health/mana regen spell)
+
* Transmute: They added anther tier "MASTERCRAFTED LEGENDARY".
**Coagulate (AA)
+
* a "map" button on the harvest ui
 
+
----
*Troubadour
+
**Song of Shielding (AA)
+
**Salve
+
  
*Wizard
+
== Ogre Harvest ==
**Focused Mind (new post-myth spell)
+
* Put Sparkling/Glimmering etc into XML for localization

Latest revision as of 19:17, 18 September 2012

Feature Requests



Summary

Any time someone mentions a feature they would like, I add it to the "list". I work on them when I have time. Feel free to edit this page and add items that are not on the list. The more detail the better. Also leave your name beside the item so I know who to contact incase I need more information. If an item disappears off this list, check the revision history as it may be implemented.

Active Feature Requests - Items I'm working on as I get time.

InActive Feature Requests - Items on the list, but low priority.

---Active Feature Requests---


  • OgreMCP
    • door to Klak'Anon - add to Zone
    • Holy shield support for themselves/other priests based on group cures or something
    • Mentor/Unmentor commands into buttons (functions already exist, chat calls mentor me/unmentor).
    • Make an option to only move while not casting (for mages/priests).
    • Option to have pet joust out also
    • Type item name (partial name possible?) and use it on your target / special
    • Support for "cast mender bot"
    • Either back off tell command, or auto-back off pet if too far away
  • OgreBot
    • CheckAssist - not dynamic assist needs health checks added
    • No pets allowed - don't summon non-combat or something and kill all existing
    • Ignore all events while paused (such as accepting reses)
    • Items - Power/Health
      • Clarity potions - In combat when under ____ mana. \aITEM -1488319014 -2032709423:Specialist's Essence of Clarity\/a and \aITEM 320810019 -1265453550:Focused Essence of Clarity\/a.
      • For both Clarity and HoT potions add a way of selecting which one you want, or a box to type it.
      • Power Root for mana
      • Guild Signet of Replenishment/Signet of Greater Replenishment
      • Mis-Calibrated manastone and Overclocked Mana Stone (Both can be used at the same time, on different timers) - bjcasey
      • Honor of Pantrilla (Drops from Pantrilla in TT in Temple of scale, Chrono to 80 and solo it) can be equipped in ranged, which means swap in combat.
  • Items - Other
    • Items tab dropdowns of your currently equipped gear and select them to be added to the CA's tab for use?
  • CAs
    • Allow us to set a % of the mob's life where an ability should no longer be cast. There should be two settings; one for regular mobs and one for named mobs, due to named mobs typically having more HP than trash. Example usage:
      • Example usage: Bard's RO; it's really easy to waste your damage recording if your bard initiates RO when a trash mob is low on health. Unfortunately, just putting RO in the named tab doesn't necessarily solve the issue if you abilities that you want to cast post-debuffs (that you'd normally reserve for the named tab) but pre-RO (ie: DOTs, since DOT ticks don't count towards RO). It's also really easy to waste a heavy hitting, long recast Warlock nuke at 1% of a mob's life.
    • /cancel_spellcast option for priority tab. Allows you to have cure curses/group cures cancel spellcast to get them off faster.
    • Change PBOAE dumbfire pets and buffs to be recognized as AE CA's. Paladin - Conscecrate; Wizard - Furnace of Ro; Fury - Ring of Fire and Ball Lightning
  • Class Specific
    • Bards - RO/VC buttons removed, RO/VC should be used only in the CA tab for fixing the "debuffing while RO ticks" issue.
    • Defiler - Find a way to add hexation (defiler). Could do it like Jcap using NPC ID's.
    • Swashbuckler/Brigand - support for in front attacks Gouge for Brigand and Eye Poke on Swashbuckler.
  • Announce Features
    • Chat trigger tab. Such as: On ____ Cast ____ on _____.
  • Settings Tab
    • Add melee range extender option. Possibility 2 - percent based (mirgaul charm) and billy doll for sure. Maybe just code those 2 in.
    • Ignore AA timing option (for AEs since some classes won't cast because of cast time).
  • New Tabs
    • Dehate tab - leverage OSA analysis?
    • Chat triggers to do specific events (cast orders?). Example: Time warp inc in 10, don't cast the following list box of abilities until Time warp actually lands (aka big nukes).
    • Chat triggers - same idea for VC - A bard casts VC, cast that list instead.
  • Rezing Tab
    • Add another non-combat rez drop down (the addition of Supplication of the Fallen as the primary then casting revive if that is down)
    • Use group reses on 3 or more dead people in a group
  • General Improvements
    • Allow for some options to be passed, such as -p for specifying a profile to be loaded.
    • Filter drop down boxes based on Type by tab/dropdown etc. Currently not possible as there is no way to determine which ailbities are offensive and defensive.
    • Disable porting abilities with No-Move (probably have to hardcode these) - Need names (Blink)
    • PowerHeals target an NPC Target
    • Make "Group AE" spells on CAs tab have a larger AE (Curse of Darkness for example)
    • Move into <range of spell> or <range of item> instead of melee/ranged distances
    • Campspot
      • 2 camp spots with a toggle, or camp1/camp2 option
      • Tether to the tank or tank location
  • Looting
    • FFA loot - Loot all items (including no trade)
    • Add Support for "?", "!", roll/need only if not already collected
  • Ogre Spell Export
    • Remove "Abilities" from SpellExport - Keep call to guild hall available since it needs to be in the bot
    • Ability to add in specific abilities by name or number. Example: ogre spell KannkorPwns or ogre spell 2309234200923723509237230927982374982734
  • Auto Hunt
    • When AH stops due to movement i.e. We are stuck, ending - make a noise
    • Make pauses available in pathing.. Path to A, then B, pause 30 seconds...
    • Ignore non-aggro
    • Text Entry box that adds to a list box (or combo box) - only kill actors with name matches
    • Precision UI box
    • Change Nav Path add page to list box with scroll similar to spell lists.
  • Bugs
    • Run ogre tell not working with bot receive tells
    • Doing /camp toonname doesn't reset spell info loaded into memory
    • Exceeding Concentration - Currently broke.. everything comes up as 0 concentration
    • Announce doesn't like commas. Just don't use them.
    • Inq Turn undead causes issues with non-undead.
    • Disconnect on MCP not working
  • ISXOgre
    • All done :)
  • Harvest
    • correction it should be "toxxulia root culm" in the resourceinfo.xml
  • Pre-Cast
    • Make the pre cast spells default to caster or specify a target.

---In-Active Feature Requests---


  • Maintained on Heals tab - for torpor for anyone
  • Follow before buffing
  • Byzola - class add assists get "stuck" on. - Just have "Lets go" clear it
    • Option to make people return to camp spot after combat (assuming they are in a Joust-in status). -- This can kind of be done with OgreFollow.

--- Unrelated to OgreBot requests ---

  • Transmute: They added anther tier "MASTERCRAFTED LEGENDARY".
  • a "map" button on the harvest ui

Ogre Harvest

  • Put Sparkling/Glimmering etc into XML for localization