Difference between revisions of "FeatureRequests"

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* OgreBot
 
* OgreBot
** go to <playername> - Like a come to me but for a different person.
 
 
** CheckAssist - not dynamic assist needs health checks added
 
** CheckAssist - not dynamic assist needs health checks added
 
** No pets allowed - don't summon non-combat or something and kill all existing
 
** No pets allowed - don't summon non-combat or something and kill all existing
** Add option to allow resing to anyone in group/raid
 
 
** Ignore all events while paused (such as accepting reses)
 
** Ignore all events while paused (such as accepting reses)
 
** Items - Power/Health
 
** Items - Power/Health
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* Class Specific
 
* Class Specific
 
** Bards - RO/VC buttons removed, RO/VC should be used only in the CA tab for fixing the "debuffing while RO ticks" issue.
 
** Bards - RO/VC buttons removed, RO/VC should be used only in the CA tab for fixing the "debuffing while RO ticks" issue.
** Dirge - use of Confront Fear after rezzing someone. Mr suggestion
 
** Dirge - Priority Rezzing list. Mr suggestion
 
** Guardian - Tower of Stone support - May mean swapping to a crappy shield when casting tower of stone - inire
 
 
** Defiler - Find a way to add hexation (defiler). Could do it like Jcap using NPC ID's.
 
** Defiler - Find a way to add hexation (defiler). Could do it like Jcap using NPC ID's.
 
** Swashbuckler/Brigand - support for in front attacks Gouge for Brigand and Eye Poke on Swashbuckler.
 
** Swashbuckler/Brigand - support for in front attacks Gouge for Brigand and Eye Poke on Swashbuckler.
** Inquisitor - Add auto Verdict on mobs based on type and health. Heroic 10%, Epic 2%
 
  
 
* Announce Features
 
* Announce Features
 
** Chat trigger tab. Such as: On ____ Cast ____ on _____.
 
** Chat trigger tab. Such as: On ____ Cast ____ on _____.
 
* Curing
 
** Add option to cancel abilities if a PCure is available/needed.
 
** Stun cures (Defiler Voice of the Ancestors, Mystic Ancient Balm, Crusader Aura of the Crusader). Can possibly base this off certain abilities that are normally always up during combat such as the harvesting abilities.
 
  
 
* Settings Tab
 
* Settings Tab
 
** Add melee range extender option. Possibility 2 - percent based (mirgaul charm) and billy doll for sure. Maybe just code those 2 in.
 
** Add melee range extender option. Possibility 2 - percent based (mirgaul charm) and billy doll for sure. Maybe just code those 2 in.
** Export a single profile and replace Toonname with ToonClass - For sharing profiles
 
 
** Ignore AA timing option (for AEs since some classes won't cast because of cast time).
 
** Ignore AA timing option (for AEs since some classes won't cast because of cast time).
  
 
* New Tabs
 
* New Tabs
 
** Dehate tab - leverage OSA analysis?
 
** Dehate tab - leverage OSA analysis?
** Priority Healing tab
 
** Mezzing tab
 
** Postcast - Cast ___ after ____ was cast. Example: Zerk belly smash
 
** Chain tab. When ____ are up, wait for a second list of abilities to be up. Option to cast the first list, then the second (RO type idea), option to cast the first list last (Concealment). Maybe have a starting, option, list, ending option. List will probably be an order, not priority. Maybe an option for both.
 
 
** Chat triggers to do specific events (cast orders?). Example: Time warp inc in 10, don't cast the following list box of abilities until Time warp actually lands (aka big nukes).
 
** Chat triggers to do specific events (cast orders?). Example: Time warp inc in 10, don't cast the following list box of abilities until Time warp actually lands (aka big nukes).
 
** Chat triggers - same idea for VC - A bard casts VC, cast that list instead.
 
** Chat triggers - same idea for VC - A bard casts VC, cast that list instead.
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** PowerHeals target an NPC Target  
 
** PowerHeals target an NPC Target  
 
** Make "Group AE" spells on CAs tab have a larger AE (Curse of Darkness for example)
 
** Make "Group AE" spells on CAs tab have a larger AE (Curse of Darkness for example)
** pre-sets for buffs. Tank1, Tank2, Mage1, Mage2 etc.
+
** Move into <range of spell> or <range of item> instead of melee/ranged distances
** Redesign auto-target when hated.
+
*** Work when you are out of combat
+
*** Work if you have a corpse as a target
+
** Move into <range of spell> or <range of item> instead of melee/ranged distances - Inire
+
 
** Campspot
 
** Campspot
 
*** 2 camp spots with a toggle, or camp1/camp2 option
 
*** 2 camp spots with a toggle, or camp1/camp2 option
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* Ogre Spell Export
 
* Ogre Spell Export
 
** Remove "Abilities" from SpellExport - Keep call to guild hall available since it needs to be in the bot  
 
** Remove "Abilities" from SpellExport - Keep call to guild hall available since it needs to be in the bot  
** Ability to add in specific abilities by name or number. Example: Run ogre spell KannkorPwns or run ogre spell 2309234200923723509237230927982374982734  
+
** Ability to add in specific abilities by name or number. Example: ogre spell KannkorPwns or ogre spell 2309234200923723509237230927982374982734  
  
 
* Auto Hunt
 
* Auto Hunt
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** Precision UI box
 
** Precision UI box
 
** Change Nav Path add page to list box with scroll similar to spell lists.
 
** Change Nav Path add page to list box with scroll similar to spell lists.
 
* Ogre Move
 
** Ogre move -list -list available spots to move.
 
  
 
* Bugs
 
* Bugs

Latest revision as of 19:17, 18 September 2012

Feature Requests



Summary

Any time someone mentions a feature they would like, I add it to the "list". I work on them when I have time. Feel free to edit this page and add items that are not on the list. The more detail the better. Also leave your name beside the item so I know who to contact incase I need more information. If an item disappears off this list, check the revision history as it may be implemented.

Active Feature Requests - Items I'm working on as I get time.

InActive Feature Requests - Items on the list, but low priority.

---Active Feature Requests---


  • OgreMCP
    • door to Klak'Anon - add to Zone
    • Holy shield support for themselves/other priests based on group cures or something
    • Mentor/Unmentor commands into buttons (functions already exist, chat calls mentor me/unmentor).
    • Make an option to only move while not casting (for mages/priests).
    • Option to have pet joust out also
    • Type item name (partial name possible?) and use it on your target / special
    • Support for "cast mender bot"
    • Either back off tell command, or auto-back off pet if too far away
  • OgreBot
    • CheckAssist - not dynamic assist needs health checks added
    • No pets allowed - don't summon non-combat or something and kill all existing
    • Ignore all events while paused (such as accepting reses)
    • Items - Power/Health
      • Clarity potions - In combat when under ____ mana. \aITEM -1488319014 -2032709423:Specialist's Essence of Clarity\/a and \aITEM 320810019 -1265453550:Focused Essence of Clarity\/a.
      • For both Clarity and HoT potions add a way of selecting which one you want, or a box to type it.
      • Power Root for mana
      • Guild Signet of Replenishment/Signet of Greater Replenishment
      • Mis-Calibrated manastone and Overclocked Mana Stone (Both can be used at the same time, on different timers) - bjcasey
      • Honor of Pantrilla (Drops from Pantrilla in TT in Temple of scale, Chrono to 80 and solo it) can be equipped in ranged, which means swap in combat.
  • Items - Other
    • Items tab dropdowns of your currently equipped gear and select them to be added to the CA's tab for use?
  • CAs
    • Allow us to set a % of the mob's life where an ability should no longer be cast. There should be two settings; one for regular mobs and one for named mobs, due to named mobs typically having more HP than trash. Example usage:
      • Example usage: Bard's RO; it's really easy to waste your damage recording if your bard initiates RO when a trash mob is low on health. Unfortunately, just putting RO in the named tab doesn't necessarily solve the issue if you abilities that you want to cast post-debuffs (that you'd normally reserve for the named tab) but pre-RO (ie: DOTs, since DOT ticks don't count towards RO). It's also really easy to waste a heavy hitting, long recast Warlock nuke at 1% of a mob's life.
    • /cancel_spellcast option for priority tab. Allows you to have cure curses/group cures cancel spellcast to get them off faster.
    • Change PBOAE dumbfire pets and buffs to be recognized as AE CA's. Paladin - Conscecrate; Wizard - Furnace of Ro; Fury - Ring of Fire and Ball Lightning
  • Class Specific
    • Bards - RO/VC buttons removed, RO/VC should be used only in the CA tab for fixing the "debuffing while RO ticks" issue.
    • Defiler - Find a way to add hexation (defiler). Could do it like Jcap using NPC ID's.
    • Swashbuckler/Brigand - support for in front attacks Gouge for Brigand and Eye Poke on Swashbuckler.
  • Announce Features
    • Chat trigger tab. Such as: On ____ Cast ____ on _____.
  • Settings Tab
    • Add melee range extender option. Possibility 2 - percent based (mirgaul charm) and billy doll for sure. Maybe just code those 2 in.
    • Ignore AA timing option (for AEs since some classes won't cast because of cast time).
  • New Tabs
    • Dehate tab - leverage OSA analysis?
    • Chat triggers to do specific events (cast orders?). Example: Time warp inc in 10, don't cast the following list box of abilities until Time warp actually lands (aka big nukes).
    • Chat triggers - same idea for VC - A bard casts VC, cast that list instead.
  • Rezing Tab
    • Add another non-combat rez drop down (the addition of Supplication of the Fallen as the primary then casting revive if that is down)
    • Use group reses on 3 or more dead people in a group
  • General Improvements
    • Allow for some options to be passed, such as -p for specifying a profile to be loaded.
    • Filter drop down boxes based on Type by tab/dropdown etc. Currently not possible as there is no way to determine which ailbities are offensive and defensive.
    • Disable porting abilities with No-Move (probably have to hardcode these) - Need names (Blink)
    • PowerHeals target an NPC Target
    • Make "Group AE" spells on CAs tab have a larger AE (Curse of Darkness for example)
    • Move into <range of spell> or <range of item> instead of melee/ranged distances
    • Campspot
      • 2 camp spots with a toggle, or camp1/camp2 option
      • Tether to the tank or tank location
  • Looting
    • FFA loot - Loot all items (including no trade)
    • Add Support for "?", "!", roll/need only if not already collected
  • Ogre Spell Export
    • Remove "Abilities" from SpellExport - Keep call to guild hall available since it needs to be in the bot
    • Ability to add in specific abilities by name or number. Example: ogre spell KannkorPwns or ogre spell 2309234200923723509237230927982374982734
  • Auto Hunt
    • When AH stops due to movement i.e. We are stuck, ending - make a noise
    • Make pauses available in pathing.. Path to A, then B, pause 30 seconds...
    • Ignore non-aggro
    • Text Entry box that adds to a list box (or combo box) - only kill actors with name matches
    • Precision UI box
    • Change Nav Path add page to list box with scroll similar to spell lists.
  • Bugs
    • Run ogre tell not working with bot receive tells
    • Doing /camp toonname doesn't reset spell info loaded into memory
    • Exceeding Concentration - Currently broke.. everything comes up as 0 concentration
    • Announce doesn't like commas. Just don't use them.
    • Inq Turn undead causes issues with non-undead.
    • Disconnect on MCP not working
  • ISXOgre
    • All done :)
  • Harvest
    • correction it should be "toxxulia root culm" in the resourceinfo.xml
  • Pre-Cast
    • Make the pre cast spells default to caster or specify a target.

---In-Active Feature Requests---


  • Maintained on Heals tab - for torpor for anyone
  • Follow before buffing
  • Byzola - class add assists get "stuck" on. - Just have "Lets go" clear it
    • Option to make people return to camp spot after combat (assuming they are in a Joust-in status). -- This can kind of be done with OgreFollow.

--- Unrelated to OgreBot requests ---

  • Transmute: They added anther tier "MASTERCRAFTED LEGENDARY".
  • a "map" button on the harvest ui

Ogre Harvest

  • Put Sparkling/Glimmering etc into XML for localization