Difference between revisions of "Tab:CAs"

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(Tab: CAs)
 
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This tab controls all offensive abilities (In-Combat Abilities).
 
This tab controls all offensive abilities (In-Combat Abilities).
  
 
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[[Image:Tab-CAs.JPG]]
  
 
'''Options'''
 
'''Options'''
  
* '''Checkboxes''' - On/Off
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* '''Adding abilities to the Cast Order''' - Double click abilities from the left, to move them to the right.
* '''Drop down box''' - Which spell to cast
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* '''Removing abilities from the Cast Order''' - To remove abilities, left click, then right click on the ability.
 +
* '''Re-ordering your Cast Order''' - You can "drag and drop" from inside of Cast Order. This means if you left click and hold on an ability, and drag it up or down, it will move with your mouse.
 +
* '''Turning abilities On/Off''' - To toggle an ability on/off, simply double click it in the "Cast Order". White=on (cast), black=off (don't cast).
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* '''Adding [M] and [ID] - To add [M]aintained or [ID] (Ignore Duration), select the ability from the "Cast Order" then click the appropriate selection.
 
* '''Maintain''' - When checked, will not cast the spell already exists (regardless of the target).
 
* '''Maintain''' - When checked, will not cast the spell already exists (regardless of the target).
 
* '''ID''' - Ignore Duration.
 
* '''ID''' - Ignore Duration.
 
** When NOT checked, you will cast that spell any NPC you target, but will not refresh it until it fades.
 
** When NOT checked, you will cast that spell any NPC you target, but will not refresh it until it fades.
 
** When checked, you will cast the spell as soon as it's available.
 
** When checked, you will cast the spell as soon as it's available.
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* '''Ignore Encounter Nukes'''
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**Ignores check for number of mobs for encounter nukes
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* '''Ignore AE Smart Nukes'''
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** **Ignores check for number of mobs for  PBAE nukes
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 +
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* Increments
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** These have to be coded on a per class basis. If there is a class that doesn't have the Increment counter option, let me know and I'll add support.
 +
** On the CA/Named CA tab, there is a [MAX] Max Increments option. When selected, you will only cast said ability if the increments for your class are at max.
 +
** Note: You can set abilities that are not related to the increments, to [MAX], and the bot will not cast them until you are at Max Increments. Use this option wisely for the best results.
 +
** Example: Warlock: You could set: Focus Casting [MAX] and Toxic Assault [MAX]. That way neither one would cast until your increments are at max.
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** Warlock
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*** Max increments set to: 180
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*** Increment ability: Toxic Aura
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** Wizard
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*** Max increments set to: 150
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*** Increment ability: Frozen Solid
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*** Increment support for Wizard's incineration @ 3.
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** Guardian
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*** Max increments set to: 50
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*** Increment ability: Champion's Watch
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*** Yes, I realize this is a defensive ability, but you may want to put it into the CA tab so it only fires while you have a valid kill target. Options options!
 +
** Monk
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*** Max increments set to: 5
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*** Increment ability: Waveform
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*** Since waveform never uses the increments, I personally don't see a reason for this option at all... but, that's up to you if you use it, I merely provide the tools :)
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** Conjuror
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*** Max increments set to: 5
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*** Increment ability: Planar Wrack
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*** Note: There is an IN-GAME bug, where the conjuror can not cast this while assisting through someone. Provide feedback to SOE to fix this, it's nothing I can do.
 +
** Necromancer
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*** Max increments set to: 5
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*** Increment ability: Graverot
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*** Note: There is an IN-GAME bug, where the necromancer can not cast this while assisting through someone. Provide feedback to SOE to fix this, it's nothing I can do.
 +
**Bruiser
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*** Max increments set to: 5
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*** Increment ability: Pulverize
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**Brigand
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*** Max increments set to: 5
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*** Increment ability: Thugs Poison
  
 
User notes/comments/suggestions:
 
User notes/comments/suggestions:
  
 
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Latest revision as of 14:53, 2 May 2013

Tab: CAs



Tab Summary

This tab controls all offensive abilities (In-Combat Abilities).

Tab-CAs.JPG

Options

  • Adding abilities to the Cast Order - Double click abilities from the left, to move them to the right.
  • Removing abilities from the Cast Order - To remove abilities, left click, then right click on the ability.
  • Re-ordering your Cast Order - You can "drag and drop" from inside of Cast Order. This means if you left click and hold on an ability, and drag it up or down, it will move with your mouse.
  • Turning abilities On/Off - To toggle an ability on/off, simply double click it in the "Cast Order". White=on (cast), black=off (don't cast).
  • Adding [M] and [ID] - To add [M]aintained or [ID] (Ignore Duration), select the ability from the "Cast Order" then click the appropriate selection.
  • Maintain - When checked, will not cast the spell already exists (regardless of the target).
  • ID - Ignore Duration.
    • When NOT checked, you will cast that spell any NPC you target, but will not refresh it until it fades.
    • When checked, you will cast the spell as soon as it's available.
  • Ignore Encounter Nukes
    • Ignores check for number of mobs for encounter nukes
  • Ignore AE Smart Nukes
    • **Ignores check for number of mobs for PBAE nukes


  • Increments
    • These have to be coded on a per class basis. If there is a class that doesn't have the Increment counter option, let me know and I'll add support.
    • On the CA/Named CA tab, there is a [MAX] Max Increments option. When selected, you will only cast said ability if the increments for your class are at max.
    • Note: You can set abilities that are not related to the increments, to [MAX], and the bot will not cast them until you are at Max Increments. Use this option wisely for the best results.
    • Example: Warlock: You could set: Focus Casting [MAX] and Toxic Assault [MAX]. That way neither one would cast until your increments are at max.
    • Warlock
      • Max increments set to: 180
      • Increment ability: Toxic Aura
    • Wizard
      • Max increments set to: 150
      • Increment ability: Frozen Solid
      • Increment support for Wizard's incineration @ 3.
    • Guardian
      • Max increments set to: 50
      • Increment ability: Champion's Watch
      • Yes, I realize this is a defensive ability, but you may want to put it into the CA tab so it only fires while you have a valid kill target. Options options!
    • Monk
      • Max increments set to: 5
      • Increment ability: Waveform
      • Since waveform never uses the increments, I personally don't see a reason for this option at all... but, that's up to you if you use it, I merely provide the tools :)
    • Conjuror
      • Max increments set to: 5
      • Increment ability: Planar Wrack
      • Note: There is an IN-GAME bug, where the conjuror can not cast this while assisting through someone. Provide feedback to SOE to fix this, it's nothing I can do.
    • Necromancer
      • Max increments set to: 5
      • Increment ability: Graverot
      • Note: There is an IN-GAME bug, where the necromancer can not cast this while assisting through someone. Provide feedback to SOE to fix this, it's nothing I can do.
    • Bruiser
      • Max increments set to: 5
      • Increment ability: Pulverize
    • Brigand
      • Max increments set to: 5
      • Increment ability: Thugs Poison

User notes/comments/suggestions: