Difference between revisions of "Heroic Instances"

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(Temple of Veeshan: Laboratory of Mutation)
(Temple of Veeshan: Halls of the Betrayer)
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** Command: set up for Captain
 
** Command: set up for Captain
 
*** Puts people in a circle, when they get an uncurable curse, they run together, then return to their spot.
 
*** Puts people in a circle, when they get an uncurable curse, they run together, then return to their spot.
* The Experiment
 
** Command: set up for experiment
 
*** Just campspots where I like to place. Nothing else.
 
 
* Fherin the Ancient
 
* Fherin the Ancient
 
** Command: set up for Fherin
 
** Command: set up for Fherin

Revision as of 12:16, 30 November 2013

[Original Source] This is just a repost, with a few modifications from BJCaseys post, he deserves all credit for the initial gathering of information.

Summary & Important Notes

Heroic Options are there to assist with harder mobs. Generally speaking, these are built for bot encounters, and not necessaily for you to afk. There are also some HUD (on screen displays) of information that is valuable for everyone. These include things like, AE timers, when adds will spawn, when mem wipes will happen etc.


Worth noting also, people don't like it when anyone else is "better" than them. If you bot, do not share your progress with ANYONE. People get very upset when a bot can kill mobs that they can't. You talk about it, you WILL get petitioned.

WARNING WARNING WARNING - While I have done my best to document every possible option from using these options, I may have missed some. Be careful and pay attention when using these options for the first few times until you understand what they are doing with your character.


IMPORTANT NOTE: In order for most options to function properly, you MUST have EQ2s "Hits Mode" in FULL TEXT and not medium or minimal text mode. To check this, do the following:

  • EQ2 Button (in game)
    • Options
      • User Interface
        • Game Features
          • Hits Mode -----> Full Text

On the OgreBot settings tab ensure Grind Options are selected.

Gu68: Tears of Veeshan

Nexus Core

  • The Nexus Core [Heroic]
    • Luminox
      • Chat command: Set up for Luminox
        • Sets campspot positions, kind of towards the zone in... Just do it and you'll see.. :)
      • On Red text, everyone moves to opposite side avoiding the missles.
    • Amalgam of Engery
      • Chat command: Set up for Amalgam
        • Sets campspot near the doorway. To funnel all the mobs. Note: This isn't the "quickest" way to do the mob, but it sure is easy if you're being lazy.
        • Also loads an autotarget list on "fighters".
    • Modules ( Energy Delivery Module/Force Absorption Module )
      • Chat command: set up for modules
        • Not sure how useful this is... just campspot near the Energy one.
      • On red text, everyone joust out and change their campspot to behind the named. 8 seconds later, does a joust in.
      • Loads autotarget list on fighters. (Yes, I'm that lazy some times!)
    • Luminox Prime
      • Chat command: Set up for luminox
        • It is named identical to luminox... .. cause it sets up in the same place. Also does the exact same thing.
      • At this very moment, there isn't a tank campspot (I just set it same as the raid). When I have more time I may make a tank camp spot also.
      • When he starts lazers, does the same thing as Modules, moves behind.

High Keep

  • High Keep
    • General
      • Non-tanks will move with Detrimental.
      • Automatic campspot to be within 35m instead of 50m

High Keep: The Pickclaw Depths

  • Bolgin Serillis
    • When he drinks too much and lays down, targets yourself for 10s, then re-targets him.
    • Everyone will cancel their spellcast when when drinks too much. To ensure no nukes land "after" he has laid down.

Izshrash'Khar: Stratum of the Protectors

  • A Warrior Construct
    • Chat Command: Set up for Warrior
      • Sets campspots. You should be campspot and "behind" him when you do so, so you don't fall into the pit.

Ssrez'Ras: Chamber of Stasis

The Fractured Hive

Temple of Veeshan: Halls of the Betrayer

  • Captain Stinas
    • Command: set up for Captain
      • Puts people in a circle, when they get an uncurable curse, they run together, then return to their spot.
  • Fherin the Ancient
    • Command: set up for Fherin
      • Just campspots where I like to place.

Temple of Veeshan: Vulak'Aerr's Dominion

Temple of Veeshan: Laboratory of Mutation

  • The Experiment
    • Command: set up for experiment
      • Just campspots where I like to place. Nothing else.

GU67: Darkness Dawns

The Fabled Clefts of Rujark

The Fabled Scornfeather Roost

Scars of the Awakened

Siren's Grotto: Alluring Embrace

Shyneera

The Coral Construct

Mistress Allura and Mistress Mallora

Volo

Queen Dulseris

Siren's Grotto: Tavalan Abyss

Mindscorcher Shellik

  • 'set up for Mindscorcher' | 'set up for Shelik'
    • When someone gets the red text, they run 20m away, then 12s later return (I picked 12s out of a hat, not sure if it's shorter, but until someone times it.. 12 it is!)

Baritum, Cartis, Deklani & Farinu

Kira the Temptress

Queen Dulseris

  • 'set up for queen'
    • Anyone campspoted will automatically click their shell when appropriate (sprints also to ensure you get to the far one.. I suspect this isn't needed but whatever).
    • Any bard in the group will do the clicking of all 3 at the start. (If you don't have a bard, then do it manually).

Overlord Talan

  • 'set up for talan'
    • When someone gets Mark of Death - they joust 20m
    • When someone gets Scorching Faith - they joust 12m. Not sure this is needed..?
    • Autotargeting of the dopples

Older Content

Chains of Eternity

Skyshrine

Destiny of Velious 2.0

Destiny of Velious 1.0