Difference between revisions of "Tab:Auto Hunt"

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(Tab: Auto Hunt)
 
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This tab controls the auto hunt feature. This is mainly used for AFK playing. AFKing is generally a bad idea because that is how most people get banned. Use at your own risk. One other thing to note, this section is very low on the being maintained list. It's a "use as it" section.
 
This tab controls the auto hunt feature. This is mainly used for AFK playing. AFKing is generally a bad idea because that is how most people get banned. Use at your own risk. One other thing to note, this section is very low on the being maintained list. It's a "use as it" section.
  
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[[Image:AuoHuntTab.png]]
  
 
'''Options'''
 
'''Options'''
  
* Check Aggro - Ensure no one has aggro before pulling
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* '''Check Aggro''' - Ensure no one has aggro before pulling
* Check HP @ ___ - Only pull new mobs if everyone in the groups health is over ___.
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* '''Check HP @ ___''' - Only pull new mobs if everyone in the groups health is over ___.
* Check Mana @ ____ - Only pull new mobs if everyone in the groups mana is over ___.
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* '''Check Mana @ ____''' - Only pull new mobs if everyone in the groups mana is over ___.
* Check if any group members dead - Only pull new mobs if everyone is alive. BUG: If someone is in another zone, they appear "dead" to you. So your entire group has to be in the same zone.
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* '''Check if any group members dead''' - Only pull new mobs if everyone is alive. '''BUG''': If someone is in another zone, they appear "dead" to you. So your entire group has to be in the same zone.
* Ignores - Will not pull these color of NPCs. Note: If one of these becomes aggro, you WILL kill it.
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* '''Ignores''' - Will not pull these color of NPCs. Note: If one of these becomes aggro, you WILL kill it.
* Pull spells - Choose abilities you wish the bot to pull with. I recommend using long range abilities. QURIK/BUG: It was reported that it would only use the first spell in the list. I believe if any spell has range, it will wait for that spell to be available. For example: Pull Spell #1 has range of 40, pull spell #2 has range of 20. You will always use pull spell #1, unless you are in range of spell #2.
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* Nav Paths - Refresh List - Will populate the drop down box with all custom named points.
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* '''Campspot''' - Turns campspot on prior to pulling
* Add Nav Path - Adds the currently selected Nav point (drop down box) to the list.
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* '''CS-JO-JI''' - Turns on CS-JO-JI ( CS - all, JO - casters, JI )
* Save/Load - Saves/Loads the points in the list box.
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* '''Prebuff''' - Targets yourself and turns on auto attack for a brief period (3 seconds as of this moment).
* Loop Path - Once it has gone through the list in order, it will loop back and do it again.. and again..
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* '''Ignore collision checks''' - Ignores collision checks (IE: can target things under the world/in caves etc. You'll want to be careful with this, since if it's behind a wall, you'll have to pet pull it).
* Auto Hunt - Activates the auto-targeting of NPCs (this is what all the options are for on this page).
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* '''Short delay after combat''' - When combat is finished and AutoHunt is ready to take back over, it waits a brief period (3 seconds as of this moment) to allow people to get caught up etc.
* Movement Only - Great for testing paths in a gray area.
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* '''Pause on Exquisite Chest drop''' - The bot will not continue autohunting until the most recent exquisite chest is looted. Note: It will only keep track of the most recent chest. So if you happen to get 2 chests, it will only pause on the most recent chest.
* Clear ALL Nav Points - Clears the listbox.
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* '''"Use IRC''' - this will do any commands via IRC instead of local network. (Requires OgreIRC to be set up and working). Examples: Campspot/CS-JO-JI options of Autohunt.
* Start movement! - Activates the movement (only when not in combat, and not within range to pull, if Auto Hunt is selected).
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---
* End movement! - Ends movement.
+
* '''Pull spells''' - Choose abilities you wish the bot to pull with. I recommend using long range abilities. '''QURIK/BUG:''' It was reported that it would only use the first spell in the list. I believe if any spell has range, it will wait for that spell to be available. For example: Pull Spell #1 has range of 40, pull spell #2 has range of 20. You will always use pull spell #1, unless you are in range of spell #2.
 +
* '''Nav Paths - Refresh List''' - Will populate the drop down box with all custom named points.
 +
* '''Add Nav Path''' - Adds the currently selected Nav point (drop down box) to the list.
 +
* '''Save/Load''' - Saves/Loads the points in the list box.
 +
* '''Loop Path''' - Once it has gone through the list in order, it will loop back and do it again.. and again..
 +
* '''Auto Hunt''' - Activates the auto-targeting of NPCs (this is what all the options are for on this page).
 +
* '''Movement Only''' - Great for testing paths in a gray area.
 +
* '''Clear ALL Nav Points''' - Clears the listbox.
 +
* '''Start movement!''' - Activates the movement (only when not in combat, and not within range to pull, if Auto Hunt is selected).
 +
* '''End movement!''' - Ends movement.
 +
 
 +
 
 +
 
 +
User notes/comments/suggestions:
 +
 
 +
----
 +
* a pull spell/ability is *required* (confirm?)
 +
* a harvesting ability can be put in as "pull spell" to force using bow to pull

Latest revision as of 20:02, 15 January 2017

Tab: Auto Hunt



Tab Summary

This tab controls the auto hunt feature. This is mainly used for AFK playing. AFKing is generally a bad idea because that is how most people get banned. Use at your own risk. One other thing to note, this section is very low on the being maintained list. It's a "use as it" section.

AuoHuntTab.png

Options

  • Check Aggro - Ensure no one has aggro before pulling
  • Check HP @ ___ - Only pull new mobs if everyone in the groups health is over ___.
  • Check Mana @ ____ - Only pull new mobs if everyone in the groups mana is over ___.
  • Check if any group members dead - Only pull new mobs if everyone is alive. BUG: If someone is in another zone, they appear "dead" to you. So your entire group has to be in the same zone.
  • Ignores - Will not pull these color of NPCs. Note: If one of these becomes aggro, you WILL kill it.
  • Campspot - Turns campspot on prior to pulling
  • CS-JO-JI - Turns on CS-JO-JI ( CS - all, JO - casters, JI )
  • Prebuff - Targets yourself and turns on auto attack for a brief period (3 seconds as of this moment).
  • Ignore collision checks - Ignores collision checks (IE: can target things under the world/in caves etc. You'll want to be careful with this, since if it's behind a wall, you'll have to pet pull it).
  • Short delay after combat - When combat is finished and AutoHunt is ready to take back over, it waits a brief period (3 seconds as of this moment) to allow people to get caught up etc.
  • Pause on Exquisite Chest drop - The bot will not continue autohunting until the most recent exquisite chest is looted. Note: It will only keep track of the most recent chest. So if you happen to get 2 chests, it will only pause on the most recent chest.
  • "Use IRC - this will do any commands via IRC instead of local network. (Requires OgreIRC to be set up and working). Examples: Campspot/CS-JO-JI options of Autohunt.

---

  • Pull spells - Choose abilities you wish the bot to pull with. I recommend using long range abilities. QURIK/BUG: It was reported that it would only use the first spell in the list. I believe if any spell has range, it will wait for that spell to be available. For example: Pull Spell #1 has range of 40, pull spell #2 has range of 20. You will always use pull spell #1, unless you are in range of spell #2.
  • Nav Paths - Refresh List - Will populate the drop down box with all custom named points.
  • Add Nav Path - Adds the currently selected Nav point (drop down box) to the list.
  • Save/Load - Saves/Loads the points in the list box.
  • Loop Path - Once it has gone through the list in order, it will loop back and do it again.. and again..
  • Auto Hunt - Activates the auto-targeting of NPCs (this is what all the options are for on this page).
  • Movement Only - Great for testing paths in a gray area.
  • Clear ALL Nav Points - Clears the listbox.
  • Start movement! - Activates the movement (only when not in combat, and not within range to pull, if Auto Hunt is selected).
  • End movement! - Ends movement.


User notes/comments/suggestions:


  • a pull spell/ability is *required* (confirm?)
  • a harvesting ability can be put in as "pull spell" to force using bow to pull