Difference between revisions of "CastingStack"

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Question: I have always wondered what the priority is in cast stack
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== FAQ: Cast Order/Casting Stack==
i.e. what gets cast when
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does it go Combat Tab > P Cures > Heals > cures > CAs > Mana Cure
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From IRC Conversation with Kannkor
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----
Order is:
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CheckPriorityCures
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'''''FAQ Summary'''''
  
CastCombatBuffs
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This is information on which tab has priority when the bot is running. This is high level information, but will provide some additional information for those interested.
  
CheckInnoruuksChild
 
  
ClassSpecifics
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To note:
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* Unless it specifically states, all tabs are a cast priority, rather than a cast order. Lets take an example: A Coercer CA (Combat Art) order is as follows:
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** Hemorrage (reuse is very low)
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** Spell Curse
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** Silence
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** Static something
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* Your actual cast order will be more like, Hemorrage, spell curse, hemorrage, silence, hemorrage, static, hemorrage.. After any action, the bot resets back to the top of the casting stack.
  
CastHeals
 
  
CheckCures
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Cast order/casting stack is as follows:
 
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* Zone specifics - There are code blocks that do specific things for specific fights (which is enabled by using the Grind options/Raid options).
CheckReses
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* Crowd Control
 
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* Assisting - Checks to ensure you are assisting the correct target
CastBuffs
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* Verdict
 
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* Cure Curse responses. IE: When someone "need a cure curse!" - this is responded to here.
CheckAssist
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* Priority Tab - Used for "fast cures" and emergency heals and death prevents.
 
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* OtherCurableDisables - Other Tab, detrimentals that can be cured by things like aura of crusader etc.
CheckAutoTargetWhenHated
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* Zone Specifics #2 - There are code blocks that do specific things for specific fights (which is enabled by using the Grind options/Raid options).
 
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* ChainTab1-3 (only if they are active)
FaceNPC
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* Buff tab - Buff tab. Order is group buffs, then single target.
(Face NPC is when you are in combat, the rest are in or out of combat)
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* Confront Fear (Dirge only)
 
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* CheckAutoTargetWhenHated - If you are in combat with no target and there is a mob around you with a group/raid member as a target, it will target them.
ChkBoxMeleeAttackID
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* Valid Kill target specifics: If you do not have a valid kill target, none of these will be executed.
 
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** Allows incombat movement to happen
or  
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** FaceNPC - Faces your kill target
 
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** Enable Melee or Ranged attack
ChkBoxRangedAttackID
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** Send the pet to attack
 
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** Dimensional storage (Summoner only)
EQ2Execute /pet attack
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** Send the Merc to attack
 
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** Warlock: Cast Dark Aggravation - if checked on the warlock page
CastDarkAggravation
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** Cast HO if not already running
 
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** Power Heals tab
CastVictoriousConcerto
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** Mana Stone
 
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** Shards (conj summon item)
CastRhythmicOverture
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** Heart (necro summon item)
 
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** Cast Jesters Cap - if checked on troub page
CastHO
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** Cast Gravitas - if checked on dirge page
 
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** Bard: Cast Victorious Concerto - if checked on the dirge/troub page
CastPowerHeals
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** Bard: Cast Rhythmic Overture - if checked on the dirge/troub page
 
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** BL: Cast primals (this will be removed soon as they work in the CA tab)
CastManaStone
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** Cast Named Combat Arts - Only if Named mob
 
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** Cast Combat Arts - On any mob, including named
CastShard
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CastHeart
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CastJestersCap
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CastTimeWarp
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CastGravitas
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DefilerMythCast
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CastMastersAttack
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CastNamedCombatArts
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CastCombatArts
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That's about it :)
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Auto hunt is a bit tricky.. so I just didn't include it.
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Latest revision as of 17:48, 13 April 2013

FAQ: Cast Order/Casting Stack


FAQ Summary

This is information on which tab has priority when the bot is running. This is high level information, but will provide some additional information for those interested.


To note:

  • Unless it specifically states, all tabs are a cast priority, rather than a cast order. Lets take an example: A Coercer CA (Combat Art) order is as follows:
    • Hemorrage (reuse is very low)
    • Spell Curse
    • Silence
    • Static something
  • Your actual cast order will be more like, Hemorrage, spell curse, hemorrage, silence, hemorrage, static, hemorrage.. After any action, the bot resets back to the top of the casting stack.


Cast order/casting stack is as follows:

  • Zone specifics - There are code blocks that do specific things for specific fights (which is enabled by using the Grind options/Raid options).
  • Crowd Control
  • Assisting - Checks to ensure you are assisting the correct target
  • Verdict
  • Cure Curse responses. IE: When someone "need a cure curse!" - this is responded to here.
  • Priority Tab - Used for "fast cures" and emergency heals and death prevents.
  • OtherCurableDisables - Other Tab, detrimentals that can be cured by things like aura of crusader etc.
  • Zone Specifics #2 - There are code blocks that do specific things for specific fights (which is enabled by using the Grind options/Raid options).
  • ChainTab1-3 (only if they are active)
  • Buff tab - Buff tab. Order is group buffs, then single target.
  • Confront Fear (Dirge only)
  • CheckAutoTargetWhenHated - If you are in combat with no target and there is a mob around you with a group/raid member as a target, it will target them.
  • Valid Kill target specifics: If you do not have a valid kill target, none of these will be executed.
    • Allows incombat movement to happen
    • FaceNPC - Faces your kill target
    • Enable Melee or Ranged attack
    • Send the pet to attack
    • Dimensional storage (Summoner only)
    • Send the Merc to attack
    • Warlock: Cast Dark Aggravation - if checked on the warlock page
    • Cast HO if not already running
    • Power Heals tab
    • Mana Stone
    • Shards (conj summon item)
    • Heart (necro summon item)
    • Cast Jesters Cap - if checked on troub page
    • Cast Gravitas - if checked on dirge page
    • Bard: Cast Victorious Concerto - if checked on the dirge/troub page
    • Bard: Cast Rhythmic Overture - if checked on the dirge/troub page
    • BL: Cast primals (this will be removed soon as they work in the CA tab)
    • Cast Named Combat Arts - Only if Named mob
    • Cast Combat Arts - On any mob, including named