Difference between revisions of "Tab:Raid Options"

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== Auto Load Raid Options ==
+
== Summary & Important Notes ==
  
----
+
Raid Options are there to assist with raid mobs. Generally speaking, these are built for bot raids, and not necessaily for you to afk at a real raid. There are also some HUD (on screen displays) of information that is valuable for everyone, include those at real raids. These include things like, AE timers, when adds will spawn, when mem wipes will happen etc.
  
== Summary ==
+
Worth noting also, people don't like it when anyone else is "better" than them. If you bot raid, do not share your progress with ANYONE. People get very upset when a bot can kill raid mobs that they can't. You talk about it, you WILL get petitioned.
  
'''''WARNING WARNING WARNING - While I have done my best to document every possible option from using these raid options, I may have missed some. Be careful and pay attention when using these options for the first few times until you understand what they are doing with your character.'''''
+
'''''IMPORTANT NOTE: In order for most raid options to function properly, you MUST have EQ2s "Hits Mode" in FULL TEXT and not medium or minimal text mode. To check this, do the following:'''''
 +
* EQ2 Button (in game)
 +
** Options
 +
*** User Interface
 +
**** Game Features
 +
***** Hits Mode -----> '''Full Text'''
  
  
Line 20: Line 25:
  
 
Note: You cannot have both checked at the same time, since Raid options does everything Limited does plus more.
 
Note: You cannot have both checked at the same time, since Raid options does everything Limited does plus more.
 +
 +
 +
Note: All setup commands can be done via tell, group chat, raid chat, or OgreIRC.
  
 
== Specifics ==
 
== Specifics ==
Line 38: Line 46:
 
*** Qxectus in MPS
 
*** Qxectus in MPS
 
*** Maalus in Palace of Roehn Theer
 
*** Maalus in Palace of Roehn Theer
 +
*** Arch-Magistor Modrfrost in Throne of Storms
 +
*** Statue of Rallos Zek in Temple of Rallos Zek (Note: You need to be within 150 meters of him or so. I recommend you turn OFF cure curse on this fight, then the bot will cure the correct curse when needed).
 +
*** Prime Cornicen Munderrad in Temple of Rallos Zek (150 meter range check)
 +
*** Klaatuus in Tallon's Stronghold
 +
*** Maalus Reborn in Vallons
 +
*** Cara in ToFSx2
 +
*** Zevitus in Tallons
 +
*** Blazeclaw in Skyshrine Underdepths
 +
*** Tyrax in Tallons
 +
* Full
 +
** When the DoV class debuff is wearing off if yours is available you will cast it.
 +
-----------
  
== Lair of the Dragon Queen ==
+
== Sleepers Tomb ==
* '''Wyvernlord Tuluun'''
+
Sleepers Tomb raid options:
** Limited - Nothing.
+
More detailed raid strats can be found here http://www.eq-raiders.com/forums/forumdisplay.php?f=240
 +
 
 +
* '''Master Of The Guard'''  
 
** Raid
 
** Raid
*** If you are a bard or chanter and someone gets uncurable noxed, you will right click them. If you are a bot, make sure you are fighting near the pool so your camp spot or move into melee range pulls you out.
+
*** Setup requirements: campspot on
**** Note: You can get stuck against the pool ledge, so just watch for this.
+
*** Setup command: "Set up for motg"
 +
*** On red text, changes between Spot1 and Spot2, based on where you currently are. Note: It will switch to the other campspot no matter what. Be smart with placement.
 +
 +
* '''Eudoxxus'''
 +
** Raid
 +
*** When he starts his ritual, everyone will self target and the follow abilities will be canceled if currently being maintained.  
 +
*** Pally - Consecrate
 +
*** Wizard - Furnace of Ro
 +
*** Fury - Ring of Fire
 +
*** Many classes will use the correct AE ability to break the ritual if it is available. Note: It is up to YOU to ensure the abilities are available, or complete the ritual yourself.
 +
*** Added an On-screen display with some cute messages. You're welcome.
 +
*** Tanks will re-target named when ritual is blocked
  
* '''Zaos'''
+
* '''Paldar Bladesoul''' NOTE: This fight is especially stupid and long for absolutely no reason. This is why this level of automation exists. It won't be this way for all mobs.
 +
*** Added red text counter for sentry.
 +
***If you're a tank in G2, your campspot will be off to the side. (Idea is you are tanking the Sentry).
 +
*** <Sentry> <G2Tank> <Raid>
 +
*** When the Sentry does his red text, G2Tank will move out of the red text, and reposition the Sentry.
 +
*** If G2Tank gets the curse, he will ask for it to be cured, no need to move (Since no one is usually around him).
 +
*** Non-G2 tanks (tanks in G1, G3, and G4) have a campspot beside the raid. If they get the curse, they run to get it cursed, and return to this position.
 +
*** Keep in mind, for tank movement to happen, you have to have 'Move to Area' turned ON, and your campspot ON also. Without these, tank movement will be up to you. (Which is a good thing for those that want to control their tanks).
 +
*** Things to watch out for on this fight.
 +
*** Tanks tanking Paldar - if they get the curse, they will run out to get it cured and come back. Due to Padlar's odd movement, he usually doesn't end up 'correctly' positioned. So you will want to pause, position him, and unpause if the tank tanking him gets the curse.
 +
*** If you're afking this fight, then who cares, cause it'll just add a few minutes. If you're doing it for real, then repositioning once, or twice in a fight shouldn't be a big deal.
 +
**'''Options'''
 
** Limited
 
** Limited
*** When he crushes someone, if you are within 25 meters, you will right click and free raid member.
+
*** On-screen timer for Red text for Sentry
 +
** Raid
 +
*** Setup requirements: campspot on
 +
*** Setup command: "Set up for paldar"
 +
**** Sets a camp spot (Spot1). When you enter the room, it's on the right. I don't know why there, just happened to be where it is.
 +
*** If you get a curse, toon will joust out, you move to Spot2, then ask for a cure curse. Once the curse is gone, you return to Spot1. Note: you will not re-joust back in.
 +
*** Cure Curse is disabled on this fight for priests, except when directly asked for it.
 +
 +
* '''Ingolfa Arnar'''
 +
** Raid
 +
*** When a physical phantasm spawns, scouts will target him. Yes, I'm aware that fighters can kill them too, however, most people use a fighter as an assist. If you want your fighters to kill, target them manually, or use AutoTarget.
 +
*** When an arcane phantasm spawns, mages/priest will target him.
 +
*** When said mob dies, assists will revert back to what they were prior to the mob spawning.
 +
 +
* '''Milas the Ancient'''
 +
** Limited
 +
*** On-screen timer for Red text
 +
** Raid
 +
*** Setup requirements: campspot on
 +
*** Setup command: "Set up for milas"
 +
**** Sets a camp spot (Spot1).
 +
*** On Red text, if within 21 meters of bird, changes between Spot1 and Spot2.
 +
*** If fighter in Group2, will auto target the dopplegangers.
 +
*** Auto-targeting and killing of the dopplegangers. Note: This isn't working 100%, but seems to work 'okay' for the time being. One can always pause the bot and take over manually if needed.
 +
** Add Changes
 +
*** While targeting the dopplegangers, Named CA is turned off. When your turn is done for the dopples, it turns Named CA on (regardless if it was on originally).
 +
*** If your doppleganger spawns, it will turn Ignore NPC HP 100% on if it's off (will not turn it back off).
 +
*** Made targeting of doppleganger more reliable.
 +
*** Made targeting of dopplegangers even more reliable. Added 1/2 second then queued the command after they spawn, for better checking if they are yours.
 +
*** Added on screen timers for red text from bird, and birds AE.  
  
* '''Toxxulia'''
+
-----------
 +
 
 +
== SkyShrine Zones ==
 +
More detailed strats can be found here http://www.eq-raiders.com/forums/forumdisplay.php?f=233
 +
 
 +
* '''Dracur Prime - Sevalak Awakening'''
 +
* '''Arreken Skyward EM'''
 +
# Setup at -243, 0, 277
 +
# CS-JI-JO then JO
 +
# In group or raid chat type: set up for Arreken
 +
# Script will run group back and forth during red text
 +
 
 +
* '''Skyshrine: Betrayal in the Underdepths'''
 +
* '''Tel’koran Bloodmaw EM:'''
 +
** During encounter a red text will emote that requires the current tank to lose aggro'''
 +
** If you have Feign Death, and the red text lands on you, ogre will cause you to FD, then stand back up 12 seconds later.
 +
 
 +
* '''Ikatiar the Ancient EM'''
 +
# Setup at -107, -416, 14
 +
# CS-JI-JO then JO
 +
# In group or raid chat type: set up for Ikatiar
 +
# Script will run group back and forth during Green Skull
 +
 
 +
* '''Malteor Flamecaller EM:'''
 +
# Setup at -765, -1115, 4
 +
# CS-JI-JO then JO
 +
# In group or raid chat type: set up for Malteor
 +
# In Raid Chat type: set up for malteor
 +
# Script will run group back and forth during red text
 +
# Script will target the add during the fight, however I would also have your Main Assist put the add's name in your auto target for faster more reliable and faster killing.
 +
 
 +
* '''Sevalor Gorescale / Putretor the Rotting  EM:'''
 +
# Setup near -296, -1115, 56
 +
# CS-JI-JO then JO
 +
# In group or raid chat type: set up for Sevalor
 +
# Script will run group back and forth during red text
 +
 
 +
* '''Balor the Primeval: EM'''
 +
# Kill the two robot guards at bridge entrance
 +
# CS-JI-JO, then JO at Loc -556, -361, 0
 +
# In group or raid chat type: set up for Balor
 +
# We normally pull Balor to -536, -361, 0
 +
# During fight red text will emote, when it does script will move all raid toons behind the Column.
 +
# When Balor starts running towards group joust out and engage rinse and repeat we normally ignore the add's
 +
 
 +
* '''Dozekar the Cursed: EM'''
 +
# Setup near -1213 -1046, -17
 +
# CS-JI-JO then JO
 +
# In group or raid chat type: set up for Dozekar
 +
# Script will run group back and forth during red text
 +
 
 +
 
 +
'''Hard Mode'''
 +
 
 +
Added 'set up for Dagarn' and jousting the red text (HM only) Need Setup Strat
 +
Ikitiar's raid code now works on HM. Need Setup Strat
 +
-----------
 +
 
 +
== DoV Zones ==
 +
Detailed raid strats can be found here: http://www.eq-raiders.com/forums/forumdisplay.php?f=220
 +
 
 +
* '''Sullons Spire'''
 +
* '''Ragebourne (Need full name)'''
 
** Limited
 
** Limited
*** When someone gets swallowed the following happens:
+
*** On-screen of his port timer.
**** On-screen display of the next swallow (inappropriately named also).
+
 
** Raid
 
** Raid
*** If you are an SK fighting Vuulan and an inferno drakeling (an add) comes within 40 meters, you will target it.
+
*** Setup requirements: campspot on
*** When Vuulan dies, if you are more than 30 meters away from Toxxulia, your campspot changes to: 88,141,2523. (If campspot isn't active, this won't have any affect).
+
*** Setup command: "set up for ragebourne"
*** When someone gets swallowed the following happens:
+
* '''Mrogr (Need full name)'''
**** If Coercer and you have a staff of calling, you will summon it, then use it.
+
** Raid
*** If you are near the bubble when it spawns under Toxx, you change your campspot to the spot further away.
+
*** Setup requirements: campspot on
 +
*** Setup command: "set up for Mrogr"
 +
*** When the totems of silence spawn, you move to the other campspot.
  
== Perah'Celsis' Abominable Laboratory ==
+
* '''Tallons (Need full name)'''
* '''Haraakat the seer'''
+
* '''Generals'''
** Limited - None
+
** Limited
 +
*** If you have backlash, you will not use any CAs, Chains, and turn off attack.
 
** Raid
 
** Raid
*** If you are > 45 meters from the center, you will sprint
+
*** Not coded yet...
*** If you are less than 10 meters from the center and sprint is active, you will turn off sprint
+
*** When he ports everyone, hits "Joust out". If you are ported to the top spot, OgreNavs you to the edge, then does a Joust out.
+
*** When you get the message his Ritual is done, you "Joust In".
+
  
* '''The Scavanator'''
+
* '''Vallon (Tower of Tactics)'''
** Limited - None
+
 
** Raid
 
** Raid
*** When he screeches
+
*** Removed majority of EM raid code, in place for HM code.
**** Joust out
+
*** Changed campspot, changed curse cure spot.
**** Set campspot to -53,-15,-394 (back of the hall).
+
*** Request a cure curse now happens in raid.
**** When he is done his screech, MCP-Zone-Scav Mid to change your campspot back to the center of the hall.
+
*** G3 moves to the totems, and to where the commanders are. Still requires something external to click the totems at the same time.
 +
*** Full support for getting under the correct domes (make sure you're jousted out prior to them spawning!).
 +
*** Some on screen timers. Note: These are not accurate at this time. I'll be tweaking them as time continues on.
 +
*** Added auto-joust out for G3 when totems and commanders spawn.
 +
*** Added auto-joust out when the domes spawn (although you SHOULD already be jousted out, by this stage).
 +
*** Changed dome campspots slightly, as there is no need to be in the center. Should help for blowing up one of the domes if certain (bad) conditions exist.
 +
*** If you get cure cursed while the domes are up, you should now return back into the dome, rather than chilling outside waiting for impending doom to hit.
  
* '''Xilaxis The Explorer''' and '''Arkatanthis the Destroyer'''
+
* '''Hand of Vallon'''
** Limited
+
*** When red text: "Xilaxis seems rooted to the ground" appears, it starts an on-screen timer.
+
*** 7 seconds later a "Joust in" command is given.
+
*** 58 seconds later (2 seconds before the red message will appear again), a "Joust Out" is given.
+
 
** Raid
 
** Raid
*** Healers should turn OFF cure curse for this fight and only use it based on triggers ( Need a cure curse! ) or manually cure cursing.
+
*** Automated targeting of the correct hand. This only works for the final round.
*** If you met any of the following conditions, you will "/raid Need a cure curse!"
+
* '''Vallon (EM)'''
**** Have Curse of Destruction
+
** In Progress...
**** You are an iceblock AND you are a ( fighter or priest or are required to kill the adds)
+
------
*** If you have the detrimental to kill the adds, you will temporarly disable Auto assist, then you will target them (defilers first, then warlocks). When the detrimental is gone, you will find the nearest Warrior->Crusader->Brawler to assist (within 50 meters).
+
 
*** When you get the message you can only fight the adds, you "/raid Marked!"
+
== Tower of Frozen Shadow ==
*** If the person you are targeting (assisting) says "Marked!" you will find a new assist Warrior->Crusader->Brawler (within 50 meters).
+
Detailed Raid Strats can be found here http://www.eq-raiders.com/forums/forumdisplay.php?f=224
  
* '''Perah Celsis'''
+
* '''Cara Omica'''
** Limited - None
+
 
** Raid
 
** Raid
*** Joust out when he redscripts.
+
*** Autoruns ported toons back up to doorway from below - you'll still need to open the door and run them inside (I tank her by the doorway for this reason -primalz).
  
* '''Waansu'''
+
* '''VhalSera'''
 
** Limited
 
** Limited
*** If cursed - target self and do nothing.
+
*** If you have the uncurable you stop attacking the named
*** When Arcane Reckoning hits, puts an on-screen display of when it will hit again.
+
  
== The Palace of Roehn Theer ==
+
* '''Necretia Widowmaker'''
* '''Azara the seer'''
+
** Limited
+
*** When he red scripts - Joustout
+
 
+
* '''Iilsaad Barrier'''
+
** Limited - None
+
 
** Raid
 
** Raid
*** There are 2 predetermined campspots in his room. On the right and left side. If you have campspot on and he throws a boulder, the bot will calculate which spot is further away and set your campspot to there.
+
*** If you are a tank you will target cocoons and half drained corpses if they are up.
 +
-----------
  
* '''Kendis Parmare''' - '''Penda Parmare''' -- '''Penda United''' -- '''Kendis United'''
+
== Kael Zones ==
* Limited
+
Detailed raid strats can be found here: http://www.eq-raiders.com/forums/forumdisplay.php?f=220
** When Penda or Kendis red script, the bot sets flags. See below. When they red script it has been cleared up, it clears the flags.
+
** If a Mage or a Predator and you are fighting Penda, you will not use any ability classified with "spell" damage.
+
** If you are a scout and you are fighting Kendis, you will not use any ability classified with "melee" damage.
+
** Note: Fighters do not follow these rules. Also, these are ONLY when you are targeting the named mob specifically. If you target an add, all abilities can be used.
+
  
* '''Maalus''' - '''Maalus Imbued'''
+
* '''Kraytoc's Fortress'''
 +
* '''Brendegor Bitelimb'''
 
** Limited
 
** Limited
*** Cure Curse is automatically disabled from the Priority tab. (No visual, just skips it in code).
+
*** On-screen display of Crushing Foot AE.
*** When you get ported, you will target your mob.
+
*** When you get charmed, you sit idle (not that you could do anything anyways).
+
*** When someone has the real curse, an on-screen display shows who, and when. You will also try to cure curse them as your next ability.
+
*** When Dooming Mist hits (uncurable nox) you joust out.
+
*** When Evil Incantation hits (uncurable trauma), you joust in.
+
*** Note: If you do not have camp spot set, the above 2 do nothing.
+
 
** Raid
 
** Raid
*** When you are ported, you /raid saying you are ported.
+
*** Setup requirements: Campspot on
*** When you are charmed, you /raid saying you are charmed.
+
*** Setup command: "set up for brendegor"
 +
*** Movement based off of red text and campspot. Fighters will not move. 12 seconds later campspot is changed back to the right of the pillar.
  
* '''Mandoril''' - '''Mikla''' - '''Medorius''' (Easy or Hardmode)
+
* '''Tert Turganpuncher'''
** Limited
+
*** If anyone is uncurable noxed and you have necrotic flashpots you will target and cure them. Note: This happens VERY fast.
+
 
** Raid
 
** Raid
*** Chat trigger: Set up for 3 mages
+
*** Setup requirements: Campspot on
*** (HM only) When any of the 3 call out they are going to change, 2 seconds later you will rotate. This goes for all groups, and only works reliable when all 3 are up. It's something used very seldom and I just haven't put the time to update it. Only way to cancel this movement is in the console to type: endscript OgreMoveForSages
+
*** Setup command: "set up for brendegor"
*** Note: While moving from the above movement, you will "pause" movement if anyone in the group gets a detrimental. This is so you / they can cure you etc.  
+
*** Campspots change from ramp to ramp. The movement includes swimming up so you don't get stuck in the water. Will also jump into the water when he ports to the center.
  
* '''Roehn Theer'''
+
* '''Commander Yutzal / Taaltak the Mighty'''
 
** Limited
 
** Limited
*** Cast while moving.
+
*** On-screen timer for red text
 +
** Raid
 +
*** Setup requirements: Campspot on
 +
*** Setup command: "set up for taaltak"
 +
*** Changes campspot on red text to further back, 12 seconds later campspot is changed back to closer.
  
== Underfoot Depths ==
+
* '''Eirreen the Broken'''
* '''Master Syfak'''
+
 
** Limited
 
** Limited
*** When cursed do nothing.
+
*** On-screen timer for when the next pillar will be active. Timer is based off of when the last one was used
* '''Vaclaz''' (Easy and Hard)
+
** Limited
+
*** When you are blue/purple screened, the bot pauses, targets the add, and faces the add. It is then up to you to go pull the add and resume. (Note, the pause routine will run until you have no target (aka the add dies) AND you have to manually resume (via F11, clicking, or MCP).
+
*** When cursed do nothing.
+
*** Two on-screen displays of when the AEs are going to hit (in development as of 2010.11.29).
+
 
** Raid
 
** Raid
*** When you are blue/purple screen, the same as above except "/raid" saying you are pulling the add.
+
*** Setup requirements: Campspot on
*** Force a cure potion on one of the noxes.. I don't recall which one now.
+
*** Setup command: "set up for eirreen"
*** Chat trigger: Set up for Vaclaz - Modifies campspot.
+
*** Setup just moves you into the center of the room.
* '''Regulus''' and '''Regulas'''
+
 
** Limited
+
* '''Throne of Storms'''
*** On-screen displays of when AEs are due.
+
* '''Legatus Prime Mikill'''
 +
** Limited  
 +
*** On-screen display with AE timers.
 
** Raid
 
** Raid
*** Joust in/outs based on when AEs are due.
+
*** Setup requirements: campspot on
* '''Haephaus'''
+
*** Setup command: "set up for legatus"
 +
*** Just piles everyone up in the middle of his room.
 +
* '''Arch-Magistor Modrfrost'''
 
** Limited
 
** Limited
*** On-screen display of how long until the round is over.
+
*** On-screen display for all detrimentals that need to be cured. Cure Curse is automatically disabled for this fight
*** On-screen display of how many adds have spawned.
+
* '''Aereon'''
+
** Limited - None
+
 
** Raid
 
** Raid
*** Changes campspot based on the table and a spot away from the table. AI built in to move or not move based on where the bubble is.
+
*** Auto cures the detrimentals if you have the appropriate items and Cure Curse.
* '''Horraastaas'''
+
* '''King Tormax'''
 +
** Raid
 +
*** Setup requirements: campspot on
 +
*** Setup command: "set up for tormax"
 +
*** When the bubble spawns, you move to the other camp spot.
 +
 
 +
* '''Temple of Rallos Zek'''
 +
* '''Prime-Cornicen Munderrad'''
 
** Limited
 
** Limited
*** Flag casting CAs as FALSE if you have Horraastaas targeted and do not have the dot, or have 5 seconds or less left with the dot (this will not turn off auto attacks).
+
*** Cure Curse has been disabled
 +
*** Onscreen display of who has the curse needing to be cured
 
** Raid
 
** Raid
*** Chat triggers.
+
*** Curing of bad curse
**** Set up for Horraas
+
* '''Proto Exarch Finnrdag'''
***** Changes campspot to the "safe" location.
+
**** g1 and g4 get the dot
+
***** Changes campspot to the dot location
+
***** Currently bugged - Everyone will return to the "safe" location after, including melee.
+
**** g2 and g3 get the dot
+
***** See above.
+
**** AE coming
+
***** Flags that you should be jousted out
+
*** On-screen display with a timer of the last "AE coming" call.
+
* '''Taehric Construct''' (Easy and Hard)
+
 
** Limited
 
** Limited
*** On-screen displays of when he will be turning blue, and when the blue is finished. Note: Hard mode will be displayed starting when he spawns. Easy mode will only be displayed after the first time he turns blue.
+
*** On-screen dispaly for red text
*** When he turns blue, if you are a mage and close to the Crystal you will click it.
+
 
** Raid
 
** Raid
*** Campspots move for priests
+
*** Setup requirement: Campspot on
*** On AE#1 - Clerics use their primary group cure (based on the Extra tab)
+
*** Setup command: "set up for proto"
*** On AE#2 - Shamans use their primary group cure (based on the Extra tab)
+
*** Campspot changes to the other side of the pillar.
*** On AE#3 - All priests use their secondary group cure (based on the Extra tab)
+
  
== Icy Keep ==
 
* '''Odaufe''' and '''Kastus'''
 
** Limited
 
*** If you are targeting Kastus - you will not use "spell damaging abilities".
 
*** If you are targeting Odaufe - you will not use "melee damaging abilities".
 
  
== OLD CODE WARNING! All Code under this point... ==
+
 
Note: All the code below this point is VERY, VERY old. Be very careful using it without unexpected results. Much of it hasn't been used/tested in years.
+
-----------
  
 
== Previous Expansions ==
 
== Previous Expansions ==
* [http://logan.warpigs.us/wiki/ogre/index.php/RaidOptions:SF Sentinels Fate]
+
*'''OLD CODE WARNING!''' For all raid scripts under this point
* [http://logan.warpigs.us/wiki/ogre/index.php/RaidOptions:TSO The Shadow Odyssey]
+
Note: All the code below this point is VERY, VERY old. Be very careful using it without unexpected results. Much of it hasn't been used/tested in years.
* [http://logan.warpigs.us/wiki/ogre/index.php/RaidOptions:ROK Rise of Kunark]
+
 
 +
* [[RaidOptions:SF|Sentinels Fate]]
 +
* [[RaidOptions:TSO|The Shadow Odyssey]]
 +
* [[RaidOptions:ROK|Rise of Kunark]]

Latest revision as of 15:34, 19 October 2013

Summary & Important Notes

Raid Options are there to assist with raid mobs. Generally speaking, these are built for bot raids, and not necessaily for you to afk at a real raid. There are also some HUD (on screen displays) of information that is valuable for everyone, include those at real raids. These include things like, AE timers, when adds will spawn, when mem wipes will happen etc.

Worth noting also, people don't like it when anyone else is "better" than them. If you bot raid, do not share your progress with ANYONE. People get very upset when a bot can kill raid mobs that they can't. You talk about it, you WILL get petitioned.

IMPORTANT NOTE: In order for most raid options to function properly, you MUST have EQ2s "Hits Mode" in FULL TEXT and not medium or minimal text mode. To check this, do the following:

  • EQ2 Button (in game)
    • Options
      • User Interface
        • Game Features
          • Hits Mode -----> Full Text


This tab is geared to assist players with raid mobs. There are 2 settings.

  • Raid Options
  • Limited Raid options

Raid Options does EVERYTHING Limited raid options does, plus more. So when you are reading what is done, if you are going to be using the full blown raid options, you must read what limited does, and what raid does.

How to use

Checking Auto Load Raid Options = All raid code (including what is in limited).

Checking Auto Load Limited Raid options = Only runs raid code marked as "Limited".

Note: You cannot have both checked at the same time, since Raid options does everything Limited does plus more.


Note: All setup commands can be done via tell, group chat, raid chat, or OgreIRC.

Specifics

Format:

  • Zone
    • Mob
      • Limited
      • Full Raid - Remember, Full raid does everything limited does, plus this. If there is no "Full Raid" option, it does the same as Limited.

Generics

These are generic pieces of code that help on multiple mobs.

  • Limited
    • When you get red text "You feel a powerful curse" - the bot pauses for 6 seconds. Generally speaking you get a curse afterwards and the bot deals with it then.
    • You will NOT cure curse on the following mobs:
      • Thet in TOMC
      • Byzola in SoH
      • Qxectus in MPS
      • Maalus in Palace of Roehn Theer
      • Arch-Magistor Modrfrost in Throne of Storms
      • Statue of Rallos Zek in Temple of Rallos Zek (Note: You need to be within 150 meters of him or so. I recommend you turn OFF cure curse on this fight, then the bot will cure the correct curse when needed).
      • Prime Cornicen Munderrad in Temple of Rallos Zek (150 meter range check)
      • Klaatuus in Tallon's Stronghold
      • Maalus Reborn in Vallons
      • Cara in ToFSx2
      • Zevitus in Tallons
      • Blazeclaw in Skyshrine Underdepths
      • Tyrax in Tallons
  • Full
    • When the DoV class debuff is wearing off if yours is available you will cast it.

Sleepers Tomb

Sleepers Tomb raid options: More detailed raid strats can be found here http://www.eq-raiders.com/forums/forumdisplay.php?f=240

  • Master Of The Guard
    • Raid
      • Setup requirements: campspot on
      • Setup command: "Set up for motg"
      • On red text, changes between Spot1 and Spot2, based on where you currently are. Note: It will switch to the other campspot no matter what. Be smart with placement.
  • Eudoxxus
    • Raid
      • When he starts his ritual, everyone will self target and the follow abilities will be canceled if currently being maintained.
      • Pally - Consecrate
      • Wizard - Furnace of Ro
      • Fury - Ring of Fire
      • Many classes will use the correct AE ability to break the ritual if it is available. Note: It is up to YOU to ensure the abilities are available, or complete the ritual yourself.
      • Added an On-screen display with some cute messages. You're welcome.
      • Tanks will re-target named when ritual is blocked
  • Paldar Bladesoul NOTE: This fight is especially stupid and long for absolutely no reason. This is why this level of automation exists. It won't be this way for all mobs.
      • Added red text counter for sentry.
      • If you're a tank in G2, your campspot will be off to the side. (Idea is you are tanking the Sentry).
      • <Sentry> <G2Tank> <Raid>
      • When the Sentry does his red text, G2Tank will move out of the red text, and reposition the Sentry.
      • If G2Tank gets the curse, he will ask for it to be cured, no need to move (Since no one is usually around him).
      • Non-G2 tanks (tanks in G1, G3, and G4) have a campspot beside the raid. If they get the curse, they run to get it cursed, and return to this position.
      • Keep in mind, for tank movement to happen, you have to have 'Move to Area' turned ON, and your campspot ON also. Without these, tank movement will be up to you. (Which is a good thing for those that want to control their tanks).
      • Things to watch out for on this fight.
      • Tanks tanking Paldar - if they get the curse, they will run out to get it cured and come back. Due to Padlar's odd movement, he usually doesn't end up 'correctly' positioned. So you will want to pause, position him, and unpause if the tank tanking him gets the curse.
      • If you're afking this fight, then who cares, cause it'll just add a few minutes. If you're doing it for real, then repositioning once, or twice in a fight shouldn't be a big deal.
    • Options
    • Limited
      • On-screen timer for Red text for Sentry
    • Raid
      • Setup requirements: campspot on
      • Setup command: "Set up for paldar"
        • Sets a camp spot (Spot1). When you enter the room, it's on the right. I don't know why there, just happened to be where it is.
      • If you get a curse, toon will joust out, you move to Spot2, then ask for a cure curse. Once the curse is gone, you return to Spot1. Note: you will not re-joust back in.
      • Cure Curse is disabled on this fight for priests, except when directly asked for it.
  • Ingolfa Arnar
    • Raid
      • When a physical phantasm spawns, scouts will target him. Yes, I'm aware that fighters can kill them too, however, most people use a fighter as an assist. If you want your fighters to kill, target them manually, or use AutoTarget.
      • When an arcane phantasm spawns, mages/priest will target him.
      • When said mob dies, assists will revert back to what they were prior to the mob spawning.
  • Milas the Ancient
    • Limited
      • On-screen timer for Red text
    • Raid
      • Setup requirements: campspot on
      • Setup command: "Set up for milas"
        • Sets a camp spot (Spot1).
      • On Red text, if within 21 meters of bird, changes between Spot1 and Spot2.
      • If fighter in Group2, will auto target the dopplegangers.
      • Auto-targeting and killing of the dopplegangers. Note: This isn't working 100%, but seems to work 'okay' for the time being. One can always pause the bot and take over manually if needed.
    • Add Changes
      • While targeting the dopplegangers, Named CA is turned off. When your turn is done for the dopples, it turns Named CA on (regardless if it was on originally).
      • If your doppleganger spawns, it will turn Ignore NPC HP 100% on if it's off (will not turn it back off).
      • Made targeting of doppleganger more reliable.
      • Made targeting of dopplegangers even more reliable. Added 1/2 second then queued the command after they spawn, for better checking if they are yours.
      • Added on screen timers for red text from bird, and birds AE.

SkyShrine Zones

More detailed strats can be found here http://www.eq-raiders.com/forums/forumdisplay.php?f=233

  • Dracur Prime - Sevalak Awakening
  • Arreken Skyward EM
  1. Setup at -243, 0, 277
  2. CS-JI-JO then JO
  3. In group or raid chat type: set up for Arreken
  4. Script will run group back and forth during red text
  • Skyshrine: Betrayal in the Underdepths
  • Tel’koran Bloodmaw EM:
    • During encounter a red text will emote that requires the current tank to lose aggro
    • If you have Feign Death, and the red text lands on you, ogre will cause you to FD, then stand back up 12 seconds later.
  • Ikatiar the Ancient EM
  1. Setup at -107, -416, 14
  2. CS-JI-JO then JO
  3. In group or raid chat type: set up for Ikatiar
  4. Script will run group back and forth during Green Skull
  • Malteor Flamecaller EM:
  1. Setup at -765, -1115, 4
  2. CS-JI-JO then JO
  3. In group or raid chat type: set up for Malteor
  4. In Raid Chat type: set up for malteor
  5. Script will run group back and forth during red text
  6. Script will target the add during the fight, however I would also have your Main Assist put the add's name in your auto target for faster more reliable and faster killing.
  • Sevalor Gorescale / Putretor the Rotting EM:
  1. Setup near -296, -1115, 56
  2. CS-JI-JO then JO
  3. In group or raid chat type: set up for Sevalor
  4. Script will run group back and forth during red text
  • Balor the Primeval: EM
  1. Kill the two robot guards at bridge entrance
  2. CS-JI-JO, then JO at Loc -556, -361, 0
  3. In group or raid chat type: set up for Balor
  4. We normally pull Balor to -536, -361, 0
  5. During fight red text will emote, when it does script will move all raid toons behind the Column.
  6. When Balor starts running towards group joust out and engage rinse and repeat we normally ignore the add's
  • Dozekar the Cursed: EM
  1. Setup near -1213 -1046, -17
  2. CS-JI-JO then JO
  3. In group or raid chat type: set up for Dozekar
  4. Script will run group back and forth during red text


Hard Mode

Added 'set up for Dagarn' and jousting the red text (HM only) Need Setup Strat Ikitiar's raid code now works on HM. Need Setup Strat


DoV Zones

Detailed raid strats can be found here: http://www.eq-raiders.com/forums/forumdisplay.php?f=220

  • Sullons Spire
  • Ragebourne (Need full name)
    • Limited
      • On-screen of his port timer.
    • Raid
      • Setup requirements: campspot on
      • Setup command: "set up for ragebourne"
  • Mrogr (Need full name)
    • Raid
      • Setup requirements: campspot on
      • Setup command: "set up for Mrogr"
      • When the totems of silence spawn, you move to the other campspot.
  • Tallons (Need full name)
  • Generals
    • Limited
      • If you have backlash, you will not use any CAs, Chains, and turn off attack.
    • Raid
      • Not coded yet...
  • Vallon (Tower of Tactics)
    • Raid
      • Removed majority of EM raid code, in place for HM code.
      • Changed campspot, changed curse cure spot.
      • Request a cure curse now happens in raid.
      • G3 moves to the totems, and to where the commanders are. Still requires something external to click the totems at the same time.
      • Full support for getting under the correct domes (make sure you're jousted out prior to them spawning!).
      • Some on screen timers. Note: These are not accurate at this time. I'll be tweaking them as time continues on.
      • Added auto-joust out for G3 when totems and commanders spawn.
      • Added auto-joust out when the domes spawn (although you SHOULD already be jousted out, by this stage).
      • Changed dome campspots slightly, as there is no need to be in the center. Should help for blowing up one of the domes if certain (bad) conditions exist.
      • If you get cure cursed while the domes are up, you should now return back into the dome, rather than chilling outside waiting for impending doom to hit.
  • Hand of Vallon
    • Raid
      • Automated targeting of the correct hand. This only works for the final round.
  • Vallon (EM)
    • In Progress...

Tower of Frozen Shadow

Detailed Raid Strats can be found here http://www.eq-raiders.com/forums/forumdisplay.php?f=224

  • Cara Omica
    • Raid
      • Autoruns ported toons back up to doorway from below - you'll still need to open the door and run them inside (I tank her by the doorway for this reason -primalz).
  • VhalSera
    • Limited
      • If you have the uncurable you stop attacking the named
  • Necretia Widowmaker
    • Raid
      • If you are a tank you will target cocoons and half drained corpses if they are up.

Kael Zones

Detailed raid strats can be found here: http://www.eq-raiders.com/forums/forumdisplay.php?f=220

  • Kraytoc's Fortress
  • Brendegor Bitelimb
    • Limited
      • On-screen display of Crushing Foot AE.
    • Raid
      • Setup requirements: Campspot on
      • Setup command: "set up for brendegor"
      • Movement based off of red text and campspot. Fighters will not move. 12 seconds later campspot is changed back to the right of the pillar.
  • Tert Turganpuncher
    • Raid
      • Setup requirements: Campspot on
      • Setup command: "set up for brendegor"
      • Campspots change from ramp to ramp. The movement includes swimming up so you don't get stuck in the water. Will also jump into the water when he ports to the center.
  • Commander Yutzal / Taaltak the Mighty
    • Limited
      • On-screen timer for red text
    • Raid
      • Setup requirements: Campspot on
      • Setup command: "set up for taaltak"
      • Changes campspot on red text to further back, 12 seconds later campspot is changed back to closer.
  • Eirreen the Broken
    • Limited
      • On-screen timer for when the next pillar will be active. Timer is based off of when the last one was used
    • Raid
      • Setup requirements: Campspot on
      • Setup command: "set up for eirreen"
      • Setup just moves you into the center of the room.
  • Throne of Storms
  • Legatus Prime Mikill
    • Limited
      • On-screen display with AE timers.
    • Raid
      • Setup requirements: campspot on
      • Setup command: "set up for legatus"
      • Just piles everyone up in the middle of his room.
  • Arch-Magistor Modrfrost
    • Limited
      • On-screen display for all detrimentals that need to be cured. Cure Curse is automatically disabled for this fight
    • Raid
      • Auto cures the detrimentals if you have the appropriate items and Cure Curse.
  • King Tormax
    • Raid
      • Setup requirements: campspot on
      • Setup command: "set up for tormax"
      • When the bubble spawns, you move to the other camp spot.
  • Temple of Rallos Zek
  • Prime-Cornicen Munderrad
    • Limited
      • Cure Curse has been disabled
      • Onscreen display of who has the curse needing to be cured
    • Raid
      • Curing of bad curse
  • Proto Exarch Finnrdag
    • Limited
      • On-screen dispaly for red text
    • Raid
      • Setup requirement: Campspot on
      • Setup command: "set up for proto"
      • Campspot changes to the other side of the pillar.



Previous Expansions

  • OLD CODE WARNING! For all raid scripts under this point

Note: All the code below this point is VERY, VERY old. Be very careful using it without unexpected results. Much of it hasn't been used/tested in years.