Difference between revisions of "Spire Of Rage"
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− | + | = Fortress of Drunder - Spire of Rage = | |
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− | == | + | == Key Mob == |
+ | Need more info | ||
− | + | == Vehement Jekx - Rare Name == | |
− | + | Need more info | |
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+ | == Ragebourne Maculla == | ||
+ | (Need loot confirmation) - http://eq2.zam.com<br /> | ||
+ | FYI:<br /> | ||
+ | # Curse on the tank needs to be cured asap. Curse information: (Both the curable and uncurable drop AGI by 500, 100% hate gain reduction and 1920 physical mitigation debuff.) | ||
+ | # Two adds that do very little damage.<br /> | ||
+ | AOE:<br /> | ||
+ | Strat: Tank and spank.<br /> | ||
+ | == Aktu, Drewsho, Sumora a.k.a. Triad of Elements == | ||
+ | (Legendary Primary Weapons) - http://eq2.zam.com/db/mob.html?eq2mob=7f6dfbd87cf692d035ec121a414c3e8e<br /> | ||
+ | FYI:<br /> | ||
+ | # Trio are perma rooted in the middle of the room and immune to damage (Unless too many essences reach them. At that point they unroot themselves and rage all over you. | ||
+ | # Aktu can be crowd controlled. Drewsho and Sumora can't be crowd controlled. | ||
+ | # Aktu's idol relates to a large heal buff, Drewsho's idol relates to a damage buff and Sumora's idol relates to a power drain buff for the merged boss at the end of this fight.<br /> | ||
+ | AOE:<br /> | ||
+ | Strat: Kill the essences that are released from the idols before they reach the named. It will take killing 3 in a row each to kill the named. When you kill an essence a crystal will spawn. It must be moved out of range of you or it will knockback and stifle. Aktu needs to be mezzed to prevent him from spawning a boar add that target locks. The essences can be rooted and mezzed to assist in preventing them from reaching the named in the middle. Once all 3 named are dead you must quickly choose an idol to kill based on what buffs you do not want the combined boss to have. Once the boss has combined himself the fight becomes tank and spank.<br /> | ||
== Hamslammer == | == Hamslammer == | ||
− | + | (Need loot confirmation) - http://eq2.zam.com<br /> | |
− | + | FYI: Summons adds at 85, 71, 52, and 25.<br /> | |
− | + | AOE:<br /> | |
− | + | Strat: Tank and spank. If group dps is low kill the adds as they spawn.<br /> | |
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== Thana Llac == | == Thana Llac == | ||
− | + | (Legendary Waist) - http://eq2.zam.com/db/mob.html?eq2mob=971259481cd1c490acf6454b8cea51ad<br /> | |
− | + | FYI:<br /> | |
− | + | # Splits herself at 80 and 70. The adds do not die when she does. | |
− | + | # She can cure herself. | |
− | + | # Power drain.<br /> | |
− | + | AOE:<br /> | |
− | + | Strat: Tank and spank.<br /> | |
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== Grolla Skullwielder == | == Grolla Skullwielder == | ||
− | + | (Need loot confirmation) - http://eq2.zam.com<br /> | |
− | + | FYI:<br /> | |
− | + | # Power drain and stun reactive buff. | |
− | + | # At 65% will spawn three adds. They can knockback. When they are killed they become a puddle that will snare you for a large amount if you go near it. | |
− | + | # Throughout the fight will summon hammers on top of players that will continually knockback and cause some damage (Like the last guy in Deep Forge[TSO]). They do disappear, but it takes a long time for them to do so. | |
− | + | # Really nasty melee ranged aoe from the named. | |
− | + | # At 30% the named will teleport back to it's spawn point and start to rampage. This really hurts.<br /> | |
− | + | AOE: Large melee based AOE<br /> | |
+ | Strat: Tank and spank with scripted events listed above.<br /> |
Latest revision as of 12:54, 26 October 2012
Contents
Fortress of Drunder - Spire of Rage
Key Mob
Need more info
Vehement Jekx - Rare Name
Need more info
Ragebourne Maculla
(Need loot confirmation) - http://eq2.zam.com
FYI:
- Curse on the tank needs to be cured asap. Curse information: (Both the curable and uncurable drop AGI by 500, 100% hate gain reduction and 1920 physical mitigation debuff.)
- Two adds that do very little damage.
AOE:
Strat: Tank and spank.
Aktu, Drewsho, Sumora a.k.a. Triad of Elements
(Legendary Primary Weapons) - http://eq2.zam.com/db/mob.html?eq2mob=7f6dfbd87cf692d035ec121a414c3e8e
FYI:
- Trio are perma rooted in the middle of the room and immune to damage (Unless too many essences reach them. At that point they unroot themselves and rage all over you.
- Aktu can be crowd controlled. Drewsho and Sumora can't be crowd controlled.
- Aktu's idol relates to a large heal buff, Drewsho's idol relates to a damage buff and Sumora's idol relates to a power drain buff for the merged boss at the end of this fight.
AOE:
Strat: Kill the essences that are released from the idols before they reach the named. It will take killing 3 in a row each to kill the named. When you kill an essence a crystal will spawn. It must be moved out of range of you or it will knockback and stifle. Aktu needs to be mezzed to prevent him from spawning a boar add that target locks. The essences can be rooted and mezzed to assist in preventing them from reaching the named in the middle. Once all 3 named are dead you must quickly choose an idol to kill based on what buffs you do not want the combined boss to have. Once the boss has combined himself the fight becomes tank and spank.
Hamslammer
(Need loot confirmation) - http://eq2.zam.com
FYI: Summons adds at 85, 71, 52, and 25.
AOE:
Strat: Tank and spank. If group dps is low kill the adds as they spawn.
Thana Llac
(Legendary Waist) - http://eq2.zam.com/db/mob.html?eq2mob=971259481cd1c490acf6454b8cea51ad
FYI:
- Splits herself at 80 and 70. The adds do not die when she does.
- She can cure herself.
- Power drain.
AOE:
Strat: Tank and spank.
Grolla Skullwielder
(Need loot confirmation) - http://eq2.zam.com
FYI:
- Power drain and stun reactive buff.
- At 65% will spawn three adds. They can knockback. When they are killed they become a puddle that will snare you for a large amount if you go near it.
- Throughout the fight will summon hammers on top of players that will continually knockback and cause some damage (Like the last guy in Deep Forge[TSO]). They do disappear, but it takes a long time for them to do so.
- Really nasty melee ranged aoe from the named.
- At 30% the named will teleport back to it's spawn point and start to rampage. This really hurts.
AOE: Large melee based AOE
Strat: Tank and spank with scripted events listed above.