Difference between revisions of "GU66"

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(ABILITIES / ALTERNATE ADVANCEMENT)
 
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== ITEMS ==
 
== ITEMS ==
 +
* The ability to sell player housing to other players has been delayed until AFTER gu66
 
* Several War Runes have been returned to a restricted class list.
 
* Several War Runes have been returned to a restricted class list.
 
* All war runes will once again be looted as part of treasure dropped equipment and have been removed from the Adornment Keeper in Obol Plains.
 
* All war runes will once again be looted as part of treasure dropped equipment and have been removed from the Adornment Keeper in Obol Plains.
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== ABILITIES / ALTERNATE ADVANCEMENT ==
 
== ABILITIES / ALTERNATE ADVANCEMENT ==
  
* General
+
* <b>General</b>
 
** Gnomish Pacemakers now heal for significantly less in PVP combat.
 
** Gnomish Pacemakers now heal for significantly less in PVP combat.
 
** Manastones now restore significantly less power in PVP combat.
 
** Manastones now restore significantly less power in PVP combat.
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** Nocturnal Aggression and Nox Incessit can no longer apply multiple times from the same caster.
 
** Nocturnal Aggression and Nox Incessit can no longer apply multiple times from the same caster.
  
* PvP General
+
* <b>PvP General</b>
 
** Chaos Bringer PVP gear is now available for purchase in Champion's Respite!
 
** Chaos Bringer PVP gear is now available for purchase in Champion's Respite!
 
** Havoc Marks now stack to 20,000 outside of the currency window.
 
** Havoc Marks now stack to 20,000 outside of the currency window.
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* Assassin
+
* <b>Assassin</b> Also see Scouts & Predator
 
** Nightblade now uses less power.
 
** Nightblade now uses less power.
 
** Assassinate now has a 5 minute base reuse
 
** Assassinate now has a 5 minute base reuse
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* Beastlord
+
* <b>Beastlord</b> Also see Scouts
 
** Removed the "none" stance bar for beastlords. You cannot slot advantages or primals while not in a stance.
 
** Removed the "none" stance bar for beastlords. You cannot slot advantages or primals while not in a stance.
 
** The icons in the beastlord bar will clear out when you are not in a stance, as you have no usable advantages or primals while not in a stance.
 
** The icons in the beastlord bar will clear out when you are not in a stance, as you have no usable advantages or primals while not in a stance.
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* Berserker
+
* <b>Berserker</b> Also see Warrior
 
** Empowering Rage now modifies Open Wounds. While active, Open Wounds will allow Saga of Bloodshed, Utter Destruction, Bloodbath, Berserker Onslaught and Partisan Cleave to cast instantly. Additionally, the group's weapon damage bonus will be increased by 25.
 
** Empowering Rage now modifies Open Wounds. While active, Open Wounds will allow Saga of Bloodshed, Utter Destruction, Bloodbath, Berserker Onslaught and Partisan Cleave to cast instantly. Additionally, the group's weapon damage bonus will be increased by 25.
 
** Lost Adrenaline now drains 1.5% power instantly and per tick. Shot of Adrenaline now reduces the power drain of Lost Adrenaline by 0.1% per rank, down to 1% at Rank 5.
 
** Lost Adrenaline now drains 1.5% power instantly and per tick. Shot of Adrenaline now reduces the power drain of Lost Adrenaline by 0.1% per rank, down to 1% at Rank 5.
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* Brawler
+
* <b>Brawler</b>
 
** Inner Focus' Damage threshold has been reduced to 15% in PVP combat.
 
** Inner Focus' Damage threshold has been reduced to 15% in PVP combat.
 
* Brawler PvP
 
* Brawler PvP
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* Bruiser
+
* <b>Bruiser</b> Also see Brawler
 
** Overall ability damage in PVP combat has been increased by 4%.
 
** Overall ability damage in PVP combat has been increased by 4%.
 
** Devastation Fist's base damage has been doubled in PVP combat.
 
** Devastation Fist's base damage has been doubled in PVP combat.
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* Brigand
+
* <b>Brigand</b> Also see Rogue & Scout
 
** Positional Mastery now explains which attacks it modifies better.
 
** Positional Mastery now explains which attacks it modifies better.
 
** Entangle now has a 2% chance to break when damage taken in PVP combat, down from 5%.
 
** Entangle now has a 2% chance to break when damage taken in PVP combat, down from 5%.
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* Cleric
+
* <b>Cleric</b>
 
** Immaculate Revival now applies the negative Toughness and Lethality elements of revive sickness. This lasts for 2 minutes and does not have a debuff icon, however, the effects of this can be seen on your character sheet.
 
** Immaculate Revival now applies the negative Toughness and Lethality elements of revive sickness. This lasts for 2 minutes and does not have a debuff icon, however, the effects of this can be seen on your character sheet.
 
** Equilibrium now has 3 triggers max in PVP combat.
 
** Equilibrium now has 3 triggers max in PVP combat.
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* Coercer
+
* <b>Coercer</b> Note: Also see Mage & Enchanter
 
** Charm no longer costs concentration.
 
** Charm no longer costs concentration.
 
** Possession no longer costs concentration.
 
** Possession no longer costs concentration.
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** Siren's Gift now increases the maximum health of the coercer's Possess Essence by 25% instead of removing the concentration cost.
 
** Siren's Gift now increases the maximum health of the coercer's Possess Essence by 25% instead of removing the concentration cost.
  
* Coercer PvP
+
* <b>Coercer PvP</b>
 
** Mind Jolt's damage has been reduced by 25% in PVP combat.
 
** Mind Jolt's damage has been reduced by 25% in PVP combat.
 
** Mind Over Matter's heal has been reduced by 20% in PVP combat.
 
** Mind Over Matter's heal has been reduced by 20% in PVP combat.
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* Conjuror
+
* <b>Conjuror</b> Also see Mage, Summoner
 
** Cure Elemental is now Enhance: Cure Magic and it removes the cast speed of Cure Magic.
 
** Cure Elemental is now Enhance: Cure Magic and it removes the cast speed of Cure Magic.
 
** Conjuror's Pact, Antagonize and Defensive Haven should no longer drop from the pet when the player zones.
 
** Conjuror's Pact, Antagonize and Defensive Haven should no longer drop from the pet when the player zones.
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* Crusader
+
* <b>Crusader</b> - '''Important Change:'''  ''Crusaders will be able to cast while moving''
 
** Crusader abilities can now be cast while moving.
 
** Crusader abilities can now be cast while moving.
 
** Overall ability damage in PVP combat has been slightly reduced.
 
** Overall ability damage in PVP combat has been slightly reduced.
  
  
* Defiler
+
* <b>Defiler</b> Also see Priest & Shaman
 
** Focus: Harbinger now scales with the level of Harbinger.
 
** Focus: Harbinger now scales with the level of Harbinger.
 
** Spiritual Circle now lasts for 12 seconds and applies the ward three times.
 
** Spiritual Circle now lasts for 12 seconds and applies the ward three times.
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* Dirge
+
* <b>Dirge</b> Also see Scouts
 
** Confront Fear being active on a target will prevent the druid delayed resurrection sickness. Confront Fear now lasts for 75 seconds.
 
** Confront Fear being active on a target will prevent the druid delayed resurrection sickness. Confront Fear now lasts for 75 seconds.
 
** Jael's Dreadful Deprivation no longer breaks on damage. In PVP Combat, the chance to break has been lowered to 2%.
 
** Jael's Dreadful Deprivation no longer breaks on damage. In PVP Combat, the chance to break has been lowered to 2%.
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* Druid
+
* <b>Druid</b>
 
** Tunare's Protection no longer critically applies or gets potency.
 
** Tunare's Protection no longer critically applies or gets potency.
 
** Rebirth is now an ability the caster uses while they are dead to revive themselves instead of an auto-resurrection.
 
** Rebirth is now an ability the caster uses while they are dead to revive themselves instead of an auto-resurrection.
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* Enchanter
+
* <b>Enchanter</b>
 
** Mana Flow now restores 40% power. It can no longer crit.
 
** Mana Flow now restores 40% power. It can no longer crit.
 
** Manasoul's regeneration no longer degrades as the enchanter's health drops.
 
** Manasoul's regeneration no longer degrades as the enchanter's health drops.
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* Fury
+
* <b>Guardian</b> Also see Warrior
 +
** Retribution Sphere and Retribution of the Protector now apply from both the self and group stoneskins, like they do on live.
 +
** Grandmaster Sentinel now applies its effects properly.
 +
** Avenging Strikes now replaces the original attack on the modified ability rather than adding a second attack. The damage of that ability will be increased, and will inflict 250% damage when the guardian is not tanking.
 +
** Champion's Interception is now limited to 25 triggers per group member in PVP combat.
 +
** Guardian Sphere's group member stoneskin now has a 50% success chance in PVP combat.
 +
** Sentinel now has a 50% success chance in PVP combat.
 +
** Focus: Assault now properly force taunts up to 6 targets around the Guardian in PVP combat.
 +
** Attacks that deal additional damage when not on the top of the hate list now do a 600% increase rather than a 100% increase.
 +
** Taunting Assault now has a 0.5 second cast time.
 +
** Sentinel is now a small chance to trigger a stoneskin on the target when taking physical damage. The stoneskin only absorbs physical damage and lasts for ten seconds.
 +
 
 +
 
 +
* <b>Fury</b> Also see Druid, Priest
 
** Ring of Fire deals 50% more damage.
 
** Ring of Fire deals 50% more damage.
 
** Fae Fires now has a 90 second base reuse time and inflicts 4.5 times the damage.
 
** Fae Fires now has a 90 second base reuse time and inflicts 4.5 times the damage.
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* Guardian
+
* <b>Illusionist</b> Also see Mage, Enchanter
** Retribution Sphere and Retribution of the Protector now apply from both the self and group stoneskins, like they do on live.
+
** Grandmaster Sentinel now applies its effects properly.
+
** Avenging Strikes now replaces the original attack on the modified ability rather than adding a second attack. The damage of that ability will be increased, and will inflict 250% damage when the guardian is not tanking.
+
** Champion's Interception is now limited to 25 triggers per group member in PVP combat.
+
** Guardian Sphere's group member stoneskin now has a 50% success chance in PVP combat.
+
** Sentinel now has a 50% success chance in PVP combat.
+
** Focus: Assault now properly force taunts up to 6 targets around the Guardian in PVP combat.
+
** Attacks that deal additional damage when not on the top of the hate list now do a 600% increase rather than a 100% increase.
+
** Taunting Assault now has a 0.5 second cast time.
+
** Sentinel is now a small chance to trigger a stoneskin on the target when taking physical damage. The stoneskin only absorbs physical damage and lasts for ten seconds.
+
 
+
 
+
* Illusionist
+
 
** Enhance: Cure Arcane is now Enhance: Cure Magic and it removes the cast speed of Cure Magic.
 
** Enhance: Cure Arcane is now Enhance: Cure Magic and it removes the cast speed of Cure Magic.
 
** Doppelganger now has a 1 second base cast time.
 
** Doppelganger now has a 1 second base cast time.
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* Inquisitor
+
* <b>Inquisitor</b> Also see Cleric, Priest
 
** Inquisition can now heal the inquisitor and only applies to the inquisitor's group. It now heals every 1.5 seconds for 15 seconds.
 
** Inquisition can now heal the inquisitor and only applies to the inquisitor's group. It now heals every 1.5 seconds for 15 seconds.
 
** Inquisition now heals for a higher amount.
 
** Inquisition now heals for a higher amount.
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* Mage
+
* <b>Mage</b>
 
** Cure Arcane is now Cure Magic and cures all types of impairments.
 
** Cure Arcane is now Cure Magic and cures all types of impairments.
 
** Overall combat art damage in PVP combat has been increased.
 
** Overall combat art damage in PVP combat has been increased.
  
  
* Monk
+
* <b>Monk</b> Also see Brawler
 
** Combination no longer will fail if two of the same type of attack is used during the chain.
 
** Combination no longer will fail if two of the same type of attack is used during the chain.
 
** Dragonfire now lasts for 5 seconds in PVP combat, down from 8.
 
** Dragonfire now lasts for 5 seconds in PVP combat, down from 8.
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* Mystic
+
* <b>Mystic</b> Also see Priest & Shaman
 
** Ancestral Sentry now has a 1 second base cast time.
 
** Ancestral Sentry now has a 1 second base cast time.
 
** Weapon Mastery now grants all weapon skills to the mystic's companion.
 
** Weapon Mastery now grants all weapon skills to the mystic's companion.
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* Necromancer
+
* <b>Necromancer</b> Also see Mage, & Summoner
 
** Vampirism's damage has been doubled.
 
** Vampirism's damage has been doubled.
 
** Noxious Cleansing is now Instantaneous Cure and removes the cast time and lowers the reuse time of Cure Magic
 
** Noxious Cleansing is now Instantaneous Cure and removes the cast time and lowers the reuse time of Cure Magic
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* Paladin
+
* <b>Paladin</b> Also see Crusader '''Important Change:'''  ''Crusaders will be able to cast while moving''
 
** Castigate now has a 0.5 second cast time.
 
** Castigate now has a 0.5 second cast time.
 
** Faith's Retaliation damage has been reduced by 50% in PVP combat.
 
** Faith's Retaliation damage has been reduced by 50% in PVP combat.
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* Predator
+
* <b>Predator</b>
 
** Weakness Detected is no longer flagged to be hidden from the player effects window.
 
** Weakness Detected is no longer flagged to be hidden from the player effects window.
 
** Ranged Combat Arts can now be cast while moving.
 
** Ranged Combat Arts can now be cast while moving.
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* Priest
+
* <b>Priest</b>
 
** Priest class detaunts now also have a threat position reduction and have a 10 meter radius.
 
** Priest class detaunts now also have a threat position reduction and have a 10 meter radius.
  
  
* Ranger
+
* <b>Ranger</b> Also see Scout & Predator
 
** Rangers no longer have a minimum range on bows and combat arts.
 
** Rangers no longer have a minimum range on bows and combat arts.
 
** Arrow Rip now has a 10 meter range.
 
** Arrow Rip now has a 10 meter range.
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** Hawk Attack now siphons 25% threat instead of 15%.
 
** Hawk Attack now siphons 25% threat instead of 15%.
  
* Ranger PvP
+
* <b>Ranger PvP</b>
 
** Makeshift Arrow damage has been reduced in PVP combat.
 
** Makeshift Arrow damage has been reduced in PVP combat.
 
** Immobilizing Lunge's base root duration has been reduced in PVP combat.
 
** Immobilizing Lunge's base root duration has been reduced in PVP combat.
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* Rogue
+
* <b>Rogue</b>
 
** Shadow Slip now has a 0.1 second duration like predator Stalk.
 
** Shadow Slip now has a 0.1 second duration like predator Stalk.
 
** Overall ability damage in PVP combat has been slightly reduced.
 
** Overall ability damage in PVP combat has been slightly reduced.
  
  
* Scouts
+
* <b>Scouts</b>
 
** Victorious Concerto damage cannot exceed 10% of a players maximum HP (before resists) in PVP combat.
 
** Victorious Concerto damage cannot exceed 10% of a players maximum HP (before resists) in PVP combat.
 
** Sinister Strike now has a 10 meter range
 
** Sinister Strike now has a 10 meter range
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** Cerebral Ebb now also reduces ability modifier
 
** Cerebral Ebb now also reduces ability modifier
  
* Scouts PvP
+
* <b>Scouts PvP</b>
 
** Stupefying Poison now stuns for 1s in PVP combat.
 
** Stupefying Poison now stuns for 1s in PVP combat.
 
** Fettering Poison now snares for 2s in PVP combat
 
** Fettering Poison now snares for 2s in PVP combat
  
  
* Shadowknight
+
* <b>Shadowknight</b> Also see Crusader '''Important Change:'''  ''Crusaders will be able to cast while moving''
 
** The third point spent in Chaotic Barrier now also grants a threat position to Chaotic Blade. The third point of Chaotic Hatred no longer grants a hate position.
 
** The third point spent in Chaotic Barrier now also grants a threat position to Chaotic Blade. The third point of Chaotic Hatred no longer grants a hate position.
 
** Grim Reaper is now Reaper's Touch, a replacement for Harm Touch. It hits up to 8 targets within 10 meters of the primary target and for 36 seconds following the attack, certain area effect abilities will cast instantly.
 
** Grim Reaper is now Reaper's Touch, a replacement for Harm Touch. It hits up to 8 targets within 10 meters of the primary target and for 36 seconds following the attack, certain area effect abilities will cast instantly.
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* Shaman
+
* <b>Shaman</b>
 
** Spirit companion now attacks noticeably faster.
 
** Spirit companion now attacks noticeably faster.
 
** In PVP combat, Totemic Protection now heals the group for 12.5% of the damage the target receives before mitigation and wards.
 
** In PVP combat, Totemic Protection now heals the group for 12.5% of the damage the target receives before mitigation and wards.
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* Sorcerer
+
* <b>Sorcerer</b>
 
** Enhance: Thunderclap now applies the additional damage if the target is within 25 and 15 meters of the sorcerer.
 
** Enhance: Thunderclap now applies the additional damage if the target is within 25 and 15 meters of the sorcerer.
 
** Concussive Blast can now trigger procs.
 
** Concussive Blast can now trigger procs.
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** Ro's Blade and Grasp of Bertoxxulous can now both trigger when applied to the same target.
 
** Ro's Blade and Grasp of Bertoxxulous can now both trigger when applied to the same target.
  
* Sorcerer PvP
+
* <b>Sorcerer PvP</b>
 
** Manashield's duration in PVP combat has been reduced to 8s.
 
** Manashield's duration in PVP combat has been reduced to 8s.
 
** Manashield will drop after 5 seconds of absorption if precast in PVP combat.
 
** Manashield will drop after 5 seconds of absorption if precast in PVP combat.
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+
* <b>Summoner</b>
* Summoner
+
 
** Cabalistic Conservation now persists through death.
 
** Cabalistic Conservation now persists through death.
 
** Reanimate now cures the summoner's pet when it triggers.
 
** Reanimate now cures the summoner's pet when it triggers.
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* Swashbuckler
+
* <b>Swashbuckler</b> Also see Rogue & Scout
 
** Overall ability damage in PVP has been reverted to previous levels (4% increase over current).
 
** Overall ability damage in PVP has been reverted to previous levels (4% increase over current).
 
** Hamstring now has a 2% chance to break from hostile action taken or damage taken in PVP combat, down from 5%.
 
** Hamstring now has a 2% chance to break from hostile action taken or damage taken in PVP combat, down from 5%.
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* Templar
+
* <b>Templar</b> Also see Cleric & Priest
 
** Reverence has no cast time or reuse time.
 
** Reverence has no cast time or reuse time.
 
** Repent will ward for more if cast on a target who has Divinity's Aid active.
 
** Repent will ward for more if cast on a target who has Divinity's Aid active.
  
* Templar PvP
+
* <b>Templar PvP</b>
 
** Sanctuary's Base duration is now a flat 10 seconds in PVP combat.
 
** Sanctuary's Base duration is now a flat 10 seconds in PVP combat.
 
** Repent's base ward amount has been reduced by 10% in PVP combat.
 
** Repent's base ward amount has been reduced by 10% in PVP combat.
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* Troubador
+
* <b>Troubador</b> Also see Scouts
 
** Enhance: Lullaby now increases the duration of Lullaby by 2.8% per rank instead of 1s per rank.
 
** Enhance: Lullaby now increases the duration of Lullaby by 2.8% per rank instead of 1s per rank.
 
** Enhance: Bria's Entrancing Sonnet now increases the duration of Bria's Entrancing Sonnet by 2.8% per rank instead of 1s per rank.
 
** Enhance: Bria's Entrancing Sonnet now increases the duration of Bria's Entrancing Sonnet by 2.8% per rank instead of 1s per rank.
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* Warden
+
* <b>Warden</b> Also see Druid, Priest
 
** Healing Grove now ticks once every 2 seconds and restores some power to the targets being healed.
 
** Healing Grove now ticks once every 2 seconds and restores some power to the targets being healed.
 
** Faerie Ally now lasts for 36 seconds at master.
 
** Faerie Ally now lasts for 36 seconds at master.
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* Warlock
+
* <b>Warlock</b> Also see Mage & Sorcerer
 
** Enhance: Dark Infestation now increases the duration of the broodlings by 0.6 seconds per rank.
 
** Enhance: Dark Infestation now increases the duration of the broodlings by 0.6 seconds per rank.
 
** Toxic Assault and Caustic Detonation's damage values have been increased by 5%.
 
** Toxic Assault and Caustic Detonation's damage values have been increased by 5%.
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* Wizard
+
* <b>Wizard</b> Also see Mage, & Sorcerer
 
** Blaze now maxes out the caster's ability modifier.
 
** Blaze now maxes out the caster's ability modifier.
 
** Protoflame can now trigger Incineration
 
** Protoflame can now trigger Incineration
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** Hellfire now applies three hits that deal more damage. It now has a 30 second reuse. If it hits a target with three increments of Incineration, the wizard will gain 50,000 ability mod for their next attack.  
 
** Hellfire now applies three hits that deal more damage. It now has a 30 second reuse. If it hits a target with three increments of Incineration, the wizard will gain 50,000 ability mod for their next attack.  
  
* Wizard PvP
+
* <b>Wizard PvP</b>
 
** Hellfire once again functions in PVP combat.
 
** Hellfire once again functions in PVP combat.
  
  
*Warrior
+
* <b>Warrior</b>
 
** Unyielding Will will now heal for 100% in PVP combat when triggered, up from 50%.
 
** Unyielding Will will now heal for 100% in PVP combat when triggered, up from 50%.
 
** Perfect Counterattack can no longer be resisted.
 
** Perfect Counterattack can no longer be resisted.

Latest revision as of 16:55, 28 April 2013

Updated Through: Beta Update Notes: Friday, April 26, 2013

ITEMS

  • The ability to sell player housing to other players has been delayed until AFTER gu66
  • Several War Runes have been returned to a restricted class list.
  • All war runes will once again be looted as part of treasure dropped equipment and have been removed from the Adornment Keeper in Obol Plains.
  • Class restrictions have been removed from many Chains of Eternity War Runes.
  • Class restricted War Runes will no longer drop equipped on items, but are now purchasable on the Wayward adornment keeper in the Plains of Obol.
  • Mutilation will no longer stack with itself.
  • The damage of Elemental Eruption and Elemental Detonation can now only trigger once.
  • Removed the prose from Shrink Servant's effect


Heroic Opportunities

    • Arcane Chalance now restores 40% power. It can no longer crit.
    • Ancient's Crucible now restores 40% power and health instantly and ever update. It can no longer crit.
    • Fervent Quickening now restores 20% power. It can no longer crit.
    • Arcane Enlightenment now restores 20% power instantly and 40% power when the mage takes damage for a total of 8 triggers. It can no longer crit.
    • Blessing of Faith now restores 30% power instantly and every update. It can no longer crit.


ABILITIES / ALTERNATE ADVANCEMENT

  • General
    • Gnomish Pacemakers now heal for significantly less in PVP combat.
    • Manastones now restore significantly less power in PVP combat.
    • Commanding Roar can no longer be dispelled.
    • Redemption of Failure can no longer be cast in PVP combat.
    • Summoned pets can no longer trigger damage procs that apply to the group or raid that trigger from hostile actions.
    • Dumbfire pets now get the same stat sharing as primary pets.
    • Dumbfire pets now have extremely high accuracy.
    • Dumbfire pets cast by a player are now immune to indirect area effect abilities.
    • Dumbfire pets have been retuned for use in PVP combat.
    • Dumbfire pets can no longer be dispelled.
    • Snare now has a 2% chance to break from hostile action taken in PVP combat or damage taken in PVP combat, down from 5%
    • All PVP taunt and detaunt effects have been reduced in duration by 1/6th of their previous duration.
    • Catalogue Creature and Collect Field Reports are now no-modify.
    • Spells that reflect a portion of damage should no longer be able to heal the enemy.
    • Revive Sickness applied from in-combat rezzes now has negative Toughness and Lethality components. The amount of Toughness and Lethality decreased scales from 1-1000, increasing in effectiveness each tier.
    • Several Shard of Hate weapon effects will no longer function in PVP combat.
    • Beastlords can now use most items that are equippable by other scouts.
    • Praetor's Imperial Drape now has an appearance.
    • TSO raid armor merchants now sell their goods to a wider range of classes.
    • Rhenium & Tungsten claws are now beastlord usable.
    • Bottled Intellect and Intellectual Regeneration now restore 60% power. They can no longer crit.
    • Unreliable Gnomish Pacemakers now restore 40% health and power. The heal and power can no longer crit or be modified.
    • "Reliable" Gnomish Pacemakers now restore 80% health and power. The heal and power can no longer crit or be modified.
    • Overclocked Gnomish Pacemakers now restore 100% health and power. The heal and power can no longer crit or be modified.
    • Cry of the Battlepriest proc now works.
    • Fallen Gate: Many trash drop items in Fallen Gate have been upgraded.
    • “Bootstrutter's Field Guide to the Misty Thicket,” rewarded from the quest, “Mapping the Vale,” can now be placed in your house and read.
    • Sleeper’s Tomb: Arbiter Hardmode Charms: Fixed a bug that was causing Temporal Magnate to get stats improperly. The trigger chance and base values have been increased.
    • The passive effect "Eternal Damnation" no longer stacks Crit Bonus.
    • Nocturnal Aggression and Nox Incessit can no longer apply multiple times from the same caster.
  • PvP General
    • Chaos Bringer PVP gear is now available for purchase in Champion's Respite!
    • Havoc Marks now stack to 20,000 outside of the currency window.
    • Gnomish Net Launcher's root now follows PVP duration rules in PVP combat.
    • Mis-calibrated Manastones now restore 30% power and 15% power in PVP. They can no longer crit.
    • Calibrated Manastones now restore 35% power and 17.5% power in PVP. They can no longer crit.
    • Overclocked Manastones now restore 40% power and 20% power in PVP. They can no longer crit.
    • The following procs no longer function in PVP combat:
      • Arcane Fear, Ascent of Yael, Relentless Will, Fragmentation, Earth Drink, Flux, Toxic Tempest, Aether Soldier, Sacred ** Territory, Runic Absorption, Tranquil Backlash, Ancient Invigoration, Runic Deflection, Immaculate Perception, Immaterial Barrier, Purifying Presence, Purifying Persistence, Consuming Auras, Blood Nourishment, Displacement, Transposition, Dark Squall.


  • Assassin Also see Scouts & Predator
    • Nightblade now uses less power.
    • Assassinate now has a 5 minute base reuse
    • Massacre is now a point blank area effect ability instead of a frontal cone.


  • Beastlord Also see Scouts
    • Removed the "none" stance bar for beastlords. You cannot slot advantages or primals while not in a stance.
    • The icons in the beastlord bar will clear out when you are not in a stance, as you have no usable advantages or primals while not in a stance.
    • Warders now have a 2 second reuse time.
    • Warders have had their Weapon Skills increased significantly.
    • Savage Howl can now critically hit.
    • Beastlords can no longer use specific specialty poisons.
    • Northwind Barrier now casts instantly and can be used while casting other abilities.
    • Adrenal Flow now properly enables when killing a target with a combat art and doesn't prevent the gain of savagery. It now displays that it cancels when the beastlord uses an ability or attacks.
    • Savage Howl is now a point blank area effect damage combat art with a positional detaunt component. The second rank increases the positional detaunt. The damage is about double ** Rank 4 of U'lla's Spinning Bite.
    • Sharpened Claws now interrupts the target.
    • Shrink Warder now applies to the beastlord and persists through death. It applies its effects to the warder automatically.


  • Berserker Also see Warrior
    • Empowering Rage now modifies Open Wounds. While active, Open Wounds will allow Saga of Bloodshed, Utter Destruction, Bloodbath, Berserker Onslaught and Partisan Cleave to cast instantly. Additionally, the group's weapon damage bonus will be increased by 25.
    • Lost Adrenaline now drains 1.5% power instantly and per tick. Shot of Adrenaline now reduces the power drain of Lost Adrenaline by 0.1% per rank, down to 1% at Rank 5.
    • Empowering Rage now applies 25 Weapon Damage Bonus to the berserker's group when it reaches 50 increments in addition to removing the cast time of the berserker's Area of Effect combat arts.
    • Overall ability damage in PVP combat has been slightly reduced.


  • Brawler
    • Inner Focus' Damage threshold has been reduced to 15% in PVP combat.
  • Brawler PvP
    • Brawler's Tenacity heal per trigger in PVP combat has been increased to 40% max health, up from 31.5%.
    • Pressure Point can now trigger procs.
    • Overall ability damage in PVP combat has been increased.


  • Bruiser Also see Brawler
    • Overall ability damage in PVP combat has been increased by 4%.
    • Devastation Fist's base damage has been doubled in PVP combat.
    • Ignore Pain's base heal has been significantly increased in PVP combat.
    • The damage threshold for Stone Deaf to trigger in PVP combat has been reduced to 10%.
    • Knockout Combination once again has a chance to stun in PVP combat. The success chance has been reduced to 15%.
    • Knockout Combination's base damage has been increased by 50%.
    • Vicious Combination can now stun in PVP combat. The success chance is 15%.
    • Vicious Combination's starting base damage has been increased in PVP combat.
    • Unbreakable's ward now regenerates half the ward every 3 seconds rather than 20% of the ward every 6 seconds.
    • Wild Beatings now acts as a Combat Art instead of a spell.
    • Rock Skin now reduces Weapon Damage Bonus by 50 and snares the bruiser by 50% at master instead of dazing and rooting.
    • Stone Deaf now has a minimum damage threshold of 30% on its stoneskin triggers.
    • Martial Leap can now be cast on fighters, however the intercede does not apply.
    • Martial Leap now makes all non-fighter allies close to the target invalid targets for enemy attacks for 0.5 seconds.
    • Drag is now incurable in PVP combat and updates more often.


  • Brigand Also see Rogue & Scout
    • Positional Mastery now explains which attacks it modifies better.
    • Entangle now has a 2% chance to break when damage taken in PVP combat, down from 5%.
    • Exacting Venom now deals its damage over 1.5 seconds instead of 9.
    • Double Up is now a self buff that lasts for 6 seconds. It instantly re-applies any offensive Combat Arts used while it is active.
    • Band of Thugs now lasts for 10 seconds and deals substantially more damage.
    • Overall ability damage in PVP combat has been increased.
    • Exacting Venom should no longer apply to friendly targets.
    • Strongarm now hits harder than Shenanigans VII (Master).
    • Boot Dagger can now trigger Thug's Poison.
    • Havoc's Treachery now properly applies its debuff enhancements to the brigand's mitigation debuffs


  • Cleric
    • Immaculate Revival now applies the negative Toughness and Lethality elements of revive sickness. This lasts for 2 minutes and does not have a debuff icon, however, the effects of this can be seen on your character sheet.
    • Equilibrium now has 3 triggers max in PVP combat.
    • Wondrous Distraction now follows PVP duration rules in PVP combat.
    • Odyssey now costs substantially less power to use.
    • Potent Protector now grants the cleric additional potency based on their potency


  • Coercer Note: Also see Mage & Enchanter
    • Charm no longer costs concentration.
    • Possession no longer costs concentration.
    • Mind's Eye now lasts until cancelled and persists through death.
    • Possess Essence now copies the coercer if there is no target or the target is invalid.
    • Siren's Gift now increases the maximum health of the coercer's Possess Essence by 25% instead of removing the concentration cost.
  • Coercer PvP
    • Mind Jolt's damage has been reduced by 25% in PVP combat.
    • Mind Over Matter's heal has been reduced by 20% in PVP combat.
    • Manaward's Duration has been reduced to 8s in PVP combat.
    • Reek of Terror now lasts for 2 seconds if cast in PVP combat. The chance to break upon receiving damage has been removed.
    • Winds of Velious' snare now applies immediately in PVP combat.
    • Planar Burst once again functions in PVP combat
    • Possess Essence now has a 5 second cast time.
    • Puppetmaster dumbfires now have more health, last for 8 seconds and summon at 0.5 seconds cast time. They deal substantially more damage.
    • Asylum and Brainshock have had their damage doubled.


  • Conjuror Also see Mage, Summoner
    • Cure Elemental is now Enhance: Cure Magic and it removes the cast speed of Cure Magic.
    • Conjuror's Pact, Antagonize and Defensive Haven should no longer drop from the pet when the player zones.
    • Communion pets should no longer drop Fire From Within. It now summons three unique minions that do extremely high damage for 8 seconds.
    • Aqueous Swarm now lasts for 6 seconds and deals substantially more damage.
    • Roaring Flames now lasts for 6 seconds and deals substantially more damage. Its spell is now a blue AE that can hit up to 8 targets within 10 meters of the enemy it's summoned to fight.
    • Najena's Essence Summoning now uses 40% power instead of 80%.
    • Master's Intervention now cures the conjuror's pet when it triggers.
    • Conjuror's Pact, Defensive Haven and Antagnonize all now apply to the conjuror and persist through death. They apply their effects to the conjuror's pet automatically.
    • Bubble is now passive.
    • Soulburn can now be cast while Plane Shift is active.
    • Winds of Velious now interrupts the target.
    • Defensive Haven no longer reduces the pet's intelligence.
    • Antagonize increases potency of the pet by a small amount instead of intelligence.


  • Crusader - Important Change: Crusaders will be able to cast while moving
    • Crusader abilities can now be cast while moving.
    • Overall ability damage in PVP combat has been slightly reduced.


  • Defiler Also see Priest & Shaman
    • Focus: Harbinger now scales with the level of Harbinger.
    • Spiritual Circle now lasts for 12 seconds and applies the ward three times.
    • Absolute Corruption now casts at 2 seconds base.
    • Soulward now gets potency and lasts for 8 seconds.
    • Curseweaver's Resolve no longer drops when a spell is cast and now lasts for 6 seconds.
    • Cannibalize now restores 25% power. It can no longer crit.
    • Soul Cannibalize now has a 1 second cast time.
    • Curseweaving now makes the defiler immune to interrupts for one cast following the use of a curse spell.
    • Critical Channeling now grants the defiler additional crit bonus from their crit bonus.
    • Absolute Corruption now interrupts the target encounter.


  • Dirge Also see Scouts
    • Confront Fear being active on a target will prevent the druid delayed resurrection sickness. Confront Fear now lasts for 75 seconds.
    • Jael's Dreadful Deprivation no longer breaks on damage. In PVP Combat, the chance to break has been lowered to 2%.
    • Lanet's Excruciating Scream now applies its damage instantly.
    • Echoing Howl's base and triggered damage have been reduced by 25% in PVP combat.
    • Resonation's base damage in PVP combat has been reduced by 25%.
    • Resonation's base heal in PVP combat has been improved by 25%.
    • Exuberant Encore now grants 100 toughness per rank if cast in PVP combat. An additional 300 toughness per rank will be granted if the health trigger threshold is crossed.
    • Oration of Sacrifice now heals for significantly more in PVP combat.
    • Thuri's Doleful Thrust now heals for significantly more in PVP combat.
    • Howl of Death now heals for significantly more in PVP combat.
    • Echoing Power now lasts for two minutes.
    • Gravitas no longer has an immunity timer.
    • Enhance: Elegy at Death's Door now also improves the range of Elegy at Death's Door by 1 meter per rank.
    • Clara's Chaotic Cacophony now has a 0.5 second cast time.
    • Daro's Sorrowful Dirge now has a 0.5 second cast time.
    • Overall combat art damage in PVP combat has been increased.


  • Druid
    • Tunare's Protection no longer critically applies or gets potency.
    • Rebirth is now an ability the caster uses while they are dead to revive themselves instead of an auto-resurrection.
    • Potent Restorer now grants the druid additional potency from their potency.


  • Enchanter
    • Mana Flow now restores 40% power. It can no longer crit.
    • Manasoul's regeneration no longer degrades as the enchanter's health drops.
    • Overall spell damage in PVP combat has been slightly reduced.


  • Guardian Also see Warrior
    • Retribution Sphere and Retribution of the Protector now apply from both the self and group stoneskins, like they do on live.
    • Grandmaster Sentinel now applies its effects properly.
    • Avenging Strikes now replaces the original attack on the modified ability rather than adding a second attack. The damage of that ability will be increased, and will inflict 250% damage when the guardian is not tanking.
    • Champion's Interception is now limited to 25 triggers per group member in PVP combat.
    • Guardian Sphere's group member stoneskin now has a 50% success chance in PVP combat.
    • Sentinel now has a 50% success chance in PVP combat.
    • Focus: Assault now properly force taunts up to 6 targets around the Guardian in PVP combat.
    • Attacks that deal additional damage when not on the top of the hate list now do a 600% increase rather than a 100% increase.
    • Taunting Assault now has a 0.5 second cast time.
    • Sentinel is now a small chance to trigger a stoneskin on the target when taking physical damage. The stoneskin only absorbs physical damage and lasts for ten seconds.


  • Fury Also see Druid, Priest
    • Ring of Fire deals 50% more damage.
    • Fae Fires now has a 90 second base reuse time and inflicts 4.5 times the damage.
    • Rank 4 and 5 of Enhance: Fae Fires will each give a trigger to Fae Fires.
    • Ring of Fire now lasts for 6 seconds and deals substantially more damage.
    • Ball Lightning now deals substantially more damage.
    • Control the Storm now properly applies to the group. It now lasts for 120 seconds and applies 1.5% damage reduction per increment at rank 3.
    • Force of Nature should no longer generate threat when Aura of Defense or Protective Aura is enabled.
    • Animal Form now triggers power restoration from any attack, instead of just melee attacks.
    • Critical Mastery now grants the fury additional crit bonus from their crit bonus.
    • Stormbearer's Fury now has a 45 second reuse at rank 3 and the damage has been increased to compensate.
    • Repeated Lightning's damage has been increased to compensate for Stormbearer's Fury's new reuse time.
    • Stormbarrier now has a 60 second duration and will also increase the fury's potency by 5% per rank.
    • Control the Storm now reduces incoming damage to the non-fighter members of the fury's group for a short duration following the use of Stormbearer's Fury.
    • Stormlord now reduces the cast time of Starnova while Energy Vortex is active. While active, Energy Vortex also removes the power cost of Starnova, and casting it will restore power to the fury per target hit.
    • Feast now also reduces the power cost of the group's spells.


  • Illusionist Also see Mage, Enchanter
    • Enhance: Cure Arcane is now Enhance: Cure Magic and it removes the cast speed of Cure Magic.
    • Doppelganger now has a 1 second base cast time.
    • Prismatic Chaos now triggers from ranged or melee attacks.
    • Personae Reflection's damage has been tripled.
    • Illusory Allies now spawn with full health.
    • Doppelganger now functions the same way as Ancestral Sentry.
    • Powerful Rampage now applies properly to Destructive Rampage.
    • Personae Reflection no longer costs concentration.
    • Illuminate now applies as a modification to Flash of Brilliance.
    • Mirage Mastery now increases the maximum health of the illusionist's Personae Reflection by 25% instead of removing the concentration cost.
    • Personae Mastery now increases the maximum health of the illusionist's Personae Reflection VII by 25% instead of removing the concentration cost.
    • Destructive Rampage is now passively applied when casting Peace of Mind.
    • Time Rampage now has a chance to reset Time Warp when Peace of Mind is cast.


  • Inquisitor Also see Cleric, Priest
    • Inquisition can now heal the inquisitor and only applies to the inquisitor's group. It now heals every 1.5 seconds for 15 seconds.
    • Inquisition now heals for a higher amount.
    • Repentance will now trigger at the same time when cast by two inquisitors.
    • Heresy will now trigger at the same time when cast by two inquisitors.
    • Damage Mastery now grants the inquisitor additional crit bonus from damage per second.
    • Inquisition now radiates from the inquisitor and uses the inquisitor's stats. The duration is now 16 seconds and it only has two distances that it checks. It can now be cast while moving. It does not apply its heal to inquisitors.
    • Pure Fanaticism now properly applies its increased damage to the group.


  • Mage
    • Cure Arcane is now Cure Magic and cures all types of impairments.
    • Overall combat art damage in PVP combat has been increased.


  • Monk Also see Brawler
    • Combination no longer will fail if two of the same type of attack is used during the chain.
    • Dragonfire now lasts for 5 seconds in PVP combat, down from 8.
    • Overall ability damage in PVP combat has been increased by 4%.
    • Mend now has a 15 meter range.
    • Serene Energy's Ward has been reduced in PVP combat.


  • Mystic Also see Priest & Shaman
    • Ancestral Sentry now has a 1 second base cast time.
    • Weapon Mastery now grants all weapon skills to the mystic's companion.
    • Lunar Attendant now heals substantially more and lasts for 12 seconds.
    • Multi-Attack Mastery now grants the mystic Crit Bonus from their Multi Attack Chance.
    • Echoes of the Ancient now interrupts the target encounter.


  • Necromancer Also see Mage, & Summoner
    • Vampirism's damage has been doubled.
    • Noxious Cleansing is now Instantaneous Cure and removes the cast time and lowers the reuse time of Cure Magic
    • Dooming Darkness now applies the snare separately from the damage and interrupt.
    • Grisly Protection, Necromantic Pact and Howl of the Damned should no longer drop from the pet when the player zones.
    • Vampirism now lasts for 10 seconds. The heal and damage have been substantially increased. It heals up to 3 targets for each enemy it hits with its siphon.
    • Awaken Grave now lasts for 6 seconds and deals substantially more damage. Its spell is now a blue AE that can hit up to 8 targets within 10 meters of the enemy it's summoned to fight.
    • Blighted Horde now lasts for 6 seconds and deals substantially more damage.
    • Servile Soul now lasts for 6 seconds and deals substantially more damage.
    • Undead Horde now lasts for 12 seconds and deals substantially more damage.
    • The text of Siphoning of Souls should be clearer.
    • Lich's damage component should now be able to critically hit.
    • Lich now restores 6.4% power per tick at master. It can no longer crit.
    • Miragul's Dark Heart Summoning now uses 40% power instead of 80%.
    • Dooming Darkness III now scales with the necromancer's level.
    • Undead Horde no longer requires corpses.
    • Siphoning of Souls now grants three charges of the spell it draws. All versions of Siphoning of Souls grant the same soul spells and they scale with the necromancer's level.
    • Dooming Darkness now interrupts the target.
    • Grisly Protection, Howl of the Damned, Rending and Necromantic Pact all now apply to the necromancer and persist through death. They apply their effects to the necromancer's pet automatically.
    • Focus: Rending is now Focus: Minion's Health and passively increases the necromancer's pet's health by 10%.
    • Grisly Protection no longer reduces the pet's intelligence.


  • Paladin Also see Crusader Important Change: Crusaders will be able to cast while moving
    • Castigate now has a 0.5 second cast time.
    • Faith's Retaliation damage has been reduced by 50% in PVP combat.
    • Holy Avenger now lasts for 10 seconds and deals substantially more damage. He heals up to 3 targets for each enemy it hits with its AE attack. The heal is 10% of that player's life, and does not crit or get potency.
    • Overall ability damage in PVP combat has been increased.
    • Prayer of Healing now heals for less in PVP combat.
    • Holy Aid now heals for less in PVP combat.
    • Devout Sacrament now heals for less in PVP combat.
    • Zealous Power now restores .5% power per tick in PVP combat.


  • Predator
    • Weakness Detected is no longer flagged to be hidden from the player effects window.
    • Ranged Combat Arts can now be cast while moving.
    • Spinning Spear now has a 10 meter radius.
    • Hilt Strike now has a 10 meter range and interrupts the target.
    • Bladed Opening now has a 10 meter range.
    • Point Blank Shot now has a 10 meter range.
    • Placating Strike now has a 10 meter range.
    • Poison Combination now has a 10 meter range.
    • Overall ability damage in PVP combat has been slightly reduced


  • Priest
    • Priest class detaunts now also have a threat position reduction and have a 10 meter radius.


  • Ranger Also see Scout & Predator
    • Rangers no longer have a minimum range on bows and combat arts.
    • Arrow Rip now has a 10 meter range.
    • Emberstrike now has a 10 meter range.
    • Lightning Strike now has a 10 meter range.
    • Double Arrow now enhances Searing Shot to reduce maximum health of the target by 5% for 30 seconds.** Enhance: Immobilizing Lunge now increases Immobilizing Lunge's duration by 12.5% per rank.
    • Sniper Shot now has a 5 minute base reuse.
    • Hawk Attack now siphons 25% threat instead of 15%.
  • Ranger PvP
    • Makeshift Arrow damage has been reduced in PVP combat.
    • Immobilizing Lunge's base root duration has been reduced in PVP combat.
    • Snaring Shot's snare effectiveness and duration has been reduced in PVP combat.
    • Ensnare's base recast time has been increased from 20s to 30s when cast in PVP.


  • Rogue
    • Shadow Slip now has a 0.1 second duration like predator Stalk.
    • Overall ability damage in PVP combat has been slightly reduced.


  • Scouts
    • Victorious Concerto damage cannot exceed 10% of a players maximum HP (before resists) in PVP combat.
    • Sinister Strike now has a 10 meter range
    • Evade's duration in PVP combat has been reduced from 3s to 2.5s
    • Disheartening Descant now has a 0.5 second cast time.
    • Zander's Choral Rebuff now has a 0.5 second cast time.
    • All attacks that were only useable from behind the target can now be used from flanking as well.
    • Cerebral Ebb now also reduces ability modifier
  • Scouts PvP
    • Stupefying Poison now stuns for 1s in PVP combat.
    • Fettering Poison now snares for 2s in PVP combat


  • Shadowknight Also see Crusader Important Change: Crusaders will be able to cast while moving
    • The third point spent in Chaotic Barrier now also grants a threat position to Chaotic Blade. The third point of Chaotic Hatred no longer grants a hate position.
    • Grim Reaper is now Reaper's Touch, a replacement for Harm Touch. It hits up to 8 targets within 10 meters of the primary target and for 36 seconds following the attack, certain area effect abilities will cast instantly.
    • Reaper's Mist now increments up to 8. Reaping will now also increase the group's potency for a short duration when it triggers.
    • Life Reap now also increases the potency granted by Reaping.
    • The third point spent in Chaotic Hatred grants a threat position to Chaotic Blade.
    • Bloodletter will not trigger if a priest has a death prevention up on the shadowknight.
    • Overall ability damage in PVP combat has been increased.
    • Reaver now heals for less in PVP combat.
    • Tap Veins now heals for less in PVP combat.
    • Devour Vitae now heals for less in PVP combat.
    • Unholy Mana can now only trigger once every 3 minutes in PVP combat.
    • Grim Reaper now applies 40 Potency to the shadowknight's group when it reaches 50 increments in addition to removing the cast time of the shadowknight's Area of Effect abilities


  • Shaman
    • Spirit companion now attacks noticeably faster.
    • In PVP combat, Totemic Protection now heals the group for 12.5% of the damage the target receives before mitigation and wards.
    • Summon Spirit Companion now has substantially more health.
    • Potent Medium now grants the shaman additional potency from their potency.
    • Shrink Servant now applies to the shaman and persists through death. It applies its effects to the companion automatically.


  • Sorcerer
    • Enhance: Thunderclap now applies the additional damage if the target is within 25 and 15 meters of the sorcerer.
    • Concussive Blast can now trigger procs.
    • Overall spell damage in PVP combat has been slightly reduced.
    • Ro's Blade and Grasp of Bertoxxulous can now both trigger when applied to the same target.
  • Sorcerer PvP
    • Manashield's duration in PVP combat has been reduced to 8s.
    • Manashield will drop after 5 seconds of absorption if precast in PVP combat.
    • Holy Reinforcement now increases Holy Shield's duration by 4.2% per rank instead of 1.25s per rank.
    • Enhance: Sanctuary now increases duration by 6.7% per rank instead of a flat 2s per rank.
    • Resurrect now has a 10 meter range.
    • Unanswering Hammer deals significantly more damage and has had its Weapon Skills increased significantly
    • Reverence will now heal the target instead of damage them.
    • Smite Wrath no longer disables when casting beneficial spells and now applies to all spells instead of just a few.
    • Critical Invoker now grants the templar additional crit bonus from their crit bonus.
    • Sanctuary II is now granted at level 95. This version does not dispel when taking damage or receiving hostile actions.
    • Divinity's Punishment now properly gets modified by potency.
    • Divine Mana is now 1% power to the group per rank.
    • Reverence is now an until cancelled buff.
    • Rebuke now interrupts the target.


  • Summoner
    • Cabalistic Conservation now persists through death.
    • Reanimate now cures the summoner's pet when it triggers.
    • Dimensional Storage now persists through death.
    • Shrink Servant, Symbiosis and Minion's Intent now apply to the summoner and persist through death. They apply their effects to the conjuror's pet automatically.
    • Unflinching Servant now has a 2 second cast time.
    • Dimensional Storage now requires a pet active to cast.
    • Overall spell damage in PVP combat has been slightly reduced.


  • Swashbuckler Also see Rogue & Scout
    • Overall ability damage in PVP has been reverted to previous levels (4% increase over current).
    • Hamstring now has a 2% chance to break from hostile action taken or damage taken in PVP combat, down from 5%.
    • In PVP Combat, Sleight of Hand will now detaunt the next person that strikes your target within 10 seconds.
    • Devious Blade now has a 100% chance to detaunt in PVP combat, up from 25%.
    • Storm of Steel now hits 8 targets.
    • Storm of Steel is now an area effect ranged combat art. It has a 60 second reuse, a 2 second casting time and inflicts damage similar to Dashing Swathe.
    • Pirate's Fancy now affects Storm of Steel.
    • Enhance: Storm of Steel is now 3% damage increase per rank.


  • Templar Also see Cleric & Priest
    • Reverence has no cast time or reuse time.
    • Repent will ward for more if cast on a target who has Divinity's Aid active.
  • Templar PvP
    • Sanctuary's Base duration is now a flat 10 seconds in PVP combat.
    • Repent's base ward amount has been reduced by 10% in PVP combat.
    • Shield of Faith's base ward amount has been reduced by 15% and regeneration amount by 33% in PVP combat-.
    • Holy Shield's base duration has been reduced to 15s in PVP combat.


  • Troubador Also see Scouts
    • Enhance: Lullaby now increases the duration of Lullaby by 2.8% per rank instead of 1s per rank.
    • Enhance: Bria's Entrancing Sonnet now increases the duration of Bria's Entrancing Sonnet by 2.8% per rank instead of 1s per rank.
    • Stunning Lullaby now stuns for .4s per rank in PVP combat, down from .5s.
    • Jester'sRusebase damage has been reduced by 10% in PVP combat.
    • Perfection of the Maestro's base damage has been reduced by 20% in PVP combat.
    • Reverberation's base and trigger damage have been reduced in PVP combat.
    • Ballad of Warding’s reactive cure chance has been reduced to 10% chance in PVP combat.


  • Warden Also see Druid, Priest
    • Healing Grove now ticks once every 2 seconds and restores some power to the targets being healed.
    • Faerie Ally now lasts for 36 seconds at master.
    • Healing Grove now has a 10 meter radius.
    • Nature's Pack now lasts for 6 seconds and deals substantially more damage.
    • Faerie Ally now lasts for 12 seconds at master and has a 180 second reuse. It no longer toggles off.
    • Healing Grove now has a 5 meter radius and lasts for 30 seconds
    • Regenerating Spores should no longer generate threat.
    • Haste Mastery now grants the warden additional crit bonus from their attack speed.
    • Undergrowth now interrupts the target encounter.


  • Warlock Also see Mage & Sorcerer
    • Enhance: Dark Infestation now increases the duration of the broodlings by 0.6 seconds per rank.
    • Toxic Assault and Caustic Detonation's damage values have been increased by 5%.
    • Rift's stun now lasts for .5s in PVP combat, down from 2s.
    • Focused Casting no longer roots the warlock.
    • Netherlord now casts an area effect spell on targets near the enemy he is summoned to fight. He casts it progressively faster the longer he remains summoned
    • Acid Storm now lasts for 8 seconds and deals substantially more damage.
    • Dark Broodlings now lasts for 6 seconds and deals substantially more damage.
    • Grasp of Bertoxxulous can now trigger on ranged attacks.
    • Vacuum Field now lasts 36 seconds.
    • Toxic Aura now lasts 120 seconds.
    • Toxic Assault and Caustic Detonation now require 36 increments of Toxic Aura to cast. They now gain additional damage for every 36 increments.
    • Dark Incubation can no longer trigger from Dark Aggravation and cause a false positive.


  • Wizard Also see Mage, & Sorcerer
    • Blaze now maxes out the caster's ability modifier.
    • Protoflame can now trigger Incineration
    • Frozen Rain and Frozen Detonation's damage values have been increased.
    • Furnace of Row now lasts for 6 seconds and deals substantially more damage.
    • Protoflame now lasts for 6 seconds and deals substantially more damage.
    • Incineration now lasts for 28 seconds.
    • Frozen Solid now properly says it maxes at 120 increments
    • Blaze now displays "You are surrounded by Hellfire's Blaze" in the "You Cast" combat spam.
    • Blaze should trigger more reliably from Hellfire
    • Mystical Heat now restores 1.5% power per tick per rank. It can no longer crit.
    • Ro's Blade now can trigger on ranged attacks.
    • Auroranow roots the wizard instead of mesmerizes them.
    • Fusion now has a 90 degree arc and a 10 meter radius.
    • Spell Reach now also increases spell radius by 25%.
    • Frozen Solid now lasts 120 seconds and maxes at 150 increments.
    • Frozen Rain and Frozen Detonation now require 30 increments of Frozen Solid to cast. They now gain additional damage for every 30 increments. The damage has been slightly reduced due to only needing 150 increments.
    • Iced Anger is now 0.18% threat reduction per rank per increment.
    • Velium Chill now applies its effects at 30, 60, 90, 120 and 150 increments of Frozen Solid. Instead of modifying Hail Storm, it modifies E'Ci's Frozen Blast.
    • Incineration now increments to a maximum of 3 stacks and triggers at 33%, 66% and 100% chances by rank. The damage has been increased to match the lower max increments. It can no longer be cured.
    • Fire Chains now applies at 3 increments of Incineration.
    • Mystical Heat now applies at 3 increments of Incineration.
    • Hellfire now applies three hits that deal more damage. It now has a 30 second reuse. If it hits a target with three increments of Incineration, the wizard will gain 50,000 ability mod for their next attack.
  • Wizard PvP
    • Hellfire once again functions in PVP combat.


  • Warrior
    • Unyielding Will will now heal for 100% in PVP combat when triggered, up from 50%.
    • Perfect Counterattack can no longer be resisted.