Difference between revisions of "OgreEvent:OthersOnItemUse"

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(Created page with "== OgreEvent_OnItemUse == When OgreBot uses an item, it will fire this event. == To attach == <pre>Event[OgreEvent_OthersOnItemUse]:AttachAtom[OgreEvent_OthersOnItemUse]</pr...")
 
(Comments)
 
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Items don't have an ID like abilities do, therefore there is no ItemID like there is for Abilities.
 
Items don't have an ID like abilities do, therefore there is no ItemID like there is for Abilities.
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This does NOT fire for yourself. Use [[OgreEvent:OnItemUse|OgreEvent_OnItemUse]] to see your own item uses.

Latest revision as of 11:08, 14 December 2015

OgreEvent_OnItemUse

When OgreBot uses an item, it will fire this event.


To attach

Event[OgreEvent_OthersOnItemUse]:AttachAtom[OgreEvent_OthersOnItemUse]

To use

atom OgreEvent_OthersOnItemUse(string _Caster, string _ItemName, uint _OnPlayerID, string _OnPlayer)
{
	if ${_OnPlayer.Length} > 0 || ${_OnPlayerID} > 0
		echo ${Time}: ${_Caster} used item ${_ItemName} on ${_OnPlayer} ( ${_OnPlayerID} )
	else
		echo ${Time}: ${_Caster} used item ${_ItemName}
}

Comments

There are times where some of the fields will be blank. Such items require no target, they won't have an 'OnPlayer' or 'OnPlayerID'.

Items don't have an ID like abilities do, therefore there is no ItemID like there is for Abilities.

This does NOT fire for yourself. Use OgreEvent_OnItemUse to see your own item uses.