Difference between revisions of "Tab:Settings"

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* Buff - Turns buffing on/off. Related tab: [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Buffs Buffs]
 
* Buff - Turns buffing on/off. Related tab: [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Buffs Buffs]
 
* Combat Arts - Turns offensive abilities (spells and combat arts). Related tab: [http://logan.warpigs.us/wiki/ogre/index.php/Tab:CAs CAs]
 
* Combat Arts - Turns offensive abilities (spells and combat arts). Related tab: [http://logan.warpigs.us/wiki/ogre/index.php/Tab:CAs CAs]
* Melee Attack - Turns auto attack on/off.
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* Melee Attack - Turns auto attack on/off. Related tab: [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Setup Setup]
 
* Auto Assist - Turns auto-assisting on/off. [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Assist Assist]
 
* Auto Assist - Turns auto-assisting on/off. [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Assist Assist]
 
* Auto Attack Timing - Attempts to only use abilities on the [http://logan.warpigs.us/wiki/ogre/index.php/Tab:CAs CAs] tab when it will not interfere with auto attacks. Spells and abilities on other tabs (such as [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Heals Heals] and [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Combat Combat] aren't affected.)
 
* Auto Attack Timing - Attempts to only use abilities on the [http://logan.warpigs.us/wiki/ogre/index.php/Tab:CAs CAs] tab when it will not interfere with auto attacks. Spells and abilities on other tabs (such as [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Heals Heals] and [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Combat Combat] aren't affected.)
 
* No Invis Casting - When checked, prevents you from casting while invis. Do '''NOT''' check this on scouts that use invis abilities.
 
* No Invis Casting - When checked, prevents you from casting while invis. Do '''NOT''' check this on scouts that use invis abilities.
 
* Heals - Turns heals on/off. Note: This is used for more than conventional "heals". Tanks can put "save" spells in here also, such as dragoon reflexes. Related tab: [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Heals Heals]
 
* Heals - Turns heals on/off. Note: This is used for more than conventional "heals". Tanks can put "save" spells in here also, such as dragoon reflexes. Related tab: [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Heals Heals]
 +
* Move into Melee Range - Moves your toon into melee range. Note: Does not check for collision. Distance can be setup on the Setup tab. [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Setup Setup]
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* Move Behind Mob - Keeps your toon behind the mob. This DOES use collision checks. Distance can be setup on the setup tab (same distance setting as move into melee range). Note: You will stay behind the mob as #1 priority, so be cautious using this on casters). [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Setup Setup]

Revision as of 17:04, 20 January 2010

Tab: Settings



Tab Summary

This tab controls most high level functions for simple on/off. For example, the buff checkbox turns all of buffing on or off. Then the Buffs tab, you set which buffs you want.


Checkboxes

  • Buff - Turns buffing on/off. Related tab: Buffs
  • Combat Arts - Turns offensive abilities (spells and combat arts). Related tab: CAs
  • Melee Attack - Turns auto attack on/off. Related tab: Setup
  • Auto Assist - Turns auto-assisting on/off. Assist
  • Auto Attack Timing - Attempts to only use abilities on the CAs tab when it will not interfere with auto attacks. Spells and abilities on other tabs (such as Heals and Combat aren't affected.)
  • No Invis Casting - When checked, prevents you from casting while invis. Do NOT check this on scouts that use invis abilities.
  • Heals - Turns heals on/off. Note: This is used for more than conventional "heals". Tanks can put "save" spells in here also, such as dragoon reflexes. Related tab: Heals
  • Move into Melee Range - Moves your toon into melee range. Note: Does not check for collision. Distance can be setup on the Setup tab. Setup
  • Move Behind Mob - Keeps your toon behind the mob. This DOES use collision checks. Distance can be setup on the setup tab (same distance setting as move into melee range). Note: You will stay behind the mob as #1 priority, so be cautious using this on casters). Setup