Difference between revisions of "Tab:Settings"
From ISXOgre
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* No Invis Casting - When checked, prevents you from casting while invis. Do '''NOT''' check this on scouts that use invis abilities. | * No Invis Casting - When checked, prevents you from casting while invis. Do '''NOT''' check this on scouts that use invis abilities. | ||
* Heals - Turns heals on/off. Note: This is used for more than conventional "heals". Tanks can put "save" spells in here also, such as dragoon reflexes. Related tab: [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Heals Heals] | * Heals - Turns heals on/off. Note: This is used for more than conventional "heals". Tanks can put "save" spells in here also, such as dragoon reflexes. Related tab: [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Heals Heals] | ||
− | * Move into Melee Range - Moves your toon into melee range. Note: Does not check for collision. Distance can be setup on the Setup tab. Related tab:[http://logan.warpigs.us/wiki/ogre/index.php/Tab:Setup Setup] | + | * Move into Melee Range - Moves your toon into melee range. Note: Does not check for collision. Distance can be setup on the Setup tab. Related tab: [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Setup Setup] |
* Move Behind Mob - Keeps your toon behind the mob. This DOES use collision checks. Distance can be setup on the setup tab (same distance setting as move into melee range). Note: You will stay behind the mob as #1 priority, so be cautious using this on casters). Related Tab: [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Setup Setup] | * Move Behind Mob - Keeps your toon behind the mob. This DOES use collision checks. Distance can be setup on the setup tab (same distance setting as move into melee range). Note: You will stay behind the mob as #1 priority, so be cautious using this on casters). Related Tab: [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Setup Setup] | ||
+ | * Auto Follow Mode - When not in combat, engages auto follow mode. Person to follow can be setup on [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Setup Setup] tab. Related tab: [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Setup Setup] | ||
+ | * Face mob in combat - faces the mob in combat. Useful for melee heros and clerics with shield ally. Note: To prevent "Jerky facing" back and forth, when it faces the mob it disengages /follow. | ||
+ | * Turn Off Attack - If you do not have a valid kill target (or target target) and you're melee is on, it will turn it off. Valid is determined by the type of mob and the health of the mob. If you have the bot set to attack at 99% (on the [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Setup Setup] tab) and try to turn on attack at 100%, the bot will turn off your attack. Not recommended for your tank. Related tab: [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Setup Setup] | ||
+ | * Ignore NPC HP (100%) - Tells the bot to engage any target you have, regardless of it's health. This overrides the # on the [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Setup Setup] tab. Related tab: [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Setup Setup] |
Revision as of 17:10, 20 January 2010
Tab: Settings
Tab Summary
This tab controls most high level functions for simple on/off. For example, the buff checkbox turns all of buffing on or off. Then the Buffs tab, you set which buffs you want.
Checkboxes
- Buff - Turns buffing on/off. Related tab: Buffs
- Combat Arts - Turns offensive abilities (spells and combat arts). Related tab: CAs
- Melee Attack - Turns auto attack on/off. Related tab: Setup
- Auto Assist - Turns auto-assisting on/off. Assist
- Auto Attack Timing - Attempts to only use abilities on the CAs tab when it will not interfere with auto attacks. Spells and abilities on other tabs (such as Heals and Combat aren't affected.)
- No Invis Casting - When checked, prevents you from casting while invis. Do NOT check this on scouts that use invis abilities.
- Heals - Turns heals on/off. Note: This is used for more than conventional "heals". Tanks can put "save" spells in here also, such as dragoon reflexes. Related tab: Heals
- Move into Melee Range - Moves your toon into melee range. Note: Does not check for collision. Distance can be setup on the Setup tab. Related tab: Setup
- Move Behind Mob - Keeps your toon behind the mob. This DOES use collision checks. Distance can be setup on the setup tab (same distance setting as move into melee range). Note: You will stay behind the mob as #1 priority, so be cautious using this on casters). Related Tab: Setup
- Auto Follow Mode - When not in combat, engages auto follow mode. Person to follow can be setup on Setup tab. Related tab: Setup
- Face mob in combat - faces the mob in combat. Useful for melee heros and clerics with shield ally. Note: To prevent "Jerky facing" back and forth, when it faces the mob it disengages /follow.
- Turn Off Attack - If you do not have a valid kill target (or target target) and you're melee is on, it will turn it off. Valid is determined by the type of mob and the health of the mob. If you have the bot set to attack at 99% (on the Setup tab) and try to turn on attack at 100%, the bot will turn off your attack. Not recommended for your tank. Related tab: Setup
- Ignore NPC HP (100%) - Tells the bot to engage any target you have, regardless of it's health. This overrides the # on the Setup tab. Related tab: Setup