Difference between revisions of "Tab:Heals"
From ISXOgre
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This tab controls Healing. Heals come after the Combat tab (also known as pre-healing) and after priority curing. | This tab controls Healing. Heals come after the Combat tab (also known as pre-healing) and after priority curing. | ||
Note: All items on this tab are checked in order. So ensure you take the time to think about the order. Suggestions below. | Note: All items on this tab are checked in order. So ensure you take the time to think about the order. Suggestions below. | ||
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Note: These items fire in combat, and out of combat. | Note: These items fire in combat, and out of combat. | ||
Revision as of 18:39, 28 April 2010
Tab: Heals
Tab Summary
This tab controls Healing. Heals come after the Combat tab (also known as pre-healing) and after priority curing. Note: All items on this tab are checked in order. So ensure you take the time to think about the order. Suggestions below.
Note: These items fire in combat, and out of combat.
Options
- Checkboxes - On/Off.
- Heals - Name of the spell to be used. Note: It doesn't technically have to be a "heal". It can be any spell that doesn't require an NPC target.
- Cast On: - Target of the spell.
- @ % Health - When should this spell be allowed to cast.
User notes/comments/suggestions:
Suggestions: Make your lowest health options at the top. Such as "Save asses", death prevents etc. There is no limit on how many times you can use a spell. For example: You could have Heal_01 - On MT @ 80%. Then have: Heal_01 - Group only @ 60% Then have: Heal_01 - OT @ 75% Just remember, it would check the MT first, then your group, then the OT.