Difference between revisions of "Tab:Chain"
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Canoppener (Talk | contribs) (Created page with "== Tab: Chain == ---- '''''Tab Summary''''' This tab is used to create a chain of abilities that will be used in order. This chain will fire when the bot reaches "ChainTab" i...") |
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* '''Ignore AE Smart Nukes''' - If AE Smart Nukes is enabled this will cast PBAE abilities even if there is only one target. | * '''Ignore AE Smart Nukes''' - If AE Smart Nukes is enabled this will cast PBAE abilities even if there is only one target. | ||
+ | |||
+ | '''How does the Chain Tab function?''' | ||
+ | * When all abilities are available, and the first ability is "Ready" (meaning, the mob is in range etc), the chain is started. | ||
+ | ** '''Note''' - Because the first ability has the Ready check, I recommend putting an ability that tests the validty of the mob. For example: Assassins should NOT put PFT as the first ability, because it is a self spell. | ||
+ | * No ability on the CA/Combat tab will be cast if it would interfere with your chain. For example: Assassins may have a chain with PFT (4 min reuse). Within this chain, you may have Evirserate (50 second reuse). If PFT is at 3 minutes, Evis WILL cast because it will be back up before PFT is ready. When PFT is at 30 second reuse, Evis will NOT cast because it would delay the chain. | ||
+ | * Chain tab priority is after ZoneSpecifics and Priority tab, but before everything else (including Combat). Note: The chain will NOT be started until it hits the "ChainTab" in the NamedCa or CA tab. | ||
+ | |||
+ | '''Tips for the chain tab''' | ||
+ | * To "start" the chain, you need to add "ChainTab" into the CA or NamedCA list. | ||
+ | * Everytime it hits the ChainTab (via the CA or NamedCA), it checks to see if all the abilities are available. It also updates the internal timer of all your other CAs reuse time to see if they are allowed to be cast. | ||
+ | * Once the ChainTab has been activated (all abilities are ready to be cast, and the first one "is ready" (range etc), the ChainTab has priority over all tabs except the "Priority" tab. | ||
User notes/comments/suggestions: | User notes/comments/suggestions: | ||
---- | ---- |
Revision as of 21:43, 9 July 2011
Tab: Chain
Tab Summary
This tab is used to create a chain of abilities that will be used in order. This chain will fire when the bot reaches "ChainTab" in the CAs or Named CAs tab if Chain Tab is selected on the settings page.
Options
- Adding abilities to the Cast Order - Double click abilities from the left, to move them to the right.
- Removing abilities from the Cast Order - To remove abilities, left click, then right click on the ability.
- Re-ordering your Cast Order - You can "drag and drop" from inside of Cast Order. This means if you left click and hold on an ability, and drag it up or down, it will move with your mouse.
- Turning abilities On/Off - To toggle an ability on/off, simply double click it in the "Cast Order". White=on (cast), black=off (don't cast).
- Adding additional options - To add [O]ptional, [IS] Ignore Stealth Requirement, or any other tags select the ability from the "Cast Order" then click the appropriate selection.
- Optional - This allows the chain to fire if the ability is Optional.
- Ignore Stealth Requirement - The bot will not try to use an ability to go in to stealth before using this ability.
- Ignore All Checks - Currently does nothing.
- Ignore Duration - Will cast the ability even if it is currently on the target. If not you will only cast the ability on targets it is not currently on.
- Ignore Encounter Nukes - If Encounter Smart Nukes is enabled this will cast encounter abilities even if there is only one target.
- Ignore AE Smart Nukes - If AE Smart Nukes is enabled this will cast PBAE abilities even if there is only one target.
How does the Chain Tab function?
- When all abilities are available, and the first ability is "Ready" (meaning, the mob is in range etc), the chain is started.
- Note - Because the first ability has the Ready check, I recommend putting an ability that tests the validty of the mob. For example: Assassins should NOT put PFT as the first ability, because it is a self spell.
- No ability on the CA/Combat tab will be cast if it would interfere with your chain. For example: Assassins may have a chain with PFT (4 min reuse). Within this chain, you may have Evirserate (50 second reuse). If PFT is at 3 minutes, Evis WILL cast because it will be back up before PFT is ready. When PFT is at 30 second reuse, Evis will NOT cast because it would delay the chain.
- Chain tab priority is after ZoneSpecifics and Priority tab, but before everything else (including Combat). Note: The chain will NOT be started until it hits the "ChainTab" in the NamedCa or CA tab.
Tips for the chain tab
- To "start" the chain, you need to add "ChainTab" into the CA or NamedCA list.
- Everytime it hits the ChainTab (via the CA or NamedCA), it checks to see if all the abilities are available. It also updates the internal timer of all your other CAs reuse time to see if they are allowed to be cast.
- Once the ChainTab has been activated (all abilities are ready to be cast, and the first one "is ready" (range etc), the ChainTab has priority over all tabs except the "Priority" tab.
User notes/comments/suggestions: