Difference between revisions of "RevisionHistory"

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(In development (Coming soon))
(In development (Coming soon))
Line 35: Line 35:
 
* Changed files: OgreUIXML
 
* Changed files: OgreUIXML
 
* OgreBot
 
* OgreBot
 +
** Raid options: Minor tweaks - previously some had if your range was > AE range you wouldn't joust, however this created issues on mobs with knockbacks. Any mob with a knockback now has a forced joust out.
 
** Incombat resing should now use all 5, instead of just the first one.
 
** Incombat resing should now use all 5, instead of just the first one.
 
** Tweaked many checks to be less CPU intensive. (Doubtful any noticable gain will be seen, but hopefully many not noticable gains will result in a gain).
 
** Tweaked many checks to be less CPU intensive. (Doubtful any noticable gain will be seen, but hopefully many not noticable gains will result in a gain).

Revision as of 13:40, 12 April 2011

Revision History



Summary

Any time there are updates, they will be posted below with what changed, and if any new files were updated.

Note: Any Versions with (Coming soon) are updates I am working on and not yet released.

---Change Log---


Early development items

  • Note: These are items I'm working on in the early stages and will NOT be released with the next update.


  • ItemDatabase - In development - Not released yet.
    • Created directory: /scripts/EQ2OgreItemDatabase/
    • General Information
      • The concept changed a few times, and unfortunately the code reflects this. I don't recommend using this as a script to learn, or use examples from.
      • None the less, everything should be functional. As you navigate the UI, different options will appear depending on what you click on.
      • There will be a LOT of spam in the console. This is intended.
      • If you find a bug, please be able to tell me exactly how to reproduce it.
    • Known issues
      • Examining an item with an adornment that duplicates a stat will cause issues. For example: You have an item with 300hp. You add an adornment that gives +200hp. The item will then be reported as having 200 health, because the adornment is listed AFTER the actual health on the item.
    • Items
      • Item details - Incase an examine has extra information on it (such as from an adorn, or +mit increase etc), you can edit item information.
      • Adding item details - You can manually add item details. You will notice you can ONLY add an item detail that the item doesn't already have. If you wish to change the value of an item detail, use the editing function.

In development (Coming soon)

  • House cleaning update!
  • Changed files: OgreUIXML
  • OgreBot
    • Raid options: Minor tweaks - previously some had if your range was > AE range you wouldn't joust, however this created issues on mobs with knockbacks. Any mob with a knockback now has a forced joust out.
    • Incombat resing should now use all 5, instead of just the first one.
    • Tweaked many checks to be less CPU intensive. (Doubtful any noticable gain will be seen, but hopefully many not noticable gains will result in a gain).
  • OgreUIXML
    • Coercer tab
      • Removed: Mana flow, myth weapon buff. (Tab is now empty)
    • Illy tab
      • Removed: Mana flow, time warp (no longer needed, it is a group buff). (Tab is now empty).
    • Removed PCures tab
  • Added Chain tab
    • More information to come as it gets coded...
  • ISXOgre
    • Opened up item database beta to everyone. Command to run: ogre item (will add a key to MCP also).

Released Versions

Versions: ISXOgre-2011.04.06, Patch Version-60, OgreBot-14.057 (Available from autopatcher) - Kannkor

  • Changed files: InCombatmovement, OgreMCP.iss
  • InCombatmovement/OgreMCP
    • Minor tweaks
    • Changed OgreFollow defaults to default to NOT break with no target.
  • Raid options
    • Prime-Cornicen Munderrad
      • Cure Curse has been disabled
      • Onscreen display of who has the curse needing to be cured
      • FULL: Curing of bad curse
  • Casting
    • Beneficial abilities - Changed the Y axis calc from +2 to +1.5. This should better represent the "middle" of a character.
  • May have finally fixed the res crashing bug (if you accepted the box prior to the bot dealing with it)
  • Added a 1/2 second delay after accepting a res, should help with lag crashes.
  • Fixed a queuing bug that would only clear 1 per second while dead or paused. Should now clear one per frame.
  • "Zone" on the MCP now works with
    • GD into the backdoor of Thurg city (under the waterfall).
    • Thurg city zone to GD (to under the waterfall) should now work 100% of the time.
    • GD into front door of Thurg city
    • Thurg city to GD front door.

Versions: ISXOgre-2011.03.25, Patch Version-58, OgreBot-14.055 (Available from autopatcher) - Kannkor

  • Changed files: OgreMCPXML
  • OgreMCPXML
    • Various minor tweaks for testing

Versions: ISXOgre-2011.03.25, Patch Version-56, OgreBot-14.053 (Available from autopatcher) - Kannkor

  • Changed files: InCombatMovement, OgreMCPXML
  • InCombatMovement/OgreMCPXML
    • Tweaks to axis movement
    • Started converting AllowingMovement to int instead of bool

Old Revisions

Version 14 Patches 60-69

Version 14 Patches 50-59

Version 14 Patches 40-49

Version 14 Patches 31-39

Version 14 Patches 13-30

Version 14 no patch numbers

Version 13

Version 12

Version 11

Version 10