Difference between revisions of "Heroic Instances"
(→Izshrash'Khar: Stratum of the Protectors) |
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==Temple of Veeshan: Halls of the Betrayer== | ==Temple of Veeshan: Halls of the Betrayer== | ||
− | + | * Captain Stinas | |
− | + | ** Command: set up for Captain | |
− | + | *** Puts people in a circle, when they get an uncurable curse, they run together, then return to their spot. | |
− | + | * The Experiment | |
− | + | ** Command: set up for experiment | |
− | + | *** Just campspots where I like to place. Nothing else. | |
− | + | * Fherin the Ancient | |
− | + | ** Command: set up for Fherin | |
− | + | *** Just campspots where I like to place. | |
==Temple of Veeshan: Vulak'Aerr's Dominion== | ==Temple of Veeshan: Vulak'Aerr's Dominion== |
Revision as of 08:40, 23 November 2013
[Original Source] This is just a repost, with a few modifications from BJCaseys post, he deserves all credit for the initial gathering of information.
Summary & Important Notes
Heroic Options are there to assist with harder mobs. Generally speaking, these are built for bot encounters, and not necessaily for you to afk. There are also some HUD (on screen displays) of information that is valuable for everyone. These include things like, AE timers, when adds will spawn, when mem wipes will happen etc.
Worth noting also, people don't like it when anyone else is "better" than them. If you bot, do not share your progress with ANYONE. People get very upset when a bot can kill mobs that they can't. You talk about it, you WILL get petitioned.
WARNING WARNING WARNING - While I have done my best to document every possible option from using these options, I may have missed some. Be careful and pay attention when using these options for the first few times until you understand what they are doing with your character.
IMPORTANT NOTE: In order for most options to function properly, you MUST have EQ2s "Hits Mode" in FULL TEXT and not medium or minimal text mode. To check this, do the following:
- EQ2 Button (in game)
- Options
- User Interface
- Game Features
- Hits Mode -----> Full Text
- Game Features
- User Interface
- Options
On the OgreBot settings tab ensure Grind Options are selected.
Contents
- 1 Gu68: Tears of Veeshan
- 1.1 Nexus Core
- 1.2 High Keep
- 1.3 High Keep: The Pickclaw Depths
- 1.4 Izshrash'Khar: Stratum of the Protectors
- 1.5 Ssrez'Ras: Chamber of Stasis
- 1.6 The Fractured Hive
- 1.7 Temple of Veeshan: Halls of the Betrayer
- 1.8 Temple of Veeshan: Vulak'Aerr's Dominion
- 1.9 Temple of Veeshan: Laboratory of Mutation
- 2 GU67: Darkness Dawns
- 3 Scars of the Awakened
- 4 Older Content
Gu68: Tears of Veeshan
Nexus Core
- The Nexus Core [Heroic]
- Luminox
- Chat command: Set up for Luminox
- Sets campspot positions, kind of towards the zone in... Just do it and you'll see.. :)
- On Red text, everyone moves to opposite side avoiding the missles.
- Chat command: Set up for Luminox
- Amalgam of Engery
- Chat command: Set up for Amalgam
- Sets campspot near the doorway. To funnel all the mobs. Note: This isn't the "quickest" way to do the mob, but it sure is easy if you're being lazy.
- Also loads an autotarget list on "fighters".
- Chat command: Set up for Amalgam
- Modules ( Energy Delivery Module/Force Absorption Module )
- Chat command: set up for modules
- Not sure how useful this is... just campspot near the Energy one.
- On red text, everyone joust out and change their campspot to behind the named. 8 seconds later, does a joust in.
- Loads autotarget list on fighters. (Yes, I'm that lazy some times!)
- Chat command: set up for modules
- Luminox Prime
- Chat command: Set up for luminox
- It is named identical to luminox... .. cause it sets up in the same place. Also does the exact same thing.
- At this very moment, there isn't a tank campspot (I just set it same as the raid). When I have more time I may make a tank camp spot also.
- When he starts lazers, does the same thing as Modules, moves behind.
- Chat command: Set up for luminox
- Luminox
High Keep
- High Keep
- General
- Non-tanks will move with Detrimental.
- Automatic campspot to be within 35m instead of 50m
- General
High Keep: The Pickclaw Depths
- Bolgin Serillis
- When he drinks too much and lays down, targets yourself for 10s, then re-targets him.
- Everyone will cancel their spellcast when when drinks too much. To ensure no nukes land "after" he has laid down.
Izshrash'Khar: Stratum of the Protectors
- A Warrior Construct
- Chat Command: Set up for Warrior
- Sets campspots. You should be campspot and "behind" him when you do so, so you don't fall into the pit.
- Chat Command: Set up for Warrior
Ssrez'Ras: Chamber of Stasis
The Fractured Hive
Temple of Veeshan: Halls of the Betrayer
- Captain Stinas
- Command: set up for Captain
- Puts people in a circle, when they get an uncurable curse, they run together, then return to their spot.
- Command: set up for Captain
- The Experiment
- Command: set up for experiment
- Just campspots where I like to place. Nothing else.
- Command: set up for experiment
- Fherin the Ancient
- Command: set up for Fherin
- Just campspots where I like to place.
- Command: set up for Fherin
Temple of Veeshan: Vulak'Aerr's Dominion
Temple of Veeshan: Laboratory of Mutation
GU67: Darkness Dawns
The Fabled Clefts of Rujark
The Fabled Scornfeather Roost
Scars of the Awakened
Siren's Grotto: Alluring Embrace
Shyneera
The Coral Construct
Mistress Allura and Mistress Mallora
Volo
Queen Dulseris
Siren's Grotto: Tavalan Abyss
Mindscorcher Shellik
- 'set up for Mindscorcher' | 'set up for Shelik'
- When someone gets the red text, they run 20m away, then 12s later return (I picked 12s out of a hat, not sure if it's shorter, but until someone times it.. 12 it is!)
Baritum, Cartis, Deklani & Farinu
Kira the Temptress
Queen Dulseris
- 'set up for queen'
- Anyone campspoted will automatically click their shell when appropriate (sprints also to ensure you get to the far one.. I suspect this isn't needed but whatever).
- Any bard in the group will do the clicking of all 3 at the start. (If you don't have a bard, then do it manually).
Overlord Talan
- 'set up for talan'
- When someone gets Mark of Death - they joust 20m
- When someone gets Scorching Faith - they joust 12m. Not sure this is needed..?
- Autotargeting of the dopples