Difference between revisions of "GroupOptions:Aom"

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(Created page with "=Altar of Malice= ==Zavith’loa: The Lost Caverns[Heroic]== * Chat command: 'Set up for Moiana' ** You can do this set up while you're fighting the ring event. ** Places your...")
 
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Latest revision as of 23:35, 22 November 2015

Altar of Malice

Zavith’loa: The Lost Caverns[Heroic]

  • Chat command: 'Set up for Moiana'
    • You can do this set up while you're fighting the ring event.
    • Places your group in a kind of.. star'ish pattern at around the location: -3650,-81,133 (where the ring event happens).
    • A priest will always be in the center. This will ensure everyone is able to get heals and cures. The rest are random positions.
    • Priests won't cure curse on this fight at all.
    • When someone gets the major curse, they will call out asking for a cure curse.

Zavith’loa: The Hidden Caldera​ [Heroic]

Zavith’loa: The Hunt [Event Heroic]​

Brokenskull Bay: Bilgewater Falls​ [Heroic]

Brokenskull Bay: Hoist the Yellow Jack​ [Heroic]

Brokenskull Bay: Bosun’s Private Stock​ [Event Heroic]

Castle Highhold [Heroic]​

  • Castle Highhold [Heroic]
    • Sa'Dax Senshali
      • Chat command: "Set up for Senshali"
        • Sets campspot to the center of where the orbs spawn.
      • When the knock back things spawn, the bots will click to remove them.
      • When a colour happens, the next time the bot is within range of the orbs (which if you used the set up, will be immediately), they will click the appropriate coloured orbs and be ported up.
      • Once the platform has been removed (killed, except you don't actually kill it... it just disappears when low health), the bots will return to the middle of the orbs.
      • In addition, the bot will enable/disable campspot, and use NoMove when appropriate.
      • Okay, having said all that, the "way" to be successful with this script is to do.
        • Campspot everyone except your tank. Don't be lazy.
        • Do a 'set up for Senshali'
        • Pull, and place her next to your group, but giving everyone the back. (Maximize dps!)
        • When a colour happens, move your tank into your group so he is in range of all the orbs.
        • When everyone ports up, have your tank target the platform.
        • When the platform is gone, have your tank pull her back to the group and give them the back again... rinse and repeat.
        • Note: If a platform disappears, but the toons don't "fall" down and stay floating in the air, just use JUMP. (MCP->Jump) to get them down easily.
    • Gudre Blackhand
      • Chat command: "Set up for Gudre"
      • Toons will start at the left'ish of the room, and click the tapestries as they are available. They will do them in order around the room.
      • Note: For any movement to work on this fight, you MUST do a set up.
      • When the 4th, 6th, and 8th tapestry are clicked, they will gsay for your toons to advance to the next position. If you decide you want to make life more difficult and do these tapestries manually on your tank, then you can always progress them yourself via a new set up for Gudre.
      • Note: Only use this if the auto move doesn't work. When you want your toons to progress thoughout the room, do another 'set up for Gudre'.
        • Set up for Gudre
        • If Gudre is not in combat (IE: pre-pull), puts you to the left of the room. This is the 'starting' position.
        • If Gudre is in combat, it increments an internal array that changes the campspot.
        • Position 1: Starting position, to the left. Used for getting the first 3-4 tapestries.
          • Position 2: Middle back of the room. Used for getting the 4 back tapestries.
          • Position 3: To the right. Used for getting the 2 tapestries on the right.
          • Position 4: Near the wall on the right. Used for tanking him against a wall.
          • Position 5: Disable the auto movement. This should only be used after all tapestries are done, and you want to move some where specific to tank him.
          • If you increment past 5, it resets back to 1.
      • Intended usage:
        • Do a set up before pulling. This puts you to the left.
        • Once 4 tapestries have been used, a toon in the group should emote to move the group. This moves you to the back of the room.
        • Once 6 tapestries have been used (that's the first 3, plus the 3 on the back wall), a toon in the group should emote. This puts you to right side of the room.
        • Once all 8 tapestries have been used, a toon in the group should emote. This puts you close to a wall to tank him and ignore the knock back.
      • Note: If it's our tank and you're doing it manually, then you will have to do a another set up at the end to move close to a wall.

Castle Highhold:Thresinet’s Den [Heroic]

  • Added a counter for Spirit Mucktail deaths.

Castle Highhold: Insider Treachery [Event Heroic]

Ssraeshza Temple​

Ssraeshza Temple: Taskmaster's Echo [Event Heroic]

  • Revenant Sha'Kaz
    • Chat command: set up for Shakaz
      • I'm currently not happy with this, as people get knocked around and stuck, but if you pay attention and use damage reducers, and death prevents where appropriate makes the fight much smoother.
      • People will attempt to joust out when they get the detriment...
      • Either way, provide feedback with better positioning/thoughts. I'm not happy with it, but it "works" to kill him for now.
  • Echo of Mikazha
    • Chat command: 'set up for echo'
      • Everyone (tank included) has a position in the center area. Tanks in the middle, group just behind.
      • When someone is moonbeamed, they run to a specific tube.
      • When he summons adds, they will get into a portal to stop the adds.
      • At this time you have to manually do the reprimand. I ran out of time deciding what I wanted to do with it. Because you can't do it while moonbeam is happening.
      • P.S. Set up an auto target for the adds then the named on your tank, then literally the only thing you have to do is the reprimand :)
      • If moonbeam ends while in a portal to stop the add, they will run back out... Will look at fixing this in the future. Pretty rare and 1 extra add doesn't really matter.

Ossuary: Resonance of Malice [Heroic]

  • Praetor Pheris
    • Chat Command: 'set up for Praetor'
    • Will joust from side to side automatically (including tank).
    • Cure Curse disabled for this fight
    • You will get a message in your tell window when someone's curse is about to expire, if you wish to prevent them from dying, you go right ahead and do so.
  • Elder Senistus Verish
    • Chat command: 'set up for Elder'
    • Will joust from side to side automatically (including tank).

Ossuary: Sanguine Fountains [Heroic]

  • When you zone (including zoning in, evacing, or simply reloading the bot), if you have Grind options enabled, it will disable any "Absorb Magic" in your Caststack on mages. These need to be disabled for the Grind Options to work properly.
    • Ossuary: Sanguine Fountains [Heroic]
      • The Sanguine Fiend
        • Mages will automatically target and dispel Fiend when appropriate.
        • Note: You will not want to be running autotarget or any other script that may attempt to do the following, or who knows how they will fight over things.
      • D'Nari the Bone Sculptor
        • 'set up for DNari'
        • Sets a campspot for the tank + group. Will joust the blobs that spawn. Tank spot is further away to allow for behind attacks.
        • A Joust-Out command is sent when the blobs spawn also. This way you can joust in if you don't like his positioning and are paying attention.
      • Ritualist K'Deru
        • 'set up for KDeru'
        • Sets a campspot in the middle of the room. On tanks it will tagtarget the named if you are targetting it (not really needed, but why not...).
        • Mages with interrupts turned on, should be able to interrupt him no matter where he ports.
      • The Embodiment of Gore
        • Mages will automatically target and dispel Fiend when appropriate.
        • Note: You will not want to be running autotarget or any other script that may attempt to do the following, or who knows how they will fight over things.

Ossuary: Choir of T'Vyl

Ssraeshza Temple: Inner Sanctum [Heroic]

  • Ssraeshza Temple: Inner Sanctum [Heroic]
    • Note: This is the hardest heroic zone in the game at this time. You WILL have to understand the strategies to complete these fights. The code here will assist you, but will in no way completely trivialize the content without you having the gear, and the understanding. Much like Vulak's Dominion.
  • Pov Xin'Kaas
    • Chat Command: 'set up for pov'
      • Pre-pull/ while he has 25% health or more, this will place the group just behind the named.
      • If Pov is under 25% health, this will place the group on the ground (to the north).
    • When a toon comes out of the blackness, they will click bodies. Starting with whoever is nearest to them.
    • When he hits 25% and starts casting his spell, you should probably do "something". Here is my recommendation.
      • Use some kind of death prevent/group wide damage reduction, then hit your set up button. This will get them to the ground where they can start healing again. This also allows for the tank to easily bring the mob back. You'll want to be careful about having the frontal thing hit the group when you bring him back (again, group dp will help).
      • If you don't have a group DP... well... Figure it out.
  • Stonefang
    • Chat Command: 'set up for stonefang' - including for tanks.
    • Auto jousting/hiding based on text.
    • I have to assume I'm missing something to the fight. Is it really intended for him to have 75% physical damage reduction the entire fight? Well whatever. You can afk it because of how dumb it is now.
  • Kessatras
    • Chat command: 'set up for Kessatras'
    • Positions the group in a central location.
    • Enchanters and bards will move and click the correct dude.
      • Note: For this to work, you must be controlling the group. This won't work in PUGs.
    • Note: You may want to use walk (MCP->Run_Walk) when the bard/enchanter aren't running to click the correct one. This will help reduce how far people run when feared. You should also have Cure / Cure Magic @ Group on all your priests/Mages in the group. People getting feared and not being cured leads to an uncurable group wide fear. This usually leads to a wipe.
  • Arch Lich Rhag'Zadune
    • Chat command: 'set up for Lich'
    • Set up will depend on which mobs are alive when you press it. If "Vhen Ras Centien" is alive, you place near the start. If he is not alive, but "Toz Nak Xakra" is (summoner to the left), then you will place near him. If he is not alive but "Des Kas Xakra" is (summoner on the far right) you will place over there.
    • Toons will ask for cure curse in group when their curse has < 15 seconds remaining.
    • Toons will auto-joust if a pool spawns on them.
    • Strat using this set up.
      • Pre-pull, do a set up for lich. Everyone goes into 1 pile.
      • Start the encounter. Start killing the warrior. People will auto-joust back and forth.
      • When the warrior dies, toons will auto-do a (invisible) new set up for lich, and should properly move to the first summoner spot.
      • When the first summoner dies, toons will auto-do a (invisible) change to the middle area, then do another set up to take them to the far side. This *should* allow them to avoid the knockback in the middle. If they do get knocked back from the middle, they should be fine to run back on their own.
      • Testing this is extremely difficult, as I need these mobs to actually die, to test it properly.