Raid Instances
Contents
Summary & Important Notes
Raid Options are there to assist with raid mobs. Generally speaking, these are built for bot raids, and not necessaily for you to afk at a real raid. There are also some HUD (on screen displays) of information that is valuable for everyone, include those at real raids. These include things like, AE timers, when adds will spawn, when mem wipes will happen etc.
Worth noting also, people don't like it when anyone else is "better" than them. If you bot raid, do not share your progress with ANYONE. People get very upset when a bot can kill raid mobs that they can't. You talk about it, you WILL get petitioned.
IMPORTANT NOTE: In order for most raid options to function properly, you MUST have EQ2s "Hits Mode" in FULL TEXT and not medium or minimal text mode. To check this, do the following:
- EQ2 Button (in game)
- Options
- User Interface
- Game Features
- Hits Mode -----> Full Text
- Game Features
- User Interface
- Options
This tab is geared to assist players with raid mobs. There are 2 settings.
- Raid Options
- Limited Raid options
Raid Options does EVERYTHING Limited raid options does, plus more. So when you are reading what is done, if you are going to be using the full blown raid options, you must read what limited does, and what raid does.
How to use
Checking Auto Load Raid Options = All raid code (including what is in limited).
Checking Auto Load Limited Raid options = Only runs raid code marked as "Limited".
Note: You cannot have both checked at the same time, since Raid options does everything Limited does plus more.
Note: All setup commands can be done via tell, group chat, raid chat, or OgreIRC.
Specifics
Format:
- Zone
- Mob
- Limited
- Full Raid - Remember, Full raid does everything limited does, plus this. If there is no "Full Raid" option, it does the same as Limited.
- Mob
Generics
These are generic pieces of code that help on multiple mobs.
- Limited
- When you get red text "You feel a powerful curse" - the bot pauses for 6 seconds. Generally speaking you get a curse afterwards and the bot deals with it then.
- You will NOT cure curse on the following mobs:
- Thet in TOMC
- Byzola in SoH
- Qxectus in MPS
- Maalus in Palace of Roehn Theer
- Arch-Magistor Modrfrost in Throne of Storms
- Statue of Rallos Zek in Temple of Rallos Zek (Note: You need to be within 150 meters of him or so. I recommend you turn OFF cure curse on this fight, then the bot will cure the correct curse when needed).
- Prime Cornicen Munderrad in Temple of Rallos Zek (150 meter range check)
- Klaatuus in Drunder (Need which drunder he is in...)
- Maalus Reborn in Vallons
- Cara in ToFSx2
- Zevitus in Tallons
- Blazeclaw in Skyshrine Underdepths
- Tyrax in Tallons
- Full
- When the DoV class debuff is wearing off if yours is available you will cast it.
Tower of Frozen Shadows
Velketor’s Labyrinth
Kraytoc's Fortress of Rime (x4)
Kraytoc's Fortrress of Rime (x4) Challenge Mode
Kael Drakkel
Temple or Rallos Zek: Foundations of Stone (x4)
Temple or Rallos Zek: Foundations of Stone (x4) Challenge Mode
Throne of Storms: Hall of Legends (x4)
Throne of Storms: Hall of Legends (x4) Challenge Mode
The Fortress of Drunder
Citadel of V'uul (x2)
Sullon's Spire (x4)
Sullon's Spire (x4) Challenge Mode
Tallon's Stronghold (x4)
Tallon's Stronghold (x4) Challenge
Vallon's Tower (x4)
Vallon's Tower (x4) Challenge Mode
Plane of war - patch 178 additions to be added
Skyshrine
- Note- Some mobs in the Skyshrine zones allow you to switch to challenge mode during the fight instead of having a completely difference instance.
Dracur Prime: Sevalak Awakened (x4)
Dracur Prime: Vyskudra the Ancient (x4)
Skyshrine: Betrayal in the Underdepths (x4)
Sleepers Tomb: A Temporal Leap (x4)
Chains of Eternity
Harrow's End
- Construct of Souls
- Added 'set up for construct'
- People will joust as the red texts come. It's 3 different points in the hallway.
Sleeper's Tomb: Unearthed
- Drels Ma'Gor
- Cure Curse is disabled.
- Silis On'Va
- You will now help free your raid members, like a good bitch.
- Sorrn
- Added 'set up for Sorrn'
- When you get an uncurable nox, you run away, then return when the nox is gone.
- Apparently there is a fake out uncurable nox. I need the exact red text that you get when you get the real nox.
- Ancient Sentinel
- When the smash golem things spawn, campspot is moved closer to where it spawns.
- Warders
- When the warders say tail spike, move in front is turned on on everyone, then 12 seconds later, move behind is turned on, on non-tanks.
- When the warders say frontal thingy, everyones move behind is turned on, then 12 seconds later move in front is turned on, on tanks.