SleepersTomb

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Sleepers Tomb

Sleepers Tomb raid options: More detailed raid strats can be found here http://www.eq-raiders.com/forums/forumdisplay.php?f=240

  • Master Of The Guard
    • Raid
      • Setup requirements: campspot on
      • Setup command: "Set up for motg"
      • On red text, changes between Spot1 and Spot2, based on where you currently are. Note: It will switch to the other campspot no matter what. Be smart with placement.
  • Eudoxxus
    • Raid
      • When he starts his ritual, everyone will self target and the follow abilities will be canceled if currently being maintained.
      • Pally - Consecrate
      • Wizard - Furnace of Ro
      • Fury - Ring of Fire
      • Many classes will use the correct AE ability to break the ritual if it is available. Note: It is up to YOU to ensure the abilities are available, or complete the ritual yourself.
      • Added an On-screen display with some cute messages. You're welcome.
      • Tanks will re-target named when ritual is blocked
  • Paldar Bladesoul NOTE: This fight is especially stupid and long for absolutely no reason. This is why this level of automation exists. It won't be this way for all mobs.
      • Added red text counter for sentry.
      • If you're a tank in G2, your campspot will be off to the side. (Idea is you are tanking the Sentry).
      • <Sentry> <G2Tank> <Raid>
      • When the Sentry does his red text, G2Tank will move out of the red text, and reposition the Sentry.
      • If G2Tank gets the curse, he will ask for it to be cured, no need to move (Since no one is usually around him).
      • Non-G2 tanks (tanks in G1, G3, and G4) have a campspot beside the raid. If they get the curse, they run to get it cursed, and return to this position.
      • Keep in mind, for tank movement to happen, you have to have 'Move to Area' turned ON, and your campspot ON also. Without these, tank movement will be up to you. (Which is a good thing for those that want to control their tanks).
      • Things to watch out for on this fight.
      • Tanks tanking Paldar - if they get the curse, they will run out to get it cured and come back. Due to Padlar's odd movement, he usually doesn't end up 'correctly' positioned. So you will want to pause, position him, and unpause if the tank tanking him gets the curse.
      • If you're afking this fight, then who cares, cause it'll just add a few minutes. If you're doing it for real, then repositioning once, or twice in a fight shouldn't be a big deal.
    • Options
    • Limited
      • On-screen timer for Red text for Sentry
    • Raid
      • Setup requirements: campspot on
      • Setup command: "Set up for paldar"
        • Sets a camp spot (Spot1). When you enter the room, it's on the right. I don't know why there, just happened to be where it is.
      • If you get a curse, toon will joust out, you move to Spot2, then ask for a cure curse. Once the curse is gone, you return to Spot1. Note: you will not re-joust back in.
      • Cure Curse is disabled on this fight for priests, except when directly asked for it.
  • Ingolfa Arnar
    • Raid
      • When a physical phantasm spawns, scouts will target him. Yes, I'm aware that fighters can kill them too, however, most people use a fighter as an assist. If you want your fighters to kill, target them manually, or use AutoTarget.
      • When an arcane phantasm spawns, mages/priest will target him.
      • When said mob dies, assists will revert back to what they were prior to the mob spawning.
  • Milas the Ancient
    • Limited
      • On-screen timer for Red text
    • Raid
      • Setup requirements: campspot on
      • Setup command: "Set up for milas"
        • Sets a camp spot (Spot1).
      • On Red text, if within 21 meters of bird, changes between Spot1 and Spot2.
      • If fighter in Group2, will auto target the dopplegangers.
      • Auto-targeting and killing of the dopplegangers. Note: This isn't working 100%, but seems to work 'okay' for the time being. One can always pause the bot and take over manually if needed.
    • Add Changes
      • While targeting the dopplegangers, Named CA is turned off. When your turn is done for the dopples, it turns Named CA on (regardless if it was on originally).
      • If your doppleganger spawns, it will turn Ignore NPC HP 100% on if it's off (will not turn it back off).
      • Made targeting of doppleganger more reliable.
      • Made targeting of dopplegangers even more reliable. Added 1/2 second then queued the command after they spawn, for better checking if they are yours.
      • Added on screen timers for red text from bird, and birds AE.