Mythicals
From ISXOgre
Revision as of 17:46, 1 March 2010 by 216.121.180.9 (Talk)
Mythical Weapons/Spells
Summary
Provides information about Mythical Weapons / Spells.
Classes
- Berserker
- Weapon - On the "Zerk" tab, check the box to enable the clickie.
- Spell - Add the spell (Whirlwind and Wall of Hatred) to your self buffs.
- Warlock
- Weapon - Use the "WarMyth" button on OgreMCP (Uplink) to toggle the buff.
- Spell - Add the spell (Acid Rain) to your self buffs, and use the "WarMyth" button on OgreMCP (Uplink) to toggle the buff.
- Defiler
- Weapon - On the "Defiler" tab, check the box to enable the clickie (This happens before any CAs).
- Spell - Add the spell (Tribal Spirit) to your self buffs. Leave the checkbox enabled on the defiler tab and it will continue to cast the spell version.
- Templar
- Weapon - On the "Templar" tab, check the box to enable the clickie and choose whose name. This will case the Divine Light on the target when below that health mark.
- Spell - Add the spell (Impenetrable Faith) to your self buffs. Leave the checkbox enabled on the Templar tab and it will continue to cast the spell version.
- Coercer
- Weapon - On the "Coer" tab, check the box to enable the clickie and choose whose name. This will case the Siren's Stare on the target.
- Spell - Add the spell (Siren's Gift) to your self buffs. Leave the checkbox enabled on the Coer tab and it will continue to cast the spell version.
- Following classes have passive only buffs, that when switched to the spell version, just need their spell added to your self buffs.
- Troubador (Ayonic Inspiration)
User notes/comments/suggestions: