TOFS Haunt

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Haunt of Syl'Tor

Zone Tip: This zone seems to have 2 versions. The first one is the one you zone into. Then you.. basically flip it upside down, everything respawns, and you do it again. That's how you get 2x D'Kish and 2x Unmaskedchangeling (if you choose to do them before you flip the zone upside down). They all drop loot, so why not (other than if you do unmasked, you have to call out cause it locks you inside).


Trouveur D'Kish

FYI: Uncurable curse that has something to do with ensuring your power is above 10%.</br> AOE:</br> Strat: Tank and spank.</br>


The Unmasked Changeling

FYI:</br> AOE:</br> Strat: Tank and spank. Sometimes memwipe.</br>


The Unmasked Changeling (Encore)

FYI:</br> AOE:</br> Strat: Tank and spank. Sometimes memwipe.</br>


Trouveur D'Kish (Encore)

FYI: Uncurable curse that has something to do with ensuring your power is above 10%.</br> AOE:</br> Strat: Tank and spank.</br>


Necretia Widowmaker (Quest Mob)

FYI:</br> AOE:</br> Strat: Pulled adds out of the room, seems he is rooted. Adds were standard tank and spank. Once the adds are dead, the named will become unrooted and move to you in the room. Tank and spank.</br>


Tserrina Syl/Tor

FYI: Tserrina - Starts to cast a curable elemental lifetap @ 75%. Uses a knockback at ~73%. Casts a curse called Curse of the Tower (Reduces potency by 175%, If cured this curse may spread to nearby allies.)</br> AOE:</br> Strat: Phase 1: Tserrina - Ports and eats people or something, just ignore it and burn her / wait and she releases them. When she hits 50%, you enter phase 2.</br> Phase 2: Advisor - Spawns adds, kill them first then back on the advisor. When he dies, you advanced to phase 3. And for the first Advisor bit, the oozes will pop a Condensed Spirit if left up, and the rate at which he pops oozes increases as he gets lower in health. I suspect you need ~70k DPS near the end to keep up with the adds and do some non-trivial amount of damage to him between pops.</br> Phase 3: Spirit Advisor now only summons doors at 50% and 5%. About the doors, as long as something is hitting them, they won't spawn Condensed Spirit's. So, if you feel like co-ordinating your bots you can engage some to cut down on the adds. Alternatively, the spirits are fully mezz'able, so if your tank or healers can't handle the incoming DPS spikes of 6+ spirits and you don't have the DPS to keep all the doors engaged, they can be dealt with that way.</br> Phase 4: Run to dain, he blabs about something and imprisons her or something.