Temple of Rallos Zek
Contents
- 1 Kael Drakkel - Temple of Rallos Zek
- 1.1 Scerd the Gutless
- 1.2 Neocorus Rikrlander (Easy Mode)
- 1.3 Arch-Castigator Godahus Rekkr (Easy Mode)
- 1.4 Arch-Judicator Solfleinn (Easy Mode)
- 1.5 Prime Imperium Hammarmund (Easy Mode)
- 1.6 Idol of Rallos Zek (Easy Mode)
- 1.7 Neocorus Rikrlander (Hard Mode)
- 1.8 Arch-Castigator Godahus Rekkr (Hard Mode)
- 1.9 Arch-Judicator Solfleinn (Hard Mode)
- 1.10 Prime Imperium Hammarmund (Hard Mode)
- 1.11 Idol of Rallos Zek (Left and Right) (Hard Mode)
Kael Drakkel - Temple of Rallos Zek
Scerd the Gutless
FYI: Sets the difficulty of the zone
AOE:
Strat: Killing this guy makes the zone easy mode. Leaving him up sets hard mode.
Neocorus Rikrlander (Easy Mode)
FYI:
AOE:
Strat: Tank and spank.
Arch-Castigator Godahus Rekkr (Easy Mode)
FYI:
AOE:
Strat 1: He puts a debuff on you, that if it expires, you explode and die. It lasts for 60 seconds. Running through the entrance way refreshes the debuff back to 60 seconds but does a bit of damage (making it so you can't stand in the hall way). So every 50 seconds (I do 30 seconds so I don't fall behind doing 6 people) run into the entrance to fresh your buff, then back out.
I tank him on "inside" of the room (on the ground), while everyone else is outside (up on the lip). Other than that debuff - tank and spank.
Strat 2: Setup a camp spot location and tank him away from it. When the uncurable is about to expire, joust out and use a mage, druid, root, anything to keep him in place long enough for the aoe to go off. Joust in and repeat as necessary.
Arch-Judicator Solfleinn (Easy Mode)
FYI:
AOE:
Strat: Spawns an add around 25% (Maybe 50%?) called Malaxxinan. I simply ignored him (tank had aggro) and kept burning the Arch. Arch died and Malaxxinan disappeared.
Prime Imperium Hammarmund (Easy Mode)
FYI:
AOE:
Strat: 3 mobs. Kill them all at the same time. When you kill a mob, it makes him stronger. He knockbacks A LOT. I place with my tanks back up against the round thing he spawns near, since this negates the knockback completely. Usually I kill 1 of his adds off by accident early on, and have to deal with him in beef mode for a bit. Try to avoid this unless you're very well geared.
Idol of Rallos Zek (Easy Mode)
FYI: When he stoneskins you can use a dispel to remove it.
AOE:
Strat: Tank and spank, but it's a tank gear check.
Neocorus Rikrlander (Hard Mode)
FYI:
AOE:
Strat: I go close to where the name is and there are 2 pillars i set my zerk on one side and the whole grp with DFCS on the other side "before the bump for KBs and range to tank" in the middle of the pillar. DPS name down you need 450kdps + for this guy throughout the fight you will get adds that memwipe, I burn the name down and usually end up with about 5 adds.
Arch-Castigator Godahus Rekkr (Hard Mode)
FYI:
AOE:
Strat: As soon as u enter his "circle" there are 2 entries I use the closest to where u come from the begining. I set all my guys with the same DFCS a few steps to the right from the middle of the V as soon as u get in the room on the ground not on top of it. and my tank on top of the left side there is a V as well I put him right in the middle of the V. I pet pull him so i my tank doesnt take the KB and then i wait on the middle of the room so i can place my self right infront of him with my back against the wall, if u have him on the side or not right at 12 oclock at about 50%-60% he will do a huge kb that will send u flying across the room or outside the room and if he goes outside the room he will get a buff that makes him pretty much impossible to beat. What i usually do is clear my curse at 65% and then at 35% and not based on time on the curse what i usually do is go to the others tab and hit jump that will refresh the curse on everyone other than my tank due to the fact that he is up on the ledge so i get down of the ledge with the tank i simply jump and i refresh the curse. Here is a pic of how i pull him.
Arch-Judicator Solfleinn (Hard Mode)
FYI:
AOE:
Strat: Tank and spank. Same strat as Easy Mode.
Prime Imperium Hammarmund (Hard Mode)
FYI: Will cast Equalize (Uncurable Curse) on a target (See screenshot below).
AOE:
Strat: Similar idea as the EM version, but includes the beefed up damage and chaos you would expect from a HM named. Positioning is up to you, but I have included a picture below of how I setup. To start the fight you will generally want to focus on Hammermund first. How far you take him down before switching to one of his adds depends on your group's AOE dps. You'll want to kill his adds really close together in health and hopefully have Hammermund close to death as well.
Idol of Rallos Zek (Left and Right) (Hard Mode)
FYI: Will cause rocks to fall on you from the ceilling. Damage and knockback. The longer the fight the more rocks that drop.
AOE:
Strat: Start with the Enraged. Burn to 75% and when it stoneskins switch to Empowered. Burn to 85% and when it stoneskins switch back to Enraged. Continue in 20% incriments until dead.