Difference between revisions of "CastingStack"

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Question: I have always wondered what the priority is in cast stack
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== FAQ: Cast Order/Casting Stack==
i.e. what gets cast when
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does it go Combat Tab > P Cures > Heals > cures > CAs > Mana Cure
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----
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'''''FAQ Summary'''''
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This is information on which tab has priority when the bot is running. This is high level information, but will provide some additional information for those interested.
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To note:
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* Unless it specifically states, all tabs are a cast priority, rather than a cast order. Lets take an example: A Coercer CA (Combat Art) order is as follows:
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** Hemorrage (reuse is very low)
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** Spell Curse
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** Silence
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** Static something
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* Your actual cast order will be more like, Hemorrage, spell curse, hemorrage, silence, hemorrage, static, hemorrage.. After anything action, the bot resets back to the top of the casting stack.
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Cast order/casting stack is as follows does it go Combat Tab > P Cures > Heals > cures > CAs > Mana Cure
  
 
From IRC Conversation with Kannkor
 
From IRC Conversation with Kannkor

Revision as of 17:05, 2 November 2010

FAQ: Cast Order/Casting Stack


FAQ Summary

This is information on which tab has priority when the bot is running. This is high level information, but will provide some additional information for those interested.


To note:

  • Unless it specifically states, all tabs are a cast priority, rather than a cast order. Lets take an example: A Coercer CA (Combat Art) order is as follows:
    • Hemorrage (reuse is very low)
    • Spell Curse
    • Silence
    • Static something
  • Your actual cast order will be more like, Hemorrage, spell curse, hemorrage, silence, hemorrage, static, hemorrage.. After anything action, the bot resets back to the top of the casting stack.

Cast order/casting stack is as follows does it go Combat Tab > P Cures > Heals > cures > CAs > Mana Cure

From IRC Conversation with Kannkor Order is:

CheckPriorityCures

CastCombatBuffs

CheckInnoruuksChild

ClassSpecifics

CastHeals

CheckCures

CheckReses

CastBuffs

CheckAssist

CheckAutoTargetWhenHated

FaceNPC (Face NPC is when you are in combat, the rest are in or out of combat)

ChkBoxMeleeAttackID

or

ChkBoxRangedAttackID

EQ2Execute /pet attack

CastDarkAggravation

CastVictoriousConcerto

CastRhythmicOverture

CastHO

CastPowerHeals

CastManaStone

CastShard

CastHeart

CastJestersCap

CastTimeWarp

CastGravitas

DefilerMythCast

CastMastersAttack

CastNamedCombatArts

CastCombatArts

That's about it :) Auto hunt is a bit tricky, so I just didn't include it.