Difference between revisions of "CastingStack"

From ISXOgre
Jump to: navigation, search
(FAQ: Cast Order/Casting Stack)
Line 16: Line 16:
 
* Your actual cast order will be more like, Hemorrage, spell curse, hemorrage, silence, hemorrage, static, hemorrage.. After anything action, the bot resets back to the top of the casting stack.
 
* Your actual cast order will be more like, Hemorrage, spell curse, hemorrage, silence, hemorrage, static, hemorrage.. After anything action, the bot resets back to the top of the casting stack.
  
Cast order/casting stack is as follows does it go Combat Tab > P Cures > Heals > cures > CAs > Mana Cure
 
  
From IRC Conversation with Kannkor
+
Cast order/casting stack is as follows:
Order is:
+
* Zone specifics - There are code blocks that do specific things for specific fights (which is enabled by using the Grind options/Raid options).
 
+
* Priority Tab - Used for "fast cures" and emergency heals and death prevents.
CheckPriorityCures
+
* Priority Cures (PCures) - Used for fast cures. This tab was replaced by the Priority tab and will be removed in the near future.
 
+
* Combat Tab - Requires target to be incombat. Beneficial abilities only.
CastCombatBuffs
+
* Heal items - Innoruuks child, Compressed Anima, Crystallized Essence (all enabled via the items tab. Compressed Anima uses the Use Innoruuks child checkbox also).
 
+
* Heal tab
CheckInnoruuksChild
+
* Cure tab - When you want cures to be done after heals.
 
+
* Res tab - Ressurrecting allies. Note: The bot will not move to res people.
ClassSpecifics
+
* Buff tab - Buff tab. Order is group buffs, then single target.
 
+
* Assisting - Checks to ensure you are assisting the correct target
CastHeals
+
* CheckAutoTargetWhenHated - If you are in combat with no target and there is a mob around you with a group/raid member as a target, it will target them.
 
+
* Valid Kill target specifics: If you do not have a valid kill target, none of these will be executed.
CheckCures
+
** Allows incombat movement to happen
 
+
** FaceNPC - Faces your kill target
CheckReses
+
** Enable Melee or Ranged attack
 
+
** Send the pet to attack
CastBuffs
+
** Warlock: Cast Dark Aggravation - if checked on the warlock page
 
+
** Bard: Cast Victorious Concerto - if checked on the dirge/troub page
CheckAssist
+
** Bard: Cast Rhythmic Overture - if checked on the dirge/troub page
 
+
** Cast HO if not already running
CheckAutoTargetWhenHated
+
** Power Heals tab
 
+
** Mana Stone
FaceNPC
+
** Shards (conj summon item)
(Face NPC is when you are in combat, the rest are in or out of combat)
+
** Heart (necro summon item)
 
+
** Cast Jesters Cap - if checked on troub page
ChkBoxMeleeAttackID
+
** Cast Time Warp - if checked on illy tab (NOTE: This will be removed soon since it is no longer needed)
 
+
** Cast Gravitas - if checked on dirge page
or  
+
** Defiler Myth Cast - Weapon version. (NOTE: This will be removed soon, put the spell version into your CA tab)
 
+
** Cast Masters Attack - If checked on the Settings tab. Should probably put this into your CA rotation instead.
ChkBoxRangedAttackID
+
** Cast Named Combat Arts - Only if Named mob
 
+
** Cast Combat Arts - On any mob, including named
EQ2Execute /pet attack
+
 
+
CastDarkAggravation
+
 
+
CastVictoriousConcerto
+
 
+
CastRhythmicOverture
+
 
+
CastHO
+
 
+
CastPowerHeals
+
 
+
CastManaStone
+
 
+
CastShard
+
 
+
CastHeart
+
 
+
CastJestersCap
+
 
+
CastTimeWarp
+
 
+
CastGravitas
+
 
+
DefilerMythCast
+
 
+
CastMastersAttack
+
 
+
CastNamedCombatArts
+
 
+
CastCombatArts
+
 
+
That's about it :)
+
Auto hunt is a bit tricky, so I just didn't include it.
+

Revision as of 17:28, 2 November 2010

FAQ: Cast Order/Casting Stack


FAQ Summary

This is information on which tab has priority when the bot is running. This is high level information, but will provide some additional information for those interested.


To note:

  • Unless it specifically states, all tabs are a cast priority, rather than a cast order. Lets take an example: A Coercer CA (Combat Art) order is as follows:
    • Hemorrage (reuse is very low)
    • Spell Curse
    • Silence
    • Static something
  • Your actual cast order will be more like, Hemorrage, spell curse, hemorrage, silence, hemorrage, static, hemorrage.. After anything action, the bot resets back to the top of the casting stack.


Cast order/casting stack is as follows:

  • Zone specifics - There are code blocks that do specific things for specific fights (which is enabled by using the Grind options/Raid options).
  • Priority Tab - Used for "fast cures" and emergency heals and death prevents.
  • Priority Cures (PCures) - Used for fast cures. This tab was replaced by the Priority tab and will be removed in the near future.
  • Combat Tab - Requires target to be incombat. Beneficial abilities only.
  • Heal items - Innoruuks child, Compressed Anima, Crystallized Essence (all enabled via the items tab. Compressed Anima uses the Use Innoruuks child checkbox also).
  • Heal tab
  • Cure tab - When you want cures to be done after heals.
  • Res tab - Ressurrecting allies. Note: The bot will not move to res people.
  • Buff tab - Buff tab. Order is group buffs, then single target.
  • Assisting - Checks to ensure you are assisting the correct target
  • CheckAutoTargetWhenHated - If you are in combat with no target and there is a mob around you with a group/raid member as a target, it will target them.
  • Valid Kill target specifics: If you do not have a valid kill target, none of these will be executed.
    • Allows incombat movement to happen
    • FaceNPC - Faces your kill target
    • Enable Melee or Ranged attack
    • Send the pet to attack
    • Warlock: Cast Dark Aggravation - if checked on the warlock page
    • Bard: Cast Victorious Concerto - if checked on the dirge/troub page
    • Bard: Cast Rhythmic Overture - if checked on the dirge/troub page
    • Cast HO if not already running
    • Power Heals tab
    • Mana Stone
    • Shards (conj summon item)
    • Heart (necro summon item)
    • Cast Jesters Cap - if checked on troub page
    • Cast Time Warp - if checked on illy tab (NOTE: This will be removed soon since it is no longer needed)
    • Cast Gravitas - if checked on dirge page
    • Defiler Myth Cast - Weapon version. (NOTE: This will be removed soon, put the spell version into your CA tab)
    • Cast Masters Attack - If checked on the Settings tab. Should probably put this into your CA rotation instead.
    • Cast Named Combat Arts - Only if Named mob
    • Cast Combat Arts - On any mob, including named