Difference between revisions of "FeatureRequests"

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(Feature Requests)
(Feature Requests)
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*Necromancer
 
*Necromancer
 
**90 spell set up also missing
 
**90 spell set up also missing
 +
**Allow for casting of Combat tab abilities on pets (the mana regen ability Bloody Ritual will only work if the pet is targetable).
  
 
*Dirge
 
*Dirge

Revision as of 23:43, 25 March 2010

Feature Requests



Summary

Any time someone mentions a feature they would like, I add it to the "list". I work on them when I have time. Feel free to edit this page and add items that are not on the list. The more detail the better. Also leave your name beside the item so I know who to contact incase I need more information. If an item disappears off this list, check the revision history as it may be implemented.

Active Feature Requests - Items I'm working on as I get time.

InActive Feature Requests - Items on the list, but low priority.

---Active Feature Requests---


  • Make inq myth cancel with group cures
  • Time warp - JCap type of idea. Reuse timer is: 2 min immunity....The new illusionist ability Time Warp should have its own section in the special illusionist tab similar to the dirge's Gravitas or the troubadour's Jester's Cap. Mr suggestion
  • Ranger range stealth support it says a deadly ranged stealth attack for hidden shot
  • Make "Group AE" spells on CAs tab have a larger AE (Curse of Darkness for example)
  • Tower of Shield support
  • Look into Taskmaster being borked
  •  ? not being looted
  • Inq Verdict - Auto cast or OgreMCP button
  • New Uplink/OgreMCP controller for allowing specifically check boxes on/off in the relay.
  • New healer tab - "Priority Healing"
  • FFA loot - Loot all items (including no trade)
  • MCP - Type item name (partial name possible?) and use it on your target / special
  • Ogre UI window that lists the last ___ commands. Maybe have option to click and have it do it again?
  • Ogre move -list -list available spots to move.
  • Add another non-combat rez drop down (the addition of Supplication of the Fallen as the primary then casting revive if that is down)
  • Use group reses on 3 or more dead people in a group
  • pre-sets for buffs. Tank1, Tank2, Mage1, Mage2 etc.
  • Default profile continually comes back
  • Fury myth click*
  • AH*
    • Make pauses available in pathing.. Path to A, then B, pause 30 seconds...
    • Ignore non-aggro
    • Text Entry box that adds to a list box (or combo box) - only kill actors with name matches
  • Exceeding Concentration - Currently broke.. everything comes up as 0 concentration
  • Cannibalize
  • Percision UI box in auto hunt
  • On Combat tab - if person isn't logged in / in raid/ etc
  • Mezzing! Mr suggestion
  • Move in front (for tanks - much like move behind)
  • yzlak - when an Actor (npc?) with the same name spawns, full offensive until it's dead... ... some how...
  • Self spells in combat buffs not working
  • dirge use of Confront Fear after rezzing someone. Mr suggestion
  • Priority Rezzing ability. Mr suggestion
  • SoW use. Mr suggestion
  • Better use of mana abilities. Perhaps a tab similar to heals that triggers off of mana levels instead. Mr suggestion
  • Warden myth defense buff. Should work similar to the templar's emergency buff. Mr suggestion
  • Mystic myth clickie. Could be worked into mana healing as well in a similar manner. Mr suggestion
  • Necro myth creates pet. Mr suggestion
  • SK myth forces target. Not sure how this could be properly effected
  • Have ranger move into sweet spot when he/she is in range of melee and ranged CAs. When all of the ranged AAs show up as castable and Lightning Strike is castable you are at the correct distance. Mr suggestion


---In-Active Feature Requests---


  • Maintained on Heals tab - for torpor for anyone
  • Add a tab of pre-buffs to do on attacks.. Example: On this spell <_____> cast <____> first. Much like a stealth attack but user inputted.
  • Friendly level up spell conversion
  • Follow before buffing
  • Make sure "earring of void channeling is equiped in "Left slot" while in zone zone... (new x4) (May have the option for something like this later.. but using an earring to put you to 83 is pointless at level 90)
  • Byzola - class add assists get "stuck" on. - Just have "Lets go" clear it

please to fix this later sir!
this is re harvest
a "map" button on the harvest ui


---Spell/AA Updates Needed by Class---


  • Ranger (just looks like the class didn't get updated when going to 90. also some AAs to add).
    • Sniper Shot II
    • Hidden Shot V
    • Bloody Reminder VI
    • Snipe VI
    • Ensnare VI
    • Immobilizing Lunge VI
    • Arrow Rip V
    • Evade VI
    • Hawk Attack II
    • Lightning Strike VIII
    • Ranger's Blade VI
    • Emberstrike VII
    • Rear Shot VII
    • Snaring Shot IV
    • Searing Shot VII
    • Miracle Shot V
    • Triple Shot V
    • Trick Shot V
    • Crippling Arrow V
    • Storm of Arrows III
    • Hunter's Instinct VI
    • Archer's Fury VI
    • Survival Instincts VI
    • Makeshift Arrows VI
    • Intoxication (AA)
    • Neurotoxic Coating (AA)
  • Fury
    • 90 spell set up also missing
  • Paladin
    • 90 spell set up also missing
  • Bruiser
    • 90 spell set up also missing
  • Necromancer
    • 90 spell set up also missing
    • Allow for casting of Combat tab abilities on pets (the mana regen ability Bloody Ritual will only work if the pet is targetable).
  • Dirge
    • Bump (AA)
    • Song of Shielding (AA)
    • Salve
  • Illusionist
    • Personae Reflection VII (I know its already in the list but it would be nice if it showed up in the pull downs until the illusionist gets their myth spell).
    • Brainburst VIII seems to have disappeared from the list
  • Conjuror
    • Dimensional Storage (AA)
    • Stoneskins (AA)
  • Necromancer
    • Dimensional Storage (AA)
  • Defiler
    • Hexation (AA)
    • Malicious Spirits (AA) NOTE that its Spirits not Spirit as in the current set up.
    • Cannibalize
  • Templar
    • Divine Light (the post-myth ability that decreases damage to tank)
  • Mystic
    • Spirit Dance (AA)
    • Spiritual Warding (new post-myth buff)
    • Spirit Tap (new post-myth health/mana regen spell)
    • Coagulate (AA)
  • Troubadour
    • Song of Shielding (AA)
    • Salve
  • Wizard
    • Focused Mind (new post-myth spell)
  • Warden
    • Infusion (AA)
    • Nature Walk (AA)