FeatureRequests

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Revision as of 12:57, 28 January 2010 by 67.193.51.195 (Talk)

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Feature Requests



Summary

Any time someone mentions a feature they would like, I add it to the "list". I work on them when I have time. Feel free to edit this page and add items that are not on the list. The more detail the better. Also leave your name beside the item so I know who to contact incase I need more information. If an item disappears off this list, check the revision history as it may be implemented.

Active Feature Requests - Items I'm working on as I get time.

InActive Feature Requests - Items on the list, but low priority.

---Active Feature Requests---


  • Make cure potions cancel if no dot is up
  • Make group cures cancel if no curable dots are up
  • Fix PCures not allowing further routines if the person is out of range.
  • Fix blanket "if cursed and in poato don't cast" bug
  • New Uplink/OgreMCP controller for allowing specifically check boxes on/off in the relay.
  • New healer tab - "Priority Healing"
  • Convert all examines over to IconID checks
  • FFA loot - Loot all items (including no trade)
  • MCP - Type item name (partial name possible?) and use it on your target / special
  • Ogre UI window that lists the last ___ commands. Maybe have option to click and have it do it again?
  • Ogre move -list -list available spots to move.
  • Byzola - class add assists get "stuck" on. - Just have "Lets go" clear it
  • Use group reses on 3 or more dead people in a group
  • pre-sets for buffs. Tank1, Tank2, Mage1, Mage2 etc.
  • dimly lit treasure
  • an enslaved shade - For Quacker quacker
  • Default profile continually comes back
  • Haggle Baron Klok
    • Kurn's Tower
    • You feel at peace with your allegiances...
    • red_charm_cube
  • Ill Will*
  • Fury myth click*
  • AH**
    • Ignore non-aggro
    • Text Entry box that adds to a list box (or combo box) - only kill actors with name matches
  • Exceeding Concentration - Currently broke.. everything comes up as 0 concentration
  • Cannibalize
  • Percision UI box in auto hunt
  • On Combat tab - if person isn't logged in / in raid/ etc
  • Check if Fanaticism III is up - if so cancel it - inq
  • (TESTING) camp spot - will return to the camp spot no matter what - Kind of like a continious come to me
  • mages curing or more specifically the bot realizes what type of detrimental is up and will only cast "Cure ??" when an appropriate detrimental is up.
  • Mezzing!
  • Move in front (for tanks - much like move behind)
  • for curing/cure potions -This should only be affected by in-UI.iss movement not outside - allowmovement to FALSE, cure, then allowmovement to true (or just let it run it's cycle)
  • yzlak - when an Actor (npc?) with the same name spawns, full offensive until it's dead... ... some how...
  • Make sure "earring of void channeling is equiped in "Left slot" while in zone zone... (new x4)
  • Make non-tank groups HoT when MT is in combat
  • Najena's ring of readiness - Preparation
  • Possible combat buffs not working if person has no target?
  • Shield swap for Tower of Stone
  • Self spells in combat buffs not working
  • dirge use of Confront Fear after rezzing someone
  • Priority Rezzing ability
  • SoW use
  • Better use of mana abilities. Perhaps a tab similar to heals that triggers off of mana levels instead
  • Ability to buff/heal pet owners own pet only. Right now the GroupPet ability causes necros and conjs to heal any pets that are used by the group. It reduces DPS first but more importantly it shouldn't be healing all pets (the biggest is that it heals the wizard Protoflame type pets though warden trees and others are healed as well
  • Warden myth defense buff. Should work similar to the templar's emergency buff
  • Mystic myth clickie. Could be worked into mana healing as well in a similar manner
  • Necro myth creates pet
  • SK myth forces target. Not sure how this could be properly effected

---In-Active Feature Requests---


  • Maintained on Heals tab - for torpor for anyone
  • Add a tab of pre-buffs to do on attacks.. Example: On this spell <_____> cast <____> first. Much like a stealth attack but user inputted.
  • Friendly level up spell conversion
  • Follow before buffing