GU66

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ITEMS

  • Several War Runes have been returned to a restricted class list.
  • All war runes will once again be looted as part of treasure dropped equipment and have been removed from the Adornment Keeper in Obol Plains.
  • Class restrictions have been removed from many Chains of Eternity War Runes.
  • Class restricted War Runes will no longer drop equipped on items, but are now purchasable on the Wayward adornment keeper in the Plains of Obol.
  • Mutilation will no longer stack with itself.
  • The damage of Elemental Eruption and Elemental Detonation can now only trigger once.


ABILITIES / ALTERNATE ADVANCEMENT

  • General
    • Gnomish Pacemakers now heal for significantly less in PVP combat.
    • Manastones now restore significantly less power in PVP combat.
    • Commanding Roar can no longer be dispelled.
    • Redemption of Failure can no longer be cast in PVP combat.
    • Summoned pets can no longer trigger damage procs that apply to the group or raid that trigger from hostile actions.
    • Dumbfire pets now get the same stat sharing as primary pets.
    • Dumbfire pets now have extremely high accuracy.
    • Dumbfire pets cast by a player are now immune to indirect area effect abilities.
    • Dumbfire pets have been retuned for use in PVP combat.
    • Dumbfire pets can no longer be dispelled.
    • Snare now has a 2% chance to break from hostile action taken in PVP combat or damage taken in PVP combat, down from 5%
    • All PVP taunt and detaunt effects have been reduced in duration by 1/6th of their previous duration.
    • Catalogue Creature and Collect Field Reports are now no-modify.
    • Spells that reflect a portion of damage should no longer be able to heal the enemy.
    • Revive Sickness applied from in-combat rezzes now has negative Toughness and Lethality components. The amount of Toughness and Lethality decreased scales from 1-1000, increasing in effectiveness each tier.
    • Several Shard of Hate weapon effects will no longer function in PVP combat.


  • Assassin
    • Nightblade now uses less power.
    • Assassinate now has a 5 minute base reuse


  • Beastlord
    • Removed the "none" stance bar for beastlords. You cannot slot advantages or primals while not in a stance.
    • The icons in the beastlord bar will clear out when you are not in a stance, as you have no usable advantages or primals while not in a stance.
    • Warders now have a 2 second reuse time.
    • Warders have had their Weapon Skills increased significantly.


  • Berserker
    • Empowering Rage now modifies Open Wounds. While active, Open Wounds will allow Saga of Bloodshed, Utter Destruction, Bloodbath, Berserker Onslaught and Partisan Cleave to cast instantly. Additionally, the group's weapon damage bonus will be increased by 25.
  • Brawler
    • Inner Focus' Damage threshold has been reduced to 15% in PVP combat.
  • Brawler PvP
    • Brawler's Tenacity heal per trigger in PVP combat has been increased to 40% max health, up from 31.5%.


  • Bruiser
    • Overall ability damage in PVP combat has been increased by 4%.
    • Devastation Fist's base damage has been doubled in PVP combat.
    • Ignore Pain's base heal has been significantly increased in PVP combat.
    • The damage threshold for Stone Deaf to trigger in PVP combat has been reduced to 10%.
    • Knockout Combination once again has a chance to stun in PVP combat. The success chance has been reduced to 15%.
    • Knockout Combination's base damage has been increased by 50%.
    • Vicious Combination can now stun in PVP combat. The success chance is 15%.
    • Vicious Combination's starting base damage has been increased in PVP combat.
    • Unbreakable's ward now regenerates half the ward every 3 seconds rather than 20% of the ward every 6 seconds.


  • Brigand
    • Positional Mastery now explains which attacks it modifies better.
    • Entangle now has a 2% chance to break when damage taken in PVP combat, down from 5%.
    • Exacting Venom now deals its damage over 1.5 seconds instead of 9.
    • Double Up is now a self buff that lasts for 6 seconds. It instantly re-applies any offensive Combat Arts used while it is active.
    • Band of Thugs now lasts for 10 seconds and deals substantially more damage.
  • Cleric
  • Immaculate Revival now applies the negative Toughness and Lethality elements of revive sickness. This lasts for 2 minutes and does not have a debuff icon, however, the effects of this can be seen on your character sheet.
    • Equilibrium now has 3 triggers max in PVP combat.


  • Coercer PvP
    • Mind Jolt's damage has been reduced by 25% in PVP combat.
    • Mind Over Matter's heal has been reduced by 20% in PVP combat.
    • Manaward's Duration has been reduced to 8s in PVP combat.
    • Reek of Terror now lasts for 2 seconds if cast in PVP combat. The chance to break upon receiving damage has been removed.
    • Winds of Velious' snare now applies immediately in PVP combat.
    • Planar Burst once again functions in PVP combat
    • Possess Essence now has a 5 second cast time.
    • Puppetmaster dumbfires now have more health, last for 8 seconds and summon at 0.5 seconds cast time. They deal substantially more damage.
    • Asylum and Brainshock have had their damage doubled.


  • Conjuror
    • Cure Elemental is now Enhance: Cure Magic and it removes the cast speed of Cure Magic.
    • Conjuror's Pact, Antagonize and Defensive Haven should no longer drop from the pet when the player zones.
    • Communion pets should no longer drop Fire From Within. It now summons three unique minions that do extremely high damage for 8 seconds.
    • Aqueous Swarm now lasts for 6 seconds and deals substantially more damage.
    • Roaring Flames now lasts for 6 seconds and deals substantially more damage. Its spell is now a blue AE that can hit up to 8 targets within 10 meters of the enemy it's summoned to fight.


  • Defiler
    • Focus: Harbinger now scales with the level of Harbinger.
    • Spiritual Circle now lasts for 12 seconds and applies the ward three times.
    • Absolute Corruption now casts at 2 seconds base.
    • Soulward now gets potency and lasts for 8 seconds.
    • Curseweaver's Resolve no longer drops when a spell is cast and now lasts for 6 seconds.


  • Dirge
    • Confront Fear being active on a target will prevent the druid delayed resurrection sickness. Confront Fear now lasts for 75 seconds.
    • Jael's Dreadful Deprivation no longer breaks on damage. In PVP Combat, the chance to break has been lowered to 2%.
    • Lanet's Excruciating Scream now applies its damage instantly.


  • Guardian
    • Retribution Sphere and Retribution of the Protector now apply from both the self and group stoneskins, like they do on live.
    • Grandmaster Sentinel now applies its effects properly.
    • Avenging Strikes now replaces the original attack on the modified ability rather than adding a second attack. The damage of that ability will be increased, and will inflict 250% damage when the guardian is not tanking.
    • Champion's Interception is now limited to 25 triggers per group member in PVP combat.
    • Guardian Sphere's group member stoneskin now has a 50% success chance in PVP combat.
    • Sentinel now has a 50% success chance in PVP combat.


  • Fury
    • Ring of Fire deals 50% more damage.
    • Fae Fires now has a 90 second base reuse time and inflicts 4.5 times the damage.
    • Rank 4 and 5 of Enhance: Fae Fires will each give a trigger to Fae Fires.
    • Ring of Fire now lasts for 6 seconds and deals substantially more damage.
    • Ball Lightning now deals substantially more damage.
  • Illusionist
    • Enhance: Cure Arcane is now Enhance: Cure Magic and it removes the cast speed of Cure Magic.
    • Doppelganger now has a 1 second base cast time.
    • Prismatic Chaos now triggers from ranged or melee attacks.
    • Personae Reflection's damage has been tripled.
    • Illusory Allies now spawn with full health.
    • Doppelganger now functions the same way as Ancestral Sentry.


  • Inquisitor
    • Inquisition can now heal the inquisitor and only applies to the inquisitor's group. It now heals every 1.5 seconds for 15 seconds.
    • Inquisition now heals for a higher amount.
    • Repentance will now trigger at the same time when cast by two inquisitors.
    • Heresy will now trigger at the same time when cast by two inquisitors.


  • Mage
    • Cure Arcane is now Cure Magic and cures all types of impairments.


  • Monk
    • Combination no longer will fail if two of the same type of attack is used during the chain.
    • Dragonfire now lasts for 5 seconds in PVP combat, down from 8.
    • Overall ability damage in PVP combat has been increased by 4%.
    • Mend now has a 15 meter range.
    • Serene Energy's Ward has been reduced in PVP combat.
  • Mystic
    • Ancestral Sentry now has a 1 second base cast time.
    • Weapon Mastery now grants all weapon skills to the mystic's companion.
    • Lunar Attendant now heals substantially more and lasts for 12 seconds.


  • Necromancer
    • Vampirism's damage has been doubled.
    • Noxious Cleansing is now Instantaneous Cure and removes the cast time and lowers the reuse time of Cure Magic
    • Dooming Darkness now applies the snare separately from the damage and interrupt.
    • Grisly Protection, Necromantic Pact and Howl of the Damned should no longer drop from the pet when the player zones.
    • Vampirism now lasts for 10 seconds. The heal and damage have been substantially increased. It heals up to 3 targets for each enemy it hits with its siphon.
    • Awaken Grave now lasts for 6 seconds and deals substantially more damage. Its spell is now a blue AE that can hit up to 8 targets within 10 meters of the enemy it's summoned to fight.
    • Blighted Horde now lasts for 6 seconds and deals substantially more damage.
    • Servile Soul now lasts for 6 seconds and deals substantially more damage.
    • Undead Horde now lasts for 12 seconds and deals substantially more damage.


  • Paladin
    • Castigate now has a 0.5 second cast time.
    • Faith's Retaliation damage has been reduced by 50% in PVP combat.
    • Holy Avenger now lasts for 10 seconds and deals substantially more damage. He heals up to 3 targets for each enemy it hits with its AE attack. The heal is 10% of that player's life, and does not crit or get potency.


  • Predator
    • Weakness Detected is no longer flagged to be hidden from the player effects window.


  • Ranger
    • Enhance: Immobilizing Lunge now increases Immobilizing Lunge's duration by 12.5% per rank.
    • Sniper Shot now has a 5 minute base reuse.
    • Hawk Attack now siphons 25% threat instead of 15%.
  • Ranger PvP
    • Makeshift Arrow damage has been reduced in PVP combat.
    • Immobilizing Lunge's base root duration has been reduced in PVP combat.
    • Snaring Shot's snare effectiveness and duration has been reduced in PVP combat.
    • Ensnare's base recast time has been increased from 20s to 30s when cast in PVP.


  • Shaman
    • Spirit companion now attacks noticeably faster.
    • In PVP combat, Totemic Protection now heals the group for 12.5% of the damage the target receives before mitigation and wards.
  • Scouts
    • Victorious Concerto damage cannot exceed 10% of a players maximum HP (before resists) in PVP combat.
    • Sinister Strike now has a 10 meter range
  • Scouts PvP
    • Stupefying Poison now stuns for 1s in PVP combat.
    • Fettering Poison now snares for 2s in PVP combat


  • Shadowknight
    • The third point spent in Chaotic Barrier now also grants a threat position to Chaotic Blade. The third point of Chaotic Hatred no longer grants a hate position.
    • Grim Reaper is now Reaper's Touch, a replacement for Harm Touch. It hits up to 8 targets within 10 meters of the primary target and for 36 seconds following the attack, certain area effect abilities will cast instantly.
    • Reaper's Mist now increments up to 8. Reaping will now also increase the group's potency for a short duration when it triggers.
    • Life Reap now also increases the potency granted by Reaping.
    • The third point spent in Chaotic Hatred grants a threat position to Chaotic Blade.
    • Bloodletter will not trigger if a priest has a death prevention up on the shadowknight.


  • Swashbuckler
    • Overall ability damage in PVP has been reverted to previous levels (4% increase over current).
    • Hamstring now has a 2% chance to break from hostile action taken or damage taken in PVP combat, down from 5%.
    • In PVP Combat, Sleight of Hand will now detaunt the next person that strikes your target within 10 seconds.
    • Devious Blade now has a 100% chance to detaunt in PVP combat, up from 25%.


  • Templar
    • Reverence has no cast time or reuse time.
    • Repent will ward for more if cast on a target who has Divinity's Aid active.
    • Sorcerer
    • Ro's Blade and Grasp of Bertoxxulous can now both trigger when applied to the same target.
  • Sorcerer PvP
    • Manashield's duration in PVP combat has been reduced to 8s.
    • Manashield will drop after 5 seconds of absorption if precast in PVP combat.
    • Holy Reinforcement now increases Holy Shield's duration by 4.2% per rank instead of 1.25s per rank.
    • Enhance: Sanctuary now increases duration by 6.7% per rank instead of a flat 2s per rank.
    • Resurrect now has a 10 meter range.
    • Unanswering Hammer deals significantly more damage and has had its Weapon Skills increased significantly
  • Templar PvP
    • Sanctuary's Base duration is now a flat 10 seconds in PVP combat.
    • Repent's base ward amount has been reduced by 10% in PVP combat.
    • Shield of Faith's base ward amount has been reduced by 15% and regeneration amount by 33% in PVP combat-.
    • Holy Shield's base duration has been reduced to 15s in PVP combat.


  • Troubador
    • Enhance: Lullaby now increases the duration of Lullaby by 2.8% per rank instead of 1s per rank.
    • Enhance: Bria's Entrancing Sonnet now increases the duration of Bria's Entrancing Sonnet by 2.8% per rank instead of 1s per rank.
    • Stunning Lullaby now stuns for .4s per rank in PVP combat, down from .5s.
    • Jester'sRusebase damage has been reduced by 10% in PVP combat.
    • Perfection of the Maestro's base damage has been reduced by 20% in PVP combat.


  • Warden
    • Healing Grove now ticks once every 2 seconds and restores some power to the targets being healed.
    • Faerie Ally now lasts for 36 seconds at master.
    • Healing Grove now has a 10 meter radius.
    • Nature's Pack now lasts for 6 seconds and deals substantially more damage.
    • Faerie Ally now lasts for 12 seconds at master and has a 180 second reuse. It no longer toggles off.
    • Healing Grove now has a 5 meter radius and lasts for 30 seconds
  • Warlock
    • Enhance: Dark Infestation now increases the duration of the broodlings by 0.6 seconds per rank.
    • Toxic Assault and Caustic Detonation's damage values have been increased by 5%.
    • Rift's stun now lasts for .5s in PVP combat, down from 2s.
    • Focused Casting no longer roots the warlock.
    • Netherlord now casts an area effect spell on targets near the enemy he is summoned to fight. He casts it progressively faster the longer he remains summoned
    • Acid Storm now lasts for 8 seconds and deals substantially more damage.
    • Dark Broodlings now lasts for 6 seconds and deals substantially more damage.


  • Wizard
    • Blaze now maxes out the caster's ability modifier.
    • Protoflame can now trigger Incineration
    • Frozen Rain and Frozen Detonation's damage values have been increased.
    • Furnace of Row now lasts for 6 seconds and deals substantially more damage.
    • Protoflame now lasts for 6 seconds and deals substantially more damage.
    • Incineration now lasts for 28 seconds.
    • Frozen Solid now properly says it maxes at 120 increments
  • Wizard PvP
    • Hellfire once again functions in PVP combat.


  • Warrior
    • Unyielding Will will now heal for 100% in PVP combat when triggered, up from 50%.