Mythicals

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Revision as of 18:46, 1 March 2010 by 216.121.180.9 (Talk)

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Mythical Weapons/Spells



Summary

Provides information about Mythical Weapons / Spells.


Classes

  • Berserker
    • Weapon - On the "Zerk" tab, check the box to enable the clickie.
    • Spell - Add the spell (Whirlwind and Wall of Hatred) to your self buffs.
  • Warlock
    • Weapon - Use the "WarMyth" button on OgreMCP (Uplink) to toggle the buff.
    • Spell - Add the spell (Acid Rain) to your self buffs, and use the "WarMyth" button on OgreMCP (Uplink) to toggle the buff.
  • Defiler
    • Weapon - On the "Defiler" tab, check the box to enable the clickie (This happens before any CAs).
    • Spell - Add the spell (Tribal Spirit) to your self buffs. Leave the checkbox enabled on the defiler tab and it will continue to cast the spell version.
  • Templar
    • Weapon - On the "Templar" tab, check the box to enable the clickie and choose whose name. This will case the Divine Light on the target when below that health mark.
    • Spell - Add the spell (Impenetrable Faith) to your self buffs. Leave the checkbox enabled on the Templar tab and it will continue to cast the spell version.
  • Coercer
    • Weapon - On the "Coer" tab, check the box to enable the clickie and choose whose name. This will case the Siren's Stare on the target.
    • Spell - Add the spell (Siren's Gift) to your self buffs. Leave the checkbox enabled on the Coer tab and it will continue to cast the spell version.
  • Following classes have passive only buffs, that when switched to the spell version, just need their spell added to your self buffs.
    • Troubador (Ayonic Inspiration)


User notes/comments/suggestions: