Difference between revisions of "Raid Instances"

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(Skyshrine)
(Sleepers Tomb: A Temporal Leap (x4))
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More detailed raid strats can be found here http://www.eq-raiders.com/forums/forumdisplay.php?f=240
 
More detailed raid strats can be found here http://www.eq-raiders.com/forums/forumdisplay.php?f=240
  
* '''Master Of The Guard'''  
+
=== '''Master Of The Guard''' ===
** Raid
+
* Raid
*** Setup requirements: campspot on
+
** Setup requirements: campspot on
*** Setup command: "Set up for motg"
+
** Setup command: "Set up for motg"
*** On red text, changes between Spot1 and Spot2, based on where you currently are. Note: It will switch to the other campspot no matter what. Be smart with placement.
+
** On red text, changes between Spot1 and Spot2, based on where you currently are. Note: It will switch to the other campspot no matter what. Be smart with placement.
 
   
 
   
* '''Eudoxxus'''
+
=== '''Eudoxxus'''===
** Raid
+
* Raid
*** When he starts his ritual, everyone will self target and the follow abilities will be canceled if currently being maintained.  
+
** When he starts his ritual, everyone will self target and the follow abilities will be canceled if currently being maintained.  
*** Pally - Consecrate
+
** Pally - Consecrate
*** Wizard - Furnace of Ro  
+
** Wizard - Furnace of Ro  
*** Fury - Ring of Fire  
+
** Fury - Ring of Fire  
*** Many classes will use the correct AE ability to break the ritual if it is available. Note: It is up to YOU to ensure the abilities are available, or complete the ritual yourself.
+
** Many classes will use the correct AE ability to break the ritual if it is available. Note: It is up to YOU to ensure the abilities are available, or complete the ritual yourself.
*** Added an On-screen display with some cute messages. You're welcome.  
+
** Added an On-screen display with some cute messages. You're welcome.  
*** Tanks will re-target named when ritual is blocked  
+
** Tanks will re-target named when ritual is blocked  
  
* '''Paldar Bladesoul''' NOTE: This fight is especially stupid and long for absolutely no reason. This is why this level of automation exists. It won't be this way for all mobs.  
+
=== '''Paldar Bladesoul'''===
*** Added red text counter for sentry.
+
*NOTES:  
***If you're a tank in G2, your campspot will be off to the side. (Idea is you are tanking the Sentry).
+
**This fight is especially stupid and long for absolutely no reason. This is why this level of automation exists. It won't be this way for all mobs.  
*** <Sentry> <G2Tank> <Raid>  
+
** Added red text counter for sentry.
*** When the Sentry does his red text, G2Tank will move out of the red text, and reposition the Sentry.
+
**If you're a tank in G2, your campspot will be off to the side. (Idea is you are tanking the Sentry).
*** If G2Tank gets the curse, he will ask for it to be cured, no need to move (Since no one is usually around him).
+
** <Sentry> <G2Tank> <Raid>  
*** Non-G2 tanks (tanks in G1, G3, and G4) have a campspot beside the raid. If they get the curse, they run to get it cursed, and return to this position.
+
** When the Sentry does his red text, G2Tank will move out of the red text, and reposition the Sentry.
*** Keep in mind, for tank movement to happen, you have to have 'Move to Area' turned ON, and your campspot ON also. Without these, tank movement will be up to you. (Which is a good thing for those that want to control their tanks).
+
** If G2Tank gets the curse, he will ask for it to be cured, no need to move (Since no one is usually around him).
*** Things to watch out for on this fight.  
+
** Non-G2 tanks (tanks in G1, G3, and G4) have a campspot beside the raid. If they get the curse, they run to get it cursed, and return to this position.
*** Tanks tanking Paldar - if they get the curse, they will run out to get it cured and come back. Due to Padlar's odd movement, he usually doesn't end up 'correctly' positioned. So you will want to pause, position him, and unpause if the tank tanking him gets the curse.  
+
** Keep in mind, for tank movement to happen, you have to have 'Move to Area' turned ON, and your campspot ON also. Without these, tank movement will be up to you. (Which is a good thing for those that want to control their tanks).
*** If you're afking this fight, then who cares, cause it'll just add a few minutes. If you're doing it for real, then repositioning once, or twice in a fight shouldn't be a big deal.
+
** Things to watch out for on this fight.  
**'''Options'''
+
** Tanks tanking Paldar - if they get the curse, they will run out to get it cured and come back. Due to Padlar's odd movement, he usually doesn't end up 'correctly' positioned. So you will want to pause, position him, and unpause if the tank tanking him gets the curse.  
** Limited
+
** If you're afking this fight, then who cares, cause it'll just add a few minutes. If you're doing it for real, then repositioning once, or twice in a fight shouldn't be a big deal.
*** On-screen timer for Red text for Sentry
+
*'''Options'''
** Raid
+
* Limited
*** Setup requirements: campspot on
+
** On-screen timer for Red text for Sentry
*** Setup command: "Set up for paldar"
+
* Raid
**** Sets a camp spot (Spot1). When you enter the room, it's on the right. I don't know why there, just happened to be where it is.
+
** Setup requirements: campspot on
*** If you get a curse, toon will joust out, you move to Spot2, then ask for a cure curse. Once the curse is gone, you return to Spot1. Note: you will not re-joust back in.
+
** Setup command: "Set up for paldar"
*** Cure Curse is disabled on this fight for priests, except when directly asked for it.
+
*** Sets a camp spot (Spot1). When you enter the room, it's on the right. I don't know why there, just happened to be where it is.
 +
** If you get a curse, toon will joust out, you move to Spot2, then ask for a cure curse. Once the curse is gone, you return to Spot1. Note: you will not re-joust back in.
 +
** Cure Curse is disabled on this fight for priests, except when directly asked for it.
 
   
 
   
* '''Ingolfa Arnar'''
+
=== '''Ingolfa Arnar'''===
** Raid
+
* Raid
*** When a physical phantasm spawns, scouts will target him. Yes, I'm aware that fighters can kill them too, however, most people use a fighter as an assist. If you want your fighters to kill, target them manually, or use AutoTarget.
+
** When a physical phantasm spawns, scouts will target him. Yes, I'm aware that fighters can kill them too, however, most people use a fighter as an assist. If you want your fighters to kill, target them manually, or use AutoTarget.
*** When an arcane phantasm spawns, mages/priest will target him.  
+
** When an arcane phantasm spawns, mages/priest will target him.  
*** When said mob dies, assists will revert back to what they were prior to the mob spawning.
+
** When said mob dies, assists will revert back to what they were prior to the mob spawning.
 
   
 
   
* '''Milas the Ancient'''
+
=== '''Milas the Ancient'''===
** Limited
+
* Limited
*** On-screen timer for Red text
+
** On-screen timer for Red text
** Raid
+
* Raid
*** Setup requirements: campspot on
+
** Setup requirements: campspot on
*** Setup command: "Set up for milas"
+
** Setup command: "Set up for milas"
**** Sets a camp spot (Spot1).  
+
*** Sets a camp spot (Spot1).  
*** On Red text, if within 21 meters of bird, changes between Spot1 and Spot2.  
+
** On Red text, if within 21 meters of bird, changes between Spot1 and Spot2.  
*** If fighter in Group2, will auto target the dopplegangers.  
+
** If fighter in Group2, will auto target the dopplegangers.  
*** Auto-targeting and killing of the dopplegangers. Note: This isn't working 100%, but seems to work 'okay' for the time being. One can always pause the bot and take over manually if needed.
+
** Auto-targeting and killing of the dopplegangers. Note: This isn't working 100%, but seems to work 'okay' for the time being. One can always pause the bot and take over manually if needed.
** Add Changes
+
* Add Changes
*** While targeting the dopplegangers, Named CA is turned off. When your turn is done for the dopples, it turns Named CA on (regardless if it was on originally).
+
** While targeting the dopplegangers, Named CA is turned off. When your turn is done for the dopples, it turns Named CA on (regardless if it was on originally).
*** If your doppleganger spawns, it will turn Ignore NPC HP 100% on if it's off (will not turn it back off).
+
** If your doppleganger spawns, it will turn Ignore NPC HP 100% on if it's off (will not turn it back off).
*** Made targeting of doppleganger more reliable.  
+
** Made targeting of doppleganger more reliable.  
*** Made targeting of dopplegangers even more reliable. Added 1/2 second then queued the command after they spawn, for better checking if they are yours.
+
** Made targeting of dopplegangers even more reliable. Added 1/2 second then queued the command after they spawn, for better checking if they are yours.
*** Added on screen timers for red text from bird, and birds AE.  
+
** Added on screen timers for red text from bird, and birds AE.  
  
 
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Revision as of 12:10, 26 November 2012

Summary & Important Notes

Raid Options are there to assist with raid mobs. Generally speaking, these are built for bot raids, and not necessaily for you to afk at a real raid. There are also some HUD (on screen displays) of information that is valuable for everyone, include those at real raids. These include things like, AE timers, when adds will spawn, when mem wipes will happen etc.

Worth noting also, people don't like it when anyone else is "better" than them. If you bot raid, do not share your progress with ANYONE. People get very upset when a bot can kill raid mobs that they can't. You talk about it, you WILL get petitioned.

IMPORTANT NOTE: In order for most raid options to function properly, you MUST have EQ2s "Hits Mode" in FULL TEXT and not medium or minimal text mode. To check this, do the following:

  • EQ2 Button (in game)
    • Options
      • User Interface
        • Game Features
          • Hits Mode -----> Full Text


This tab is geared to assist players with raid mobs. There are 2 settings.

  • Raid Options
  • Limited Raid options

Raid Options does EVERYTHING Limited raid options does, plus more. So when you are reading what is done, if you are going to be using the full blown raid options, you must read what limited does, and what raid does.

How to use

Checking Auto Load Raid Options = All raid code (including what is in limited).

Checking Auto Load Limited Raid options = Only runs raid code marked as "Limited".

Note: You cannot have both checked at the same time, since Raid options does everything Limited does plus more.


Note: All setup commands can be done via tell, group chat, raid chat, or OgreIRC.

Specifics

Format:

  • Zone
    • Mob
      • Limited
      • Full Raid - Remember, Full raid does everything limited does, plus this. If there is no "Full Raid" option, it does the same as Limited.

Generics

These are generic pieces of code that help on multiple mobs.

  • Limited
    • When you get red text "You feel a powerful curse" - the bot pauses for 6 seconds. Generally speaking you get a curse afterwards and the bot deals with it then.
    • You will NOT cure curse on the following mobs:
      • Thet in TOMC
      • Byzola in SoH
      • Qxectus in MPS
      • Maalus in Palace of Roehn Theer
      • Arch-Magistor Modrfrost in Throne of Storms
      • Statue of Rallos Zek in Temple of Rallos Zek (Note: You need to be within 150 meters of him or so. I recommend you turn OFF cure curse on this fight, then the bot will cure the correct curse when needed).
      • Prime Cornicen Munderrad in Temple of Rallos Zek (150 meter range check)
      • Klaatuus in Drunder (Need which drunder he is in...)
      • Maalus Reborn in Vallons
      • Cara in ToFSx2
      • Zevitus in Tallons
      • Blazeclaw in Skyshrine Underdepths
      • Tyrax in Tallons
  • Full
    • When the DoV class debuff is wearing off if yours is available you will cast it.


Tower of Frozen Shadows

Tower of Frozen Shadow (x2)

Velketor’s Labyrinth

Kraytoc's Fortress of Rime (x4)
Kraytoc's Fortrress of Rime (x4) Challenge Mode

Kael Drakkel

Temple or Rallos Zek: Foundations of Stone (x4)
Temple or Rallos Zek: Foundations of Stone (x4) Challenge Mode

Throne of Storms: Hall of Legends (x4)
Throne of Storms: Hall of Legends (x4) Challenge Mode

The Fortress of Drunder

Citadel of V'uul (x2)

Sullon's Spire (x4)
Sullon's Spire (x4) Challenge Mode

Tallon's Stronghold (x4)
Tallon's Stronghold (x4) Challenge

Vallon's Tower (x4)
Vallon's Tower (x4) Challenge Mode

Plane of war - patch 178 additions to be added

Skyshrine

  • Note- Some mobs in the Skyshrine zones allow you to switch to challenge mode during the fight instead of having a completely difference instance.

Dracur Prime: Sevalak Awakened (x4)
Dracur Prime: Vyskudra the Ancient (x4)
Skyshrine: Betrayal in the Underdepths (x4)

Sleepers Tomb: A Temporal Leap (x4)

Sleepers Tomb raid options: More detailed raid strats can be found here http://www.eq-raiders.com/forums/forumdisplay.php?f=240

Master Of The Guard

  • Raid
    • Setup requirements: campspot on
    • Setup command: "Set up for motg"
    • On red text, changes between Spot1 and Spot2, based on where you currently are. Note: It will switch to the other campspot no matter what. Be smart with placement.

Eudoxxus

  • Raid
    • When he starts his ritual, everyone will self target and the follow abilities will be canceled if currently being maintained.
    • Pally - Consecrate
    • Wizard - Furnace of Ro
    • Fury - Ring of Fire
    • Many classes will use the correct AE ability to break the ritual if it is available. Note: It is up to YOU to ensure the abilities are available, or complete the ritual yourself.
    • Added an On-screen display with some cute messages. You're welcome.
    • Tanks will re-target named when ritual is blocked

Paldar Bladesoul

  • NOTES:
    • This fight is especially stupid and long for absolutely no reason. This is why this level of automation exists. It won't be this way for all mobs.
    • Added red text counter for sentry.
    • If you're a tank in G2, your campspot will be off to the side. (Idea is you are tanking the Sentry).
    • <Sentry> <G2Tank> <Raid>
    • When the Sentry does his red text, G2Tank will move out of the red text, and reposition the Sentry.
    • If G2Tank gets the curse, he will ask for it to be cured, no need to move (Since no one is usually around him).
    • Non-G2 tanks (tanks in G1, G3, and G4) have a campspot beside the raid. If they get the curse, they run to get it cursed, and return to this position.
    • Keep in mind, for tank movement to happen, you have to have 'Move to Area' turned ON, and your campspot ON also. Without these, tank movement will be up to you. (Which is a good thing for those that want to control their tanks).
    • Things to watch out for on this fight.
    • Tanks tanking Paldar - if they get the curse, they will run out to get it cured and come back. Due to Padlar's odd movement, he usually doesn't end up 'correctly' positioned. So you will want to pause, position him, and unpause if the tank tanking him gets the curse.
    • If you're afking this fight, then who cares, cause it'll just add a few minutes. If you're doing it for real, then repositioning once, or twice in a fight shouldn't be a big deal.
  • Options
  • Limited
    • On-screen timer for Red text for Sentry
  • Raid
    • Setup requirements: campspot on
    • Setup command: "Set up for paldar"
      • Sets a camp spot (Spot1). When you enter the room, it's on the right. I don't know why there, just happened to be where it is.
    • If you get a curse, toon will joust out, you move to Spot2, then ask for a cure curse. Once the curse is gone, you return to Spot1. Note: you will not re-joust back in.
    • Cure Curse is disabled on this fight for priests, except when directly asked for it.

Ingolfa Arnar

  • Raid
    • When a physical phantasm spawns, scouts will target him. Yes, I'm aware that fighters can kill them too, however, most people use a fighter as an assist. If you want your fighters to kill, target them manually, or use AutoTarget.
    • When an arcane phantasm spawns, mages/priest will target him.
    • When said mob dies, assists will revert back to what they were prior to the mob spawning.

Milas the Ancient

  • Limited
    • On-screen timer for Red text
  • Raid
    • Setup requirements: campspot on
    • Setup command: "Set up for milas"
      • Sets a camp spot (Spot1).
    • On Red text, if within 21 meters of bird, changes between Spot1 and Spot2.
    • If fighter in Group2, will auto target the dopplegangers.
    • Auto-targeting and killing of the dopplegangers. Note: This isn't working 100%, but seems to work 'okay' for the time being. One can always pause the bot and take over manually if needed.
  • Add Changes
    • While targeting the dopplegangers, Named CA is turned off. When your turn is done for the dopples, it turns Named CA on (regardless if it was on originally).
    • If your doppleganger spawns, it will turn Ignore NPC HP 100% on if it's off (will not turn it back off).
    • Made targeting of doppleganger more reliable.
    • Made targeting of dopplegangers even more reliable. Added 1/2 second then queued the command after they spawn, for better checking if they are yours.
    • Added on screen timers for red text from bird, and birds AE.

Chains of Eternity

Harrow's End

  • Construct of Souls
    • Added 'set up for construct'
    • People will joust as the red texts come. It's 3 different points in the hallway.

Sleeper's Tomb: Unearthed

  • Drels Ma'Gor
    • Cure Curse is disabled.
  • Silis On'Va
    • You will now help free your raid members, like a good bitch.
  • Sorrn
    • Added 'set up for Sorrn'
    • When you get an uncurable nox, you run away, then return when the nox is gone.
    • Apparently there is a fake out uncurable nox. I need the exact red text that you get when you get the real nox.
  • Ancient Sentinel
    • When the smash golem things spawn, campspot is moved closer to where it spawns.
  • Warders
    • When the warders say tail spike, move in front is turned on on everyone, then 12 seconds later, move behind is turned on, on non-tanks.
    • When the warders say frontal thingy, everyones move behind is turned on, then 12 seconds later move in front is turned on, on tanks.

Temple of the Faceless: Alter of Abhorrence