RevisionHistory

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Revision History



Summary

Any time there are updates, they will be posted below with what changed, and if any new files were updated.

Note: Any Versions with (Coming soon) are updates I am working on and not yet released.

---Change Log---


Early development items

  • Note: These are items I'm working on in the early stages and will NOT be released with the next update.


In development (Coming soon)

  • OgreBot
    • Fixed Immaculate res to actually work if the cleric is dead.
    • Added a bunch more checks to prevent crashes when you type letters into boxes that only support numbers.
  • ISXOgre
    • Added commands:
      • ogre Hypatia | ogre end Hypatia -- Loads an on-screen display of when Hypatia has her reflect up.

Released Versions

Versions: ISXOgre-2011.06.03, Patch Version-70, OgreBot-14.065 (Available from autopatcher) - Kannkor

  • Changed/Added files: Ogreuixml, OgreAntiAFK
  • OgreUIXML
    • Reverted the "fix" to the combat tab since it made it work incorrectly... oops.
    • Complete overhaul of the UI backend. Let me know if anything isn't working correctly (Removed over 4000 lines of excess code).
    • Reordered the tabs a little bit.
  • OgreBot
    • Fixed 1 raid mob (Proto) not using it's raid code in dev version.
    • Changed breaking stealth from sprint to transmute and esc.
  • See below for development release notes.
  • Added file: OgreAntiAFK
    • Randomly between 10 and 15 minutes does a non-visual server command to keep your session active.
  • ISXOgre
    • Added commands:
      • ogre afk - loads afk script
      • ogre end afk - ends afk script

Versions: ISXOgre-2011.05.09, Patch Version-69, OgreBot-14.063 (OgreBot-14.064a development) (Available from autopatcher) - Kannkor

  • Changed files: Ogreuixml.xml
  • Ogreuixml
    • Fixed not being able to toggle maintained on the combat tab.
  • Ogrebot(development release accessed via ogre dev)
    • Completely overhauled how many of the events work. Greatly reduced the processing of events by probably 80%. Will see if this has any affect on FPS...
    • Removed the El'Arad tell window. Can add this back in if anyone needs it... although it didn't actually "do" anything other than tell you it's time to click the pilliars.

Versions: ISXOgre-2011.05.09, Patch Version-67, OgreBot-14.063 (Available from autopatcher) - Kannkor

  • ISXOgre - Started doing a pretty major overhaul to update to support multiple games (Rift).
  • For now, ISXOgre will auto-patch both Rift and EQ2 files. This is just easier for the time being while I make large changes.
  • Item Database - Remove Weight / weight reduction
  • ItemDatabase - (released prior)
    • Created directory: /scripts/EQ2OgreItemDatabase/
    • General Information
      • The concept changed a few times, and unfortunately the code reflects this. I don't recommend using this as a script to learn, or use examples from.
      • None the less, everything should be functional. As you navigate the UI, different options will appear depending on what you click on.
      • There will be a LOT of spam in the console. This is intended.
      • If you find a bug, please be able to tell me exactly how to reproduce it.
    • Known issues
      • Examining an item with an adornment that duplicates a stat will cause issues. For example: You have an item with 300hp. You add an adornment that gives +200hp. The item will then be reported as having 200 health, because the adornment is listed AFTER the actual health on the item.
    • Items
      • Item details - Incase an examine has extra information on it (such as from an adorn, or +mit increase etc), you can edit item information.
      • Adding item details - You can manually add item details. You will notice you can ONLY add an item detail that the item doesn't already have. If you wish to change the value of an item detail, use the editing function.


Versions: ISXOgre-2011.04.21, Patch Version-66, OgreBot-14.062a (Available from autopatcher) - Kannkor

  • Added missing file for tofsx2 for Cara pathing.

Versions: ISXOgre-2011.04.21, Patch Version-65, OgreBot-14.062a (Available from autopatcher) - Kannkor

  • Files added: TradeIt, FPFaction, qey_tradeskill01.LSO, qey_north.LSO, antonica.LSO
  • ISXOgre
    • Added command "ogre Trade <HowManyItemsToTrade>" (See below for more information)
  • New script Trade it added.
    • Accessed via: ogre trade
    • Accepts 1 parameter - HowManyItemsToTrade. Default is 12.
    • Trades stacks only (meaning it won't break them up).
    • You MUST have the person targeted who you want to trade with.
    • You MUST have the item you want to trade, examined.
    • It will trade the items, then hit accept.
  • OgreBot
    • When an authorized user accepts a trade with you, you will automatically accept it also (authorized = in eq2chars.inc)
    • Raid Options
      • Re-added maestro code. Priests should only cast Cure curse on themselves when they are cursed. (Not tested).
      • Tweaked spider code. Now blow up the cocoon, instead of tanks targeting it.
      • Cara coded. Untested.. be warned if doing it with raid options on :)
    • If you pause while in the middle of a "come2me", the bot will stop and exit the routine. (So when you resume, he will NOT finish the come2me). Clearing your target also does the same thing.
  • FPFaction (Freeport faction) for when you betray.
    • Be at the quest giver in antonica, and "ogre fpfaction".
    • Nav files added for: antonica, qeynos north, and the special tradeskill instance.

Old Revisions

Version 14 Patches 60-69

Version 14 Patches 50-59

Version 14 Patches 40-49

Version 14 Patches 31-39

Version 14 Patches 13-30

Version 14 no patch numbers

Version 13

Version 12

Version 11

Version 10