RevisionHistory:Patch190-199

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Patch Version-192

Versions: ISXOgre-2012.12.24, Patch Version-192, OgreBot-15.077, OgreCraft-1.024 (Available from autopatcher) - Kannkor

  • Changed files: OgreIRCLib, OgreInventoryManager, OgreFillQuiver, OgreDepot, Hirex
  • Added file: EQ2OgreDepotAmmoInformation.XML
  • ISXOgre
    • Added a 2 second delay prior to setting proc affinity. (does the proc lock instantly, but doesn't set the affinity for 2 seconds).
  • Ogrebot
    • Changed Intellectual Remedy duration from 20s to 40s for the IR rotation.
    • Fixed Guardian Increment to read the correct ability. (Watch --> Sight)
    • Raid options:
      • Baroddas
        • When you are ported into one of the root things, you kill it.
      • Tweaked Pharinich the Forlorn
      • Gloust M'ra
        • Should no longer cure curse, unless specifically asked via raid.
        • /raid's asking for curse when needed.
      • Removed some /irc spam from some mobs in PoW.
    • MCP->Evac now works for warden's Verdurous Journey ability.
  • OgreCraft
    • Added support for fuel titles: Fuel vendor and General Goods
  • OgreIRC
    • Added commands:
      • -FlyUp
        • Presses "Home" (fly/swim up). Pressing it a second time does NOT TOGGLE it.
      • -FlyDown
        • Presses "End" (fly/swim down). Pressing it a second time does NOT TOGGLE it.
      • -FlyStop
        • Releases both Home and End.
  • Ogre IM
    • Added 'harrowing winds' as an ignore, since -arrow picks it up. (If you have War rune: Harrowing winds, unpack it, and the bot will skip it).
  • OgreFillQuiver
    • Fills from inventory first
    • Then fills from Ammo depot if in a guild hall
  • Hirex
    • Changed Hirex to use -HarvestDepotAll.
    • If you have a .nopatch version of Hirex, you will want to change any call to "Ogre depot" to "Ogre depot -hda"
  • OgreDepot
    • Completely redesigned it to make use of all the depot types.
    • Added the following command lines. Note: These happen in the order in which you type them. You MUST have spaces between each one.
    • Every flag below is defaulted to off until it is turned on. The -no options are there to turn things off that were turned on elsewhere. For example, if you wanted to depot everything except manas, you could -all -nomanas
      • -all
        • Turns on every single option EXCEPT the depot all options.
      • Harvest depot
        • -allharvest | -allh
          • Turns on all the options in the 'harvest' category
        • -commons | -c
          • Depots anything that is consider a common harvest, plus the imbued stuff (aka, anything hirelings return)
        • -nocommons | -nc
          • Turns off depoting common materials.
        • -rares | -r
          • Depots rares
        • -norares | -nr
          • Turns off depoting rares.
        • -manas | -m
          • Depots manas
        • -nomanas | -nm
          • Turns off depoting manas
        • -infusions | -i
          • Depots Infusions
        • -noinfusions | -ni
          • Turns off depoting infusions
        • -powders | -p
          • Depots Powders
        • -nopowders | -np
          • Turns off depoting Powders
        • -fragments | -f
          • Depots Fragments
        • -nofragments | -nf
          • Turns off depoting powders
        • -harvestdepotall | -hda
          • Uses the "Depot All" button. Note: If this flag is set, none of the other harvest options will do anything (since it's all going to be depoted here anyways).
      • Ammo Depot
        • -allammo | -alla
          • Turns on all the options in the 'ammo' category
        • -arrows | -a
          • Depots Arrows ( field point arrow | broadhead arrow | bodkin arrow )
        • -noarrows | -na
          • Turns off Depoting arrows
        • -shurikens | -s
          • Depots Shurikens
        • -noshurikens | -ns
          • Turn off depoting Shurikens
        • -ammodepotall | -ada
          • Use the Deposit all button
      • White Adornment Depot
        • -WhiteAdornDepotAll | -wada
          • Use the Deposit All button
      • Lore & Legend Depot
        • -LoreLegendDepotAll | -llda
          • Use the Deposit All button
      • Food & Drink Depot
        • -FoodDrinkDepotAll | -fdda
          • Use the Deposit All button
      • Collectible Depot
        • -CollectibleDepotAll | -cda
          • Use the Deposit All button
      • Fuel Depot
        • -FuelDepotAll | -fda
          • Use the Deposit All button
    • Until the UI is done, the running "ogre depot" with no parameters will default to "ogre depot -commons".

Patch Version-191

Versions: ISXOgre-2012.12.01, Patch Version-191, OgreBot-15.076, OgreCraft-1.024 (Available from autopatcher) - Kannkor

  • Changed files: Transmute, OgreUIXML, MCPCommands
  • OgreBot
    • Grind Options (Not to be confused with Raid Options)
      • Ogrebot will use 'defensive' abilities while fighting drinal (Basically priority tab/power heals/buffs)
      • Ogrebot will now use 'offensive' abilities while fighting drinal (Ca/NamedCA)
      • That *should* cover everything for drinal.
    • Raid Options
      • The Enraged Imp
        • I don't really have any idea of the actual mechanics, since everything is EXTREMELY vague. So this is what I did. If someone has valid and personally confirmed information on the mechanics, please pass it along.
        • When YOU get marked, you target yourself, cancel any ability you are casting, /pet back off and sit idle (no offensive abilities, no defensive, the bot should literally do almost nothing).
        • When you get the green message saying you are safe, the bot 'resumes' (it's not actually paused).
        • When you get the fail message saying your group is about to get fucked, the bot resumes also.
          • In both cases, if you are a fighter, you will re-target the imp.
        • In my limited tested (Tested using 2 groups - 8 min fight?). It worked flawless from 100% to 2%, then my BL some how caused the fail, but verdict hit and I won.
      • Pharinich the Forlorn
        • Added 'set up for Pharinich'
          • Sets a camp spot to the entrance of his room for the raid.
        • When people get the uncurable curse, they will move to either side of his room.
        • When the red text happens, the raid will change campspot to the other side (near where he spawns).
      • Sorrn
        • Should now only run away when you get the real nox, instead of any time an uncurable hits
      • Fitpitzle (This was actually in the release prior to this one, but I forgot to document it... oops)
        • Added 'set up for fitpitzle' - which works in each of his rooms. The bot has an advanced algorithm that uses his height, weight, hair colour, and anger upon his face to determine which spot to go with (or.. it's based on where you are, one of the two).
        • When someone gets the uncurable curse - they will joust out and run away. Works in all the rooms.
      • Drels Ma'Gor
        • When you get the charm curse, you will ask for a cure. Characters will be idle during this time, because I'm lazy mostly.
        • When 'an abyssal assassin' spawns, scouts will target them. It's a one-time target. If it needs recurring I can add it in.
        • When 'an abyssal assassin' dies, scouts will resume targeting.
        • Same for mages with the sorc dude.
      • Baroddas - should be able to cast on the move. If this is the same for heroic I need to know..
    • With the changes above, I also tweaked something for priests, let me explain:
      • Previously: While raid options were checked, Ogrebot would PREVENT priests from using the CA tab while on the move. This was done so priests wouldn't be casting CAs while moving, then stop and have to wait for it to finish.
      • I removed this. If this causes any issues I can add it back in.
    • [REMOVED - no longer needed with most recent eq2 patch]When a /camp is issued via Ogrebot (camp on MCP), it removes Energizing Aura (Illy) prestiage ability. This prevents you from camping.
    • Warlock
      • Recoded DI/DA since it no longer needs to check if a mob is infected.
    • [For very advanced users] Updated to Function: ChangePriorityListBoxItem(string, bool)
      • string = Ability name OR pre-defined variable name.
      • bool = TRUE - Enabled, FALSE - Disabled.
  • OgreUIXML
    • Removed DI/DA options
  • Transmute
    • Changed so it uses the new method/member Amadeus just added. Should mean it will get every item the first run through, for sure.
  • MCPCommands
    • Added: ChangePriorityListBoxItem. Also added a x2 and x5 version.
      • Changes entries in the Priority tab. Turning them on or off (disabled).
      • Parameter1: For who
      • Parameter2: Ability Name
      • Parameter3: TRUE or FALSE
        • Note: This is case sensitive. TRUE = 'enabled' (white). FALSE = 'disabled' (black).
    • Added: ChangeCAListBoxItem. Identical to the above, but works on the CA tab instead of priority tab.
    • Added: ChangeNamedCAListBoxItem. Identical to the above, but works on the Named CA tab instead of priority tab.

Patch Version-190

Versions: ISXOgre-2012.11.21, Patch Version-190, OgreBot-15.075, OgreCraft-1.024 (Available from autopatcher) - Kannkor

  • Patched craft files: Export, reactionskills and reactionarts - for experimenting.

Patch Version-189

Versions: ISXOgre-2012.11.21, Patch Version-189, OgreBot-15.075, OgreCraft-1.024 (Available from autopatcher) - Kannkor

  • Fixed a typo that prevented ogrebot from loading, then fixed a typo in the Patch version... that's why we jumped from 182 to 189