RevisionHistory:Patch250-259

From ISXOgre
Revision as of 04:51, 6 November 2014 by Kannkor (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Patch Version 250

Versions: ISXOgre-2014.03.19, Patch Version-250, OgreBot-17.006, OgreCraft-1.030

  • Ogrebot
    • Beastlord
      • Sav requirements defined by the user should now be respected by all abilities, not just abilities that use savagery.
    • Troubador
      • Bagpipe solo
        • Will now show up as "many" different options. Including 'Cure' and 'Heal'.
      • Templar
        • Sacrifice should show up as a Cure and Heal, if you have the AA (make sure you run an export AFTER you get the AA).
    • Fury.. 'ish
      • Pact of Nature, Salve, will now show up as "many" different options. Including 'Cure' and 'Heal'.
    • Re-added collision checking when casting abilities. I've managed to get it to work in 99% of any of the tests I could find. However, incase it does cause problems (and it did last time I tried it, but I did a major overhaul of it), I added an option to Disable Collision Checking. I don't recommend you use it unless you have a need for it.
    • Cast bug fixed.
      • Currently, when you cast an ability, EQ2 sets a flag that says your character is "Casting". Ogrebot uses this flag to say "wait until we're done casting before we cast a new ability".
      • If you zone while casting an ability, this flag gets "stuck" on. So Ogrebot is waiting for an ability to finish casting, that will never ever finish, because it's bugged.
      • When Ogrebot notices this, it will now use an ability to clear the flag. The ability I choose, was "Transmute" because every single character, at every level has it. Ogrebot then presses "ESC" after, to clear the transmute icon off your cursor.
      • You will also see this message in your console for now, simply telling you what happened.
        • OgreBotEcho(17:56:03): CastAfterZoneBug-Forced: Cast bugged after zoning. Using transmute then hitting ESC.
  • Ability Export
    • Berserker
      • Open Wounds and 'Rampage' will now be classified as self temps, instead of AEs.
    • General
      • Added clearing ISXEQ2 cache of abilities prior to running an export. May help with changing AA's and running a new export.
  • OgreCraft
    • Added a ton of debug messages for what happens when you level and ogrecraft tries to find/scribe a recipe. Please note, these are forced on at the moment with no way to turn them off. This is intended, so if you have an issue, you can copy/paste me the information from the console.
  • OgreDepot
    • Added support for Personal Harvest Depot (small).
  • ISXOgre
    • Fixed 'ISXOgre:Patch' to actually work if the patcher had already been run. Previously it was just giving out (a hard to see) error of: Unable to read response.
    • Cleaned up some auth code. Should have no effect.