Difference between revisions of "Tab:Heals"

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Suggestions:
 
Suggestions:
 +
 
Make your lowest health options at the top. Such as "Save asses", death prevents etc.
 
Make your lowest health options at the top. Such as "Save asses", death prevents etc.
 +
 
There is no limit on how many times you can use a spell. For example:
 
There is no limit on how many times you can use a spell. For example:
 +
 
You could have Heal_01 - On MT @ 80%.
 
You could have Heal_01 - On MT @ 80%.
 +
 
Then have: Heal_01 - Group only @ 60%
 
Then have: Heal_01 - Group only @ 60%
 +
 
Then have: Heal_01 - OT @ 75%
 
Then have: Heal_01 - OT @ 75%
 +
 
Just remember, it would check the MT first, then your group, then the OT.
 
Just remember, it would check the MT first, then your group, then the OT.

Revision as of 19:39, 28 April 2010

Tab: Heals



Tab Summary

This tab controls Healing. Heals come after the Combat tab (also known as pre-healing) and after priority curing. Note: All items on this tab are checked in order. So ensure you take the time to think about the order. Suggestions below.

Note: These items fire in combat, and out of combat.

Tab-Heals.jpg

Options

  • Checkboxes - On/Off.
  • Heals - Name of the spell to be used. Note: It doesn't technically have to be a "heal". It can be any spell that doesn't require an NPC target.
  • Cast On: - Target of the spell.
  • @ % Health - When should this spell be allowed to cast.


User notes/comments/suggestions:


Suggestions:

Make your lowest health options at the top. Such as "Save asses", death prevents etc.

There is no limit on how many times you can use a spell. For example:

You could have Heal_01 - On MT @ 80%.

Then have: Heal_01 - Group only @ 60%

Then have: Heal_01 - OT @ 75%

Just remember, it would check the MT first, then your group, then the OT.