Tab:Raid Options

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Summary & Important Notes

Raid Options are there to assist with raid mobs. Generally speaking, these are built for bot raids, and not necessaily for you to afk at a real raid. There are also some HUD (on screen displays) of information that is valuable for everyone, include those at real raids. These include things like, AE timers, when adds will spawn, when mem wipes will happen etc.


Worth noting also, people don't like it when anyone else is "better" than them. If you bot raid, do not share your progress with ANYONE. People get very upset when a bot can kill raid mobs that they can't. You talk about it, you WILL get petitioned.

WARNING WARNING WARNING - While I have done my best to document every possible option from using these raid options, I may have missed some. Be careful and pay attention when using these options for the first few times until you understand what they are doing with your character.


IMPORTANT NOTE: In order for most raid options to function properly, you MUST have EQ2s "Hits Mode" in FULL TEXT and not medium or minimal text mode. To check this, do the following:

  • EQ2 Button (in game)
    • Options
      • User Interface
        • Game Features
          • Hits Mode -----> Full Text


This tab is geared to assist players with raid mobs. There are 2 settings.

  • Raid Options
  • Limited Raid options

Raid Options does EVERYTHING Limited raid options does, plus more. So when you are reading what is done, if you are going to be using the full blown raid options, you must read what limited does, and what raid does.

How to use

Checking Auto Load Raid Options = All raid code (including what is in limited).

Checking Auto Load Limited Raid options = Only runs raid code marked as "Limited".

Note: You cannot have both checked at the same time, since Raid options does everything Limited does plus more.


Note: All setup commands can be done via tell, group chat, raid chat, or OgreIRC.

Specifics

Format:

  • Zone
    • Mob
      • Limited
      • Full Raid - Remember, Full raid does everything limited does, plus this. If there is no "Full Raid" option, it does the same as Limited.

Generics

These are generic pieces of code that help on multiple mobs.

  • Limited
    • When you get red text "You feel a powerful curse" - the bot pauses for 6 seconds. Generally speaking you get a curse afterwards and the bot deals with it then.
    • You will NOT cure curse on the following mobs:
      • Thet in TOMC
      • Byzola in SoH
      • Qxectus in MPS
      • Maalus in Palace of Roehn Theer
      • Arch-Magistor Modrfrost in Throne of Storms
      • Statue of Rallos Zek in Temple of Rallos Zek (Note: You need to be within 150 meters of him or so. I recommend you turn OFF cure curse on this fight, then the bot will cure the correct curse when needed).
      • Prime Cornicen Munderrad in Temple of Rallos Zek (150 meter range check)
      • Klaatuus in Drunder (Need which drunder he is in...)
      • Maalus Reborn in Vallons
      • Cara in ToFSx2
      • Zevitus in Tallons
      • Blazeclaw in Skyshrine Underdepths
      • Tyrax in Tallons
  • Full
    • When the DoV class debuff is wearing off if yours is available you will cast it.

Dracur Prime Sevalak Awakening

  • Arreken (Need full name)
    • Raid
      • Setup requirements: campspot on
      • Setup command: "set up for Arreken"
      • Will joust both the red texts.

Skyshrine: Betrayal in the Underdepths

  • Tel’koran Bloodmaw EM:
    • During encounter a red text will emote that requires the current tank to lose aggro
    • If you have Feign Death, and the red text lands on you, ogre will cause you to FD, then stand back up 12 seconds later.
  • Ikatiar the Ancient EM
  1. Setup at -107, -416, 14
  2. CS-JI-JO then JO
  3. Script will run group back and forth during Green Skull
  • Malteor Flamecaller EM:
  1. Setup at -765, -1115, 4
  2. CS-JI-JO then JO
  3. In Raid Chat type: set up for malteor
  4. Script will run group back and forth during red text
  • Sevalor Gorescale / Putretor the Rotting EM:
  1. Setup at -296, -1115, 56
  2. CS-JI-JO then JO
  3. Script will run group back and forth during red text
  • Balor the Primeval: EM
  1. Kill the two robot guards at bridge entrance
  2. CS-JI-JO, then JO at Loc -556, -361, 0
  3. We normally pull Balor to -536, -361, 0
  4. During fight red text will emote, when it does script will move all raid toons behind the Column.
  5. When Balor starts running twords group joust out and enage rinse and repeat we normally ignore the add's
  • Dozekar the Cursed: EM
  1. Setup at -1213 -1046, -17
  2. CS-JI-JO then JO
  3. Script will run group back and forth during red text

Sullons Spire

  • Ragebourne (Need full name)
    • Limited
      • On-screen of his port timer.
    • Raid
      • Setup requirements: campspot on
      • Setup command: "set up for ragebourne"
  • Mrogr (Need full name)
    • Raid
      • Setup requirements: campspot on
      • Setup command: "set up for Mrogr"
      • When the totems of silence spawn, you move to the other campspot.

Tallons (Need full name)

  • Generals
    • Limited
      • If you have backlash, you will not use any CAs, Chains, and turn off attack.
    • Raid
      • Not coded yet...

Vallons (Need full name)

  • First named (need full name)
    • Raid
      • Not coded yet
  • Hand of Vallon
    • Raid
      • Automated targeting of the correct hand. This only works for the final round.
  • Vallon (EM)
    • In Progress...

Tower of Frozen Shadow

  • Cara Omica
    • Raid
      • Autoruns ported toons back up to doorway from below - you'll still need to open the door and run them inside (I tank her by the doorway for this reason -primalz).
  • VhalSera
    • Limited
      • If you have the uncurable you stop attacking the named
  • Necretia Widowmaker
    • Raid
      • If you are a tank you will target cocoons and half drained corpses if they are up.

Kraytoc's Fortress

  • Brendegor Bitelimb
    • Limited
      • On-screen display of Crushing Foot AE.
    • Raid
      • Setup requirements: Campspot on
      • Setup command: "set up for brendegor"
      • Movement based off of red text and campspot. Fighters will not move. 12 seconds later campspot is changed back to the right of the pillar.
  • Tert Turganpuncher
    • Raid
      • Setup requirements: Campspot on
      • Setup command: "set up for brendegor"
      • Campspots change from ramp to ramp. The movement includes swimming up so you don't get stuck in the water. Will also jump into the water when he ports to the center.
  • Commander Yutzal / Taaltak the Mighty
    • Limited
      • On-screen timer for red text
    • Raid
      • Setup requirements: Campspot on
      • Setup command: "set up for taaltak"
      • Changes campspot on red text to further back, 12 seconds later campspot is changed back to closer.
  • Eirreen the Broken
    • Limited
      • On-screen timer for when the next pillar will be active. Timer is based off of when the last one was used
    • Raid
      • Setup requirements: Campspot on
      • Setup command: "set up for eirreen"
      • Setup just moves you into the center of the room.

Throne of Storms

  • Legatus Prime Mikill
    • Limited
      • On-screen display with AE timers.
    • Raid
      • Setup requirements: campspot on
      • Setup command: "set up for legatus"
      • Just piles everyone up in the middle of his room.
  • Arch-Magistor Modrfrost
    • Limited
      • On-screen display for all detrimentals that need to be cured. Cure Curse is automatically disabled for this fight
    • Raid
      • Auto cures the detrimentals if you have the appropriate items and Cure Curse.
  • King Tormax
    • Raid
      • Setup requirements: campspot on
      • Setup command: "set up for tormax"
      • When the bubble spawns, you move to the other camp spot.

Temple of Rallos Zek

  • Prime-Cornicen Munderrad
    • Limited
      • Cure Curse has been disabled
      • Onscreen display of who has the curse needing to be cured
    • Raid
      • Curing of bad curse
  • Proto Exarch Finnrdag
    • Limited
      • On-screen dispaly for red text
    • Raid
      • Setup requirement: Campspot on
      • Setup command: "set up for proto"
      • Campspot changes to the other side of the pillar.

OLD CODE WARNING! All Code under this point...

Note: All the code below this point is VERY, VERY old. Be very careful using it without unexpected results. Much of it hasn't been used/tested in years.

Previous Expansions